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fixes kinetic accelerator reload() proc
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@@ -182,6 +182,7 @@
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/obj/item/gun/energy/kinetic_accelerator/proc/reload()
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cell.give(cell.maxcharge)
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process_chamber()
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if(!suppressed)
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playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
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else
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