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initial commit - cross reference with 5th port - obviously has compile errors
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108
code/modules/zombie/items.dm
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108
code/modules/zombie/items.dm
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/obj/item/zombie_hand
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name = "zombie claw"
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desc = "A zombie's claw is its primary tool, capable of infecting \
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unconcious or dead humans, butchering all other living things to \
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sustain the zombie, forcing open airlock doors and opening \
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child-safe caps on bottles."
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flags = NODROP|ABSTRACT|DROPDEL
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icon = 'icons/effects/blood.dmi'
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icon_state = "bloodhand_left"
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var/icon_left = "bloodhand_left"
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var/icon_right = "bloodhand_right"
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hitsound = 'sound/hallucinations/growl1.ogg'
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force = 20
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damtype = "brute"
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var/removing_airlock = FALSE
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/obj/item/zombie_hand/equipped(mob/user, slot)
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. = ..()
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switch(slot)
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// Yes, these intentionally don't match
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if(slot_l_hand)
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icon_state = icon_right
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if(slot_r_hand)
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icon_state = icon_left
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/obj/item/zombie_hand/afterattack(atom/target, mob/user, proximity_flag)
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. = ..()
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if(!proximity_flag)
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return
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if(istype(target, /obj/machinery/door/airlock) && !removing_airlock)
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tear_airlock(target, user)
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else if(isliving(target))
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if(ishuman(target))
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check_infection(target, user)
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else
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check_feast(target, user)
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/obj/item/zombie_hand/proc/check_infection(mob/living/carbon/human/target, mob/user)
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CHECK_DNA_AND_SPECIES(target)
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if(NOZOMBIE in target.dna.species.specflags)
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// cannot infect any NOZOMBIE subspecies (such as high functioning
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// zombies)
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return
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var/obj/item/organ/body_egg/zombie_infection/infection
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infection = target.getorganslot("zombie_infection")
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if(!infection)
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infection = new(target)
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/obj/item/zombie_hand/proc/check_feast(mob/living/target, mob/living/user)
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if(target.stat == DEAD)
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var/hp_gained = target.maxHealth
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target.gib()
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user.adjustBruteLoss(-hp_gained)
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user.adjustToxLoss(-hp_gained)
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user.adjustFireLoss(-hp_gained)
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user.adjustCloneLoss(-hp_gained)
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user.adjustBrainLoss(-hp_gained) // Zom Bee gibbers "BRAAAAISNSs!1!"
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/obj/item/zombie_hand/proc/tear_airlock(obj/machinery/door/airlock/A, mob/user)
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removing_airlock = TRUE
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user << "<span class='notice'>You start tearing apart the airlock...\
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</span>"
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playsound(src.loc, 'sound/machines/airlock_alien_prying.ogg', 100, 1)
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A.audible_message("<span class='italics'>You hear a loud metallic \
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grinding sound.</span>")
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addtimer(src, "growl", 20, unique=FALSE, user)
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if(do_after(user, delay=160, needhand=FALSE, target=A, progress=TRUE))
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playsound(src.loc, 'sound/hallucinations/far_noise.ogg', 50, 1)
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A.audible_message("<span class='danger'>With a screech, [A] is torn \
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apart!</span>")
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var/obj/structure/door_assembly/door = new A.assemblytype(get_turf(A))
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door.density = 0
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door.anchored = 1
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door.name = "ravaged [door]"
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door.desc = "An airlock that has been torn apart. Looks like it \
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won't be keeping much out now."
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qdel(A)
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removing_airlock = FALSE
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/obj/item/zombie_hand/proc/growl(mob/user)
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if(removing_airlock)
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playsound(src.loc, 'sound/hallucinations/growl3.ogg', 50, 1)
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user.audible_message("<span class='warning'>[user] growls as \
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their claws dig into the metal frame...</span>")
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/obj/item/zombie_hand/suicide_act(mob/living/carbon/user)
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// Suiciding as a zombie brings someone else in to play it
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user.visible_message("<span class='suicide'>[user] is lying down.</span>")
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if(!istype(user))
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return
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user.Weaken(30)
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var/success = offer_control(user)
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if(success)
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user.visible_message("<span class='suicide'>[user] appears to have \
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found new spirit.</span>")
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return SHAME
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else
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user.visible_message("<span class='suicide'>[user] stops moving.\
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</span>")
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return OXYLOSS
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