diff --git a/modular_splurt/code/game/objects/items/lewd_items/leash.dm b/modular_splurt/code/game/objects/items/lewd_items/leash.dm index 4ff7d36f65..64bbd65ebb 100644 --- a/modular_splurt/code/game/objects/items/lewd_items/leash.dm +++ b/modular_splurt/code/game/objects/items/lewd_items/leash.dm @@ -92,7 +92,7 @@ Icons, maybe? if(C.has_status_effect(/datum/status_effect/leash_pet)) //If the pet is already leashed, do not leash them. For the love of god. to_chat(user, "[C] has already been leashed.") return - if(istype(C.get_item_by_slot(ITEM_SLOT_NECK), /obj/item/clothing/neck/petcollar) || istype(C.get_item_by_slot(ITEM_SLOT_NECK), /obj/item/electropack/shockcollar || istype(C.get_item_by_slot(ITEM_SLOT_NECK), /obj/item/clothing/neck/necklace/cowbell || istype(C.get_item_by_slot(ITEM_SLOT_NECK), /obj/item/clothing/neck/maid)) + if(istype(C.get_item_by_slot(ITEM_SLOT_NECK), /obj/item/clothing/neck/petcollar) || istype(C.get_item_by_slot(ITEM_SLOT_NECK), /obj/item/electropack/shockcollar) || istype(C.get_item_by_slot(ITEM_SLOT_NECK), /obj/item/clothing/neck/necklace/cowbell) || istype(C.get_item_by_slot(ITEM_SLOT_NECK), /obj/item/clothing/neck/maid)) var/leashtime = 50 if(C.handcuffed) leashtime = 5