Automatic changelog compile [ci skip]

This commit is contained in:
Changelogs
2021-03-26 00:08:43 +00:00
parent f72ef06e82
commit 31fb065c2a
7 changed files with 45 additions and 32 deletions

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<div class="commit sansserif">
<h2 class="date">26 March 2021</h2>
<h3 class="author">BlueWildrose updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Clothing no longer drops when shredded. It just becomes useless.</li>
<li class="balance">Suit sensors are guaranteed to short out when the clothes become shredded, not damaged now.</li>
<li class="balance">Uniform limb integrity increased from 30 to 120.</li>
<li class="balance">Suit sensor damage has been added. The more damaged your suit sensors get, the less features that will be available from these suit sensors. It takes two e-sword hits to ruin your tracking beacon for instance. tweak: Examine text on uniforms is now more clear about needing cable coil to repair your suit sensors.</li>
<li class="bugfix">Fixed prisoner uniform sprite paths</li>
</ul>
<h3 class="author">CuteMoff updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Diamond's forcemod was changed from 1.1x to 1.2x</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Lever-action rifles, chambered in .38, are now sitting in the code. They might be buyable from Cargo or the Black Market soon. Watch this space.</li>
<li class="rscadd">Sawed-off shotguns now look like shotguns, but short, when inhand, instead of "generic gun".</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">slimes can be delimbed</li>
<li class="bugfix">the loadout now colours pet collars correctly</li>
</ul>
<h2 class="date">25 March 2021</h2>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
@@ -903,12 +927,6 @@
<ul class="changes bgimages16">
<li class="tweak">you can now shove yourself up in any intent, not just help.</li>
</ul>
<h2 class="date">22 January 2021</h2>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a way to give items to people, you can combat mode rightclick to offer it to one person, right click on people without mode and click the give verb, or use the hotkey CTRL G to offer it to everyone around you</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>

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@@ -28854,3 +28854,24 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
2021-03-25:
zeroisthebiggay:
- balance: strained muscles isn't free
2021-03-26:
BlueWildrose:
- balance: Clothing no longer drops when shredded. It just becomes useless.
- balance: Suit sensors are guaranteed to short out when the clothes become shredded,
not damaged now.
- balance: Uniform limb integrity increased from 30 to 120.
- balance: 'Suit sensor damage has been added. The more damaged your suit sensors
get, the less features that will be available from these suit sensors. It takes
two e-sword hits to ruin your tracking beacon for instance. tweak: Examine text
on uniforms is now more clear about needing cable coil to repair your suit sensors.'
- bugfix: Fixed prisoner uniform sprite paths
CuteMoff:
- balance: Diamond's forcemod was changed from 1.1x to 1.2x
Hatterhat:
- rscadd: Lever-action rifles, chambered in .38, are now sitting in the code. They
might be buyable from Cargo or the Black Market soon. Watch this space.
- rscadd: Sawed-off shotguns now look like shotguns, but short, when inhand, instead
of "generic gun".
timothyteakettle:
- bugfix: slimes can be delimbed
- bugfix: the loadout now colours pet collars correctly

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@@ -1,9 +0,0 @@
author: "BlueWildrose"
delete-after: True
changes:
- balance: "Clothing no longer drops when shredded. It just becomes useless."
- balance: "Suit sensors are guaranteed to short out when the clothes become shredded, not damaged now."
- balance: "Uniform limb integrity increased from 30 to 120."
- balance: "Suit sensor damage has been added. The more damaged your suit sensors get, the less features that will be available from these suit sensors. It takes two e-sword hits to ruin your tracking beacon for instance.
tweak: Examine text on uniforms is now more clear about needing cable coil to repair your suit sensors."
- bugfix: "Fixed prisoner uniform sprite paths"

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@@ -1,5 +0,0 @@
author: "Hatterhat"
delete-after: True
changes:
- rscadd: "Lever-action rifles, chambered in .38, are now sitting in the code. They might be buyable from Cargo or the Black Market soon. Watch this space."
- rscadd: "Sawed-off shotguns now look like shotguns, but short, when inhand, instead of \"generic gun\"."

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@@ -1,4 +0,0 @@
author: "timothyteakettle"
delete-after: True
changes:
- bugfix: "the loadout now colours pet collars correctly"

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@@ -1,4 +0,0 @@
author: "CuteMoff"
delete-after: True
changes:
- balance: "Diamond's forcemod was changed from 1.1x to 1.2x"

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@@ -1,4 +0,0 @@
author: "timothyteakettle"
delete-after: True
changes:
- bugfix: "slimes can be delimbed"