From 3c973816d1f400eeb83e53e5d449094a218e6d08 Mon Sep 17 00:00:00 2001 From: Artur Date: Wed, 27 May 2020 12:48:25 +0300 Subject: [PATCH] Ports https://github.com/tgstation/tgstation/pull/51125/ --- code/__DEFINES/spaceman_dmm.dm | 2 + code/game/machinery/recycler.dm | 2 +- .../machinery/telecomms/computers/message.dm | 1 - code/modules/detectivework/scanner.dm | 18 +- code/modules/holodeck/items.dm | 2 +- code/modules/mob/mob_helpers.dm | 14 + .../modular_computers/hardware/printer.dm | 8 +- code/modules/paperwork/paper.dm | 346 +++++++----------- code/modules/paperwork/paper_premade.dm | 46 ++- code/modules/paperwork/paperbin.dm | 3 +- code/modules/paperwork/paperplane.dm | 5 +- code/modules/paperwork/photocopier.dm | 82 ++--- code/modules/power/gravitygenerator.dm | 23 +- code/modules/power/solar.dm | 8 +- .../modules/ruins/spaceruin_code/DJstation.dm | 18 +- .../ruins/spaceruin_code/TheDerelict.dm | 6 +- .../ruins/spaceruin_code/hilbertshotel.dm | 71 ++-- .../ruins/spaceruin_code/oldstation.dm | 11 +- .../ruins/spaceruin_code/originalcontent.dm | 10 +- .../ruins/spaceruin_code/spacehotel.dm | 5 +- tgui/packages/tgui/components/TextArea.js | 188 ++++++++++ tgui/packages/tgui/components/index.js | 1 + tgui/packages/tgui/index.js | 1 + tgui/packages/tgui/interfaces/PaperSheet.js | 153 ++++++++ tgui/packages/tgui/package.json | 4 +- tgui/packages/tgui/public/tgui.bundle.css | 2 +- tgui/packages/tgui/public/tgui.bundle.js | 7 +- .../tgui/styles/components/TextArea.scss | 96 +++++ tgui/packages/tgui/styles/main.scss | 1 + tgui/packages/tgui/styles/themes/paper.scss | 60 +++ tgui/yarn.lock | 10 + 31 files changed, 853 insertions(+), 351 deletions(-) create mode 100644 tgui/packages/tgui/components/TextArea.js create mode 100644 tgui/packages/tgui/interfaces/PaperSheet.js create mode 100644 tgui/packages/tgui/styles/components/TextArea.scss create mode 100644 tgui/packages/tgui/styles/themes/paper.scss diff --git a/code/__DEFINES/spaceman_dmm.dm b/code/__DEFINES/spaceman_dmm.dm index b9c0544bc1..c4fb800d13 100644 --- a/code/__DEFINES/spaceman_dmm.dm +++ b/code/__DEFINES/spaceman_dmm.dm @@ -6,10 +6,12 @@ #define RETURN_TYPE(X) set SpacemanDMM_return_type = X #define SHOULD_CALL_PARENT(X) set SpacemanDMM_should_call_parent = X #define UNLINT(X) SpacemanDMM_unlint(X) + #define SHOULD_BE_PURE(X) set SpacemanDMM_should_be_pure = X #else #define RETURN_TYPE(X) #define SHOULD_CALL_PARENT(X) #define UNLINT(X) X + #define SHOULD_BE_PURE(X) #endif /world/proc/enable_debugger() diff --git a/code/game/machinery/recycler.dm b/code/game/machinery/recycler.dm index dc9f280e48..6018bc70ee 100644 --- a/code/game/machinery/recycler.dm +++ b/code/game/machinery/recycler.dm @@ -207,6 +207,6 @@ /obj/item/paper/guides/recycler name = "paper - 'garbage duty instructions'" - info = "

New Assignment

You have been assigned to collect garbage from trash bins, located around the station. The crewmembers will put their trash into it and you will collect the said trash.

There is a recycling machine near your closet, inside maintenance; use it to recycle the trash for a small chance to get useful minerals. Then deliver these minerals to cargo or engineering. You are our last hope for a clean station, do not screw this up!" + info = "_New Assignment_\n\n You have been assigned to collect garbage from trash bins, located around the station. The crewmembers will put their trash into it and you will collect the said trash.

There is a recycling machine near your closet, inside maintenance; use it to recycle the trash for a small chance to get useful minerals. Then deliver these minerals to cargo or engineering. You are our last hope for a clean station, do not screw this up!" #undef SAFETY_COOLDOWN diff --git a/code/game/machinery/telecomms/computers/message.dm b/code/game/machinery/telecomms/computers/message.dm index 5e39997872..ceabb57995 100644 --- a/code/game/machinery/telecomms/computers/message.dm +++ b/code/game/machinery/telecomms/computers/message.dm @@ -456,7 +456,6 @@ /obj/item/paper/monitorkey/proc/print(obj/machinery/telecomms/message_server/server) info = "

Daily Key Reset


The new message monitor key is '[server.decryptkey]'.
Please keep this a secret and away from the clown.
If necessary, change the password to a more secure one." - info_links = info add_overlay("paper_words") /obj/item/paper/monitorkey/LateInitialize() diff --git a/code/modules/detectivework/scanner.dm b/code/modules/detectivework/scanner.dm index 9b114829e1..7d3837ae68 100644 --- a/code/modules/detectivework/scanner.dm +++ b/code/modules/detectivework/scanner.dm @@ -18,6 +18,7 @@ var/list/log = list() var/range = 8 var/view_check = TRUE + var/forensicPrintCount = 0 actions_types = list(/datum/action/item_action/displayDetectiveScanResults) /datum/action/item_action/displayDetectiveScanResults @@ -42,13 +43,16 @@ /obj/item/detective_scanner/proc/PrintReport() // Create our paper var/obj/item/paper/P = new(get_turf(src)) - P.name = "paper- 'Scanner Report'" - P.info = "
Scanner Report


" - P.info += jointext(log, "
") - P.info += "
Notes:
" - P.info_links = P.info - P.updateinfolinks() + //This could be a global count like sec and med record printouts. See GLOB.data_core.medicalPrintCount AKA datacore.dm + var frNum = ++forensicPrintCount + + P.name = text(" FR-[] 'Forensic Record'", frNum) + var/list/text = new + text+= text("* _Forensic Record - (FR-[])_", frNum) + text += log.Join("\n") + text += "* _Notes:_" + P.setText(text.Join("\n")) if(ismob(loc)) var/mob/M = loc M.put_in_hands(P) @@ -216,4 +220,4 @@ return to_chat(user, "Scanner Report") for(var/iterLog in log) - to_chat(user, iterLog) \ No newline at end of file + to_chat(user, iterLog) diff --git a/code/modules/holodeck/items.dm b/code/modules/holodeck/items.dm index 3fac417605..0aa583c88f 100644 --- a/code/modules/holodeck/items.dm +++ b/code/modules/holodeck/items.dm @@ -222,7 +222,7 @@ /obj/item/paper/fluff/holodeck/trek_diploma name = "paper - Starfleet Academy Diploma" - info = {"

Starfleet Academy


Official Diploma


"} + info = {"__Starfleet Academy__\nOfficial Diploma"} /obj/item/paper/fluff/holodeck/disclaimer name = "Holodeck Disclaimer" diff --git a/code/modules/mob/mob_helpers.dm b/code/modules/mob/mob_helpers.dm index 28ca97dc2b..057a234bde 100644 --- a/code/modules/mob/mob_helpers.dm +++ b/code/modules/mob/mob_helpers.dm @@ -556,3 +556,17 @@ It's fairly easy to fix if dealing with single letters but not so much with comp //Can the mob see reagents inside of containers? /mob/proc/can_see_reagents() return stat == DEAD || silicon_privileges //Dead guys and silicons can always see reagents + +/mob/proc/is_blind() + SHOULD_BE_PURE(TRUE) + return eye_blind ? TRUE : HAS_TRAIT(src, TRAIT_BLIND) + +/mob/proc/can_read(obj/O) + if(is_blind()) + to_chat(src, "As you are trying to read [O], you suddenly feel very stupid!") + return + if(!is_literate()) + to_chat(src, "You try to read [O], but can't comprehend any of it.") + return + return TRUE + diff --git a/code/modules/modular_computers/hardware/printer.dm b/code/modules/modular_computers/hardware/printer.dm index 44383822cc..36c666e5d6 100644 --- a/code/modules/modular_computers/hardware/printer.dm +++ b/code/modules/modular_computers/hardware/printer.dm @@ -27,13 +27,11 @@ // Damaged printer causes the resulting paper to be somewhat harder to read. if(damage > damage_malfunction) - P.info = stars(text_to_print, 100-malfunction_probability) + P.setText(stars(text_to_print, 100-malfunction_probability)) else - P.info = text_to_print + P.setText(text_to_print) if(paper_title) P.name = paper_title - P.update_icon() - P.reload_fields() stored_paper-- P = null return TRUE @@ -59,4 +57,4 @@ icon_state = "printer_mini" w_class = WEIGHT_CLASS_TINY stored_paper = 5 - max_paper = 15 \ No newline at end of file + max_paper = 15 diff --git a/code/modules/paperwork/paper.dm b/code/modules/paperwork/paper.dm index 243fbdbe78..be2049fb88 100644 --- a/code/modules/paperwork/paper.dm +++ b/code/modules/paperwork/paper.dm @@ -4,7 +4,11 @@ * * lipstick wiping is in code/game/objects/items/weapons/cosmetics.dm! */ - +/** + ** Paper is now using markdown (like in github pull notes) for ALL rendering + ** so we do loose a bit of functionality but we gain in easy of use of + ** paper and getting rid of that crashing bug + **/ /obj/item/paper name = "paper" gender = NEUTER @@ -21,19 +25,57 @@ resistance_flags = FLAMMABLE max_integrity = 50 dog_fashion = /datum/dog_fashion/head + color = "white" + /// What's actually written on the paper. + var/info - var/info //What's actually written on the paper. - var/info_links //A different version of the paper which includes html links at fields and EOF - var/stamps //The (text for the) stamps on the paper. - var/fields = 0 //Amount of user created fields + /// The (text for the) stamps on the paper. + var/stamps var/list/stamped + + /// This REALLY should be a componenet. Basicly used during, april fools + /// to honk at you var/rigged = 0 var/spam_flag = 0 + /// var/contact_poison // Reagent ID to transfer on contact var/contact_poison_volume = 0 - var/datum/oracle_ui/ui = null - var/force_stars = FALSE // If we should force the text to get obfuscated with asterisks + var/ui_x = 600 + var/ui_y = 800 + /// When a piece of paper cannot be edited, this makes it mutable + var/finalized = FALSE + /// We MAY be edited, mabye we are just looking at it or something. + var/readonly = FALSE + /// Color of the pin that wrote on this paper + var/pen_color = "black" + +/** + ** This proc copies this sheet of paper to a new + ** sheet, Makes it nice and easy for carbon and + ** the copyer machine + **/ +/obj/item/paper/proc/copy() + var/obj/item/paper/N = new(arglist(args)) + N.info = info + N.pen_color = pen_color + N.color = color + N.finalized = TRUE + N.update_icon_state() + N.stamps = stamps + N.stamped = stamped.Copy() + copy_overlays(N, TRUE) + return N + +/** + ** This proc sets the text of the paper and updates the + ** icons. You can modify the pen_color after if need + ** be. + **/ +/obj/item/paper/proc/setText(text, read_only = TRUE) + readonly = read_only + info = text + update_icon_state() /obj/item/paper/pickup(user) if(contact_poison && ishuman(user)) @@ -42,42 +84,16 @@ if(!istype(G) || G.transfer_prints) H.reagents.add_reagent(contact_poison,contact_poison_volume) contact_poison = null - //ui.check_view_all() - ..() - -/obj/item/paper/dropped(mob/user) - //ui.check_view(user) - return ..() + . = ..() /obj/item/paper/Initialize() . = ..() pixel_y = rand(-8, 8) pixel_x = rand(-9, 9) - //ui = new /datum/oracle_ui(src, 420, 600, get_asset_datum(/datum/asset/spritesheet/simple/paper)) - //ui.can_resize = FALSE - update_icon() - updateinfolinks() -/* -/obj/item/paper/oui_getcontent(mob/target) - if(!target.is_literate() || force_stars) - force_stars = FALSE - return "[name][stars(info)]
[stamps]" - else if(istype(target.get_active_held_item(), /obj/item/pen) | istype(target.get_active_held_item(), /obj/item/toy/crayon)) - return "[name][info_links]
[stamps]
\[?\]
" - else - return "[name][info]
[stamps]" + update_icon_state() + -/obj/item/paper/oui_canview(mob/target) - if(check_rights_for(target.client, R_FUN)) //Allows admins to view faxes - return TRUE - if(isAI(target)) - force_stars = TRUE - return TRUE - if(iscyborg(target)) - return get_dist(src, target) < 2 - return ..() -*/ /obj/item/paper/update_icon_state() if(resistance_flags & ON_FIRE) icon_state = "paper_onfire" @@ -87,13 +103,10 @@ return icon_state = "paper" - -/obj/item/paper/examine(mob/user) - . = ..() - . += "Alt-click to fold it." - -/obj/item/paper/proc/show_content(mob/user) - user.examinate(src) +/obj/item/paper/ui_base_html(html) + /// This might change in a future PR + var/datum/asset/spritesheet/assets = get_asset_datum(/datum/asset/spritesheet/simple/paper) + . = replacetext(html, "", assets.css_tag()) /obj/item/paper/verb/rename() set name = "Rename paper" @@ -113,195 +126,62 @@ if((loc == usr && usr.stat == CONSCIOUS)) name = "paper[(n_name ? text("- '[n_name]'") : null)]" add_fingerprint(usr) - //ui.render_all() + /obj/item/paper/suicide_act(mob/user) user.visible_message("[user] scratches a grid on [user.p_their()] wrist with the paper! It looks like [user.p_theyre()] trying to commit sudoku...") return (BRUTELOSS) +/// ONLY USED FOR APRIL FOOLS + /obj/item/paper/proc/reset_spamflag() spam_flag = FALSE /obj/item/paper/attack_self(mob/user) - show_content(user) + readonly = TRUE /// Assume we are just reading it if(rigged && (SSevents.holidays && SSevents.holidays[APRIL_FOOLS])) if(!spam_flag) spam_flag = TRUE - playsound(loc, 'sound/items/bikehorn.ogg', 50, 1) + playsound(loc, 'sound/items/bikehorn.ogg', 50, TRUE) addtimer(CALLBACK(src, .proc/reset_spamflag), 20) - -/obj/item/paper/attack_ai(mob/living/silicon/ai/user) - show_content(user) - -/obj/item/paper/proc/addtofield(id, text, links = 0) - var/locid = 0 - var/laststart = 1 - var/textindex = 1 - while(locid < 15) //hey whoever decided a while(1) was a good idea here, i hate you - var/istart = 0 - if(links) - istart = findtext(info_links, "", laststart) - else - istart = findtext(info, "", laststart) - - if(istart == 0) - return //No field found with matching id - - if(links) - laststart = istart + length(info_links[istart]) - else - laststart = istart + length(info[istart]) - locid++ - if(locid == id) - var/iend = 1 - if(links) - iend = findtext(info_links, "", istart) - else - iend = findtext(info, "", istart) - - //textindex = istart+26 - textindex = iend - break - - if(links) - var/before = copytext(info_links, 1, textindex) - var/after = copytext(info_links, textindex) - info_links = before + text + after - else - var/before = copytext(info, 1, textindex) - var/after = copytext(info, textindex) - info = before + text + after - updateinfolinks() - - -/obj/item/paper/proc/updateinfolinks() - info_links = info - for(var/i in 1 to min(fields, 15)) - addtofield(i, "write", 1) - info_links = info_links + "write" - //ui.render_all() + . = ..() /obj/item/paper/proc/clearpaper() + finalized = FALSE info = null stamps = null LAZYCLEARLIST(stamped) cut_overlays() - updateinfolinks() - update_icon() + update_icon_state() -/obj/item/paper/proc/parsepencode(t, obj/item/pen/P, mob/user, iscrayon = 0) - if(length(t) < 1) //No input means nothing needs to be parsed - return - - t = parsemarkdown(t, user, iscrayon) - - if(!iscrayon) - t = "[t]" - else - var/obj/item/toy/crayon/C = P - t = "[t]" - - // Count the fields - var/laststart = 1 - while(fields < 15) - var/i = findtext(t, "", laststart) - if(i == 0) - break - laststart = i+1 - fields++ - - return t - -/obj/item/paper/proc/reload_fields() // Useful if you made the paper programicly and want to include fields. Also runs updateinfolinks() for you. - fields = 0 - var/laststart = 1 - while(fields < 15) - var/i = findtext(info, "", laststart) - if(i == 0) - break - laststart = i+1 - fields++ - updateinfolinks() - - -/obj/item/paper/proc/openhelp(mob/user) - user << browse({"Paper Help - - You can use backslash (\\) to escape special characters.
-
-
Crayon&Pen commands

-
- # text : Defines a header.
- |text| : Centers the text.
- **text** : Makes the text bold.
- *text* : Makes the text italic.
- ^text^ : Increases the size of the text.
- %s : Inserts a signature of your name in a foolproof way.
- %f : Inserts an invisible field which lets you start type from there. Useful for forms.
-
-
Pen exclusive commands

- ((text)) : Decreases the size of the text.
- * item : An unordered list item.
-   * item: An unordered list child item.
- --- : Adds a horizontal rule. - "}, "window=paper_help") - - -/obj/item/paper/Topic(href, href_list) - ..() - var/literate = usr.is_literate() - if(!usr.canUseTopic(src, BE_CLOSE, literate)) - return - - if(href_list["help"]) - openhelp(usr) - return - if(href_list["write"]) - var/id = href_list["write"] - var/t = stripped_multiline_input("Enter what you want to write:", "Write", no_trim=TRUE) - if(!t || !usr.canUseTopic(src, BE_CLOSE, literate)) - return - var/obj/item/i = usr.get_active_held_item() //Check to see if he still got that darn pen, also check if he's using a crayon or pen. - var/iscrayon = 0 - if(!istype(i, /obj/item/pen)) - if(!istype(i, /obj/item/toy/crayon)) - return - iscrayon = 1 - - if(!in_range(src, usr) && loc != usr && !istype(loc, /obj/item/clipboard) && loc.loc != usr && usr.get_active_held_item() != i) //Some check to see if he's allowed to write - return - - t = parsepencode(t, i, usr, iscrayon) // Encode everything from pencode to html - - if(t != null) //No input from the user means nothing needs to be added - if(id!="end") - addtofield(text2num(id), t) // He wants to edit a field, let him. - else - info += t // Oh, he wants to edit to the end of the file, let him. - updateinfolinks() - show_content(usr) - update_icon() +/obj/item/paper/can_interact(mob/user) + if(!..()) + return FALSE + if(resistance_flags & ON_FIRE) /// Are we on fire? Hard ot read if so + return FALSE + if(user.is_blind()) /// Even harder to read if your blind...braile? humm + return FALSE + return user.can_read(src) // checks if the user can read. /obj/item/paper/attackby(obj/item/P, mob/living/carbon/human/user, params) - ..() - - if(resistance_flags & ON_FIRE) - return - - if(is_blind(user)) - return - + readonly = TRUE /// Assume we are just reading it if(istype(P, /obj/item/pen) || istype(P, /obj/item/toy/crayon)) - if(user.is_literate()) - show_content(user) + if(finalized) + to_chat(user, "This sheet of paper has already been written too!") return + readonly = FALSE /// Nope we are going to write stuff + /// should a crayon be in the same subtype as a pen? How about a brush or charcoal? + if(istype(P, /obj/item/pen)) + var/obj/item/pen/PEN = P + pen_color = PEN.colour else - to_chat(user, "You don't know how to read or write.") - return - + var/obj/item/toy/crayon/PEN = P + pen_color = PEN.crayon_color + ui_interact(user) + return else if(istype(P, /obj/item/stamp)) if(!in_range(src, user)) @@ -319,8 +199,8 @@ add_overlay(stampoverlay) to_chat(user, "You stamp the paper with your rubber stamp.") - //ui.render_all() + return /// Normaly you just stamp, you don't need to read the thing if(P.get_temperature()) if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(10)) user.visible_message("[user] accidentally ignites [user.p_them()]self!", \ @@ -337,19 +217,62 @@ user.visible_message("[user] lights [src] ablaze with [P]!", "You light [src] on fire!") fire_act() - - add_fingerprint(user) + . = ..() /obj/item/paper/fire_act(exposed_temperature, exposed_volume) ..() if(!(resistance_flags & FIRE_PROOF)) - icon_state = "paper_onfire" + add_overlay("paper_onfire_overlay") info = "[stars(info)]" /obj/item/paper/extinguish() ..() - update_icon() + cut_overlay("paper_onfire_overlay") + +/obj/item/paper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) + if(!ui) + var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/simple/paper) + assets.send(user) + /// The x size is because we double the width for the editor + ui = new(user, src, ui_key, "PaperSheet", name, 400, 600, master_ui, state) + ui.set_autoupdate(FALSE) + ui.open() + +/obj/item/paper/proc/ui_update() + var/datum/tgui/ui = SStgui.try_update_ui(usr, src, "main"); + if(ui) + ui.update() + +/obj/item/paper/ui_data(mob/user) + var/list/data = list() + data["text"] = info + data["paper_state"] = icon_state /// TODO: show the sheet will bloodied or crinkling + data["pen_color"] = pen_color + data["paper_color"] = color || "white" // color might not be set + data["edit_sheet"] = readonly || finalized ? FALSE : TRUE + /// data["stamps_info"] = list(stamp_info) + data["stamps"] = stamps + return data + + +/obj/item/paper/ui_act(action, params) + if(..()) + return + switch(action) + if("save") + var/in_paper = params["text"] + if(length(in_paper) > 0 && length(in_paper) < 1000) // Sheet must have less than 1000 charaters + info = in_paper + finalized = TRUE // once you have writen to a sheet you cannot write again + to_chat(usr, "You have finished your paper masterpiece!"); + ui_update() + else + to_chat(usr, pick("Writing block strikes again!", "You forgot to write anthing!")) + ui_update() + update_icon() + . = TRUE /* * Construction paper @@ -374,9 +297,8 @@ icon_state = "scrap" slot_flags = null -/obj/item/paper/crumpled/ComponentInitialize() - . = ..() - AddElement(/datum/element/update_icon_blocker) +/obj/item/paper/crumpled/update_icon_state() + return /obj/item/paper/crumpled/bloody icon_state = "scrap_bloodied" diff --git a/code/modules/paperwork/paper_premade.dm b/code/modules/paperwork/paper_premade.dm index 23c8d47323..414026924a 100644 --- a/code/modules/paperwork/paper_premade.dm +++ b/code/modules/paperwork/paper_premade.dm @@ -4,7 +4,49 @@ /obj/item/paper/fluff/sop name = "paper- 'Standard Operating Procedure'" - info = "Alert Levels:
\nBlue- Emergency
\n\t1. Caused by fire
\n\t2. Caused by manual interaction
\n\tAction:
\n\t\tClose all fire doors. These can only be opened by resetting the alarm
\nRed- Ejection/Self Destruct
\n\t1. Caused by module operating computer.
\n\tAction:
\n\t\tAfter the specified time the module will eject completely.
\n
\nEngine Maintenance Instructions:
\n\tShut off ignition systems:
\n\tActivate internal power
\n\tActivate orbital balance matrix
\n\tRemove volatile liquids from area
\n\tWear a fire suit
\n
\n\tAfter
\n\t\tDecontaminate
\n\t\tVisit medical examiner
\n
\nToxin Laboratory Procedure:
\n\tWear a gas mask regardless
\n\tGet an oxygen tank.
\n\tActivate internal atmosphere
\n
\n\tAfter
\n\t\tDecontaminate
\n\t\tVisit medical examiner
\n
\nDisaster Procedure:
\n\tFire:
\n\t\tActivate sector fire alarm.
\n\t\tMove to a safe area.
\n\t\tGet a fire suit
\n\t\tAfter:
\n\t\t\tAssess Damage
\n\t\t\tRepair damages
\n\t\t\tIf needed, Evacuate
\n\tMeteor Shower:
\n\t\tActivate fire alarm
\n\t\tMove to the back of ship
\n\t\tAfter
\n\t\t\tRepair damage
\n\t\t\tIf needed, Evacuate
\n\tAccidental Reentry:
\n\t\tActivate fire alarms in front of ship.
\n\t\tMove volatile matter to a fire proof area!
\n\t\tGet a fire suit.
\n\t\tStay secure until an emergency ship arrives.
\n
\n\t\tIf ship does not arrive-
\n\t\t\tEvacuate to a nearby safe area!" + info = {" +Alert Levels: +* Blue - Emergency + * Caused by fire + * Caused by manual interaction + * Action: Close all fire doors. These can only be opened by resetting the alarm +* Red- Ejection/Self Destruct + * Caused by module operating computer. + * Action: After the specified time the module will eject completely. +Engine Maintenance Instructions: +1. Shut off ignition systems: +2. Activate internal power +3. Activate orbital balance matrix +4. Remove volatile liquids from area +5. Wear a fire suit +6. After Decontaminate Visit medical examiner +Toxin Laboratory Procedure: +1. Wear a gas mask regardless +2. Get an oxygen tank. +3. Activate internal atmosphere +4. After Decontaminate Visit medical examiner +Disaster Procedure: +Fire: +1. Activate sector fire alarm. +2. Move to a safe area. +3. Get a fire suit +* After: + 1. Assess Damage + 2. Repair damages + 3. If needed, Evacuate +Meteor Shower: +1. Activate fire alarm +2. Move to the back of ship +* After + 1. Repair damage + 2. If needed, Evacuate +Accidental Reentry: +1. Activate fire alarms in front of ship. +2. Move volatile matter to a fire proof area! +3. Get a fire suit. +4. Stay secure until an emergency ship arrives. +5. If ship does not arrive-Evacuate to a nearby safe area! +"}; /obj/item/paper/fluff/shuttles/daniel info = "i love daniel
daniel is my best friend

you are tearing me apart elise" @@ -150,7 +192,7 @@ /obj/item/paper/fluff/cogstation/mime name = "Au futur Mime" - info = "Toutes mes excuses pour toute mauvaise grammaire, je ne suis pas un haut-parleur naturel Français et a dû utiliser NanoTranslate. Bien que vous puissiez être mécontent de l’emplacement de votre bureau, s’il vous plaît comprendre que c’était le seul endroit où nous pourrions le mettre sans problèmes de sécurité et/ou CentClown se plaindre à ce sujet. Nous nous excusons également pour l’absence d’une zone de performance dédiée, mais nous espérons que vous accorder un accès à l’entretien compensera.
\n
\n-C. Donnelly
\n
\nAnalyste Architectural" + info = "Toutes mes excuses pour toute mauvaise grammaire, je ne suis pas un haut-parleur naturel Fran�ais et a d� utiliser NanoTranslate. Bien que vous puissiez �tre m�content de l�emplacement de votre bureau, s�il vous pla�t comprendre que c��tait le seul endroit o� nous pourrions le mettre sans probl�mes de s�curit� et/ou CentClown se plaindre � ce sujet. Nous nous excusons �galement pour l�absence d�une zone de performance d�di�e, mais nous esp�rons que vous accorder un acc�s � l�entretien compensera.
\n
\n-C. Donnelly
\n
\nAnalyste Architectural" /obj/item/paper/fluff/cogstation/bsrb name = "Message from the NTBSRB" diff --git a/code/modules/paperwork/paperbin.dm b/code/modules/paperwork/paperbin.dm index b8bcbedbbe..5135e55922 100644 --- a/code/modules/paperwork/paperbin.dm +++ b/code/modules/paperwork/paperbin.dm @@ -85,9 +85,8 @@ P = new papertype(src) if(SSevents.holidays && SSevents.holidays[APRIL_FOOLS]) if(prob(30)) - P.info = "HONK HONK HONK HONK HONK HONK HONK
HOOOOOOOOOOOOOOOOOOOOOONK
APRIL FOOLS
" + P.info = "*HONK HONK HONK HONK HONK HONK HONK
HOOOOOOOOOOOOOOOOOOOOOONK*\n*APRIL FOOLS*\n" P.rigged = 1 - P.updateinfolinks() P.add_fingerprint(user) P.forceMove(user.loc) diff --git a/code/modules/paperwork/paperplane.dm b/code/modules/paperwork/paperplane.dm index a9baf60c0c..6a261c5c17 100644 --- a/code/modules/paperwork/paperplane.dm +++ b/code/modules/paperwork/paperplane.dm @@ -122,11 +122,12 @@ eyes.applyOrganDamage(rand(6,8)) H.DefaultCombatKnockdown(40) H.emote("scream") - + +/* Starts an infinite loop /obj/item/paper/examine(mob/user) . = ..() . += "Alt-click [src] to fold it into a paper plane." - +*/ /obj/item/paper/AltClick(mob/living/carbon/user, obj/item/I) . = ..() if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user), NO_TK)) diff --git a/code/modules/paperwork/photocopier.dm b/code/modules/paperwork/photocopier.dm index 8db531aa5e..19aaa43859 100644 --- a/code/modules/paperwork/photocopier.dm +++ b/code/modules/paperwork/photocopier.dm @@ -31,7 +31,7 @@ /obj/machinery/photocopier/ui_interact(mob/user) . = ..() - var/dat = "Photocopier

" + var/list/dat = list("Photocopier

") if(copy || photocopy || doccopy || (ass && (ass.loc == src.loc))) dat += "Remove Paper
" if(toner) @@ -48,7 +48,7 @@ dat += "Current toner level: [toner]" if(!toner) dat +="
Please insert a new toner cartridge!" - user << browse(dat, "window=copier") + user << browse(dat.Join(""), "window=copier") onclose(user, "copier") /obj/machinery/photocopier/Topic(href, href_list) @@ -65,29 +65,18 @@ if(C) copy_as_paper = 0 if(copy_as_paper) - var/obj/item/paper/c = new /obj/item/paper (loc) + var/obj/item/paper/c if(length(copy.info) > 0) //Only print and add content if the copied doc has words on it + c = copy.copy(loc) if(toner > 10) //lots of toner, make it dark - c.info = "" + c.pen_color = "#101010" else //no toner? shitty copies for you! - c.info = "" - var/copied = copy.info - copied = replacetext(copied, "" - c.name = copy.name - c.fields = copy.fields - c.update_icon() - c.updateinfolinks() - c.stamps = copy.stamps - if(copy.stamped) - c.stamped = copy.stamped.Copy() - c.copy_overlays(copy, TRUE) + c.pen_color = "#808080" toner-- + else + c = new(loc) // shoot out blank sheet of paper busy = TRUE - sleep(15) - busy = FALSE + addtimer(CALLBACK(src, .proc/reset_busy), 1.5 SECONDS) else break updateUsrDialog() @@ -96,8 +85,7 @@ if(toner >= 5 && !busy && photocopy) //Was set to = 0, but if there was say 3 toner left and this ran, you would get -2 which would be weird for ink new /obj/item/photo (loc, photocopy.picture.Copy(greytoggle == "Greyscale"? TRUE : FALSE)) busy = TRUE - sleep(15) - busy = FALSE + addtimer(CALLBACK(src, .proc/reset_busy), 1.5 SECONDS) else break else if(doccopy) @@ -106,40 +94,35 @@ new /obj/item/documents/photocopy(loc, doccopy) toner-= 6 // the sprite shows 6 papers, yes I checked busy = TRUE - sleep(15) - busy = FALSE + addtimer(CALLBACK(src, .proc/reset_busy), 1.5 SECONDS) else break updateUsrDialog() else if(ass) //ASS COPY. By Miauw for(var/i = 0, i < copies, i++) var/icon/temp_img - if(ishuman(ass) && (ass.get_item_by_slot(SLOT_W_UNIFORM) || ass.get_item_by_slot(SLOT_WEAR_SUIT))) + if(ishuman(ass) && (ass.get_item_by_slot(ITEM_SLOT_ICLOTHING) || ass.get_item_by_slot(ITEM_SLOT_OCLOTHING))) to_chat(usr, "You feel kind of silly, copying [ass == usr ? "your" : ass][ass == usr ? "" : "\'s"] ass with [ass == usr ? "your" : "[ass.p_their()]"] clothes on." ) break else if(toner >= 5 && !busy && check_ass()) //You have to be sitting on the copier and either be a xeno or a human without clothes on. if(isalienadult(ass) || istype(ass, /mob/living/simple_animal/hostile/alien)) //Xenos have their own asses, thanks to Pybro. temp_img = icon('icons/ass/assalien.png') else if(ishuman(ass)) //Suit checks are in check_ass - var/mob/living/carbon/human/H = ass - if(H.dna.features["body_model"] == FEMALE) - temp_img = icon('icons/ass/assfemale.png') - else - temp_img = icon('icons/ass/assmale.png') + temp_img = icon(ass.gender == FEMALE ? 'icons/ass/assfemale.png' : 'icons/ass/assmale.png') else if(isdrone(ass)) //Drones are hot temp_img = icon('icons/ass/assdrone.png') else break - var/obj/item/photo/p = new /obj/item/photo (loc) - p.pixel_x = rand(-10, 10) - p.pixel_y = rand(-10, 10) - p.picture = new(null, "You see [ass]'s ass on the photo.", temp_img) - p.picture.psize_x = 128 - p.picture.psize_y = 128 - p.update_icon() - toner -= 5 busy = TRUE sleep(15) + var/obj/item/photo/p = new /obj/item/photo (loc) + var/datum/picture/toEmbed = new(name = "[ass]'s Ass", desc = "You see [ass]'s ass on the photo.", image = temp_img) + p.pixel_x = rand(-10, 10) + p.pixel_y = rand(-10, 10) + toEmbed.psize_x = 128 + toEmbed.psize_y = 128 + p.set_picture(toEmbed, TRUE, TRUE) + toner -= 5 busy = FALSE else break @@ -179,8 +162,7 @@ photo.pixel_y = rand(-10, 10) toner -= 5 //AI prints color pictures only, thus they can do it more efficiently busy = TRUE - sleep(15) - busy = FALSE + addtimer(CALLBACK(src, .proc/reset_busy), 1.5 SECONDS) updateUsrDialog() else if(href_list["colortoggle"]) if(greytoggle == "Greyscale") @@ -189,9 +171,13 @@ greytoggle = "Greyscale" updateUsrDialog() +/obj/machinery/photocopier/proc/reset_busy() + busy = FALSE + updateUsrDialog() + /obj/machinery/photocopier/proc/do_insertion(obj/item/O, mob/user) O.forceMove(src) - to_chat(user, "You insert [O] into [src].") + to_chat(user, "You insert [O] into [src].") flick("photocopier1", src) updateUsrDialog() @@ -256,10 +242,10 @@ return ..() /obj/machinery/photocopier/obj_break(damage_flag) - if(!(flags_1 & NODECONSTRUCT_1)) - if(toner > 0) - new /obj/effect/decal/cleanable/oil(get_turf(src)) - toner = 0 + . = ..() + if(. && toner > 0) + new /obj/effect/decal/cleanable/oil(get_turf(src)) + toner = 0 /obj/machinery/photocopier/MouseDrop_T(mob/target, mob/user) check_ass() //Just to make sure that you can re-drag somebody onto it after they moved off. @@ -267,7 +253,7 @@ return src.add_fingerprint(user) if(target == user) - user.visible_message("[user] starts climbing onto the photocopier!", "You start climbing onto the photocopier...") + user.visible_message("[user] starts climbing onto the photocopier!", "You start climbing onto the photocopier...") else user.visible_message("[user] starts putting [target] onto the photocopier!", "You start putting [target] onto the photocopier...") @@ -276,7 +262,7 @@ return if(target == user) - user.visible_message("[user] climbs onto the photocopier!", "You climb onto the photocopier.") + user.visible_message("[user] climbs onto the photocopier!", "You climb onto the photocopier.") else user.visible_message("[user] puts [target] onto the photocopier!", "You put [target] onto the photocopier.") @@ -302,7 +288,7 @@ updateUsrDialog() return 0 else if(ishuman(ass)) - if(!ass.get_item_by_slot(SLOT_W_UNIFORM) && !ass.get_item_by_slot(SLOT_WEAR_SUIT)) + if(!ass.get_item_by_slot(ITEM_SLOT_ICLOTHING) && !ass.get_item_by_slot(ITEM_SLOT_OCLOTHING)) return 1 else return 0 diff --git a/code/modules/power/gravitygenerator.dm b/code/modules/power/gravitygenerator.dm index d7513cf572..935af51b93 100644 --- a/code/modules/power/gravitygenerator.dm +++ b/code/modules/power/gravitygenerator.dm @@ -394,16 +394,13 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne // Misc /obj/item/paper/guides/jobs/engi/gravity_gen - name = "paper- 'Generate your own gravity!'" - info = {"

Gravity Generator Instructions For Dummies

-

Surprisingly, gravity isn't that hard to make! All you have to do is inject deadly radioactive minerals into a ball of - energy and you have yourself gravity! You can turn the machine on or off when required but you must remember that the generator - will EMIT RADIATION when charging or discharging, you can tell it is charging or discharging by the noise it makes, so please WEAR PROTECTIVE CLOTHING.

-
-

It blew up!

-

Don't panic! The gravity generator was designed to be easily repaired. If, somehow, the sturdy framework did not survive then - please proceed to panic; otherwise follow these steps.

    -
  1. Secure the screws of the framework with a screwdriver.
  2. -
  3. Mend the damaged framework with a welding tool.
  4. -
  5. Add additional plasteel plating.
  6. -
  7. Secure the additional plating with a wrench.
"} + info = {" +# Gravity Generator Instructions For Dummies +Surprisingly, gravity isn't that hard to make! All you have to do is inject deadly radioactive minerals into a ball of energy and you have yourself gravity! You can turn the machine on or off when required but you must remember that the generator will EMIT RADIATION when charging or discharging, you can tell it is charging or discharging by the noise it makes, so please WEAR PROTECTIVE CLOTHING.

+### It blew up! +Don't panic! The gravity generator was designed to be easily repaired. If, somehow, the sturdy framework did not survive then please proceed to panic; otherwise follow these steps. +1. Secure the screws of the framework with a screwdriver. +2. Mend the damaged framework with a welding tool. +3. Add additional plasteel plating. +4. Secure the additional plating with a wrench. +"} diff --git a/code/modules/power/solar.dm b/code/modules/power/solar.dm index 03f34b7f77..2c258c1f49 100644 --- a/code/modules/power/solar.dm +++ b/code/modules/power/solar.dm @@ -481,8 +481,12 @@ // /obj/item/paper/guides/jobs/engi/solars - name = "paper- 'Going green! Setup your own solar array instructions.'" - info = "

Welcome

At greencorps we love the environment, and space. With this package you are able to help mother nature and produce energy without any usage of fossil fuel or plasma! Singularity energy is dangerous while solar energy is safe, which is why it's better. Now here is how you setup your own solar array.

You can make a solar panel by wrenching the solar assembly onto a cable node. Adding a glass panel, reinforced or regular glass will do, will finish the construction of your solar panel. It is that easy!

Now after setting up 19 more of these solar panels you will want to create a solar tracker to keep track of our mother nature's gift, the sun. These are the same steps as before except you insert the tracker equipment circuit into the assembly before performing the final step of adding the glass. You now have a tracker! Now the last step is to add a computer to calculate the sun's movements and to send commands to the solar panels to change direction with the sun. Setting up the solar computer is the same as setting up any computer, so you should have no trouble in doing that. You do need to put a wire node under the computer, and the wire needs to be connected to the tracker.

Congratulations, you should have a working solar array. If you are having trouble, here are some tips. Make sure all solar equipment are on a cable node, even the computer. You can always deconstruct your creations if you make a mistake.

That's all to it, be safe, be green!

" + info = {" +# Welcome! +At greencorps we love the environment, and space. With this package you are able to help mother nature and produce energy without any usage of fossil fuel or plasma! Singularity energy is dangerous while solar energy is safe, which is why it's better. Now here is how you setup your own solar array. +You can make a solar panel by wrenching the solar assembly onto a cable node. Adding a glass panel, reinforced or regular glass will do, will finish the construction of your solar panel. It is that easy!

Now after setting up 19 more of these solar panels you will want to create a solar tracker to keep track of our mother nature's gift, the sun. These are the same steps as before except you insert the tracker equipment circuit into the assembly before performing the final step of adding the glass. You now have a tracker! Now the last step is to add a computer to calculate the sun's movements and to send commands to the solar panels to change direction with the sun. Setting up the solar computer is the same as setting up any computer, so you should have no trouble in doing that. You do need to put a wire node under the computer, and the wire needs to be connected to the tracker. +Congratulations, you should have a working solar array. If you are having trouble, here are some tips. Make sure all solar equipment are on a cable node, even the computer. You can always deconstruct your creations if you make a mistake.

That's all to it, be safe, be green! +"} #undef SOLAR_GEN_RATE #undef OCCLUSION_DISTANCE diff --git a/code/modules/ruins/spaceruin_code/DJstation.dm b/code/modules/ruins/spaceruin_code/DJstation.dm index 29814d8c1f..ace32b694d 100644 --- a/code/modules/ruins/spaceruin_code/DJstation.dm +++ b/code/modules/ruins/spaceruin_code/DJstation.dm @@ -2,4 +2,20 @@ /obj/item/paper/fluff/ruins/djstation name = "paper - 'DJ Listening Outpost'" - info = "Welcome new owner!

You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio frequencies. Here is a step by step guide to start listening in on those saucy radio channels:

  1. Equip yourself with a multitool
  2. Use the multitool on the relay.
  3. Turn it on. It has already been configured for you to listen on.
Simple as that. Now to listen to the private channels, you'll have to configure the intercoms. They are located on the front desk. Here is a list of frequencies for you to listen on.
  • 145.9 - Common Channel
  • 144.7 - Private AI Channel
  • 135.9 - Security Channel
  • 135.7 - Engineering Channel
  • 135.5 - Medical Channel
  • 135.3 - Command Channel
  • 135.1 - Science Channel
  • 134.9 - Service Channel
  • 134.7 - Supply Channel
  • " + info = {" +**Welcome new owner!** +You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio frequencies. Here is a step by step guide to start listening in on those saucy radio channels: +1. Equip yourself with a multitool +2. Use the multitool on the relay. +3. Turn it on. It has already been configured for you to listen on. +Simple as that. Now to listen to the private channels, you'll have to configure the intercoms. They are located on the front desk. Here is a list of frequencies for you to listen on. +* 145.9 - Common Channel +* 144.7 - Private AI Channel +* 135.9 - Security Channel +* 135.7 - Engineering Channel +* 135.5 - Medical Channel +* 135.3 - Command Channel +* 135.1 - Science Channel +* 134.9 - Service Channel +* 134.7 - Supply Channel +"} diff --git a/code/modules/ruins/spaceruin_code/TheDerelict.dm b/code/modules/ruins/spaceruin_code/TheDerelict.dm index e69e8ed3e7..513d16a0cb 100644 --- a/code/modules/ruins/spaceruin_code/TheDerelict.dm +++ b/code/modules/ruins/spaceruin_code/TheDerelict.dm @@ -6,16 +6,16 @@ /obj/item/paper/fluff/ruins/thederelict/syndie_mission name = "Mission Objectives" - info = "The Syndicate have cunningly disguised a Syndicate Uplink as your PDA. Simply enter the code \"678 Bravo\" into the ringtone select to unlock its hidden features.

    Objective #1. Kill the God damn AI in a fire blast that it rocks the station. Success!
    Objective #2. Escape alive. Failed." + info = "The Syndicate have cunningly disguised a Syndicate Uplink as your PDA. Simply enter the code \"678 Bravo\" into the ringtone select to unlock its hidden features.\n \n__Objective #1__. Kill the God damn AI in a fire blast that it rocks the station. __Success!__ \n \n__Objective #2__. Escape alive. __Failed.__" /obj/item/paper/fluff/ruins/thederelict/nukie_objectives name = "Objectives of a Nuclear Operative" - info = "Objective #1: Destroy the station with a nuclear device." + info = "__Objective #1__: Destroy the station with a nuclear device." /obj/item/paper/crumpled/bloody/ruins/thederelict/unfinished name = "unfinished paper scrap" desc = "Looks like someone started shakily writing a will in space common, but were interrupted by something bloody..." - info = "I, Victor Belyakov, do hereby leave my _- " + info = "__Objectives #1__: Find out what is hidden in Kosmicheskaya Stantsiya 13s Vault" /// Vault controller for use on the derelict/KS13. diff --git a/code/modules/ruins/spaceruin_code/hilbertshotel.dm b/code/modules/ruins/spaceruin_code/hilbertshotel.dm index a60d564631..6026a7a273 100644 --- a/code/modules/ruins/spaceruin_code/hilbertshotel.dm +++ b/code/modules/ruins/spaceruin_code/hilbertshotel.dm @@ -474,29 +474,29 @@ GLOBAL_VAR_INIT(hhmysteryRoomNumber, 1337) /obj/item/paper/crumpled/docslogs/Initialize() . = ..() GLOB.hhmysteryRoomNumber = rand(1, SHORT_REAL_LIMIT) - info = {"

    Research Logs

    - I might just be onto something here!
    - The strange space-warping properties of bluespace have been known about for awhile now, but I might be on the verge of discovering a new way of harnessing it.
    - It's too soon to say for sure, but this might be the start of something quite important!
    - I'll be sure to log any major future breakthroughs. This might be a lot more than I can manage on my own, perhaps I should hire that secretary after all...
    -

    Breakthrough!

    - I can't believe it, but I did it! Just when I was certain it couldn't be done, I made the final necessary breakthrough.
    - Exploiting the effects of space dilation caused by specific bluespace structures combined with a precise use of geometric calculus, I've discovered a way to correlate an infinite amount of space within a finite area!
    - While the potential applications are endless, I utilized it in quite a nifty way so far by designing a system that recursively constructs subspace rooms and spatially links them to any of the infinite infinitesimally distinct points on the spheres surface.
    - I call it: Hilbert's Hotel!
    -

    Goodbye

    - I can't take this anymore. I know what happens next, and the fear of what is coming leaves me unable to continue working.
    - Any fool in my field has heard the stories. It's not that I didn't believe them, it's just... I guess I underestimated the importance of my own research...
    - Robert has reported a further increase in frequency of the strange, prying visitors who ask questions they have no business asking. I've requested him to keep everything on strict lockdown and have permanently dismissed all other assistants.
    - I've also instructed him to use the encryption method we discussed for any important quantitative data. The poor lad... I don't think he truly understands what he's gotten himself into...
    - It's clear what happens now. One day they'll show up uninvited, and claim my research as their own, leaving me as nothing more than a bullet ridden corpse floating in space.
    - I can't stick around to the let that happen.
    - I'm escaping into the very thing that brought all this trouble to my doorstep in the first place - my hotel.
    - I'll be in [uppertext(num2hex(GLOB.hhmysteryRoomNumber, 0))] (That will make sense to anyone who should know)
    - I'm sorry that I must go like this. Maybe one day things will be different and it will be safe to return... maybe...
    - Goodbye
    -
    - Doctor Hilbert"} + info = {" +### Research Logs +I might just be onto something here! +The strange space-warping properties of bluespace have been known about for awhile now, but I might be on the verge of discovering a new way of harnessing it. +It's too soon to say for sure, but this might be the start of something quite important! +I'll be sure to log any major future breakthroughs. This might be a lot more than I can manage on my own, perhaps I should hire that secretary after all... +### Breakthrough! +I can't believe it, but I did it! Just when I was certain it couldn't be done, I made the final necessary breakthrough. +Exploiting the effects of space dilation caused by specific bluespace structures combined with a precise use of geometric calculus, I've discovered a way to correlate an infinite amount of space within a finite area! +While the potential applications are endless, I utilized it in quite a nifty way so far by designing a system that recursively constructs subspace rooms and spatially links them to any of the infinite infinitesimally distinct points on the spheres surface. +I call it: Hilbert's Hotel! +

    Goodbye

    +I can't take this anymore. I know what happens next, and the fear of what is coming leaves me unable to continue working. +Any fool in my field has heard the stories. It's not that I didn't believe them, it's just... I guess I underestimated the importance of my own research... +Robert has reported a further increase in frequency of the strange, prying visitors who ask questions they have no business asking. I've requested him to keep everything on strict lockdown and have permanently dismissed all other assistants. +I've also instructed him to use the encryption method we discussed for any important quantitative data. The poor lad... I don't think he truly understands what he's gotten himself into... +It's clear what happens now. One day they'll show up uninvited, and claim my research as their own, leaving me as nothing more than a bullet ridden corpse floating in space. +I can't stick around to the let that happen. +I'm escaping into the very thing that brought all this trouble to my doorstep in the first place - my hotel. +I'll be in [uppertext(num2hex(GLOB.hhmysteryRoomNumber, 0))] (That will make sense to anyone who should know) +I'm sorry that I must go like this. Maybe one day things will be different and it will be safe to return... maybe... +Goodbye + _Doctor Hilbert_"} /obj/item/paper/crumpled/robertsworkjournal name = "Work Journal" @@ -526,16 +526,15 @@ GLOBAL_VAR_INIT(hhmysteryRoomNumber, 1337) /obj/item/paper/crumpled/bloody/docsdeathnote name = "note" - info = {"This is it isn't it?
    - No one's coming to help, that much has become clear.
    - Sure, it's lonely, but do I have much choice? At least I brought the analyzer with me, they shouldn't be able to find me without it.
    - Who knows who's waiting for me out there. Its either die out there in their hands, or die a slower, slightly more comfortable death in here.
    - Everyday I can feel myself slipping away more and more, both physically and mentally. Who knows what happens now...
    - Heh, so it's true then, this must be the inescapable path of all great minds... so be it then.
    -
    -
    -
    - Choose a room, and enter the sphere
    - Lay your head to rest, it soon becomes clear
    - There's always more room around every bend
    - Not all that's countable has an end..."} + info = {" +This is it isn't it? +No one's coming to help, that much has become clear. +Sure, it's lonely, but do I have much choice? At least I brought the analyzer with me, they shouldn't be able to find me without it. +Who knows who's waiting for me out there. Its either die out there in their hands, or die a slower, slightly more comfortable death in here. +Everyday I can feel myself slipping away more and more, both physically and mentally. Who knows what happens now... +Heh, so it's true then, this must be the inescapable path of all great minds... so be it then. +_Choose a room, and enter the sphere +Lay your head to rest, it soon becomes clear +There's always more room around every bend +Not all that's countable has an end..._ +"} diff --git a/code/modules/ruins/spaceruin_code/oldstation.dm b/code/modules/ruins/spaceruin_code/oldstation.dm index e72dbea044..90de7040f4 100644 --- a/code/modules/ruins/spaceruin_code/oldstation.dm +++ b/code/modules/ruins/spaceruin_code/oldstation.dm @@ -38,8 +38,15 @@ /obj/item/paper/fluff/ruins/oldstation/protoinv name = "Laboratory Inventory" - info = "*Inventory*

    (1) Prototype Hardsuit

    (1)Health Analyser

    (1)Prototype Energy Gun

    (1)Singularity Generation Disk

    DO NOT REMOVE WITHOUT \ - THE CAPTAIN AND RESEARCH DIRECTOR'S AUTHORISATION" + info = {" +**Inventory** +* (1) Prototype Hardsuit +* (1)Health Analyser +* (1)Prototype Energy Gun +* (1)Singularity Generation Disk +__DO NOT REMOVE WITHOUT HE CAPTAIN AND RESEARCH DIRECTOR'S AUTHORISATION__ +"} + /obj/item/paper/fluff/ruins/oldstation/report name = "Crew Reawakening Report" diff --git a/code/modules/ruins/spaceruin_code/originalcontent.dm b/code/modules/ruins/spaceruin_code/originalcontent.dm index 5da28af26d..62d9170c2f 100644 --- a/code/modules/ruins/spaceruin_code/originalcontent.dm +++ b/code/modules/ruins/spaceruin_code/originalcontent.dm @@ -1,28 +1,28 @@ /////////// originalcontent items /obj/item/paper/crumpled/ruins/originalcontent - desc = "Various scrawled out drawings and sketches reside on the paper, apparently he didn't much care for these drawings." + desc = "_Various scrawled out drawings and sketches reside on the paper, apparently he didn't much care for these drawings._" /obj/item/paper/pamphlet/ruin/originalcontent icon = 'icons/obj/fluff.dmi' /obj/item/paper/pamphlet/ruin/originalcontent/stickman name = "Painting - 'BANG'" - info = "This picture depicts a crudely-drawn stickman firing a crudely-drawn gun." + info = "_This picture depicts a crudely-drawn stickman firing a crudely-drawn gun._" icon_state = "painting4" /obj/item/paper/pamphlet/ruin/originalcontent/treeside name = "Painting - 'Treeside'" - info = "This picture depicts a sunny day on a lush hillside, set under a shaded tree." + info = "_This picture depicts a sunny day on a lush hillside, set under a shaded tree._" icon_state = "painting1" /obj/item/paper/pamphlet/ruin/originalcontent/pennywise name = "Painting - 'Pennywise'" - info = "This picture depicts a smiling clown. Something doesn't feel right about this.." + info = "_This picture depicts a smiling clown. Something doesn't feel right about this.._" icon_state = "painting3" /obj/item/paper/pamphlet/ruin/originalcontent/yelling name = "Painting - 'Hands-On-Face'" - info = "This picture depicts a man yelling on a bridge for no apparent reason." + info = "_This picture depicts a man yelling on a bridge for no apparent reason._" icon_state = "painting2" diff --git a/code/modules/ruins/spaceruin_code/spacehotel.dm b/code/modules/ruins/spaceruin_code/spacehotel.dm index 69eebd8535..caea851783 100644 --- a/code/modules/ruins/spaceruin_code/spacehotel.dm +++ b/code/modules/ruins/spaceruin_code/spacehotel.dm @@ -3,10 +3,9 @@ /obj/item/paper/fluff/ruins/spacehotel/notice name = "!NOTICE!" - info = "!NOTICE!

    We are expecting arriving guests soon from a nearby station! Stay sharp and make sure guests enjoy their time spent here. Don't think you can sneak off while they're here, either.
    " + info = "__!NOTICE!__\n \nWe are expecting arriving guests soon from a nearby station! Stay sharp and make sure guests enjoy their time spent here. Don't think you can sneak off while they're here, either." /obj/item/paper/pamphlet/ruin/spacehotel name = "hotel pamphlet" - info = "
    The Twin Nexus Hotel

    A place of Sanctuary


    Welcome to The Twin-Nexus Hotel, \[insert name here]! The loyal staff stride to their best effort to cater for the best possible experience for all space(wo)men! If you have any questions or comments, please ask one of our on-board staff for more information.
    " - + info = "__The Twin Nexus Hotel__\n*A place of Sanctuary*\n \nWelcome to The Twin-Nexus Hotel, \[insert name here]! The loyal staff strive to their best effort to cater for the best possible experience for all space(wo)men! If you have any questions or comments, please ask one of our on-board staff for more information." diff --git a/tgui/packages/tgui/components/TextArea.js b/tgui/packages/tgui/components/TextArea.js new file mode 100644 index 0000000000..9495b4f26a --- /dev/null +++ b/tgui/packages/tgui/components/TextArea.js @@ -0,0 +1,188 @@ +/** + * @file + * @copyright 2020 Aleksej Komarov + * @author Original Aleksej Komarov + * @author Changes Warlockd (https://github.com/warlockd) + * @license MIT + */ + + +import { classes, isFalsy } from 'common/react'; +import { Component, createRef } from 'inferno'; +import { Box } from './Box'; + + +const toInputValue = value => { + if (isFalsy(value)) { + return ''; + } + return value; +}; + +export class TextArea extends Component { + constructor(props, context) { + super(props, context); + this.textareaRef = createRef(); + this.fillerRef = createRef(); + this.state = { + editing: false, + }; + const { + dontUseTabForIndent = false, + } = props; + // found this hack that expands the text area without + // having to hard set rows all the time + // there has GOT to be a better way though + this.autoresize = () => { + if (this.fillerRef && this.textareaRef) { + // this.fillerRef.current.innerHTML = + // this.textareaRef.current.value.replace(/\n/g, '
    '); + } + }; + this.handleOnInput = e => { + const { editing } = this.state; + const { onInput } = this.props; + if (!editing) { + this.setEditing(true); + } + if (onInput) { + onInput(e, e.target.value); + } + this.autoresize(); + }; + this.handleOnChange = e => { + const { editing } = this.state; + const { onChange } = this.props; + if (editing) { + this.setEditing(false); + } + if (onChange) { + onChange(e, e.target.value); + } + this.autoresize(); + }; + this.handleKeyPress = e => { + const { editing } = this.state; + const { onKeyPress } = this.props; + if (!editing) { + this.setEditing(true); + } + if (onKeyPress) { + onKeyPress(e, e.target.value); + } + this.autoresize(); + }; + this.handleKeyDown = e => { + const { editing } = this.state; + const { onKeyDown } = this.props; + if (!editing) { + this.setEditing(true); + } + if (!dontUseTabForIndent) { + const keyCode = e.keyCode || e.which; + if (keyCode === 9) { + e.preventDefault(); + const s = e.target.selectionStart; + e.target.value + = e.target.value.substring(0, e.target.selectionStart) + + "\t" + + e.target.value.substring(e.target.selectionEnd); + e.target.selectionEnd = s +1; + } + } + + if (onKeyDown) { + onKeyDown(e, e.target.value); + } + this.autoresize(); + }; + this.handleFocus = e => { + const { editing } = this.state; + if (!editing) { + this.setEditing(true); + } + }; + this.handleBlur = e => { + const { editing } = this.state; + const { onChange } = this.props; + if (editing) { + this.setEditing(false); + if (onChange) { + onChange(e, e.target.value); + } + } + }; + } + + componentDidMount() { + const nextValue = this.props.value; + const input = this.textareaRef.current; + if (input) { + input.value = toInputValue(nextValue); + this.autoresize(); + } + } + + componentDidUpdate(prevProps, prevState) { + const { editing } = this.state; + const prevValue = prevProps.value; + const nextValue = this.props.value; + const input = this.textareaRef.current; + if (input && !editing && prevValue !== nextValue) { + input.value = toInputValue(nextValue); + this.autoresize(); + } + } + + setEditing(editing) { + this.setState({ editing }); + } + getValue() { + return this.textareaRef.current && this.textareaRef.current.value; + } + render() { + const { props } = this; + // Input only props + const { + onChange, + onKeyDown, + onKeyPress, + onInput, + onFocus, + onBlur, + onEnter, + value, + placeholder, + ...boxProps + } = this.props; + // Box props + const { + className, + fluid, + ...rest + } = boxProps; + return ( + + +