Merge pull request #11180 from Detective-Google/psych+paramedic
Adds epic and also cool paramedics [lazy tg port]
@@ -86375,6 +86375,7 @@
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/obj/effect/turf_decal/tile/blue{
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dir = 4
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},
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/obj/effect/landmark/start/paramedic,
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/turf/open/floor/plasteel/white,
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/area/medical/storage)
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"cPF" = (
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@@ -127461,6 +127462,22 @@
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/obj/machinery/light/small,
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/turf/open/floor/plasteel,
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/area/security/prison)
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"vEq" = (
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/obj/structure/cable/white{
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icon_state = "4-8"
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},
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/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
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dir = 4
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},
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/obj/effect/turf_decal/tile/blue{
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dir = 1
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},
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/obj/effect/turf_decal/tile/blue{
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dir = 4
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},
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/obj/effect/landmark/start/paramedic,
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/turf/open/floor/plasteel/white,
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/area/medical/storage)
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"wei" = (
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/obj/effect/turf_decal/stripes/line,
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/turf/open/floor/plasteel,
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@@ -174855,7 +174872,7 @@ cAm
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cKO
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cMm
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cNO
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cPF
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vEq
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cRi
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cSV
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cUN
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@@ -52211,6 +52211,7 @@
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/obj/effect/turf_decal/tile/blue{
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dir = 8
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},
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/obj/effect/landmark/start/paramedic,
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/turf/open/floor/plasteel/white,
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/area/medical/storage)
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"bZZ" = (
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@@ -54651,6 +54652,7 @@
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/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{
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dir = 4
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},
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/obj/effect/landmark/start/paramedic,
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/turf/open/floor/plasteel/white,
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/area/medical/storage)
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"cez" = (
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@@ -57031,6 +57031,10 @@
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},
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/turf/open/floor/engine,
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/area/science/xenobiology)
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"naS" = (
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/obj/effect/landmark/start/paramedic,
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/turf/open/floor/plasteel/white,
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/area/medical/medbay/central)
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"ncm" = (
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/obj/machinery/atmospherics/pipe/simple/cyan/visible{
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dir = 4
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@@ -61095,6 +61099,13 @@
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},
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/turf/open/floor/wood,
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/area/lawoffice)
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"wtE" = (
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/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
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dir = 4
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},
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/obj/effect/landmark/start/paramedic,
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/turf/open/floor/plasteel/white,
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/area/medical/medbay/central)
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"wun" = (
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/obj/structure/cable{
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icon_state = "1-2"
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@@ -88795,7 +88806,7 @@ bzQ
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ioj
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bsA
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bEw
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bkh
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naS
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bkh
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bId
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bFO
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@@ -89566,7 +89577,7 @@ bBc
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bCm
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bDr
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bEz
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bnF
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wtE
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buh
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bIg
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bjc
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@@ -23,6 +23,7 @@
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#define DOCTOR (1<<4)
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#define GENETICIST (1<<5)
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#define VIROLOGIST (1<<6)
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#define PARAMEDIC (1<<7)
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#define CIVILIAN (1<<2)
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@@ -58,32 +59,33 @@
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#define JOB_DISPLAY_ORDER_ASSISTANT 1
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#define JOB_DISPLAY_ORDER_CAPTAIN 2
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#define JOB_DISPLAY_ORDER_HEAD_OF_PERSONNEL 3
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#define JOB_DISPLAY_ORDER_BARTENDER 4
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#define JOB_DISPLAY_ORDER_COOK 5
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#define JOB_DISPLAY_ORDER_BOTANIST 6
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#define JOB_DISPLAY_ORDER_JANITOR 7
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#define JOB_DISPLAY_ORDER_CLOWN 8
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#define JOB_DISPLAY_ORDER_MIME 9
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#define JOB_DISPLAY_ORDER_CURATOR 10
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#define JOB_DISPLAY_ORDER_LAWYER 11
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#define JOB_DISPLAY_ORDER_CHAPLAIN 12
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#define JOB_DISPLAY_ORDER_QUARTERMASTER 13
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#define JOB_DISPLAY_ORDER_CARGO_TECHNICIAN 14
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#define JOB_DISPLAY_ORDER_SHAFT_MINER 15
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#define JOB_DISPLAY_ORDER_CHIEF_ENGINEER 16
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#define JOB_DISPLAY_ORDER_STATION_ENGINEER 17
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#define JOB_DISPLAY_ORDER_ATMOSPHERIC_TECHNICIAN 18
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#define JOB_DISPLAY_ORDER_CHIEF_MEDICAL_OFFICER 19
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#define JOB_DISPLAY_ORDER_MEDICAL_DOCTOR 20
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#define JOB_DISPLAY_ORDER_CHEMIST 21
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#define JOB_DISPLAY_ORDER_GENETICIST 22
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#define JOB_DISPLAY_ORDER_VIROLOGIST 23
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#define JOB_DISPLAY_ORDER_RESEARCH_DIRECTOR 24
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#define JOB_DISPLAY_ORDER_SCIENTIST 25
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#define JOB_DISPLAY_ORDER_ROBOTICIST 26
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#define JOB_DISPLAY_ORDER_HEAD_OF_SECURITY 27
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#define JOB_DISPLAY_ORDER_WARDEN 28
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#define JOB_DISPLAY_ORDER_DETECTIVE 29
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#define JOB_DISPLAY_ORDER_SECURITY_OFFICER 30
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#define JOB_DISPLAY_ORDER_AI 31
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#define JOB_DISPLAY_ORDER_CYBORG 32
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#define JOB_DISPLAY_ORDER_QUARTERMASTER 4
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#define JOB_DISPLAY_ORDER_CARGO_TECHNICIAN 5
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#define JOB_DISPLAY_ORDER_SHAFT_MINER 6
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#define JOB_DISPLAY_ORDER_BARTENDER 7
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#define JOB_DISPLAY_ORDER_COOK 8
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#define JOB_DISPLAY_ORDER_BOTANIST 9
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#define JOB_DISPLAY_ORDER_JANITOR 10
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#define JOB_DISPLAY_ORDER_CLOWN 11
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#define JOB_DISPLAY_ORDER_MIME 12
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#define JOB_DISPLAY_ORDER_CURATOR 13
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#define JOB_DISPLAY_ORDER_LAWYER 14
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#define JOB_DISPLAY_ORDER_CHAPLAIN 15
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#define JOB_DISPLAY_ORDER_AI 16
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#define JOB_DISPLAY_ORDER_CYBORG 17
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#define JOB_DISPLAY_ORDER_CHIEF_ENGINEER 18
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#define JOB_DISPLAY_ORDER_STATION_ENGINEER 19
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#define JOB_DISPLAY_ORDER_ATMOSPHERIC_TECHNICIAN 20
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#define JOB_DISPLAY_ORDER_CHIEF_MEDICAL_OFFICER 21
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#define JOB_DISPLAY_ORDER_MEDICAL_DOCTOR 22
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#define JOB_DISPLAY_ORDER_PARAMEDIC 23
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#define JOB_DISPLAY_ORDER_CHEMIST 24
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#define JOB_DISPLAY_ORDER_VIROLOGIST 25
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#define JOB_DISPLAY_ORDER_GENETICIST 26
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#define JOB_DISPLAY_ORDER_RESEARCH_DIRECTOR 27
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#define JOB_DISPLAY_ORDER_SCIENTIST 28
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#define JOB_DISPLAY_ORDER_ROBOTICIST 29
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#define JOB_DISPLAY_ORDER_HEAD_OF_SECURITY 30
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#define JOB_DISPLAY_ORDER_WARDEN 31
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#define JOB_DISPLAY_ORDER_DETECTIVE 32
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#define JOB_DISPLAY_ORDER_SECURITY_OFFICER 33
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@@ -55,6 +55,8 @@ GLOBAL_LIST_EMPTY(family_heirlooms)
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heirloom_type = pick(/obj/item/cultivator, /obj/item/reagent_containers/glass/bucket, /obj/item/storage/bag/plants, /obj/item/toy/plush/beeplushie)
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if("Medical Doctor")
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heirloom_type = /obj/item/healthanalyzer/advanced
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if("Paramedic")
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heirloom_type = pick(/obj/item/clothing/neck/stethoscope, /obj/item/bodybag)
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if("Station Engineer")
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heirloom_type = /obj/item/wirecutters/brass
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if("Atmospheric Technician")
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@@ -40,6 +40,7 @@ GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
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jobs["Geneticist"] = 22
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jobs["Virologist"] = 23
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jobs["Medical Doctor"] = 24
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jobs["Paramedic"] = 25
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jobs["Research Director"] = 30
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jobs["Scientist"] = 31
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jobs["Roboticist"] = 32
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@@ -151,6 +151,10 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark)
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name = "Medical Doctor"
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icon_state = "Medical Doctor"
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/obj/effect/landmark/start/paramedic
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name = "Paramedic"
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icon_state = "Paramedic"
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/obj/effect/landmark/start/scientist
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name = "Scientist"
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icon_state = "Scientist"
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@@ -158,6 +158,23 @@
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can_adjust = FALSE
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fitted = FEMALE_UNIFORM_TOP
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/obj/item/clothing/under/rank/medical/paramedic
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desc = "It's made of a special fiber that provides minor protection against biohazards. It has a dark blue cross on the chest denoting that the wearer is a trained paramedic."
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name = "paramedic jumpsuit"
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icon_state = "paramedic"
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item_state = "w_suit"
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permeability_coefficient = 0.5
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
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/obj/item/clothing/under/rank/medical/paramedic/skirt
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name = "paramedic jumpskirt"
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desc = "It's made of a special fiber that provides minor protection against biohazards. It has a dark blue cross on the chest denoting that the wearer is a trained paramedic."
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icon_state = "paramedic_skirt"
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item_state = "w_suit"
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body_parts_covered = CHEST|GROIN|ARMS
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can_adjust = FALSE
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fitted = FEMALE_UNIFORM_TOP
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/obj/item/clothing/under/rank/nursesuit
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desc = "It's a jumpsuit commonly worn by nursing staff in the medical department."
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name = "nurse's suit"
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@@ -19,7 +19,7 @@
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jobs_to_revolt = list("Assistant")
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nation_name = pick("Assa", "Mainte", "Tunnel", "Gris", "Grey", "Liath", "Grigio", "Ass", "Assi")
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if("white")
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jobs_to_revolt = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Virologist")
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jobs_to_revolt = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Paramedic", "Virologist")
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nation_name = pick("Mede", "Healtha", "Recova", "Chemi", "Geneti", "Viro", "Psych")
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if("yellow")
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jobs_to_revolt = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")
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@@ -357,7 +357,7 @@
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/proc/get_all_jobs()
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return list("Assistant", "Captain", "Head of Personnel", "Bartender", "Cook", "Botanist", "Quartermaster", "Cargo Technician",
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"Shaft Miner", "Clown", "Mime", "Janitor", "Curator", "Lawyer", "Chaplain", "Chief Engineer", "Station Engineer",
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"Atmospheric Technician", "Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Virologist",
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"Atmospheric Technician", "Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Virologist", "Paramedic",
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"Research Director", "Scientist", "Roboticist", "Head of Security", "Warden", "Detective", "Security Officer")
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/proc/get_all_job_icons() //For all existing HUD icons
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45
code/modules/jobs/job_types/paramedic.dm
Normal file
@@ -0,0 +1,45 @@
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/datum/job/paramedic
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title = "Paramedic"
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flag = PARAMEDIC
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department_head = list("Chief Medical Officer")
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department_flag = MEDSCI
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faction = "Station"
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total_positions = 3
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spawn_positions = 2
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supervisors = "the chief medical officer"
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selection_color = "#74b5e0"
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outfit = /datum/outfit/job/paramedic
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access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM, ACCESS_MAINT_TUNNELS)
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minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM, ACCESS_MAINT_TUNNELS)
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display_order = JOB_DISPLAY_ORDER_PARAMEDIC
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/datum/outfit/job/paramedic
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name = "Paramedic"
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jobtype = /datum/job/paramedic
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ears = /obj/item/radio/headset/headset_med
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gloves = /obj/item/clothing/gloves/color/latex/nitrile
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uniform = /obj/item/clothing/under/rank/medical/paramedic
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mask = /obj/item/clothing/mask/surgical
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shoes = /obj/item/clothing/shoes/jackboots
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head = /obj/item/clothing/head/soft/emt
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suit = /obj/item/clothing/suit/toggle/labcoat/emt
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belt = /obj/item/storage/belt/medical
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l_hand = /obj/item/storage/firstaid/regular
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suit_store = /obj/item/flashlight/pen
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id = /obj/item/card/id
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r_pocket = /obj/item/pinpointer/crew
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l_pocket = /obj/item/pda/medical
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backpack_contents = list(/obj/item/roller=1)
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pda_slot = ITEM_SLOT_POCKET
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backpack = /obj/item/storage/backpack/medic
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satchel = /obj/item/storage/backpack/satchel/med
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duffelbag = /obj/item/storage/backpack/duffelbag/med
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backpack_contents = list(/obj/item/storage/hypospraykit/regular)
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chameleon_extras = /obj/item/gun/syringe
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@@ -18,6 +18,7 @@ GLOBAL_LIST_INIT(medical_positions, list(
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"Medical Doctor",
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"Geneticist",
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"Virologist",
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"Paramedic",
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"Chemist"))
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@@ -31,6 +31,7 @@ Station Engineer=5,5
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Atmospheric Technician=3,2
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Medical Doctor=5,3
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Paramedic=2,2
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Chemist=2,2
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Geneticist=2,2
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Virologist=1,1
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|
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 26 KiB |
|
Before Width: | Height: | Size: 378 KiB After Width: | Height: | Size: 380 KiB |
|
Before Width: | Height: | Size: 106 KiB After Width: | Height: | Size: 107 KiB |
@@ -332,6 +332,7 @@
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"RESEARCH DIRECTORS",
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"CHIEF MEDICAL OFFICERS",
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"MEDICAL DOCTORS",
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"PARAMEDICS",
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"CHEMISTS",
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"GENETICISTS",
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"VIROLOGISTS",
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@@ -1986,6 +1986,7 @@
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#include "code\modules\jobs\job_types\lawyer.dm"
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#include "code\modules\jobs\job_types\medical_doctor.dm"
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#include "code\modules\jobs\job_types\mime.dm"
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#include "code\modules\jobs\job_types\paramedic.dm"
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#include "code\modules\jobs\job_types\quartermaster.dm"
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#include "code\modules\jobs\job_types\research_director.dm"
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#include "code\modules\jobs\job_types\roboticist.dm"
|
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|
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