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initial commit - cross reference with 5th port - obviously has compile errors
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60
code/modules/events/wizard/curseditems.dm
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60
code/modules/events/wizard/curseditems.dm
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/datum/round_event_control/wizard/cursed_items //fashion disasters
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name = "Cursed Items"
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weight = 3
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typepath = /datum/round_event/wizard/cursed_items/
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max_occurrences = 3
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earliest_start = 0
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//Note about adding items to this: Because of how NODROP works if an item spawned to the hands can also be equiped to a slot
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//it will be able to be put into that slot from the hand, but then get stuck there. To avoid this make a new subtype of any
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//item you want to equip to the hand, and set its slots_flags = null. Only items equiped to hands need do this.
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/datum/round_event/wizard/cursed_items/start()
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var/item_set = pick("wizardmimic", "swords", "bigfatdoobie", "boxing", "voicemodulators", "catgirls2015")
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var/list/wearslots = list(slot_wear_suit, slot_shoes, slot_head, slot_wear_mask, slot_r_hand, slot_gloves, slot_ears)
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var/list/loadout = list()
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var/ruins_spaceworthiness
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var/ruins_wizard_loadout
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loadout.len = 7
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switch(item_set)
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if("wizardmimic")
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loadout = list(/obj/item/clothing/suit/wizrobe, /obj/item/clothing/shoes/sandal, /obj/item/clothing/head/wizard)
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ruins_spaceworthiness = 1
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if("swords")
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loadout[5] = /obj/item/weapon/katana/cursed
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if("bigfatdoobie")
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loadout[4] = /obj/item/clothing/mask/cigarette/rollie/trippy/
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ruins_spaceworthiness = 1
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if("boxing")
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loadout[4] = /obj/item/clothing/mask/luchador
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loadout[6] = /obj/item/clothing/gloves/boxing
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ruins_spaceworthiness = 1
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if("voicemodulators")
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loadout[4] = /obj/item/clothing/mask/chameleon
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if("catgirls2015")
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loadout[3] = /obj/item/clothing/head/kitty
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ruins_spaceworthiness = 1
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ruins_wizard_loadout = 1
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for(var/mob/living/carbon/human/H in living_mob_list)
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if(ruins_spaceworthiness && (H.z != 1 || istype(H.loc, /turf/open/space)))
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continue //#savetheminers
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if(ruins_wizard_loadout && H.mind && ((H.mind in ticker.mode.wizards) || (H.mind in ticker.mode.apprentices)))
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continue
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if(item_set == "catgirls2015") //Wizard code means never having to say you're sorry
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H.gender = FEMALE
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var/list/slots = list(H.wear_suit, H.shoes, H.head, H.wear_mask, H.r_hand, H.gloves, H.ears) //add new slots as needed to back
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for(var/i = 1, i <= loadout.len, i++)
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if(loadout[i])
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var/obj/item/J = loadout[i]
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var/obj/item/I = new J //dumb but required because of byond throwing a fit anytime new gets too close to a list
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H.unEquip(slots[i])
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H.equip_to_slot_or_del(I, wearslots[i])
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I.flags |= NODROP
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I.name = "cursed " + I.name
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for(var/mob/living/carbon/human/H in living_mob_list)
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var/datum/effect_system/smoke_spread/smoke = new
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smoke.set_up(0, H.loc)
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smoke.start()
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