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alright then
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@@ -99,13 +99,13 @@
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has_sensor = BROKEN_SENSORS
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sensordamage = sensormaxintegrity
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/obj/item/clothing/under/Initialize(mapload)
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/obj/item/clothing/under/New()
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if(sensor_flags & SENSOR_RANDOM)
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//make the sensor mode favor higher levels, except coords.
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sensor_mode = pick(SENSOR_OFF, SENSOR_LIVING, SENSOR_LIVING, SENSOR_VITALS, SENSOR_VITALS, SENSOR_VITALS, SENSOR_COORDS, SENSOR_COORDS)
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sensor_mode_intended = sensor_mode
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register_context()
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return ..()
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..()
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/obj/item/clothing/under/equipped(mob/user, slot)
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..()
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