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monke getting wounded *pain's lmao
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@@ -134,6 +134,7 @@
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if(status_effect_type)
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linked_status_effect = victim.apply_status_effect(status_effect_type, src)
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SEND_SIGNAL(victim, COMSIG_CARBON_GAIN_WOUND, src, limb)
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victim.emote("pain")
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if(!victim.alerts["wound"]) // only one alert is shared between all of the wounds
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victim.throw_alert("wound", /obj/screen/alert/status_effect/wound)
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