mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 18:02:57 +00:00
changes
This commit is contained in:
@@ -23,7 +23,7 @@ SUBSYSTEM_DEF(persistence)
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LoadGamePersistence()
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var/map_persistence_path = get_map_persistence_path()
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if(map_persistence_path)
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LoadMapPersistence(map_persistence_path)
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LoadMapPersistence()
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return ..()
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/**
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@@ -40,7 +40,7 @@ SUBSYSTEM_DEF(persistence)
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SaveGamePersistence()
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var/map_persistence_path = get_map_persistence_path()
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if(map_persistence_path)
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SaveMapPersistence(map_persistence_path)
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SaveMapPersistence()
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/**
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* Loads persistent data relevant to the server: Configurations, past gamemodes, votes, etc
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@@ -83,20 +83,14 @@ SUBSYSTEM_DEF(persistence)
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/**
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* Loads persistent data relevant to the current map: Objects, etc.
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*
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* @params
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* data_directory - The data directory to use. Each map with a persistence key has its own, and this is based on the persistence key.
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*/
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/datum/controller/subsystem/persistence/proc/LoadMapPersistence(data_directory)
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/datum/controller/subsystem/persistence/proc/LoadMapPersistence()
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return
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/**
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* Saves persistent data relevant to the current map: Objects, etc.
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*
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* @params
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* data_directory - The data directory to use. Each map with a persistence key has its own, and this is based on the persistence key.
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*/
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/datum/controller/subsystem/persistence/proc/SaveMapPersistence(data_directory)
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/datum/controller/subsystem/persistence/proc/SaveMapPersistence()
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return
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/datum/controller/subsystem/persistence/proc/LoadChiselMessages()
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@@ -1,3 +1,49 @@
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/**
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* Persistence for cleanable debris.
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*/
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/datum/controller/subsystem/persistence
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/// tracks if we already loaded debris. Unlike everything else, this can actually be a major problem if some badmin procs it twice.
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var/loaded_debris = FALSE
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/datum/controller/subsystem/persistence/LoadMapPersistence()
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. = ..()
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if(CONFIG_GET(flag/persistent_debris))
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LoadMapDebris()
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/datum/controller/subsystem/persistence/SaveMapPersistence()
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. = ..()
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if(CONFIG_GET(flag/persistent_debris))
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SaveMapDebris()
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/datum/controller/subsystem/persistence/proc/LoadMapDebris()
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if(!fexists("[get_map_persistence_path()]/debris.json"))
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return
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if(loaded_debris)
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return
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loaded_debris = TRUE
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var/list/data = json_decode(file2text("[get_map_persistence_path()]/debris.json"))
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/datum/controller/subsystem/persistence/proc/SaveMapDebris()
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if(fexists("[get_map_persistence_path()]/debris.json"))
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fdel("[get_map_persistence_path()]/debris.json")
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var/list/allowed_turf_typecache = typecacheof(/turf/open) - typecacheof(/turf/open/space)
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var/list/allowed_z_cache = list()
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for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
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allowed_z_cache[num2text(z)] = TRUE
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var/list/data = list()
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WRITE_FILE("[get_map_persistence_path()]/debris.json", json_encode(data))
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/datum/controller/subsystem/persistence/proc/IsValidDebrisLocation(turf/tile, list/allowed_typecache, list/allowed_zcache)
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if(!allowed_typecache[tile.type])
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return FALSE
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if(!tile.loc.persistent_debris_allowed)
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return FALSE
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if(!allowed_zcache[num2text(tile.z)])
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return FALSE
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for(var/obj/structure/window/W in tile)
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if(W.fulltile)
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return FALSE
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return TRUE
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@@ -41,6 +41,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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power_environ = FALSE
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valid_territory = FALSE
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outdoors = TRUE
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persistent_debris_allowed = FALSE
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ambientsounds = SPACE
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blob_allowed = FALSE //Eating up space doesn't count for victory as a blob.
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considered_hull_exterior = TRUE
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@@ -24,6 +24,8 @@
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var/clockwork_warp_allowed = TRUE
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/// Message to display when the clockwork warp fails
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var/clockwork_warp_fail = "The structure there is too dense for warping to pierce. (This is normal in high-security areas.)"
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/// Persistent debris alowed
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var/persistent_debris_allowed = TRUE
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/// If mining tunnel generation is allowed in this area
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var/tunnel_allowed = FALSE
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@@ -3,6 +3,8 @@
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layer = ABOVE_NORMAL_TURF_LAYER
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/// Is this kind of cleanable decal persistent
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var/persistent = FALSE
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/// Can we stack multiple in one tile?
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var/persistence_allow_stacking = FALSE
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var/list/random_icon_states = null
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var/blood_state = "" //I'm sorry but cleanable/blood code is ass, and so is blood_DNA
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@@ -36,20 +38,20 @@
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addtimer(CALLBACK(src, /datum.proc/_AddElement, list(/datum/element/beauty, beauty)), 0)
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/**
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* Returns a list of data
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* A data list is passed into this.
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* This should return null to skip saving, or the type of data to save. Type must be /cleanable.
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*/
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/obj/effect/decal/cleanable/proc/PersistenceSave()
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return null
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/obj/effect/decal/cleanable/proc/PersistenceSave(list/data)
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return type
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/**
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* Laods from a data list.
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* Loads from a data list.
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*/
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/obj/effect/decal/cleanable/proc/PersistenceLoad(list/data)
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return
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/obj/effect/decal/cleanable/proc/replace_decal(obj/effect/decal/cleanable/C) // Returns true if we should give up in favor of the pre-existing decal
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if(mergeable_decal)
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qdel(C)
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return mergeable_decal
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/obj/effect/decal/cleanable/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/reagent_containers/glass) || istype(W, /obj/item/reagent_containers/food/drinks))
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@@ -12,6 +12,8 @@
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icon_state = "ash"
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mergeable_decal = FALSE
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beauty = -50
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persistent = TRUE
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persistence_allow_stacking = TRUE
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/obj/effect/decal/cleanable/ash/Initialize()
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. = ..()
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@@ -38,6 +40,8 @@
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icon = 'icons/obj/shards.dmi'
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icon_state = "tiny"
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beauty = -100
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mergeable_decal = TRUE
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persistent = TRUE
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/obj/effect/decal/cleanable/glass/Initialize()
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. = ..()
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@@ -94,6 +98,8 @@
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light_color = LIGHT_COLOR_GREEN
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icon_state = "greenglow"
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beauty = -300
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mergeable_decal = TRUE
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persistent = TRUE
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/obj/effect/decal/cleanable/greenglow/Initialize(mapload)
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. = ..()
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@@ -122,6 +128,8 @@
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icon_state = "molten"
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mergeable_decal = FALSE
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beauty = -150
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persistent = TRUE
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persistence_allow_stacking = TRUE
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/obj/effect/decal/cleanable/molten_object/large
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name = "big gooey grey mass"
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@@ -136,6 +144,7 @@
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icon_state = "vomit_1"
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random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
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beauty = -150
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persistent = TRUE
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/obj/effect/decal/cleanable/vomit/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(ishuman(user))
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@@ -151,6 +160,10 @@
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reagents.trans_to(H, reagents.total_volume)
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qdel(src)
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/obj/effect/decal/cleanable/vomit/PersistenceSave(list/data)
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. = ..()
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return /obj/effect/decal/cleanable/vomit/old
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/obj/effect/decal/cleanable/vomit/old
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name = "crusty dried vomit"
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desc = "You try not to look at the chunks, and fail."
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@@ -166,12 +179,16 @@
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icon = 'icons/effects/tomatodecal.dmi'
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random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3")
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beauty = -100
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mergeable_decal = TRUE
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persistent = TRUE
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/obj/effect/decal/cleanable/plant_smudge
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name = "plant smudge"
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gender = NEUTER
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icon = 'icons/effects/tomatodecal.dmi'
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random_icon_states = list("smashed_plant")
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mergeable_decal = TRUE
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persistent = TRUE
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/obj/effect/decal/cleanable/egg_smudge
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name = "smashed egg"
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@@ -179,6 +196,8 @@
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gender = NEUTER
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icon = 'icons/effects/tomatodecal.dmi'
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random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3")
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mergeable_decal = TRUE
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persistent = TRUE
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/obj/effect/decal/cleanable/pie_smudge //honk
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name = "smashed pie"
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@@ -186,6 +205,8 @@
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gender = NEUTER
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icon = 'icons/effects/tomatodecal.dmi'
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random_icon_states = list("smashed_pie")
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mergeable_decal = TRUE
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persistent = TRUE
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/obj/effect/decal/cleanable/chem_pile
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name = "chemical pile"
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@@ -193,6 +214,8 @@
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gender = NEUTER
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icon = 'icons/obj/objects.dmi'
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icon_state = "ash"
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mergeable_decal = TRUE
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persistent = TRUE
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/obj/effect/decal/cleanable/shreds
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name = "shreds"
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@@ -200,6 +223,8 @@
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icon_state = "shreds"
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gender = PLURAL
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mergeable_decal = FALSE
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mergeable_decal = TRUE
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persistent = TRUE
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/obj/effect/decal/cleanable/shreds/ex_act(severity, target)
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if(severity == 1) //so shreds created during an explosion aren't deleted by the explosion.
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@@ -222,6 +247,8 @@
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desc = "The herpes of arts and crafts."
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icon = 'icons/effects/atmospherics.dmi'
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gender = NEUTER
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mergeable_decal = TRUE
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persistent = TRUE
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/obj/effect/decal/cleanable/glitter/pink
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name = "pink glitter"
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@@ -247,3 +274,5 @@
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icon = 'icons/effects/blood.dmi'
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icon_state = "xfloor1"
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random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
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mergeable_decal = TRUE
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persistent = TRUE
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@@ -5,6 +5,8 @@
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icon_state = "rune1"
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plane = ABOVE_WALL_PLANE //makes the graffiti visible over a wall.
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gender = NEUTER
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persistent = TRUE
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persistence_allow_stacking = TRUE
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mergeable_decal = FALSE
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var/do_icon_rotate = TRUE
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var/rotation = 0
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@@ -29,3 +31,27 @@
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if(main)
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paint_colour = main
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add_atom_colour(paint_colour, FIXED_COLOUR_PRIORITY)
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/obj/effect/decal/cleanable/crayon/PersistenceSave(list/data)
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. = ..()
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if(icon != initial(icon)) // no support for alticons yet, awful system anyways
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return null
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data["icon_state"] = icon_stsate
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data["paint_color"] = paint_colour
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if(do_icon_rotate)
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data["rotation"] = rotation
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data["name"] = name
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/obj/effect/decal/cleanable/crayon/PersistenceLoad(list/data)
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. = ..()
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if(data["name"])
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name = data["name"]
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if(do_icon_rotate && data["rotation"])
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var/matrix/M = matrix()
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M.turn(data["rotation"])
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transform = M
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if(data["paint_color"])
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paint_colour = data["paint_color"])
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add_atom_colour(paint_colour, FIXED_COLOUR_PRIORITY)
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if(data["icon_state"])
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icon_state = data["icon_state"]
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