Minor ninja tweaks and stealth nerf.

This commit is contained in:
Ghommie
2019-11-03 17:14:55 +01:00
parent d249a38489
commit 286b78c84c
7 changed files with 29 additions and 17 deletions

View File

@@ -70,7 +70,7 @@
#define COMSIG_ATOM_CANREACH "atom_can_reach" //from internal loop in atom/movable/proc/CanReach(): (list/next)
#define COMPONENT_BLOCK_REACH 1
#define COMSIG_ATOM_SCREWDRIVER_ACT "atom_screwdriver_act" //from base of atom/screwdriver_act(): (mob/living/user, obj/item/I)
#define COMSIG_ATOM_INTERCEPT_TELEPORT "intercept_teleport" //called when teleporting into a protected turf: (channel, turf/origin)
#define COMSIG_ATOM_INTERCEPT_TELEPORT "intercept_teleport" //called when teleporting into a protected turf: (channel, turf/origin, turf/destination)
#define COMPONENT_BLOCK_TELEPORT 1
/////////////////
#define COMSIG_ATOM_ATTACK_GHOST "atom_attack_ghost" //from base of atom/attack_ghost(): (mob/dead/observer/ghost)
@@ -117,6 +117,7 @@
#define COMSIG_MOVABLE_Z_CHANGED "movable_ztransit" //from base of atom/movable/onTransitZ(): (old_z, new_z)
#define COMSIG_MOVABLE_HEAR "movable_hear" //from base of atom/movable/Hear(): (message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
#define COMSIG_MOVABLE_DISPOSING "movable_disposing" //called when the movable is added to a disposal holder object for disposal movement: (obj/structure/disposalholder/holder, obj/machinery/disposal/source)
#define COMSIG_MOVABLE_TELEPORTED "movable_teleported" //from base of do_teleport(): (channel, turf/origin, turf/destination)
// /mind signals
#define COMSIG_MIND_TRANSFER "mind_transfer" //from base of mind/transfer_to(): (new_character, old_character)
@@ -153,6 +154,7 @@
#define COMSIG_LIVING_EXTINGUISHED "living_extinguished" //from base of mob/living/ExtinguishMob() (/mob/living)
#define COMSIG_LIVING_ELECTROCUTE_ACT "living_electrocute_act" //from base of mob/living/electrocute_act(): (shock_damage)
#define COMSIG_LIVING_MINOR_SHOCK "living_minor_shock" //sent by stuff like stunbatons and tasers: ()
#define COMSIG_LIVING_GUN_PROCESS_FIRE "living_gun_process_fire" //from base of /obj/item/gun/proc/process_fire(): (atom/target, params, zone_override)
// /mob/living/carbon signals
#define COMSIG_CARBON_SOUNDBANG "carbon_soundbang" //from base of mob/living/carbon/soundbang_act(): (list(intensity))

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@@ -34,8 +34,7 @@
var/turf/T = get_turf(target)
if(target in view(user.client.view, user))
var/obj/spot1 = new phaseout(get_turf(user), user.dir)
user.forceMove(T)
playsound(T, dash_sound, 25, 1)
if(do_teleport(user, T, null, TRUE, null, null, dash_sound, dash_sound, TRUE, TELEPORT_CHANNEL_FREE, TRUE))
var/obj/spot2 = new phasein(get_turf(user), user.dir)
spot1.Beam(spot2,beam_effect,time=20)
current_charges--

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@@ -79,6 +79,7 @@
tele_play_specials(teleatom, destturf, effectout, asoundout)
if(ismegafauna(teleatom))
message_admins("[teleatom] [ADMIN_FLW(teleatom)] has teleported from [ADMIN_VERBOSEJMP(curturf)] to [ADMIN_VERBOSEJMP(destturf)].")
SEND_SIGNAL(teleatom, COMSIG_MOVABLE_TELEPORTED, channel, curturf, destturf)
if(ismob(teleatom))
var/mob/M = teleatom

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@@ -8,7 +8,7 @@ Contents:
/obj/item/clothing/suit/space/space_ninja/proc/toggle_stealth()
if(!affecting)
if(!affecting || stealth_cooldown > world.time)
return
if(stealth)
cancel_stealth()
@@ -16,26 +16,34 @@ Contents:
if(cell.charge <= 0)
to_chat(affecting, "<span class='warning'>You don't have enough power to enable Stealth!</span>")
return
stealth = !stealth
animate(affecting, alpha = 10,time = 15)
stealth = TRUE
stealth_cooldown = world.time + 5 SECONDS
animate(affecting, alpha = 15, time = 3 SECONDS)
affecting.visible_message("<span class='warning'>[affecting.name] vanishes into thin air!</span>", \
"<span class='notice'>You are now mostly invisible to normal detection.</span>")
RegisterSignal(affecting, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_MOB_ATTACK_RANGED, COMSIG_MOB_ATTACK_HAND, COMSIG_MOB_THROW, COMSIG_PARENT_ATTACKBY), .proc/reduce_stealth)
addtimer(CALLBACK(src, .proc/enable_signals), 3 SECONDS)
/obj/item/clothing/suit/space/space_ninja/proc/enable_signals()
if(!affecting)
return
RegisterSignal(affecting, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_MOB_ATTACK_RANGED, COMSIG_MOB_ATTACK_HAND, COMSIG_MOB_THROW, COMSIG_PARENT_ATTACKBY, COMSIG_MOVABLE_TELEPORTED, COMSIG_LIVING_GUN_PROCESS_FIRE), .proc/reduce_stealth)
RegisterSignal(affecting, COMSIG_MOVABLE_BUMP, .proc/bumping_stealth)
/obj/item/clothing/suit/space/space_ninja/proc/reduce_stealth()
affecting.alpha = min(affecting.alpha + 30, 80)
/obj/item/clothing/suit/space/space_ninja/proc/reduce_stealth(datum/source)
affecting.alpha = min(affecting.alpha + 40, 100)
/obj/item/clothing/suit/space/space_ninja/proc/bumping_stealth(datum/source, atom/A)
if(isliving(A))
affecting.alpha = min(affecting.alpha + 15, 80)
affecting.alpha = min(affecting.alpha + 20, 100)
/obj/item/clothing/suit/space/space_ninja/proc/cancel_stealth()
if(!affecting || !stealth)
return FALSE
stealth = !stealth
UnregisterSignal(affecting, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_MOB_ATTACK_RANGED, COMSIG_MOB_ATTACK_HAND, COMSIG_MOB_THROW, COMSIG_PARENT_ATTACKBY, COMSIG_MOVABLE_BUMP))
animate(affecting, alpha = 255, time = 15)
stealth_cooldown = world.time + 5 SECONDS
UnregisterSignal(affecting, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_MOB_ATTACK_RANGED, COMSIG_MOB_ATTACK_HAND, COMSIG_MOB_THROW, COMSIG_PARENT_ATTACKBY, COMSIG_MOVABLE_BUMP, COMSIG_MOVABLE_TELEPORTED, COMSIG_LIVING_GUN_PROCESS_FIRE))
animate(affecting, alpha = 255, time = 3 SECONDS)
affecting.visible_message("<span class='warning'>[affecting.name] appears from thin air!</span>", \
"<span class='notice'>You are now visible.</span>")
return TRUE

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@@ -49,6 +49,7 @@ Contents:
//Support function variables.
var/stealth = FALSE//Stealth off.
var/stealth_cooldown = 0
var/s_busy = FALSE//Is the suit busy with a process? Like AI hacking. Used for safety functions.
//Ability function variables.

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@@ -7,7 +7,7 @@
s_coold--//Checks for ability s_cooldown first.
cell.charge -= s_cost//s_cost is the default energy cost each tick, usually 5.
if(stealth)//If stealth is active.
if(stealth && stealth_cooldown <= world.time)//If stealth is active.
cell.charge -= s_acost
affecting.alpha = max(affecting.alpha - 10, 10)

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@@ -298,6 +298,7 @@
if(user)
user.update_inv_hands()
SEND_SIGNAL(user, COMSIG_LIVING_GUN_PROCESS_FIRE, target, params, zone_override)
SSblackbox.record_feedback("tally", "gun_fired", 1, type)
return TRUE