mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
Merge remote-tracking branch 'refs/remotes/Citadel-Station-13/master'
This commit is contained in:
@@ -212,7 +212,7 @@ var/list/preferences_datums = list()
|
||||
if(config.mutant_races)
|
||||
dat += "<b>Species:</b><BR><a href='?_src_=prefs;preference=species;task=input'>[pref_species.id]</a><BR>"
|
||||
dat += "<b>Human Tail:</b><a href='?_src_=prefs;preference=mutant_tail;task=input'>[mutant_tail]</a><BR>"
|
||||
dat += "<b>Taur (Disabled):</b><a href='?_src_=prefs;preference=be_taur;task=input'>[be_taur ? "Yes" : "No"]</a>"
|
||||
dat += "<b>Taur:</b><a href='?_src_=prefs;preference=be_taur;task=input'>[be_taur ? "Yes" : "No"]</a>"
|
||||
if(!kpcode_cantaur(pref_species.id))
|
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dat += " (not available for [pref_species.id])"
|
||||
dat += "<BR>"
|
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@@ -1021,8 +1021,8 @@ var/list/preferences_datums = list()
|
||||
VP.target=src
|
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VP.ShowChoices(user)
|
||||
|
||||
//if("be_taur")
|
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// be_taur = !be_taur
|
||||
if("be_taur")
|
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be_taur = !be_taur
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||||
|
||||
/*
|
||||
if("tail_lizard")
|
||||
@@ -1286,8 +1286,8 @@ var/list/preferences_datums = list()
|
||||
/*(if(mutant_wing != "none" && config.mutant_races)
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||||
character.dna.mutantwing = mutant_wing
|
||||
character.dna.wingcolor=wingcolor*/
|
||||
//if(be_taur)
|
||||
// character.dna.taur=1
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||||
if(be_taur)
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||||
character.dna.taur=1
|
||||
//character.dna.special_color = special_color
|
||||
character.dna.cock=p_cock
|
||||
character.dna.vagina=p_vagina
|
||||
|
||||
@@ -333,6 +333,9 @@
|
||||
taur_state+="_f"
|
||||
standing += generate_colour_icon('icons/mob/special/taur.dmi',"[taur_state]",H.dna.special_color,offset_x=-16,add_layer=-BODY_LAYER)
|
||||
|
||||
if(standing.len)
|
||||
H.overlays_standing[BODY_LAYER] = standing
|
||||
|
||||
H.apply_overlay(BODY_LAYER)
|
||||
|
||||
|
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|
||||
@@ -55,6 +55,13 @@
|
||||
|
||||
-->
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">15 August 2016</h2>
|
||||
<h3 class="author">Jay updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Fixes taur sprites</li>
|
||||
<li class="tweak">Re-enables taurs</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">02 July 2016</h2>
|
||||
<h3 class="author">Joan updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
@@ -440,796 +447,6 @@
|
||||
<li class="tweak">Gravity Guns should no longer destroy local reality when set to attract and shot in an east cardinal direction. Added safety checks has slightly increased the cost of the gun's fabrication. Nanotrasen apologizes for the inconvenience.</li>
|
||||
<li class="bugfix">Gravity guns now have an inhand sprite.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">13 June 2016</h2>
|
||||
<h3 class="author">Joan updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Sigils of Transgression will now only stun for about 5 seconds, from around 10 seconds.</li>
|
||||
<li class="tweak">Sigils of Submission take about 5 seconds to convert a target, from around 3 seconds, and will glow faintly.</li>
|
||||
<li class="rscadd">Sigils of any type can be attacked with an open hand to destroy them, instead of requiring harm intent. Servants still require harm intent to do so.</li>
|
||||
</ul>
|
||||
<h3 class="author">Lati updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Nanotrasen has added one of their rare machine prototypes to cargo's selection. It might be valuable to research.</li>
|
||||
</ul>
|
||||
<h3 class="author">Xhuis updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">You can now create living cake/cat hybrids through a slightly expensive crafting recipe. These "caks" are remarkably resilient, quickly regenerating any brute damage dealt, and can be attacked on harm intent to take a bite to be fed by a small amount. They serve as mobile sources of food and make great pets.</li>
|
||||
<li class="rscadd">If a brain occupied by a player is used in the crafting recipe for caks, that player then takes control of the cak!</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">12 June 2016</h2>
|
||||
<h3 class="author">Joan updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Attacking a human you are pulling or have grabbed with a ratvarian spear will impale them, doing massive damage, stunning the target, and breaking the spear if they remain conscious after being attacked.</li>
|
||||
<li class="tweak">The Function Call verb is now an action button.</li>
|
||||
</ul>
|
||||
<h3 class="author">Xhuis updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscdel">While experimenting with floral genetic engineering, Nanotrasen botanists discovered an explosive variety of the cherry plant. Due to gross misuse, the genes used to produce this strain have been isolated and removed while Central Command decides how best to modify it.</li>
|
||||
</ul>
|
||||
<h3 class="author">xxalpha updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">New wizard spell: Spacetime Distortion.</li>
|
||||
<li class="rscadd">3x1 grafitti</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">11 June 2016</h2>
|
||||
<h3 class="author">Joan updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Clockwork Slabs, Clockwork Caches near walls, and Tinkerer's Daemons will now be more likely to generate components that the clockwork cult has the least of.</li>
|
||||
<li class="rscadd">Destroyed Clockwork Caches will drop all Tinkerer's Daemons in them.</li>
|
||||
<li class="tweak">Clockwork Caches can now only generate a component every 30 seconds(when near a clockwork wall), Clockwork Slabs can only generate a component every 40 seconds, and Tinkerer's Daemons can only generate a component every 20 seconds. This should result in higher component generation for everything except Clockwork Caches near clockwork walls.</li>
|
||||
<li class="tweak">Adding a component to a Clockwork Slab instead puts that component in the global component cache.</li>
|
||||
<li class="tweak">Clockwork Slabs only generate components if held by a mob or in a mob's storage, and when generating a component will prevent other Slabs held from generating a component.</li>
|
||||
<li class="tweak">The Replicant Driver no longer costs a Replicant Alloy to invoke; basically you can throw free Slabs at converts.</li>
|
||||
<li class="rscdel">Clockwork Slabs no longer have Repository as a menu option; instead, you can examine them to see how many components they have access to.</li>
|
||||
<li class="rscdel">Clockwork Caches directly on top of clockwork walls won't generate components from that wall.</li>
|
||||
</ul>
|
||||
<h3 class="author">Lzimann updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Bar stools are now constructable with metal!</li>
|
||||
</ul>
|
||||
<h3 class="author">coiax updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Ghosts are notified when someone arrives on the Arrivals Shuttle. This is independent of the announcement system, and the (F) link will follow the arrived person.</li>
|
||||
<li class="tweak">Slimes and aliens with custom names now retain those names when changing forms.</li>
|
||||
</ul>
|
||||
<h3 class="author">kevinz000 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Malf AI hacking an APC that is then destroyed will no longer bug the AI</li>
|
||||
<li class="bugfix">Being turned into a Revolutionary now stuns you for a short while.</li>
|
||||
<li class="bugfix">Kinetic Accelerators no longer drop their firing pin or cell when destroyed by lava</li>
|
||||
</ul>
|
||||
<h3 class="author">phil235 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Firelock assemblies can be reinforced with plasteel to construct heavy firelocks.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">09 June 2016</h2>
|
||||
<h3 class="author">GunHog updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Nanotrasen scientists have completed a design for adapting mining cyborgs to the Lavaland Wastes in the form of anti-ash storm plating. Research for this technology must be adapted at your local station.</li>
|
||||
</ul>
|
||||
<h3 class="author">Joan updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Anima Fragments have slightly less health and damage and will slow down for longer when hit.</li>
|
||||
</ul>
|
||||
<h3 class="author">Kor updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">The captain now spawns with the station charter, which allows him to name the station.</li>
|
||||
</ul>
|
||||
<h3 class="author">Papa Bones updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Loyalty implants have been refluffed to mindshield implants, they are mechanically the same.</li>
|
||||
</ul>
|
||||
<h3 class="author">Xhuis updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">You can now remove all plants and weeds from a hydroponics tray by using a spade on it.</li>
|
||||
<li class="rscadd">Added meatwheat, a mutated variant of wheat that can be crushed into meat substitute.</li>
|
||||
<li class="rscadd">Added ambrosia gaia, a mysterious plant that is rumored to provide nutrients and water to any soil - hydroponic or otherwise - that it's planted in.</li>
|
||||
<li class="rscadd">Added cherry bombs, a mutated variant of blue cherries that have an explosively good taste. Oh, and don't pluck the stems.</li>
|
||||
</ul>
|
||||
<h3 class="author">coiax updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">The beacons from support guardians are now structures, rather than replacing the floor tile. In practice, this will change little, aside from not leaving empty plating when a beacon is removed because a new one has been placed.</li>
|
||||
</ul>
|
||||
<h3 class="author">nullbear updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Removes the restriction on wormhole jaunters, preventing them from teleporting you to beacons on other z-levels.</li>
|
||||
<li class="tweak">No longer able to use beacons to bypass normal shuttle/centcomm anti-bluespace measures.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">08 June 2016</h2>
|
||||
<h3 class="author">Cruix updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Changelings no longer lose the regenerate ability if they respect while in regenerative stasis.</li>
|
||||
</ul>
|
||||
<h3 class="author">Fox McCloud updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Fixes Experimentor critical reactions not working</li>
|
||||
<li class="bugfix">Fixes Experimentor item cloning not working</li>
|
||||
<li class="bugfix">Fixes Experimentor producing coffee vending machines instead of coffe cups</li>
|
||||
<li class="tweak">Experimentor can only clone critical reaction items instead of anything with an origin tech</li>
|
||||
</ul>
|
||||
<h3 class="author">GunHog updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Nanotrasen has approved the Hyper-Kenetic Accelerator upgrade for cyborg mining modules.</li>
|
||||
<li class="tweak">Each of the heads' ID computers are now themed for their department!</li>
|
||||
</ul>
|
||||
<h3 class="author">Joan updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Anima Fragments have slightly more health and move faster, but slow down temporarily when taking damage. Also they can move in space now.</li>
|
||||
</ul>
|
||||
<h3 class="author">Kor updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">The clown will play a sad trombone noise upon death.</li>
|
||||
<li class="rscadd">Colossi now roam the wastes.</li>
|
||||
<li class="rscadd">Bubblegum now roams the wastes.</li>
|
||||
</ul>
|
||||
<h3 class="author">PKPenguin321 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">You can now emag chemical dispensers, such as the ones in chemistry or the bar, to unlock illegal chemicals.</li>
|
||||
</ul>
|
||||
<h3 class="author">lordpidey updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Infernal jaunt has been significantly nerfed with an enter and exit delay.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">07 June 2016</h2>
|
||||
<h3 class="author">Bobylein updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Nanotrasen is finally able to source transparent bottles for chemistry.</li>
|
||||
</ul>
|
||||
<h3 class="author">Iamgoofball updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="experiment">The Greytide Virus got some teeth.</li>
|
||||
</ul>
|
||||
<h3 class="author">Joan updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="wip">This is a bunch of Clockwork Cult changes.</li>
|
||||
<li class="rscadd">Added the Clockwork Obelisk, an Application scripture that produces a clockwork obelisk, which can Hierophant Broadcast a large message to all servants or open a Spatial Gateway with 5 uses and a 10 second duration to any conscious servant or clockwork obelisk.</li>
|
||||
<li class="wip">Spatial Gateways of any source have doubled uses and duration when the target is a clockwork obelisk.</li>
|
||||
<li class="rscadd">Added the Mania Motor, an Application scripture that produces a mania motor, which, while active, causes hallucinations and brain damage in all nearby humans.</li>
|
||||
<li class="wip">The Mania Motor will try to convert any non-servant human directly adjacent to it at an additional power cost and will remove brain damage, hallucinations, and the druggy effect from servants.</li>
|
||||
<li class="rscadd">Added the Vitality Matrix, an Application scripture that produces a sigil that will slowly drain health from non-servants that remain on it. Servants that remain on the sigil will instead be healed with the vitality drained from non-servants.</li>
|
||||
<li class="wip">The Vitality Matrix can revive dead servants for a cost of 25 vitality plus all non-oxygen damage the servant has. If it cannot immediately revive a servant, it will still heal their corpse.</li>
|
||||
<li class="experiment">Most clockwork structures, including the Mending Motor, Interdiction Lens, and the newly added Clockwork Obelisk and Mania Motor, now require power to function.</li>
|
||||
<li class="wip">Mending Motors can still use alloy for power.</li>
|
||||
<li class="tweak">The Sigil of Transmission has been remade into a power battery and will power directly adjecent clockwork structures. Sigils of Transmission start off with 4000 power and can be recharged with Volt Void.</li>
|
||||
<li class="tweak">Volt Void drains somewhat more power, but will not damage the invoker unless they drain too much power. Invokers with augmented limbs will instead have those limbs healed unless they drain especially massive amounts of power.</li>
|
||||
<li class="wip">Using Volt Void on top of a Sigil of Transmission will transfer most of the power drained to the Sigil of Transmission, effectively making it far less likely to damage the invoker.</li>
|
||||
<li class="rscdel">You can no longer stack most sigils and clockwork objects with themself. You can still have multiple different objects or sigils on a tile, however.</li>
|
||||
<li class="tweak">The Break Will Script has been renamed to Dementia Doctrine, is slightly faster, and causes slightly more brain damage.</li>
|
||||
<li class="tweak">The Judicial Visor now uses an action button instead of alt-click. Cultists of Nar-Sie judged by the visor will be stunned for half duration, but will be set on fire.</li>
|
||||
<li class="tweak">Multiple scriptures have had their component requirements changed. The Summon Judicial Visor Script has been reduced from a Script to a Driver.</li>
|
||||
<li class="rscadd">Recollection will now show both required and consumed components.</li>
|
||||
<li class="tweak">Clockwork Marauders can now emerge from their host if their host is at or below 60% total health(for humans, this is 20 health out of crit)</li>
|
||||
<li class="tweak">Clockwork Marauders will slowly heal if directly adjacent to their host and have a slightly larger threshold for their no-Fatigue bonus damage.</li>
|
||||
</ul>
|
||||
<h3 class="author">Quiltyquilty updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Botany, atmospherics and cargo now all have access to high-capacity watertanks.</li>
|
||||
<li class="rscadd">The bar has now been outfitted with custom bar stools.</li>
|
||||
</ul>
|
||||
<h3 class="author">Xhuis updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscdel">Removed the global message played when Nar-Sie _begins_ to spawn (but not when it actually spawns).</li>
|
||||
<li class="tweak">Drunkenness recovery speed now increases with how drunk the imbiber is and is much quicker when the imbiber is asleep.</li>
|
||||
<li class="tweak">Suit storage units now take three seconds to enter (up from one) and have different sounds and messages for UV ray cauterization.</li>
|
||||
<li class="bugfix">Fixed some bugs with the suit storage unit, inserting mobs, and contents to seemed to duplicate themselves.</li>
|
||||
<li class="bugfix">The Summon Nar-Sie rune can now only be drawn on original station tiles and fails to invoke if scribed on the station then moved elsewhere.</li>
|
||||
</ul>
|
||||
<h3 class="author">coiax updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscdel">Bluespace shelter capsules can no longer be used on shuttles.</li>
|
||||
<li class="rscadd">Bluespace shelters may have different capsules stored. View what your capsule has inside by examining it.</li>
|
||||
<li class="rscdel">The Nar'sie rune cannot be scribed on shuttles or off Z-level.</li>
|
||||
<li class="rscadd">The Raise Dead rune automatically grabs the ghost of the raised corpse.</li>
|
||||
<li class="rscadd">Deadchat is now notified when a sentient mob dies.</li>
|
||||
</ul>
|
||||
<h3 class="author">phil235 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Monkeys and all other animals that should have blood now has it. Beating them up will make you and your weapon bloody, just like beating a human does. Dragging them when wounded and lying will leave a blood trail. Their blood is still mostly cosmetic, they suffer no effects from low blood level, unlike humans.</li>
|
||||
<li class="rscadd">When a mob leaves a blood trail while dragged, it loses blood. You can no longer drag a corpse to make an inifinite amount of blood trails, because once the victim's blood reaches a certain threshold it no longer leaves a blood trail (and no longer lose any more blood). The threshold depends on how much damage the mob has taken. You can always avoid hurting the dragged mob by making them stand up or by buckling them to something or by putting them in a container.</li>
|
||||
<li class="rscdel">You can no longer empty a mob of its blood entirely with a syringe, once the mob's blood volume reaches a critically low level you are unable to draw any more blood from it.</li>
|
||||
<li class="tweak">A changeling absorbing a human now sucks all their blood.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">05 June 2016</h2>
|
||||
<h3 class="author">Joan updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Clockwork structures can be damaged by projectiles and simple animals, and will actually drop debris when destroyed.</li>
|
||||
<li class="rscadd">AIs and Cyborgs that serve Ratvar can control clockwork airlocks and clockwork windoors.</li>
|
||||
<li class="rscadd">The clockwork proselytizer can now proselytize windows, doors, grilles, and windoors.</li>
|
||||
<li class="rscadd">The clockwork proselytizer can proselytize wall gears and alloy shards to produce replicant alloy. It can also proselytize replicant alloy to refill, in addition to refilling by attacking it with alloy.</li>
|
||||
<li class="rscadd">The clockwork proselytizer can replace clockwork floors with clockwork walls and vice versa.</li>
|
||||
<li class="rscadd">Ratvar will convert windoors, tables, and computers in addition to everything else.</li>
|
||||
<li class="tweak">Ratvar now moves around much faster.</li>
|
||||
<li class="rscadd">Ratvar and Nar-Sie will break each other's objects.</li>
|
||||
<li class="tweak">The blind eye from a broken ocular warden now serves as a belligerent eye instead of as replicant alloy. The pinion lock from a deconstructed clockwork airlock now serves as a vanguard cogwheel instead of as replicant alloy.</li>
|
||||
<li class="rscadd">Clockwork walls drop a wall gear when removed by a welding tool. The wall gear is dense, but can be climbed over or unwrenched, and drops alloy shards when broken. Clockwork walls drop alloy shards when broken by other means.</li>
|
||||
<li class="bugfix">Fixed Nar-Sie wandering while battling Ratvar.</li>
|
||||
<li class="bugfix">Ratvarian Spears now last for the proper 5 minute duration.</li>
|
||||
<li class="bugfix">Servant communication now has ghost follow links.</li>
|
||||
<li class="imageadd">New sigil sprites, courtesy Skowron.</li>
|
||||
<li class="imageadd">Sigils of Transgression have a visual effect when stunning a target.</li>
|
||||
<li class="imageadd">Clockwork spears now have a visual effect when breaking.</li>
|
||||
</ul>
|
||||
<h3 class="author">PKPenguin321 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">The CMO's medical HUD implant now comes with a one-use autoimplanter for ease of use.</li>
|
||||
</ul>
|
||||
<h3 class="author">RemieRichards updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Slimes may now be ordered to attack! You must be VERY good friends with the slime(s) to give this command, asking them to attack their friends or other slimes will result in them liking you less so be careful!</li>
|
||||
</ul>
|
||||
<h3 class="author">X-TheDark updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Mech battery replacement improved. The inserted battery's charge will be set to the same percentage of the removed one's (or 10%, if removed one's was less).</li>
|
||||
</ul>
|
||||
<h3 class="author">coiax updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Clicking the (F) link when an AI talks in binary chat will follow its camera eye, the same as when (F) is clicked for its radio chat.</li>
|
||||
<li class="bugfix">Laughter demons should now always let their friends go when asked correctly.</li>
|
||||
<li class="rscadd">Cloning pods now grab the clone's mind when the body is ejected, rather than when it starts cloning.</li>
|
||||
<li class="rscadd">Wizards have been experimenting with summoning the slightly less lethal "laughter demon". Please be aware that these demons appear to be nearly as dangerous as their slaughter cousins. But adorable, nonetheless.</li>
|
||||
</ul>
|
||||
<h3 class="author">kevinz000 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Gravity Guns! It is a mildly expensive R&D gun that has a 5 second cooldown between shots, but doesn't need to be recharged. It has two modes, attract and repulse. For all your gravity-manipulation needs!</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">04 June 2016</h2>
|
||||
<h3 class="author">MrStonedOne updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">fixes see_darkness improperly hiding ghosts in certain cases.</li>
|
||||
</ul>
|
||||
<h3 class="author">Xhuis updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Clockwork marauders can now smash walls and tables.</li>
|
||||
<li class="tweak">Servants are no longer turned into harvesters by Nar-Sie but instead take heavy brute damage and begin to bleed. Similarly, cultists are no longer converted by Ratvar but instead take heavy fire damage and are set ablaze.</li>
|
||||
<li class="rscadd">Added clockwork reclaimers. Ghosts can now click on Ratvar to become clockwork reclaimers - small constructs capable of forcefully converting those that still resist Ratvar's reign. Alt-clicking a valid target will allow the reclaimer to leap onto the head of any non-servant, latching onto their head and converting the target if they are able. The target will be outfitted with an unremovable, acid-proof hat version of the reclaimer. The reclaimer will be able to speak as normal and attack its host and anything nearby. If the reclaimer's host goes unconscious or dies, it will leap free.</li>
|
||||
<li class="rscadd">Added pinion airlocks. These airlocks can only be opened by servants and conventional deconstruction will not work on them. They can be created by proselytizing a normal airlock or from Ratvar.</li>
|
||||
<li class="rscadd">Added ratvarian windows. They are created when Ratvar twists the form of a normal window, and there are both single-direction and full-tile variants.</li>
|
||||
<li class="bugfix">Non-servants can no longer use clockwork proselytizers or mending motors.</li>
|
||||
<li class="bugfix">Servants are now deconverted properly.</li>
|
||||
</ul>
|
||||
<h3 class="author">coiax updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">The cloning pod now sounds robotic on the radio.</li>
|
||||
<li class="rscadd">For extra observer drama, ghosts can now visibly see the countdown of syndicate bombs, nuclear devices, cloning pods, gang dominators and AI doomsday devices.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">02 June 2016</h2>
|
||||
<h3 class="author">Joan updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Closed false walls will block air.</li>
|
||||
</ul>
|
||||
<h3 class="author">Lati updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">R&D required levels and origin tech levels have been rebalanced</li>
|
||||
<li class="experiment">Overall, items buildable in R&D have lower tech levels and items in other departments have their tech levels raised. Remember to use science goggles to see tech levels of items!</li>
|
||||
<li class="tweak">There are now level gates at high levels. R&D scientists will need help from others to get past these level gates.</li>
|
||||
<li class="tweak">Other departments such as hydroponics and genetics will be important to R&D's progress now and xenobio, mining and cargo are more important than before</li>
|
||||
<li class="tweak">Efficiency upgrades are back in R&D machines and tweaked to be less powerful in autolathes</li>
|
||||
<li class="rscdel">Reliability has been removed from all items</li>
|
||||
<li class="bugfix">Most bugs in R&D machines should be fixed</li>
|
||||
</ul>
|
||||
<h3 class="author">PKPenguin321 & Nienhaus updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Letterman jackets are now available from the ClothesMate.</li>
|
||||
</ul>
|
||||
<h3 class="author">Quiltyquilty updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">The bar has seen a redesign.</li>
|
||||
</ul>
|
||||
<h3 class="author">coiax updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Clone pods now notify the medical channel on a successful clone. They also notify the medical channel if the clone dies or is horribly mutilated; but not if it is ejected early by authorised medical personnel.</li>
|
||||
<li class="rscadd">Cloning pods now are more capable of cloning humanoid species that do not breathe.</li>
|
||||
<li class="bugfix">You can only be damaged once by a shuttle's arrival. It is still unpleasant to be in the path of one though; try to avoid it.</li>
|
||||
<li class="rscadd">Adds Asteroid emergency shuttle to shuttle templates. It is a very oddly shaped one though, it might not be compatible with all stations.</li>
|
||||
<li class="rscdel">The Chaplain soulshard can only turn a body into a shade once. A released shade can still be reabsorbed by the stone to heal it.</li>
|
||||
<li class="rscadd">The shuttle manipulator now has a Fast Travel button, for those admins that really want a shuttle to get to where its going FAST.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">01 June 2016</h2>
|
||||
<h3 class="author">coiax updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Added a mirror to the beach biodome. Beach Bums, rejoyce!</li>
|
||||
</ul>
|
||||
<h3 class="author">pudl updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">The brig infirmary has received a redesign.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">31 May 2016</h2>
|
||||
<h3 class="author">CoreOverload updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Cleanbot software was updated to version 1.2, improving pathfinding and adding two new cleaning options: "Clean Trash" and "Exterminate Pests".</li>
|
||||
<li class="experiment">New cleaning options are still experimental and disabled by default.</li>
|
||||
</ul>
|
||||
<h3 class="author">Kiazusho updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Changeling organic suit and chitin armor can be toggled off once again.</li>
|
||||
</ul>
|
||||
<h3 class="author">Kor updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">The Japanese Animes button is back,</li>
|
||||
<li class="rscadd">The chaplain has three new weapons: The possessed blade, the extra-dimensional blade, and the nautical energy sword. The former has a new power, the latter two are normal sword reskins.</li>
|
||||
<li class="rscadd">The chapel mass driver has been buffed.</li>
|
||||
</ul>
|
||||
<h3 class="author">coiax updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscdel">Zombies can no longer be butchered</li>
|
||||
<li class="rscadd">If you encounter an infectious zombie, be cautious, its claws will infect you, and on death you will rise with them. If you manage to kill the beast, you can remove the corruption from its brain via surgery, or just chop off the head to stop it coming back.</li>
|
||||
<li class="rscadd">Adds some stock computers and lavaland to Birdboat Station.</li>
|
||||
<li class="bugfix">Free Golem scientists have proved that as beings made out of stone, golems are immune to all electrical discharges, including the tesla.</li>
|
||||
<li class="rscadd">Nuclear bombs are now points of interest. Never miss a borg steal a nuke from the syndicate shuttle again!</li>
|
||||
<li class="rscadd">Alt-clicking a spraycan toggles the cap.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">30 May 2016</h2>
|
||||
<h3 class="author">coiax updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">A new Shuttle Manipulator verb has been added for quick access to probably the best and <strike>most</strike> mostly bugfree feature on /tg/.</li>
|
||||
<li class="rscadd">Spectral sword is now a point of interest for ghosts.</li>
|
||||
<li class="bugfix">Clicking the spectral sword action now orbits the sword, instead of just teleporting to its location.</li>
|
||||
<li class="bugfix">Gang tags can again be sprayed over.</li>
|
||||
<li class="bugfix">Fixes bug where the wisp was unable to be recalled to the lantern.</li>
|
||||
</ul>
|
||||
<h3 class="author">xxalpha updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscdel">Engineering, CE and Atmos hardsuits no longer have in-built jetpacks.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">29 May 2016</h2>
|
||||
<h3 class="author">GunHog updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">The CE, RD, and CMO have been issued megaphones.</li>
|
||||
</ul>
|
||||
<h3 class="author">Paprika, Crystalwarrior, Korphaeron and Bawhoppen updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Pixel projectiles. This is easier to see than explain, so go fire a weapon.</li>
|
||||
</ul>
|
||||
<h3 class="author">Xhuis updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Ratvar and Nar-Sie now actively seek each other out if they both exist.</li>
|
||||
<li class="tweak">Celestial gateway animations have been twweaked.</li>
|
||||
<li class="tweak">Ratvar now has a new sound and message upon spawning.</li>
|
||||
<li class="tweak">Ratvar now only moves one tile at a time.</li>
|
||||
<li class="bugfix">The celestial gateway now takes an unreasonably long amount of time.</li>
|
||||
<li class="bugfix">God clashing is now much more likely to work properly.</li>
|
||||
<li class="bugfix">Function Call now works as intended.</li>
|
||||
<li class="bugfix">Break Will now works as intended.</li>
|
||||
<li class="bugfix">Holy water now properly deconverts servants of Ratvar.</li>
|
||||
<li class="bugfix">Deconverted servants of Ratvar are no longer considered servants.</li>
|
||||
</ul>
|
||||
<h3 class="author">pudl updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Chemicals should now have color, instead of just being pink.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">27 May 2016</h2>
|
||||
<h3 class="author">coiax updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscdel">Gatling gun removed from R&D for pressing ceremonial reasons.</li>
|
||||
</ul>
|
||||
<h3 class="author">phil235 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Pull and Grab are merged together. Pulling stays unchanged. Using an empty hand with grab intent on a mob will pull them. Using an empty hand with grab intent on a mob that you're already pulling will try to upgrade your grip to aggressive grab>neck grab>kill grab. Aggressive grabs no longer stun you, but they act exactly like a handcuff, preventing you from using your hands until you escape the grip. You can break free from the grip by trying to move or using the resist button.</li>
|
||||
<li class="tweak">Someone pulling a restrained mob now swap position with them instead of getting blocked by the mob, unable to even push them.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">26 May 2016</h2>
|
||||
<h3 class="author">Xhuis updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Purge all untruths and honor Ratvar.</li>
|
||||
</ul>
|
||||
<h3 class="author">coiax updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Fixes bug where bolt of change to the host would kill an attached guardian.</li>
|
||||
<li class="bugfix">Fixes bug where bolt of change to laughter demon would not release its friends.</li>
|
||||
<li class="bugfix">Fixes bug where bolt of change to morphling would not release its contents.</li>
|
||||
<li class="bugfix">Fixes bug where bolt of change transforming someone into a drone would not give them hacked laws and vision.</li>
|
||||
<li class="bugfix">Blobbernauts created by a staff of change are now "independent" and will not decay if seperated from a blob or missing a factory.</li>
|
||||
<li class="rscadd">Independent blobbernauts added to gold slime core spawn pool.</li>
|
||||
<li class="rscadd">Medical scanners now inform the user if the dead subject is within the (currently) 120 second defib window.</li>
|
||||
<li class="rscadd">Ghosts now have the "Restore Character Name" verb, which will set their ghost appearance and dead chat name to their character preferences.</li>
|
||||
<li class="bugfix">Mob spawners now give any generated names to the mind of the spawned mob, meaning ghosts will have the name they had in life.</li>
|
||||
<li class="bugfix">Fixes interaction with envy's knife and lavaland spawns.</li>
|
||||
<li class="bugfix">Fixes a bug where swarmers teleporting humans would incorrectly display a visible message about restraints breaking.</li>
|
||||
<li class="rscdel">Emagging the emergency shuttle computer with less than ten seconds until launch no longer gives additional time.</li>
|
||||
<li class="rscadd">The emergency shuttle computer now reads the ID in your ID slot, rather than your hand.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">24 May 2016</h2>
|
||||
<h3 class="author">Joan updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscdel">You can no longer scribe the Summon Nar-Sie rune under non-valid conditions.</li>
|
||||
</ul>
|
||||
<h3 class="author">Kiazusho updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Added three new advanced syringes to R&D</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">23 May 2016</h2>
|
||||
<h3 class="author">CoreOverload updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">New cyberimplant, "Toolset Arm", is now available in RnD.</li>
|
||||
</ul>
|
||||
<h3 class="author">coiax, OPDingo updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Crayons and spraycans are now easier to use.</li>
|
||||
<li class="rscdel">Centcom announce due to budget cuts their supplier of rainbow crayons has been forced to use more... exotic chemicals. Please do not ingest your standard issue crayon.</li>
|
||||
</ul>
|
||||
<h3 class="author">kevinz000 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Peacekeeper borgs: Security borgs but without any stuns or restraints! Modules: Harm Alarm, Cookie Dispenser, Energy Bola Launcher, Peace Injector that confuses living things, and a weak holobarrier projector! It also comes with the ability to hug.</li>
|
||||
<li class="rscadd">Cookie Synthesizer: Self recharging RCD that prints out cookies!</li>
|
||||
<li class="tweak">Nanotrasen scientists have added a hugging module to medical and peacekeeper cyborgs to boost emotions during human-cyborg interaction.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">22 May 2016</h2>
|
||||
<h3 class="author">coiax updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscdel">Lavaland monsters now give ruins a wide berth.</li>
|
||||
<li class="bugfix">Glass tables now break when people are pushed onto them.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">21 May 2016</h2>
|
||||
<h3 class="author">Iamsaltball updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Heads of Staff now have basic Maint. access.</li>
|
||||
</ul>
|
||||
<h3 class="author">NicholasM10 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">The chef can now make Khinkali and Khachapuri</li>
|
||||
</ul>
|
||||
<h3 class="author">coiax updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscdel">NOBREATH species (golems, skeletons, abductors, ash walkers, zombies) no longer have or require lungs. They no longer take suffocation/oxyloss damage, cannot give CPR and cannot benefit from CPR. Instead of suffocation damage, during crit they take gradual brute damage.</li>
|
||||
<li class="rscdel">NOBLOOD (golems, skeletons, abductors, slimepeople, plasmamen) species no longer have or require hearts.</li>
|
||||
<li class="tweak">NOBREATH species that require hearts still take damage from heart attacks, as their tissues die and the lack of circulation causes toxins to build up.</li>
|
||||
<li class="rscdel">NOHUNGER (plasmamen, skeletons) species no longer have appendixes.</li>
|
||||
</ul>
|
||||
<h3 class="author">coiax, OPDingo updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Renamed and reskinned legion's heart to legion's soul to avoid confusion; it is not a substitute heart, it is a supplemental chest organ.</li>
|
||||
<li class="rscadd">Legion's souls are now more obviously inert when becoming inert.</li>
|
||||
</ul>
|
||||
<h3 class="author">nullbear updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Wetness updates less often.</li>
|
||||
<li class="rscadd">Wetness now stacks. Spraying lube over a tile that already has lube, will make the lube take longer to dry. Likewise, dumping 100 units of lube will take longer to dry than if only 10 units were dumped. (lube used to last just as long, regardless of whether it was 1u, or 100u) There is a limit, however, and you can't stack infinite lube.</li>
|
||||
<li class="tweak">Hotter temperatures cause water to evaporate more quickly. At 100C, water will boil away instantly.</li>
|
||||
<li class="rscadd">About 5 seconds of wetness are removed from a tile for each unit of drying agent. Absorbant Galoshes remain the most effective method of drying, and dry tiles instantly regardless of wetness.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">20 May 2016</h2>
|
||||
<h3 class="author">KorPhaeron updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">The HoS now has a pinpointer, the Warden now has his door remote.</li>
|
||||
</ul>
|
||||
<h3 class="author">bgobandit updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Nanotrasen has begun to research BZ, a hallucinogenic gas. We trust you will use it responsibly.</li>
|
||||
<li class="rscadd">BZ causes hallucinations once breathed in and, at high doses, has a chance of doing brain damage.</li>
|
||||
<li class="rscadd">BZ is known to cause unusual stasis-like behavior in the slime species.</li>
|
||||
</ul>
|
||||
<h3 class="author">coiax updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Neurotoxin spit can be used as makeshift space propulsion</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">19 May 2016</h2>
|
||||
<h3 class="author">Razharas updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">HE pipes once again work in space and in lava.</li>
|
||||
<li class="rscadd">Space cools down station air again</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">18 May 2016</h2>
|
||||
<h3 class="author">Cruix updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">unwrapping an item with telekinesis no longer teleports the item into your hand.</li>
|
||||
</ul>
|
||||
<h3 class="author">Metacide updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">MetaStation: the library and chapel have had windows removed to make them feel more isolated.</li>
|
||||
</ul>
|
||||
<h3 class="author">MrStonedOne updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Tesla has been rebalanced.</li>
|
||||
<li class="tweak">It should now lose balls slower, increase balls faster, and be a bit more aggressive about finding nearby grounding rods.</li>
|
||||
<li class="tweak">additional zaps from it's orbiting balls should be a bit more varied, but a touch less powerful.</li>
|
||||
</ul>
|
||||
<h3 class="author">Robustin updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Lings have a new default ability, Hivemind Link. This lets you bring a neck-grabbed victim into hivemind communications after short period of time. You can talk to victims who are in crit/muted and perhaps persuade them to help you, give you intel, or even a PDA code. The link will stabilize crit victims to help ensure they do not die during the link.</li>
|
||||
</ul>
|
||||
<h3 class="author">Shadowlight213 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Cleanbot and floorbot scanning has greatly improved. they should prioritize areas next to them, as well as resolve themselves stacking on the same tiles.</li>
|
||||
</ul>
|
||||
<h3 class="author">coiax updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Kinetic accelerators only require one hand to be fired, as before</li>
|
||||
<li class="rscdel">Kinetic accelerators recharge time is multiplied by the number of KAs that person is carrying.</li>
|
||||
<li class="rscdel">Kinetic accelerators lose their charge quickly if not equipped or being held</li>
|
||||
<li class="rscadd">Kinetic accelerator modkits (made at R&D or your local Free Golem ship) overcome these flaws</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">15 May 2016</h2>
|
||||
<h3 class="author">Iamgoofball updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Nanotrasen is short on cash, and are now borrowing escape shuttles from other stations, and Space Apartments.</li>
|
||||
</ul>
|
||||
<h3 class="author">Mercenaryblue updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Turns out a bike horn made with Bananium is flipping awesome! Honk!</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">14 May 2016</h2>
|
||||
<h3 class="author">Cruix updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Fixed foam darts with the safety cap removed being reset when fired.</li>
|
||||
<li class="rscadd">Added the ability to remove pens from foam darts.</li>
|
||||
<li class="bugfix">Foam darts with pens inside them are no longer destroyed when fired.</li>
|
||||
<li class="bugfix">Foam darts no longer drop two darts when fired at a person on a janicart.</li>
|
||||
</ul>
|
||||
<h3 class="author">Joan updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscdel">The Raise Dead rune no longer accepts dead cultists as a sacrifice to raise the dead.</li>
|
||||
</ul>
|
||||
<h3 class="author">Metacide updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">A small update for MetaStation, changes include:</li>
|
||||
<li class="rscadd">Added extra grounding rods to the engine area to stop camera destruction.</li>
|
||||
<li class="rscadd">Added canvases and extra crayons to art storage and some easels to maint.</li>
|
||||
<li class="rscadd">Added formal security uniform crate for parades to the warden's gear area.</li>
|
||||
<li class="rscadd">The armory securitron now starts active.</li>
|
||||
<li class="rscadd">The genetics APC now starts unlocked.</li>
|
||||
<li class="rscadd">Other minor changes and fixes as detailed on the wiki page.</li>
|
||||
</ul>
|
||||
<h3 class="author">coiax, Nienhaus updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscdel">Unfortunately, the Belowyarn toys have been withdrawn from distribution due to Assistants choking on the batteries. Centcom has sent their condolences to the battery manufacturing plant.</li>
|
||||
<li class="rscadd">We are introducing Oh-cee the original content skeleton figurines. Pull its string, and hear it say a variety of phrases. Not suitable for infants or assistants under 36 months.</li>
|
||||
<li class="tweak">Note that pulling the string of all talking toys is now visible to others.</li>
|
||||
<li class="rscadd">Talking toys produce a lot more chatter than they did before. So do some skeleton "tongues".</li>
|
||||
</ul>
|
||||
<h3 class="author">pudl updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Adds normal security headsets to security lockers</li>
|
||||
</ul>
|
||||
<h3 class="author">xxalpha updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Fixed drone dispenser multiplying glass or metal.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">13 May 2016</h2>
|
||||
<h3 class="author">Joan updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Cultists can now unanchor and reanchor cult structures by hitting them with a tome. Unanchored cult structures don't do anything.</li>
|
||||
</ul>
|
||||
<h3 class="author">KorPhaeron updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Drake attacks are now much easier to avoid.</li>
|
||||
<li class="rscadd">Player controlled drakes can now consume bodies to heal, and alt+click targets to divebomb them.</li>
|
||||
</ul>
|
||||
<h3 class="author">TechnoAlchemisto updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">More items have been added to the mining vendor, check them out!</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">12 May 2016</h2>
|
||||
<h3 class="author">Shadowlight and coiax updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscdel">Due to numerous reports of teams using human weapons instead of stealth when carrying out their assignments, future teams have been genetically modified to only be able to use their assigned blaster and are unable to use human weapons.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">11 May 2016</h2>
|
||||
<h3 class="author">Joan updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Shades can move in space.</li>
|
||||
<li class="rscadd">Artificers can now heal shades.</li>
|
||||
</ul>
|
||||
<h3 class="author">coiax updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Added action button to chameleon stamp</li>
|
||||
<li class="rscadd">Added APPROVED and DENIED stamps to Bureaucracy Crate</li>
|
||||
<li class="rscadd">Added the cream pie closet to various maps. Added contraband Cream Pie Crate to Cargo.</li>
|
||||
</ul>
|
||||
<h3 class="author">pudl updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">The armory has been redesigned.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">09 May 2016</h2>
|
||||
<h3 class="author">Joan updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Sporing Pods produces spores when expanding slightly more often.</li>
|
||||
<li class="tweak">Replicating Foam now only expands when hit with burn damage, from all damage, but does so at a higher chance. Free expansion from it is, however, more rare.</li>
|
||||
<li class="tweak">Penetrating Spines does slightly more brute damage, and Poisonous Strands does its damage 50% faster.</li>
|
||||
</ul>
|
||||
<h3 class="author">KorPhaeron updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">The AI no longer has a tracking delay because artificial lag is the most miserable thing in the world.</li>
|
||||
</ul>
|
||||
<h3 class="author">Razharas updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">crafting can now be done everywhere, little button near the intents with hammer on it(its not T) opens the crafting menu, if you are in a locker or mech only things in your hands will be considered for crafting</li>
|
||||
</ul>
|
||||
<h3 class="author">coiax updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Skeletons now have bone "tongues"</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">08 May 2016</h2>
|
||||
<h3 class="author">CoreOverload updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">You can now de-power inactive swarmers with a screwdriver to prevent them from activating.</li>
|
||||
<li class="rscadd">Recycle depowered swarmers in autolathe or sell them in cargo!</li>
|
||||
</ul>
|
||||
<h3 class="author">Joan updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Cultist constructs, and shades, can now invoke runes by clicking them.</li>
|
||||
<li class="rscdel">This does not include Manifest Ghost, Blood Boil, or Astral Journey runes.</li>
|
||||
<li class="rscadd">Medical huds will now show parasites in dead creatures.</li>
|
||||
</ul>
|
||||
<h3 class="author">KorPhaeron updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Burn weapons can now dismember, and they reduce the limb to ash in the process</li>
|
||||
<li class="rscadd">Weapons with high AP values will now dismember limbs much easier. These values are subject to change depending on how things play out over the next week or two.</li>
|
||||
<li class="rscadd">Various weapons with high AP values had them lowered (chaplain scythe, energy sword, dualsaber) to prevent them taking limbs off in a single hit.</li>
|
||||
<li class="rscadd">The chaplain has two new weapons (they are mechanically identical to previous weapons, before anyone gets upset about balance). One is dismemberment themed, the other is related to a new antagonist.</li>
|
||||
</ul>
|
||||
<h3 class="author">Mercenaryblue updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Throwing a Banana Cream Pie will now knock down and cream the target's face.</li>
|
||||
<li class="rscadd">You can clean off the cream with the usual methods, such as soap, shower, cleaner spray, etc.</li>
|
||||
<li class="rscadd">The Clown Federation would like to remind the crew that the HoS is worth double points! Honk!</li>
|
||||
</ul>
|
||||
<h3 class="author">Robustin updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="experiment">There are rumors that the Cult's 'Talisman of Construction', which turns ordinary metal for construct shells, can be used on plasteel to create structures. If the stories are true, the cult has been producing relics of incredible power through this transmutation.</li>
|
||||
</ul>
|
||||
<h3 class="author">coiax updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">To save credits, Centcom has subcontracted out emergency shuttle design to third parties. Rest assured, all of these produced shuttles meet our stringent quality control.</li>
|
||||
<li class="tweak">Lavaland ruins spawning chances have been modified. Expect to see more smaller and less round affecting ruins, and no duplicates of major ruins, like ash walkers or golems.</li>
|
||||
</ul>
|
||||
<h3 class="author">lordpidey updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Infernal devils have been seen onboard our spacestations, offering great boons in exchange for souls.</li>
|
||||
<li class="rscadd">Employees are reminded that their souls already belong to nanotrasen. If you have sold your soul in error, a lawyer or head of personnel can help return your soul to Nanotrasen by hitting you with your employment contract.</li>
|
||||
<li class="rscadd">Nanotrasen headquarters will be bluespacing employment contracts into the Lawyer's office filing cabinet when a new arrival reaches the station. It is recommended that the lawyer create copies of some of these for safe keeping.</li>
|
||||
<li class="rscadd">Due to the recent infernal incursions, the station library has been equipped with a Codex Gigas to help research infernal weaknesses. Please note that reading this book may have unintended side effects. Also note, you must spell the devil's name exactly, as there are countless demons with similar names.</li>
|
||||
<li class="rscadd">When a devil dies, if the proper banishment ritual is not performed on it's remains, the devil will revive itself at the cost of some of it's power. The banishment ritual is described in the Codex Gigas.</li>
|
||||
<li class="rscadd">When a demon gains enough souls, It's form will mutate to a more demonic looking form. The Arch-demon form is known to be on par with an ascended shadowling in power.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">07 May 2016</h2>
|
||||
<h3 class="author">Robustin updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">A small pantry has been added to SW maintenance.</li>
|
||||
</ul>
|
||||
<h3 class="author">nullbear updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Makes Shift+Middleclick the hotkey for pointing.</li>
|
||||
</ul>
|
||||
<h3 class="author">phil235 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">DISMEMBERMENT! Humans can now lose their bodyparts. Explosions and being attacked with a heavy sharp item on a specific bodypart can cause dismemberment.</li>
|
||||
<li class="rscadd">You can't be handcuffed or legcuffed if you're missing an arm or leg. You can't use items when you have no legs, your arms are too busy helping you crawl, unless your are buckled to a chair. You're slower when missing a leg.</li>
|
||||
<li class="rscadd">You lose organs and items if the bodypart they are inside gets cut off. You can always retrieve them by cutting the dropped bodypart with a sharp object.</li>
|
||||
<li class="rscadd">Medbay can replace your missing limbs with robotic parts via surgery, or amputate you.</li>
|
||||
<li class="rscadd">Changelings do not die when decapitated! They can regrow all their limbs with Fleshmend, or just one arm with Arm Blade or Organic Shield.</li>
|
||||
<li class="rscadd">Your chest cannot be dropped, but it will spill its organs onto the ground when dismembered.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">05 May 2016</h2>
|
||||
<h3 class="author">Joan updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Revenants are slower while revealed.</li>
|
||||
<li class="rscdel">Revenants can no longer cast inside dense objects.</li>
|
||||
<li class="tweak">Lying down will cure Blight much, much faster.</li>
|
||||
</ul>
|
||||
<h3 class="author">\"Macho Man\" Randy Savage updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">OOOHHH YEAAAAHHHH</li>
|
||||
<li class="rscadd">SNAP INTO A JLIM SIM WITH THE ALL NEW WRESTLING BELT</li>
|
||||
<li class="rscadd">YOU CAN FREAKOUT YOUR OPPONENTS WITH THE 5 HOT MOVES ON THIS BELT YEAH</li>
|
||||
<li class="rscadd">PRAY TO THE LOCAL SPACE GODS TO EXCHANGE YOUR TELECRYSTALS TO ENSURE THE CREAM RISES TO THE TOP</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">04 May 2016</h2>
|
||||
<h3 class="author">Fox McCloud updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">shock revolver projectiles are now energy instead of bullets</li>
|
||||
</ul>
|
||||
<h3 class="author">Joan updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscdel">Cultists no longer communicate via tomes.</li>
|
||||
<li class="rscadd">Cultists now communicate via the 'Communion' action button.</li>
|
||||
<li class="rscadd">Examining the blob with an active research scanner or medical hud will display effects, akin to hitting it with an analyzer.</li>
|
||||
<li class="rscadd">Improved medical HUDs to work on all living creatures.</li>
|
||||
<li class="rscadd">Drones and swarmers, being machines, require a diagnostic HUD for analysis instead.</li>
|
||||
</ul>
|
||||
<h3 class="author">TechnoAlchemist updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">You can now craft cloaks from the scales of fallen ash drakes, look for the recipe in tablecrafting!</li>
|
||||
</ul>
|
||||
<h3 class="author">coiax updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">The Service and the Standard cyborg module now have a spraycan built in, for hijinks and passing on important urban messages. The Service cyborg module also has a cyborg-hand labeler, in case anything needs to be labelled.</li>
|
||||
<li class="rscadd">Centcom Suicide Prevention wishes to remind the station: Please do not kill yourself with a hand labeler.</li>
|
||||
</ul>
|
||||
<h3 class="author">xxalpha updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Fixed the mk-honk prototype shoes.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">03 May 2016</h2>
|
||||
<h3 class="author">coiax, Robustin updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Changeling Fleshmend is much less effective when used repeatedly in a short time. Changeling Panacea is much more effective at purging reagents, reducing radiation and now reduces braindamage.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">02 May 2016</h2>
|
||||
<h3 class="author">Joan updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Blob spores spawn from factories 2 seconds faster, but the factory goes on cooldown when any of its spores die.</li>
|
||||
<li class="experiment">You can examine tomes, soulstones, and construct shells to see what you can do with them.</li>
|
||||
<li class="rscadd">Releasing a shade from a soulstone now allows you to reuse that soulstone for capturing shades or souls, instead of preventing the stone's use forever if the shade dies.</li>
|
||||
<li class="imageadd">Runes now actually pulse red on failure.</li>
|
||||
<li class="rscadd">The Summon Cultist rune no longer includes the cultists invoking it in the selection menu.</li>
|
||||
<li class="tweak">Imperfect Communication renamed to Emergency Communication.</li>
|
||||
<li class="rscdel">You can no longer hide the Nar-Sie rune with a Talisman of Veiling/Revealing.</li>
|
||||
</ul>
|
||||
<h3 class="author">Kor updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Engineering cyborgs now have internal blueprints.</li>
|
||||
</ul>
|
||||
<h3 class="author">Lzimann updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Automatic nexus placing time changed from 2 to 15 minutes.</li>
|
||||
<li class="tweak">Prophet's gear(hat and staff) prioritizes the backpack instead of automatically equipping.</li>
|
||||
<li class="rscadd">Divine telepathy and prophet to god speak now have a follow button for ghosts.</li>
|
||||
<li class="rscadd">Divine telepathy and prophet to god speak now has the god's color.</li>
|
||||
<li class="bugfix">CTF spawn protection trap is no longer constructable</li>
|
||||
</ul>
|
||||
<h3 class="author">Mercenaryblue updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Drastically reduced the chances of eye damage when throwing a paper plane.</li>
|
||||
</ul>
|
||||
<h3 class="author">RandomMarine updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Medical HUDs improved. To better prioritize patients, subjects deep into critical condition have a blinking red outline around the entire HUD icon, and will blink more rapidly when very close to death.</li>
|
||||
</ul>
|
||||
<h3 class="author">TechnoAlchemisto updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Security uniforms have been made more professional, and more tactical.</li>
|
||||
</ul>
|
||||
<h3 class="author">TrustyGun updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">By crafting together a legion skull, a goliath steak, ketchup, and capsaicin oil, you can create Stuffed Legion! Be careful, it's hot.</li>
|
||||
</ul>
|
||||
<h3 class="author">coiax updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Centcom Department of [REDACTED] have announced a change of supplier of [EXPLETIVE DELETED]. As such, for security reasons, the absinthe [MOVE ALONG CITIZEN] will instead be [NOTHING TO SEE HERE]. We hope that this will not affect the performance of the [INFORMATION ABOVE YOUR SECURITY CLEARANCE].</li>
|
||||
</ul>
|
||||
<h3 class="author">nullbear updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">A reminder for crew to avoid mopping floors in cold rooms, as the water will freeze and provide a dangerous slipping hazard known as 'ice'. Running on it is not recommended.</li>
|
||||
<li class="rscadd">Frostoil is an effective chemical for rapidly cooling areas in the event of a fire.</li>
|
||||
<li class="rscadd">Added X4, a breaching charge more destructive than C4, it can be purchased from uplinks.</li>
|
||||
<li class="rscadd">C4 can be used with assemblies.</li>
|
||||
<li class="bugfix">Fixes chembomb recipe to use any matter bin. Again.</li>
|
||||
<li class="bugfix">ARG's disappear once finished reacting.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<b>GoonStation 13 Development Team</b>
|
||||
|
||||
@@ -5975,3 +5975,7 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
|
||||
- rscadd: Some new emojis have been added to OOC for your enjoyment. Try them out.
|
||||
- rscadd: 'New emojis are : coffee, trophy, tea, gear, supermatter, forceweapon,
|
||||
gift, kudzu, dosh, chrono, nya, and tophat. Type :nameofemoji: in OOC to use.'
|
||||
2016-08-15:
|
||||
Jay:
|
||||
- bugfix: Fixes taur sprites
|
||||
- tweak: Re-enables taurs
|
||||
|
||||
Reference in New Issue
Block a user