Merge branch 'master' into borgos

This commit is contained in:
BongaTheProto
2023-08-13 01:48:13 -05:00
52 changed files with 547 additions and 345 deletions
+5 -4
View File
@@ -76,16 +76,17 @@
..()
/obj/item/organ/genital/breasts/size_to_state()
var/rounded = round(size)
var/str_size
switch(size)
switch(rounded)
if(0) //flatchested
str_size = "flat"
if(1 to 8) //modest
str_size = GLOB.breast_values[size]
str_size = GLOB.breast_values[rounded]
if(9 to 15) //massive
str_size = GLOB.breast_values[size]
str_size = GLOB.breast_values[rounded]
if(16 to 17) //ridiculous
str_size = GLOB.breast_values[size]
str_size = GLOB.breast_values[rounded]
if(18 to 24) //AWOOOOGAAAAAAA
str_size = "massive"
if(25 to 29) //AWOOOOOOGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
+1 -1
View File
@@ -16,7 +16,7 @@
var/prev_size //former size value, to allow update_size() to early return should be there no significant changes.
layer_index = BUTT_LAYER_INDEX
/obj/item/organ/genital/butt/modify_size(modifier, min = -INFINITY, max = INFINITY)
/obj/item/organ/genital/butt/modify_size(modifier, min = -INFINITY, max = BUTT_SIZE_MAX)
var/new_value = clamp(size_cached + modifier, max(min, min_size ? min_size : -INFINITY), min(max_size ? max_size : INFINITY, max))
if(new_value == size_cached)
return
@@ -594,3 +594,10 @@
// blended_color = "#2eeb9a"
// pre_asset.Blend(blended_color, ICON_MULTIPLY)
// return pre_asset
/datum/asset/spritesheet/jobs
name = "jobs"
/datum/asset/spritesheet/jobs/register()
InsertAll("", 'icons/UI_Icons/tgui/jobs.dmi')
..()
+2 -1
View File
@@ -321,7 +321,8 @@ Key procs
/datum/language/modular_sand/solcommon = list(LANGUAGE_ATOM),
/datum/language/modular_sand/technorussian = list(LANGUAGE_ATOM),
/datum/language/modular_sand/dunmeri = list(LANGUAGE_ATOM),
/datum/language/modular_sand/sergal = list(LANGUAGE_ATOM))
/datum/language/modular_sand/sergal = list(LANGUAGE_ATOM),
/datum/language/signlanguage = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/machine = list(LANGUAGE_ATOM),
/datum/language/draconic = list(LANGUAGE_ATOM),
@@ -96,6 +96,7 @@
new /obj/effect/temp_visual/resonance_crush(T)
if(ismineralturf(T))
var/turf/closed/mineral/M = T
replicate(M)
M.gets_drilled(creator)
check_pressure(T)
playsound(T,'sound/weapons/resonator_blast.ogg',50,1)
@@ -115,3 +116,10 @@
. = ..()
transform = matrix()*1.5
animate(src, transform = matrix()*0.1, alpha = 50, time = 4)
/obj/effect/temp_visual/resonance/proc/replicate(turf/closed/mineral/M) //yogs start: adds replication to resonator fields
if(!istype(M) || !M.mineralType) // so we don't end up in the ultimate chain reaction
return
for(var/turf/closed/mineral/T in orange(1, M))
if(istype(T) && T.mineralType)
new /obj/effect/temp_visual/resonance(T, creator, null, duration) //yogs end
+9 -1
View File
@@ -90,6 +90,14 @@
antagonists += list(serialized)
break
var/assignment = "no_id"
var/obj/item/card/id/card = M.get_idcard()
if(card)
assignment = "[ckey(card.get_job_name())]"
serialized["assignment"] = assignment
if (!was_antagonist)
alive += list(serialized)
else
@@ -107,4 +115,4 @@
/datum/orbit_menu/ui_assets()
. = ..() || list()
. += get_asset_datum(/datum/asset/simple/orbit)
. += get_asset_datum(/datum/asset/spritesheet/jobs)
+1
View File
@@ -15,6 +15,7 @@
* Returns TRUE if damage applied
*/
/mob/living/proc/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = SHARP_NONE)
SEND_SIGNAL(src, COMSIG_MOB_APPLY_DAMAGE, damage, damagetype, def_zone, blocked, forced, spread_damage, wound_bonus, bare_wound_bonus, sharpness)
var/hit_percent = (100-blocked)/100
if(!damage || (hit_percent <= 0))
return 0
@@ -79,7 +79,7 @@
target = null
return
return ..()
/*
/mob/living/simple_animal/hostile/megafauna/death(gibbed, list/force_grant)
if(health > 0)
return
@@ -96,7 +96,6 @@
grant_achievement(achievement_type, score_achievement_type, crusher_kill, force_grant)
SSblackbox.record_feedback("tally", tab, 1, "[initial(name)]")
return ..()
*/
/mob/living/simple_animal/hostile/megafauna/proc/spawn_crusher_loot()
loot = crusher_loot