initial commit - cross reference with 5th port - obviously has compile errors

This commit is contained in:
LetterJay
2016-07-03 02:17:19 -05:00
commit 35a1723e98
4355 changed files with 2221257 additions and 0 deletions

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//Asteroid turfs
/datum/mapGeneratorModule/bottomLayer/asteroidTurfs
spawnableTurfs = list(/turf/open/floor/plating/asteroid = 100)
/datum/mapGeneratorModule/bottomLayer/asteroidWalls
spawnableTurfs = list(/turf/closed/mineral = 100)
//Border walls
/datum/mapGeneratorModule/border/asteroidWalls
spawnableAtoms = list()
spawnableTurfs = list(/turf/closed/mineral = 100)
//Random walls
/datum/mapGeneratorModule/splatterLayer/asteroidWalls
clusterCheckFlags = CLUSTER_CHECK_NONE
spawnableAtoms = list()
spawnableTurfs = list(/turf/closed/mineral = 30)
//Monsters
/datum/mapGeneratorModule/splatterLayer/asteroidMonsters
spawnableTurfs = list()
spawnableAtoms = list(/mob/living/simple_animal/hostile/asteroid/basilisk = 10, \
/mob/living/simple_animal/hostile/asteroid/hivelord = 10, \
/mob/living/simple_animal/hostile/asteroid/goliath = 10)
// GENERATORS
/datum/mapGenerator/asteroid/hollow
modules = list(/datum/mapGeneratorModule/bottomLayer/asteroidTurfs, \
/datum/mapGeneratorModule/border/asteroidWalls)
/datum/mapGenerator/asteroid/hollow/random
modules = list(/datum/mapGeneratorModule/bottomLayer/asteroidTurfs, \
/datum/mapGeneratorModule/border/asteroidWalls, \
/datum/mapGeneratorModule/splatterLayer/asteroidWalls)
/datum/mapGenerator/asteroid/hollow/random/monsters
modules = list(/datum/mapGeneratorModule/bottomLayer/asteroidTurfs, \
/datum/mapGeneratorModule/border/asteroidWalls, \
/datum/mapGeneratorModule/splatterLayer/asteroidWalls, \
/datum/mapGeneratorModule/splatterLayer/asteroidMonsters)
/datum/mapGenerator/asteroid/filled
modules = list(/datum/mapGeneratorModule/bottomLayer/asteroidWalls)

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// Very Simple Cellular Automata generators
// Mostly for better caves
// Should probably move these up and refactor modules so these can be mixed with other ones
/datum/mapGenerator/ca
var/list/b_rule = list() // 0 -> 1, 1 -> 1
var/list/s_rule = list() // 0 -> 0, 1 -> 1
var/iterations = 1
var/loop_edges = 0
var/edge_value = 1 //if loop_edges = 0
var/list/old_state
var/list/current_state
var/width = 10
var/height = 10
var/list/type_map = list(/turf/open/floor/plating,/turf/closed/wall)
var/turf/start = null
/datum/mapGenerator/ca/defineRegion(turf/Start, turf/End, replace = 0)
. = ..()
var/min_x = min(Start.x,End.x)
var/max_x = max(Start.x,End.x)
var/min_y = min(Start.y,End.y)
var/max_y = max(Start.y,End.y)
width = max_x - min_x
height = max_y - min_y
//We assume 2D everywhere anyway
start = locate(min_x,min_y,Start.z)
/datum/mapGenerator/ca/proc/initialize()
old_state = new/list(width)
for(var/i = 1,i<=width,i++)
old_state[i] = new/list(height)
for(var/j = 1,j<=height,j++)
old_state[i][j] = rand(0,1)
current_state = old_state.Copy()
/datum/mapGenerator/ca/generate()
set background = 1
//Abandon all hope for efficency all who enter here
//Maybe some less basic implemetation later, but this is just simple admin tool
initialize()
for(var/generation = 0,generation<iterations,generation++)
for(var/i = 1,i<=width,i++)
for(var/j = 1,j<=height,j++)
current_state[i][j] = apply_rule(i,j)
//copy state over
old_state = current_state.Copy()
for(var/i=1,i<=width,i++)
for(var/j=1,j<=height,j++)
var/turf/T = locate(start.x+i-1,start.y+j-1,start.z)
if(T)
T.ChangeTurf(type_map[current_state[i][j]+1])
/datum/mapGenerator/ca/proc/apply_rule(i,j)
var/value = 0
for(var/dx=-1,dx<=1,dx++)
for(var/dy=-1,dy<=1,dy++)
var/n_x = i+dx
var/n_y = j+dy
if(n_x < 1 || n_x > width || n_y <1 || n_y > height)
if(loop_edges)
if(n_x < 1)
n_x = width
else if(n_x > width)
n_x = 1
if(n_y < 1)
n_y = height
else if(n_y > height)
n_y = 1
else
value += edge_value
continue
value += old_state[n_x][n_y]
value -= old_state[i][j]
if(value in b_rule)
return 1
if(value in s_rule)
return old_state[i][j]
return 0
/datum/mapGenerator/ca/caves
b_rule = list(5,6,7,8)
s_rule = list(4)
type_map = list(/turf/open/floor/plating/asteroid/basalt,/turf/closed/mineral/volcanic)
iterations = 5
/datum/mapGenerator/ca/maze
b_rule = list(3)
s_rule = list(1,2,3,4,5)
iterations = 20
edge_value = 0

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/datum/mapGenerator/lavaland
var/start_z = 5
var/min_x = 0
var/min_y = 0
var/max_x = 0
var/max_y = 0
modules = list(/datum/mapGeneratorModule/river)
/datum/mapGenerator/lavaland/defineRegion(turf/Start, turf/End, replace = 0)
start_z = Start.z
min_x = min(Start.x,End.x)
min_y = min(Start.y,End.y)
max_x = max(Start.x,End.x)
max_y = max(Start.y,End.y)
..()
/datum/mapGeneratorModule/river
var/river_type = /turf/open/floor/plating/lava/smooth
var/river_nodes = 4
var/start_z = 5
/datum/mapGeneratorModule/river/generate()
var/datum/mapGenerator/lavaland/L = mother
if(!istype(L))
return
start_z = L.start_z
spawn_rivers(start_z, river_nodes, river_type, min_x = L.min_x, min_y = L.min_y, max_x = L.max_x, max_y = L.max_y)

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//Exists primarily as a test type.
/datum/mapGenerator/nature
modules = list(/datum/mapGeneratorModule/bottomLayer/grassTurfs, \
/datum/mapGeneratorModule/pineTrees, \
/datum/mapGeneratorModule/deadTrees, \
/datum/mapGeneratorModule/randBushes, \
/datum/mapGeneratorModule/randRocks, \
/datum/mapGeneratorModule/denseLayer/grassTufts)

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/datum/mapGeneratorModule/bottomLayer/shuttleFloor
spawnableTurfs = list(/turf/open/floor/plasteel/shuttle = 100)
/datum/mapGeneratorModule/border/shuttleWalls
spawnableAtoms = list()
spawnableTurfs = list(/turf/closed/wall/shuttle = 100)
// Generators
/datum/mapGenerator/shuttle/full
modules = list(/datum/mapGeneratorModule/bottomLayer/shuttleFloor, \
/datum/mapGeneratorModule/border/shuttleWalls,\
/datum/mapGeneratorModule/bottomLayer/repressurize)
/datum/mapGenerator/shuttle/floor
modules = list(/datum/mapGeneratorModule/bottomLayer/shuttleFloor)

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// Modules
/turf/open/floor/plasteel/shuttle/red/syndicate
name = "floor" //Not Brig Floor
/datum/mapGeneratorModule/bottomLayer/syndieFloor
spawnableTurfs = list(/turf/open/floor/plasteel/shuttle/red/syndicate = 100)
/datum/mapGeneratorModule/border/syndieWalls
spawnableAtoms = list()
spawnableTurfs = list(/turf/closed/wall/r_wall = 100)
/datum/mapGeneratorModule/syndieFurniture
clusterCheckFlags = CLUSTER_CHECK_ALL
spawnableTurfs = list()
spawnableAtoms = list(/obj/structure/table = 20,/obj/structure/chair = 15,/obj/structure/chair/stool = 10, \
/obj/structure/frame/computer = 15, /obj/item/weapon/storage/toolbox/syndicate = 15 ,\
/obj/structure/closet/syndicate = 25, /obj/machinery/suit_storage_unit/syndicate = 15)
/datum/mapGeneratorModule/splatterLayer/syndieMobs
spawnableAtoms = list(/mob/living/simple_animal/hostile/syndicate = 30, \
/mob/living/simple_animal/hostile/syndicate/melee = 20, \
/mob/living/simple_animal/hostile/syndicate/ranged = 20, \
/mob/living/simple_animal/hostile/viscerator = 30)
spawnableTurfs = list()
// Generators
/datum/mapGenerator/syndicate/empty //walls and floor only
modules = list(/datum/mapGeneratorModule/bottomLayer/syndieFloor, \
/datum/mapGeneratorModule/border/syndieWalls,\
/datum/mapGeneratorModule/bottomLayer/repressurize)
/datum/mapGenerator/syndicate/mobsonly
modules = list(/datum/mapGeneratorModule/bottomLayer/syndieFloor, \
/datum/mapGeneratorModule/border/syndieWalls,\
/datum/mapGeneratorModule/splatterLayer/syndieMobs, \
/datum/mapGeneratorModule/bottomLayer/repressurize)
/datum/mapGenerator/syndicate/furniture
modules = list(/datum/mapGeneratorModule/bottomLayer/syndieFloor, \
/datum/mapGeneratorModule/border/syndieWalls,\
/datum/mapGeneratorModule/syndieFurniture, \
/datum/mapGeneratorModule/bottomLayer/repressurize)
/datum/mapGenerator/syndicate/full
modules = list(/datum/mapGeneratorModule/bottomLayer/syndieFloor, \
/datum/mapGeneratorModule/border/syndieWalls,\
/datum/mapGeneratorModule/syndieFurniture, \
/datum/mapGeneratorModule/splatterLayer/syndieMobs, \
/datum/mapGeneratorModule/bottomLayer/repressurize)