that was easy

This commit is contained in:
TrilbySpaceClone
2020-04-06 08:40:34 -04:00
parent b7b752303b
commit 2cd59a6fb0
9 changed files with 156 additions and 99 deletions

View File

@@ -404,6 +404,12 @@
new /obj/item/gun/ballistic/revolver(src)
new /obj/item/ammo_box/a357(src)
/obj/item/storage/box/syndie_kit/pistol
/obj/item/storage/box/syndie_kit/revolver/PopulateContents()
new /obj/item/gun/ballistic/automatic/pistol(src)
new /obj/item/ammo_box/magazine/m10mm(src)
/obj/item/storage/box/syndie_kit/contract_kit
name = "contractor kit"
desc = "Supplied to Syndicate contractors in active mission areas."

View File

@@ -21,6 +21,11 @@
desc = "A 10mm incendiary bullet casing."
projectile_type = /obj/item/projectile/bullet/incendiary/c10mm
/obj/item/ammo_casing/c10mm/soporific
name = ".10mm soporific bullet casing"
desc = "A 10mm soporific bullet casing."
projectile_type = /obj/item/projectile/bullet/c10mm/soporific
// 9mm (Stechkin APS)
/obj/item/ammo_casing/c9mm

View File

@@ -52,6 +52,29 @@
ammo_type = /obj/item/ammo_casing/c10mm
max_ammo = 20
/obj/item/ammo_box/c10mm/fire
name = "ammo box (10mm Incendiary)"
icon_state = "10mmbox"
ammo_type = /obj/item/ammo_casing/c10mm/fire
max_ammo = 20
/obj/item/ammo_box/c10mm/hp
name = "ammo box (10mm Hollow Point)"
icon_state = "10mmbox"
ammo_type = /obj/item/ammo_casing/c10mm/hp
max_ammo = 20
/obj/item/ammo_box/c10mm/ap
name = "ammo box (10mm Armour Piercing)"
icon_state = "10mmbox"
ammo_type = /obj/item/ammo_casing/c10mm/ap
max_ammo = 20
/obj/item/ammo_box/c10mm/soporific
name = "ammo box (10mm Soporific)"
ammo_type = /obj/item/ammo_casing/c10mm/soporific
max_ammo = 20
/obj/item/ammo_box/c45
name = "ammo box (.45)"
icon_state = "45box"

View File

@@ -25,6 +25,13 @@
desc= "A gun magazine. Loaded with rounds which penetrate armour, but are less effective against normal targets."
ammo_type = /obj/item/ammo_casing/c10mm/ap
/obj/item/ammo_box/magazine/m10mm/soporific
name = "pistol magazine (10mm soporific)"
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "9x19pS"
desc = "A gun magazine. Loaded with rounds which inject the target with a variety of illegal substances to induce sleep in the target."
ammo_type = /obj/item/ammo_casing/c10mm/soporific
/obj/item/ammo_box/magazine/m45
name = "handgun magazine (.45)"
icon_state = "45-8"

View File

@@ -21,6 +21,38 @@
var/obj/item/suppressor/S = new(src)
install_suppressor(S)
//(reskinnable stetchkin)
/obj/item/gun/ballistic/automatic/pistol/modular
name = "modular pistol"
desc = "A small, easily concealable 10mm handgun. Has a threaded barrel for suppressors."
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "cde"
can_unsuppress = TRUE
obj_flags = UNIQUE_RENAME
unique_reskin = list("Default" = "cde",
"N-99" = "n99",
"Stealth" = "stealthpistol",
"HKVP-78" = "vp78",
"Luger" = "p08b",
"Mk.58" = "secguncomp",
"PX4 Storm" = "px4"
)
/obj/item/gun/ballistic/automatic/pistol/modular/update_icon()
..()
if(current_skin)
icon_state = "[unique_reskin[current_skin]][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]"
else
icon_state = "[initial(icon_state)][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]"
if(magazine && suppressed)
cut_overlays()
add_overlay("[unique_reskin[current_skin]]-magazine-sup") //Yes, this means the default iconstate can't have a magazine overlay
else if (magazine)
cut_overlays()
add_overlay("[unique_reskin[current_skin]]-magazine")
else
cut_overlays()
/obj/item/gun/ballistic/automatic/pistol/m1911
name = "\improper M1911"
desc = "A classic .45 handgun with a small magazine capacity."
@@ -92,3 +124,34 @@
to_chat(user, "<span class='notice'>..and falls into view. Whew, that was a close one.</span>")
user.dropItemToGround(src)
////////////Anti Tank Pistol////////////
/obj/item/gun/ballistic/automatic/pistol/antitank
name = "Anti Tank Pistol"
desc = "A massively impractical and silly monstrosity of a pistol that fires .50 calliber rounds. The recoil is likely to dislocate your wrist."
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "atp"
item_state = "pistol"
recoil = 4
mag_type = /obj/item/ammo_box/magazine/sniper_rounds
fire_delay = 50
burst_size = 1
can_suppress = 0
w_class = WEIGHT_CLASS_NORMAL
actions_types = list()
fire_sound = 'sound/weapons/blastcannon.ogg'
spread = 20 //damn thing has no rifling.
/obj/item/gun/ballistic/automatic/pistol/antitank/update_icon()
..()
if(magazine)
cut_overlays()
add_overlay("atp-mag")
else
cut_overlays()
icon_state = "[initial(icon_state)][chambered ? "" : "-e"]"
/obj/item/gun/ballistic/automatic/pistol/antitank/syndicate
name = "Syndicate Anti Tank Pistol"
desc = "A massively impractical and silly monstrosity of a pistol that fires .50 calliber rounds. The recoil is likely to dislocate a variety of joints without proper bracing."
pin = /obj/item/firing_pin/implant/pindicate

View File

@@ -34,3 +34,17 @@
name = "10mm incendiary bullet"
damage = 15
fire_stacks = 2
/obj/item/projectile/bullet/c10mm/soporific
name ="10mm soporific bullet"
nodamage = TRUE
/obj/item/projectile/bullet/c10mm/soporific/on_hit(atom/target, blocked = FALSE)
. = ..()
if((blocked != 100) && isliving(target))
var/mob/living/L = target
L.blur_eyes(6)
if(L.getStaminaLoss() >= 60)
L.Sleeping(300)
else
L.adjustStaminaLoss(25)

View File

@@ -15,6 +15,12 @@
cost = 1
exclude_modes = list(/datum/game_mode/nuclear/clown_ops)
/datum/uplink_item/ammo/pistol/box
name = "Ammo Box - 10mm"
desc = "An additional box of 10mm ammo. The box has 20 cases inside, does not come with a magazine."
item = /obj/item/ammo_box/c10mm
illegal_tech = FALSE
/datum/uplink_item/ammo/pistolap
name = "10mm Armour Piercing Magazine"
desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. \
@@ -23,6 +29,12 @@
cost = 2
exclude_modes = list(/datum/game_mode/nuclear/clown_ops)
/datum/uplink_item/ammo/pistolap/box
name = "Ammo Box - 10mm Armour Piercing"
desc = "An additional box of 10mm Armour Piercing ammo. The box has 20 cases inside, does not come with a magazine."
item = /obj/item/ammo_box/c10mm/ap
illegal_tech = FALSE
/datum/uplink_item/ammo/pistolhp
name = "10mm Hollow Point Magazine"
desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. \
@@ -31,6 +43,12 @@
cost = 3
exclude_modes = list(/datum/game_mode/nuclear/clown_ops)
/datum/uplink_item/ammo/pistolhp/box
name = "Ammo Box - 10mm Hollow Point"
desc = "An additional box of 10mm Hollow Point ammo. The box has 20 cases inside, does not come with a magazine."
item = /obj/item/ammo_box/c10mm/hp
illegal_tech = FALSE
/datum/uplink_item/ammo/pistolfire
name = "10mm Incendiary Magazine"
desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. \
@@ -39,6 +57,12 @@
cost = 2
exclude_modes = list(/datum/game_mode/nuclear/clown_ops)
/datum/uplink_item/ammo/pistolfire/box
name = "Ammo Box - 10mm Incendiary"
desc = "An additional box of 10mm Incendiary ammo. The box has 20 cases inside, does not come with a magazine."
item = /obj/item/ammo_box/magazine/m10mm/fire
illegal_tech = FALSE
/datum/uplink_item/ammo/pistolzzz
name = "10mm Soporific Magazine"
desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. Loaded with soporific rounds that put the target to sleep. \
@@ -46,6 +70,12 @@
item = /obj/item/ammo_box/magazine/m10mm/soporific
cost = 2
/datum/uplink_item/ammo/pistolzzz/box
name = "Ammo Box - 10mm Soporific"
desc = "An additional box of 10mm Soporific ammo. The box has 20 cases inside, does not come with a magazine."
item = /obj/item/ammo_box/c10mm/soporific
illegal_tech = FALSE
/datum/uplink_item/ammo/shotgun
cost = 2
include_modes = list(/datum/game_mode/nuclear)
@@ -212,6 +242,12 @@
cost = 2
include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/ammo/pistolaps
name = "Ammo Box - 9mm"
desc = "An additional box of 9mm ammo. The box has 30 cases inside, does not come with a magazine."
item = /obj/item/ammo_box/c9mm
illegal_tech = FALSE
/datum/uplink_item/ammo/flechetteap
name = "Armor Piercing Flechette Magazine"
desc = "An additional 40-round flechette magazine; compatible with the Flechette Launcer. \

View File

@@ -9,9 +9,9 @@
/datum/uplink_item/dangerous/pistol
name = "Stechkin Pistol"
desc = "A small, easily concealable handgun that uses 10mm auto rounds in 8-round magazines and is compatible \
desc = "A sleek box containing a small, easily concealable handgun that uses 10mm auto rounds in 8-round magazines. The handgun is compatible \
with suppressors."
item = /obj/item/gun/ballistic/automatic/pistol
item = /obj/item/storage/box/syndie_kit/pistol
cost = 7
exclude_modes = list(/datum/game_mode/nuclear/clown_ops)

View File

@@ -1,34 +1,3 @@
////////////Anti Tank Pistol////////////
/obj/item/gun/ballistic/automatic/pistol/antitank
name = "Anti Tank Pistol"
desc = "A massively impractical and silly monstrosity of a pistol that fires .50 calliber rounds. The recoil is likely to dislocate your wrist."
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "atp"
item_state = "pistol"
recoil = 4
mag_type = /obj/item/ammo_box/magazine/sniper_rounds
fire_delay = 50
burst_size = 1
can_suppress = 0
w_class = WEIGHT_CLASS_NORMAL
actions_types = list()
fire_sound = 'sound/weapons/blastcannon.ogg'
spread = 20 //damn thing has no rifling.
/obj/item/gun/ballistic/automatic/pistol/antitank/update_icon()
..()
if(magazine)
cut_overlays()
add_overlay("atp-mag")
else
cut_overlays()
icon_state = "[initial(icon_state)][chambered ? "" : "-e"]"
/obj/item/gun/ballistic/automatic/pistol/antitank/syndicate
name = "Syndicate Anti Tank Pistol"
desc = "A massively impractical and silly monstrosity of a pistol that fires .50 calliber rounds. The recoil is likely to dislocate a variety of joints without proper bracing."
pin = /obj/item/firing_pin/implant/pindicate
///foam stealth pistol///
@@ -56,72 +25,6 @@
cut_overlays()
icon_state = "[initial(icon_state)][chambered ? "" : "-e"]"
//////10mm soporific bullets//////
/obj/item/projectile/bullet/c10mm/soporific
name ="10mm soporific bullet"
nodamage = TRUE
/obj/item/projectile/bullet/c10mm/soporific/on_hit(atom/target, blocked = FALSE)
. = ..()
if((blocked != 100) && isliving(target))
var/mob/living/L = target
L.blur_eyes(6)
if(L.getStaminaLoss() >= 60)
L.Sleeping(300)
else
L.adjustStaminaLoss(25)
/obj/item/ammo_casing/c10mm/soporific
name = ".10mm soporific bullet casing"
desc = "A 10mm soporific bullet casing."
projectile_type = /obj/item/projectile/bullet/c10mm/soporific
/obj/item/ammo_box/magazine/m10mm/soporific
name = "pistol magazine (10mm soporific)"
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "9x19pS"
desc = "A gun magazine. Loaded with rounds which inject the target with a variety of illegal substances to induce sleep in the target."
ammo_type = /obj/item/ammo_casing/c10mm/soporific
/obj/item/ammo_box/c10mm/soporific
name = "ammo box (10mm soporific)"
ammo_type = /obj/item/ammo_casing/c10mm/soporific
max_ammo = 24
//////modular pistol////// (reskinnable stetchkins)
/obj/item/gun/ballistic/automatic/pistol/modular
name = "modular pistol"
desc = "A small, easily concealable 10mm handgun. Has a threaded barrel for suppressors."
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "cde"
can_unsuppress = TRUE
obj_flags = UNIQUE_RENAME
unique_reskin = list("Default" = "cde",
"NT-99" = "n99",
"Stealth" = "stealthpistol",
"HKVP-78" = "vp78",
"Luger" = "p08b",
"Mk.58" = "secguncomp",
"PX4 Storm" = "px4"
)
/obj/item/gun/ballistic/automatic/pistol/modular/update_icon()
..()
if(current_skin)
icon_state = "[unique_reskin[current_skin]][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]"
else
icon_state = "[initial(icon_state)][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]"
if(magazine && suppressed)
cut_overlays()
add_overlay("[unique_reskin[current_skin]]-magazine-sup") //Yes, this means the default iconstate can't have a magazine overlay
else if (magazine)
cut_overlays()
add_overlay("[unique_reskin[current_skin]]-magazine")
else
cut_overlays()
/////////RAYGUN MEMES/////////
/obj/item/projectile/beam/lasertag/ray //the projectile, compatible with regular laser tag armor