mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-11 18:33:36 +00:00
it compiles, UNTESTED YET
This commit is contained in:
@@ -67,17 +67,19 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
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#define isslimeperson(A) (is_species(A, /datum/species/jelly/slime))
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#define isluminescent(A) (is_species(A, /datum/species/jelly/luminescent))
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#define iszombie(A) (is_species(A, /datum/species/zombie))
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#define isskeleton(A) (is_species(A, /datum/species/skeleton))
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#define ismoth(A) (is_species(A, /datum/species/moth))
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#define ishumanbasic(A) (is_species(A, /datum/species/human))
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#define iscatperson(A) (ishumanbasic(A) && istype(A.dna.species, /datum/species/human/felinid))
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#define isdwarf(A) (is_species(A, /datum/species/dwarf))
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#define isethereal(A) (is_species(A, /datum/species/ethereal))
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#define isvampire(A) (is_species(A,/datum/species/vampire))
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#define isdullahan(A) (is_species(A, /datum/species/dullahan))
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#define isangel(A) (is_species(A, /datum/species/angel))
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#define isvampire(A) (is_species(A, /datum/species/vampire))
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#define ismush(A) (is_species(A, /datum/species/mush))
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#define isshadow(A) (is_species(A, /datum/species/shadow))
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#define isskeleton(A) (is_species(A, /datum/species/skeleton))
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#define isrobotic(A) (is_species(A, /datum/species/ipc) || is_species(A, /datum/species/synthliz))
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#define isethereal(A) (is_species(A, /datum/species/ethereal))
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#define isdwarf(A) (is_species(A, /datum/species/dwarf))
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// Citadel specific species
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#define isipcperson(A) (is_species(A, /datum/species/ipc))
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@@ -143,6 +145,10 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
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#define ishostile(A) (istype(A, /mob/living/simple_animal/hostile))
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// #define israt(A) (istype(A, /mob/living/simple_animal/hostile/rat))
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// #define isregalrat(A) (istype(A, /mob/living/simple_animal/hostile/regalrat))
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#define isswarmer(A) (istype(A, /mob/living/simple_animal/hostile/swarmer))
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#define isguardian(A) (istype(A, /mob/living/simple_animal/hostile/guardian))
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@@ -155,6 +161,7 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
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#define isclown(A) (istype(A, /mob/living/simple_animal/hostile/retaliate/clown))
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//Misc mobs
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#define isobserver(A) (istype(A, /mob/dead/observer))
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@@ -184,6 +191,8 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
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#define isitem(A) (istype(A, /obj/item))
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#define isstack(A) (istype(A, /obj/item/stack))
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#define isgrenade(A) (istype(A, /obj/item/grenade))
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#define islandmine(A) (istype(A, /obj/effect/mine))
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@@ -206,6 +215,8 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
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#define isclothing(A) (istype(A, /obj/item/clothing))
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#define iscash(A) (istype(A, /obj/item/coin) || istype(A, /obj/item/stack/spacecash) || istype(A, /obj/item/holochip))
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#define isbodypart(A) (istype(A, /obj/item/bodypart))
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#define isprojectile(A) (istype(A, /obj/item/projectile))
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@@ -240,3 +251,9 @@ GLOBAL_LIST_INIT(glass_sheet_types, typecacheof(list(
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#define isshuttleturf(T) (length(T.baseturfs) && (/turf/baseturf_skipover/shuttle in T.baseturfs))
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#define isProbablyWallMounted(O) (O.pixel_x > 20 || O.pixel_x < -20 || O.pixel_y > 20 || O.pixel_y < -20)
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#define isbook(O) (is_type_in_typecache(O, GLOB.book_types))
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GLOBAL_LIST_INIT(book_types, typecacheof(list(
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/obj/item/book,
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/obj/item/spellbook,
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/obj/item/storage/book)))
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@@ -8,7 +8,7 @@
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#define DEFAULT_SCAN_RANGE 7 //default view range for finding targets.
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//Mode defines
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//Mode defines. If you add a new one make sure you update mode_name in /mob/living/simple_animal/bot
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#define BOT_IDLE 0 // idle
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#define BOT_HUNT 1 // found target, hunting
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#define BOT_PREP_ARREST 2 // at target, preparing to arrest
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@@ -27,7 +27,8 @@
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#define BOT_NAV 15 // computing navigation
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#define BOT_WAIT_FOR_NAV 16 // waiting for nav computation
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#define BOT_NO_ROUTE 17 // no destination beacon found (or no route)
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#define BOT_TIPPED 18 // someone tipped a medibot over ;_;
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#define BOT_SHOWERSTANCE 18 // cleaning unhygienic humans
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#define BOT_TIPPED 19 // someone tipped a medibot over ;_;
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//Bot types
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#define SEC_BOT (1<<0) // Secutritrons (Beepsky) and ED-209s
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@@ -37,6 +38,7 @@
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#define MED_BOT (1<<4) // Medibots
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#define HONK_BOT (1<<5) // Honkbots & ED-Honks
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#define FIRE_BOT (1<<6) // Firebots
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#define HYGIENE_BOT (1<<7) // Hygienebots
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//AI notification defines
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#define NEW_BORG 1
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@@ -74,3 +76,10 @@
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#define PRIVILEDGES_PAI (1<<1)
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#define PRIVILEDGES_BOT (1<<2)
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#define PRIVILEDGES_DRONE (1<<3)
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#define BORG_LAMP_CD_RESET -1 //special value to reset cyborg's lamp_cooldown
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/// Defines for whether or not module slots are broken.
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#define BORG_MODULE_ALL_DISABLED (1<<0)
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#define BORG_MODULE_TWO_DISABLED (1<<1)
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#define BORG_MODULE_THREE_DISABLED (1<<2)
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@@ -17,21 +17,6 @@
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Therefore, the top right corner (except during admin shenanigans) is at "15,15"
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*/
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//Lower left, persistent menu
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#define ui_inventory "WEST:6,SOUTH:5"
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//Middle left indicators
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#define ui_lingchemdisplay "WEST,CENTER-1:15"
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#define ui_lingstingdisplay "WEST:6,CENTER-3:11"
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#define ui_devilsouldisplay "WEST:6,CENTER-1:15"
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//Lower center, persistent menu
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#define ui_sstore1 "CENTER-5:10,SOUTH:5"
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#define ui_id "CENTER-4:12,SOUTH:5"
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#define ui_belt "CENTER-3:14,SOUTH:5"
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#define ui_back "CENTER-2:14,SOUTH:5"
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/proc/ui_hand_position(i) //values based on old hand ui positions (CENTER:-/+16,SOUTH:5)
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var/x_off = -(!(i % 2))
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var/y_off = round((i-1) / 2)
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@@ -46,35 +31,23 @@
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var/y_off = round((M.held_items.len-1) / 2)
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return "CENTER+[x_off]:16,SOUTH+[y_off+1]:5"
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//Lower left, persistent menu
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#define ui_inventory "WEST:6,SOUTH:5"
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//Middle left indicators
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#define ui_lingchemdisplay "WEST,CENTER-1:15"
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#define ui_lingstingdisplay "WEST:6,CENTER-3:11"
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#define ui_devilsouldisplay "WEST:6,CENTER-1:15"
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//Lower center, persistent menu
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#define ui_sstore1 "CENTER-5:10,SOUTH:5"
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#define ui_id "CENTER-4:12,SOUTH:5"
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#define ui_belt "CENTER-3:14,SOUTH:5"
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#define ui_back "CENTER-2:14,SOUTH:5"
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#define ui_storage1 "CENTER+1:18,SOUTH:5"
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#define ui_storage2 "CENTER+2:20,SOUTH:5"
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#define ui_borg_sensor "CENTER-3:15, SOUTH:5" //borgs
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#define ui_borg_lamp "CENTER-4:15, SOUTH:5" //borgs
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#define ui_borg_thrusters "CENTER-5:15, SOUTH:5" //borgs
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#define ui_inv1 "CENTER-2:16,SOUTH:5" //borgs
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#define ui_inv2 "CENTER-1 :16,SOUTH:5" //borgs
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#define ui_inv3 "CENTER :16,SOUTH:5" //borgs
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#define ui_borg_module "CENTER+1:16,SOUTH:5" //borgs
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#define ui_borg_store "CENTER+2:16,SOUTH:5" //borgs
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#define ui_borg_camera "CENTER+3:21,SOUTH:5" //borgs
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#define ui_borg_album "CENTER+4:21,SOUTH:5" //borgs
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#define ui_borg_language_menu "EAST-1:27,SOUTH+2:8" //borgs
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#define ui_monkey_head "CENTER-5:13,SOUTH:5" //monkey
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#define ui_monkey_mask "CENTER-4:14,SOUTH:5" //monkey
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#define ui_monkey_neck "CENTER-3:15,SOUTH:5" //monkey
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#define ui_monkey_back "CENTER-2:16,SOUTH:5" //monkey
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//#define ui_alien_storage_l "CENTER-2:14,SOUTH:5"//alien
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#define ui_alien_storage_r "CENTER+1:18,SOUTH:5"//alien
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#define ui_alien_language_menu "EAST-3:26,SOUTH:5" //alien
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#define ui_drone_drop "CENTER+1:18,SOUTH:5" //maintenance drones
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#define ui_drone_pull "CENTER+2:2,SOUTH:5" //maintenance drones
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#define ui_drone_storage "CENTER-2:14,SOUTH:5" //maintenance drones
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#define ui_drone_head "CENTER-3:14,SOUTH:5" //maintenance drones
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//Lower right, persistent menu
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#define ui_drop_throw "EAST-1:28,SOUTH+1:7"
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#define ui_pull_resist "EAST-2:26,SOUTH+1:7"
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@@ -88,11 +61,6 @@
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#define ui_language_menu "EAST-5:4,SOUTH:21"//CIT CHANGE - ditto
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#define ui_voremode "EAST-5:20,SOUTH:5"
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#define ui_borg_pull "EAST-2:26,SOUTH+1:7"
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#define ui_borg_radio "EAST-1:28,SOUTH+1:7"
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#define ui_borg_intents "EAST-2:26,SOUTH:5"
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//Upper-middle right (alerts)
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#define ui_alert1 "EAST-1:28,CENTER+5:27"
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#define ui_alert2 "EAST-1:28,CENTER+4:25"
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@@ -100,31 +68,70 @@
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#define ui_alert4 "EAST-1:28,CENTER+2:21"
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#define ui_alert5 "EAST-1:28,CENTER+1:19"
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//Middle right (status indicators)
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#define ui_healthdoll "EAST-1:28,CENTER-2:13"
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#define ui_health "EAST-1:28,CENTER-1:15"
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#define ui_internal "EAST-1:28,CENTER+1:19"//CIT CHANGE - moves internal icon up a little bit to accommodate for the stamina meter
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#define ui_mood "EAST-1:28,CENTER-3:10"
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// #define ui_spacesuit "EAST-1:28,CENTER-4:10"
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//living
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//Pop-up inventory
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#define ui_shoes "WEST+1:8,SOUTH:5"
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#define ui_iclothing "WEST:6,SOUTH+1:7"
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#define ui_oclothing "WEST+1:8,SOUTH+1:7"
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#define ui_gloves "WEST+2:10,SOUTH+1:7"
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#define ui_glasses "WEST:6,SOUTH+3:11"
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#define ui_mask "WEST+1:8,SOUTH+2:9"
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#define ui_ears "WEST+2:10,SOUTH+2:9"
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#define ui_neck "WEST:6,SOUTH+2:9"
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#define ui_head "WEST+1:8,SOUTH+3:11"
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//Generic living
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#define ui_living_pull "EAST-1:28,CENTER-2:15"
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#define ui_living_health "EAST-1:28,CENTER:15"
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//borgs
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#define ui_borg_health "EAST-1:28,CENTER-1:15" //borgs have the health display where humans have the pressure damage indicator.
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//Monkeys
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#define ui_monkey_head "CENTER-5:13,SOUTH:5"
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#define ui_monkey_mask "CENTER-4:14,SOUTH:5"
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#define ui_monkey_neck "CENTER-3:15,SOUTH:5"
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#define ui_monkey_back "CENTER-2:16,SOUTH:5"
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//aliens
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#define ui_alien_health "EAST,CENTER-1:15" //aliens have the health display where humans have the pressure damage indicator.
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//Drones
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#define ui_drone_drop "CENTER+1:18,SOUTH:5"
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#define ui_drone_pull "CENTER+2:2,SOUTH:5"
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#define ui_drone_storage "CENTER-2:14,SOUTH:5"
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#define ui_drone_head "CENTER-3:14,SOUTH:5"
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//Cyborgs
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#define ui_borg_health "EAST-1:28,CENTER-1:15"
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#define ui_borg_pull "EAST-2:26,SOUTH+1:7"
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#define ui_borg_radio "EAST-1:28,SOUTH+1:7"
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#define ui_borg_intents "EAST-2:26,SOUTH:5"
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#define ui_borg_lamp "CENTER-3:16, SOUTH:5"
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#define ui_borg_tablet "CENTER-4:16, SOUTH:5"
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#define ui_inv1 "CENTER-2:16,SOUTH:5"
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#define ui_inv2 "CENTER-1 :16,SOUTH:5"
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#define ui_inv3 "CENTER :16,SOUTH:5"
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#define ui_borg_module "CENTER+1:16,SOUTH:5"
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#define ui_borg_store "CENTER+2:16,SOUTH:5"
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#define ui_borg_camera "CENTER+3:21,SOUTH:5"
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#define ui_borg_alerts "CENTER+4:21,SOUTH:5"
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#define ui_borg_language_menu "CENTER+4:21,SOUTH+1:5"
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#define ui_borg_sensor "CENTER-3:15, SOUTH:5" //LEGACY
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#define ui_borg_thrusters "CENTER-5:15, SOUTH:5" //LEGACY
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//Aliens
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#define ui_alien_health "EAST,CENTER-1:15"
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#define ui_alienplasmadisplay "EAST,CENTER-2:15"
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#define ui_alien_queen_finder "EAST,CENTER-3:15"
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#define ui_alien_storage_r "CENTER+1:18,SOUTH:5"
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#define ui_alien_language_menu "EAST-3:26,SOUTH:5"
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//constructs
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//Constructs
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#define ui_construct_pull "EAST,CENTER-2:15"
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#define ui_construct_health "EAST,CENTER:15" //same as borgs and humans
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#define ui_construct_health "EAST,CENTER:15"
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// AI
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#define ui_ai_core "SOUTH:6,WEST"
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#define ui_ai_camera_list "SOUTH:6,WEST+1"
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#define ui_ai_track_with_camera "SOUTH:6,WEST+2"
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@@ -143,26 +150,32 @@
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#define ui_ai_multicam "SOUTH+1:6,WEST+13"
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#define ui_ai_add_multicam "SOUTH+1:6,WEST+14"
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//Pop-up inventory
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#define ui_shoes "WEST+1:8,SOUTH:5"
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#define ui_iclothing "WEST:6,SOUTH+1:7"
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#define ui_oclothing "WEST+1:8,SOUTH+1:7"
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#define ui_gloves "WEST+2:10,SOUTH+1:7"
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#define ui_glasses "WEST:6,SOUTH+3:11"
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#define ui_mask "WEST+1:8,SOUTH+2:9"
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#define ui_ears "WEST+2:10,SOUTH+2:9"
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#define ui_neck "WEST:6,SOUTH+2:9"
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#define ui_head "WEST+1:8,SOUTH+3:11"
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// pAI
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// #define ui_pai_software "SOUTH:6,WEST"
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// #define ui_pai_shell "SOUTH:6,WEST+1"
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// #define ui_pai_chassis "SOUTH:6,WEST+2"
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// #define ui_pai_rest "SOUTH:6,WEST+3"
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// #define ui_pai_light "SOUTH:6,WEST+4"
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// #define ui_pai_newscaster "SOUTH:6,WEST+5"
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// #define ui_pai_host_monitor "SOUTH:6,WEST+6"
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// #define ui_pai_crew_manifest "SOUTH:6,WEST+7"
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// #define ui_pai_state_laws "SOUTH:6,WEST+8"
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// #define ui_pai_pda_send "SOUTH:6,WEST+9"
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// #define ui_pai_pda_log "SOUTH:6,WEST+10"
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// #define ui_pai_take_picture "SOUTH:6,WEST+12"
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// #define ui_pai_view_images "SOUTH:6,WEST+13"
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//Ghosts
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#define ui_ghost_jumptomob "SOUTH:6,CENTER-3:24"
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#define ui_ghost_orbit "SOUTH:6,CENTER-2:24"
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#define ui_ghost_reenter_corpse "SOUTH:6,CENTER-1:24"
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#define ui_ghost_teleport "SOUTH:6,CENTER:24"
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#define ui_ghost_pai "SOUTH: 6, CENTER+1:24"
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#define ui_ghost_mafia "SOUTH: 6, CENTER+2:24"
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#define ui_ghost_spawners "SOUTH: 6, CENTER+1:24" // LEGACY. SAME LOC AS PAI
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#define ui_ghost_jumptomob "SOUTH:6,CENTER-2:24"
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#define ui_ghost_orbit "SOUTH:6,CENTER-1:24"
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#define ui_ghost_reenter_corpse "SOUTH:6,CENTER:24"
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#define ui_ghost_teleport "SOUTH:6,CENTER+1:24"
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#define ui_ghost_spawners "SOUTH: 6, CENTER+2:24"
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// #define ui_wanted_lvl "NORTH,11"
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//UI position overrides for 1:1 screen layout. (default is 7:5)
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||||
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||||
@@ -68,57 +68,17 @@
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var/mob/living/silicon/robot/R = usr
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R.uneq_active()
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||||
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||||
/obj/screen/robot/lamp
|
||||
name = "headlamp"
|
||||
icon_state = "lamp0"
|
||||
|
||||
/obj/screen/robot/lamp/Click()
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/silicon/robot/R = usr
|
||||
R.control_headlamp()
|
||||
|
||||
/obj/screen/robot/thrusters
|
||||
name = "ion thrusters"
|
||||
icon_state = "ionpulse0"
|
||||
|
||||
/obj/screen/robot/thrusters/Click()
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/silicon/robot/R = usr
|
||||
R.toggle_ionpulse()
|
||||
|
||||
/obj/screen/robot/sensors
|
||||
name = "Sensor Augmentation"
|
||||
icon_state = "cyborg_sensor"
|
||||
|
||||
/obj/screen/robot/sensors/Click()
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/silicon/S = usr
|
||||
S.toggle_sensors()
|
||||
|
||||
/obj/screen/robot/language_menu
|
||||
name = "silicon language selection"
|
||||
icon_state = "talk_wheel"
|
||||
|
||||
/obj/screen/robot/language_menu/Click()
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/silicon/S = usr
|
||||
S.open_language_menu(usr)
|
||||
|
||||
/datum/hud/robot
|
||||
ui_style = 'icons/mob/screen_cyborg.dmi'
|
||||
|
||||
/datum/hud/robot/New(mob/owner)
|
||||
..()
|
||||
var/mob/living/silicon/robot/mymobR = mymob
|
||||
// i, Robit
|
||||
var/mob/living/silicon/robot/robit = mymob
|
||||
var/obj/screen/using
|
||||
|
||||
using = new/obj/screen/robot/language_menu
|
||||
using = new/obj/screen/language_menu
|
||||
using.screen_loc = ui_borg_language_menu
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Radio
|
||||
@@ -128,56 +88,72 @@
|
||||
static_inventory += using
|
||||
|
||||
//Module select
|
||||
using = new /obj/screen/robot/module1()
|
||||
using.screen_loc = ui_inv1
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
mymobR.inv1 = using
|
||||
if(!robit.inv1)
|
||||
robit.inv1 = new /obj/screen/robot/module1()
|
||||
|
||||
using = new /obj/screen/robot/module2()
|
||||
using.screen_loc = ui_inv2
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
mymobR.inv2 = using
|
||||
robit.inv1.screen_loc = ui_inv1
|
||||
robit.inv1.hud = src
|
||||
static_inventory += robit.inv1
|
||||
|
||||
using = new /obj/screen/robot/module3()
|
||||
using.screen_loc = ui_inv3
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
mymobR.inv3 = using
|
||||
if(!robit.inv2)
|
||||
robit.inv2 = new /obj/screen/robot/module2()
|
||||
|
||||
robit.inv2.screen_loc = ui_inv2
|
||||
robit.inv2.hud = src
|
||||
static_inventory += robit.inv2
|
||||
|
||||
if(!robit.inv3)
|
||||
robit.inv3 = new /obj/screen/robot/module3()
|
||||
|
||||
robit.inv3.screen_loc = ui_inv3
|
||||
robit.inv3.hud = src
|
||||
static_inventory += robit.inv3
|
||||
|
||||
//End of module select
|
||||
|
||||
using = new /obj/screen/robot/lamp()
|
||||
using.screen_loc = ui_borg_lamp
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
robit.lampButton = using
|
||||
var/obj/screen/robot/lamp/lampscreen = using
|
||||
lampscreen.robot = robit
|
||||
|
||||
//Photography stuff
|
||||
using = new /obj/screen/ai/image_take()
|
||||
using.screen_loc = ui_borg_camera
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/ai/image_view()
|
||||
using.screen_loc = ui_borg_album
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Sec/Med HUDs
|
||||
using = new /obj/screen/robot/sensors()
|
||||
using.screen_loc = ui_borg_sensor
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Headlamp control
|
||||
using = new /obj/screen/robot/lamp()
|
||||
using.screen_loc = ui_borg_lamp
|
||||
//Borg Integrated Tablet
|
||||
using = new /obj/screen/robot/modPC()
|
||||
using.screen_loc = ui_borg_tablet
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
robit.interfaceButton = using
|
||||
if(robit.modularInterface)
|
||||
using.vis_contents += robit.modularInterface
|
||||
var/obj/screen/robot/modPC/tabletbutton = using
|
||||
tabletbutton.robot = robit
|
||||
|
||||
//Alerts
|
||||
using = new /obj/screen/robot/alerts()
|
||||
using.screen_loc = ui_borg_alerts
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
mymobR.lamp_button = using
|
||||
|
||||
//Thrusters
|
||||
using = new /obj/screen/robot/thrusters()
|
||||
using.screen_loc = ui_borg_thrusters
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
mymobR.thruster_button = using
|
||||
robit.thruster_button = using
|
||||
|
||||
//Intent
|
||||
action_intent = new /obj/screen/act_intent/robot()
|
||||
@@ -191,20 +167,21 @@
|
||||
infodisplay += healths
|
||||
|
||||
//Installed Module
|
||||
mymobR.hands = new /obj/screen/robot/module()
|
||||
mymobR.hands.screen_loc = ui_borg_module
|
||||
static_inventory += mymobR.hands
|
||||
robit.hands = new /obj/screen/robot/module()
|
||||
robit.hands.screen_loc = ui_borg_module
|
||||
robit.hands.hud = src
|
||||
static_inventory += robit.hands
|
||||
|
||||
//Store
|
||||
module_store_icon = new /obj/screen/robot/store()
|
||||
module_store_icon.hud = src
|
||||
module_store_icon.screen_loc = ui_borg_store
|
||||
module_store_icon.hud = src
|
||||
|
||||
pull_icon = new /obj/screen/pull()
|
||||
pull_icon.icon = 'icons/mob/screen_cyborg.dmi'
|
||||
pull_icon.screen_loc = ui_borg_pull
|
||||
pull_icon.hud = src
|
||||
pull_icon.update_icon()
|
||||
pull_icon.screen_loc = ui_borg_pull
|
||||
hotkeybuttons += pull_icon
|
||||
|
||||
|
||||
@@ -242,13 +219,13 @@
|
||||
screenmob.client.screen += module_store_icon //"store" icon
|
||||
|
||||
if(!R.module.modules)
|
||||
to_chat(usr, "<span class='danger'>Selected module has no modules to select</span>")
|
||||
to_chat(usr, "<span class='warning'>Selected module has no modules to select!</span>")
|
||||
return
|
||||
|
||||
if(!R.robot_modules_background)
|
||||
return
|
||||
|
||||
var/display_rows = CEILING(length(R.module.get_inactive_modules()) / 8, 1)
|
||||
var/display_rows = max(CEILING(length(R.module.get_inactive_modules()) / 8, 1),1)
|
||||
R.robot_modules_background.screen_loc = "CENTER-4:16,SOUTH+1:7 to CENTER+3:16,SOUTH+[display_rows]:7"
|
||||
screenmob.client.screen += R.robot_modules_background
|
||||
|
||||
@@ -305,3 +282,63 @@
|
||||
else
|
||||
for(var/obj/item/I in R.held_items)
|
||||
screenmob.client.screen -= I
|
||||
|
||||
/obj/screen/robot/lamp
|
||||
name = "headlamp"
|
||||
icon_state = "lamp0"
|
||||
var/mob/living/silicon/robot/robot
|
||||
|
||||
/obj/screen/robot/lamp/Click()
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
robot?.toggle_headlamp()
|
||||
update_icon()
|
||||
|
||||
/obj/screen/robot/lamp/update_icon()
|
||||
if(robot?.lamp_enabled)
|
||||
icon_state = "lamp_on"
|
||||
else
|
||||
icon_state = "lamp_off"
|
||||
|
||||
/obj/screen/robot/alerts
|
||||
name = "Alert Panel"
|
||||
icon = 'icons/mob/screen_ai.dmi'
|
||||
icon_state = "alerts"
|
||||
|
||||
/obj/screen/robot/alerts/Click()
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
var/mob/living/silicon/robot/borgo = usr
|
||||
borgo.robot_alerts()
|
||||
|
||||
/obj/screen/robot/thrusters
|
||||
name = "ion thrusters"
|
||||
icon_state = "ionpulse0"
|
||||
|
||||
/obj/screen/robot/thrusters/Click()
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/silicon/robot/R = usr
|
||||
R.toggle_ionpulse()
|
||||
|
||||
/obj/screen/robot/sensors
|
||||
name = "Sensor Augmentation"
|
||||
icon_state = "cyborg_sensor"
|
||||
|
||||
/obj/screen/robot/sensors/Click()
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/silicon/S = usr
|
||||
S.toggle_sensors()
|
||||
/obj/screen/robot/modPC
|
||||
name = "Modular Interface"
|
||||
icon_state = "template"
|
||||
var/mob/living/silicon/robot/robot
|
||||
|
||||
/obj/screen/robot/modPC/Click()
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
robot.modularInterface?.interact(robot)
|
||||
|
||||
@@ -40,7 +40,8 @@
|
||||
_S.add(can_insert)
|
||||
S.use(can_insert, TRUE)
|
||||
return TRUE
|
||||
return ..(S.change_stack(null, can_insert), override)
|
||||
I = S.split_stack(null, can_insert)
|
||||
return ..()
|
||||
|
||||
/datum/component/storage/concrete/stack/remove_from_storage(obj/item/I, atom/new_location)
|
||||
var/atom/real_location = real_location()
|
||||
|
||||
@@ -444,14 +444,14 @@
|
||||
. = ..()
|
||||
if(isturf(loc)) // to prevent people that are alt clicking a tile to see its content from getting undesidered pop ups
|
||||
return
|
||||
if(is_cyborg || !user.canUseTopic(src, BE_CLOSE, NO_DEXTERITY, FALSE) || zero_amount()) //, !iscyborg(user)
|
||||
if(is_cyborg || !user.canUseTopic(src, BE_CLOSE, TRUE, FALSE) || zero_amount()) //, !iscyborg(user)
|
||||
return
|
||||
//get amount from user
|
||||
var/max = get_amount()
|
||||
var/stackmaterial = round(input(user,"How many sheets do you wish to take out of this stack? (Maximum [max])") as null|num)
|
||||
max = get_amount()
|
||||
stackmaterial = min(max, stackmaterial)
|
||||
if(stackmaterial == null || stackmaterial <= 0 || !user.canUseTopic(src, BE_CLOSE, NO_DEXTERITY, FALSE)) //, !iscyborg(user)
|
||||
if(stackmaterial == null || stackmaterial <= 0 || !user.canUseTopic(src, BE_CLOSE, TRUE, FALSE)) //, !iscyborg(user)
|
||||
return
|
||||
split_stack(user, stackmaterial)
|
||||
to_chat(user, "<span class='notice'>You take [stackmaterial] sheets out of the stack.</span>")
|
||||
@@ -485,10 +485,13 @@
|
||||
. = ..()
|
||||
|
||||
/obj/item/stack/proc/copy_evidences(obj/item/stack/from)
|
||||
add_blood_DNA(from.return_blood_DNA())
|
||||
add_fingerprint_list(from.return_fingerprints())
|
||||
add_hiddenprint_list(from.return_hiddenprints())
|
||||
fingerprintslast = from.fingerprintslast
|
||||
if(from.blood_DNA)
|
||||
blood_DNA = from.blood_DNA.Copy()
|
||||
if(from.fingerprints)
|
||||
fingerprints = from.fingerprints.Copy()
|
||||
if(from.fingerprintshidden)
|
||||
fingerprintshidden = from.fingerprintshidden.Copy()
|
||||
fingerprintslast = from.fingerprintslast
|
||||
//TODO bloody overlay
|
||||
|
||||
/obj/item/stack/microwave_act(obj/machinery/microwave/M)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/mob/living/carbon/true_devil/doUnEquip(obj/item/I, force)
|
||||
/mob/living/carbon/true_devil/doUnEquip(obj/item/I, force, silent = FALSE)
|
||||
if(..())
|
||||
update_inv_hands()
|
||||
return 1
|
||||
|
||||
@@ -40,11 +40,11 @@
|
||||
if(iscyborg(hit_atom))
|
||||
var/mob/living/silicon/robot/R = hit_atom
|
||||
///hats in the borg's blacklist bounce off
|
||||
if(!is_type_in_typecache(src, R.equippable_hats) || R.hat_offset == INFINITY)
|
||||
R.visible_message("<span class='warning'>[src] bounces off [R]!", "<span class='warning'>[src] bounces off you, falling to the floor.</span>")
|
||||
if(is_type_in_typecache(src, GLOB.blacklisted_borg_hats))
|
||||
R.visible_message("<span class='warning'>[src] bounces off [R]!</span>", "<span class='warning'>[src] bounces off you, falling to the floor.</span>")
|
||||
return
|
||||
else
|
||||
R.visible_message("<span class='notice'>[src] lands neatly on top of [R].", "<span class='notice'>[src] lands perfectly on top of you.</span>")
|
||||
R.visible_message("<span class='notice'>[src] lands neatly on top of [R]!</span>", "<span class='notice'>[src] lands perfectly on top of you.</span>")
|
||||
R.place_on_head(src) //hats aren't designed to snugly fit borg heads or w/e so they'll always manage to knock eachother off
|
||||
|
||||
|
||||
|
||||
@@ -298,20 +298,21 @@
|
||||
return doUnEquip(I, force, drop_location(), FALSE)
|
||||
|
||||
//for when the item will be immediately placed in a loc other than the ground
|
||||
/mob/proc/transferItemToLoc(obj/item/I, newloc = null, force = FALSE)
|
||||
return doUnEquip(I, force, newloc, FALSE)
|
||||
/mob/proc/transferItemToLoc(obj/item/I, newloc = null, force = FALSE, silent = TRUE)
|
||||
return doUnEquip(I, force, newloc, FALSE, silent = silent)
|
||||
|
||||
//visibly unequips I but it is NOT MOVED AND REMAINS IN SRC
|
||||
//item MUST BE FORCEMOVE'D OR QDEL'D
|
||||
/mob/proc/temporarilyRemoveItemFromInventory(obj/item/I, force = FALSE, idrop = TRUE)
|
||||
return doUnEquip(I, force, null, TRUE, idrop)
|
||||
return doUnEquip(I, force, null, TRUE, idrop, silent = TRUE)
|
||||
|
||||
//DO NOT CALL THIS PROC
|
||||
//use one of the above 3 helper procs
|
||||
//you may override it, but do not modify the args
|
||||
/mob/proc/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE) //Force overrides TRAIT_NODROP for things like wizarditis and admin undress.
|
||||
/mob/proc/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE, silent = FALSE) //Force overrides TRAIT_NODROP for things like wizarditis and admin undress.
|
||||
//Use no_move if the item is just gonna be immediately moved afterward
|
||||
//Invdrop is used to prevent stuff in pockets dropping. only set to false if it's going to immediately be replaced
|
||||
PROTECTED_PROC(TRUE)
|
||||
if(!I) //If there's nothing to drop, the drop is automatically succesfull. If(unEquip) should generally be used to check for TRAIT_NODROP.
|
||||
return TRUE
|
||||
|
||||
@@ -333,9 +334,7 @@
|
||||
I.moveToNullspace()
|
||||
else
|
||||
I.forceMove(newloc)
|
||||
on_item_dropped(I)
|
||||
if(I.dropped(src) == ITEM_RELOCATED_BY_DROPPED)
|
||||
return FALSE
|
||||
I.dropped(src, silent)
|
||||
return TRUE
|
||||
|
||||
//This is a SAFE proc. Use this instead of equip_to_slot()!
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
//can't unequip since it can't equip anything
|
||||
/mob/living/carbon/alien/larva/doUnEquip(obj/item/W)
|
||||
/mob/living/carbon/alien/larva/doUnEquip(obj/item/W, silent = FALSE)
|
||||
return
|
||||
|
||||
@@ -164,7 +164,7 @@
|
||||
var/obj/item/thing = sloties
|
||||
. += thing?.slowdown
|
||||
|
||||
/mob/living/carbon/human/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE)
|
||||
/mob/living/carbon/human/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE, silent = FALSE)
|
||||
var/index = get_held_index_of_item(I)
|
||||
. = ..() //See mob.dm for an explanation on this and some rage about people copypasting instead of calling ..() like they should.
|
||||
if(!. || !I)
|
||||
|
||||
@@ -187,12 +187,8 @@
|
||||
AM.emp_act(50)
|
||||
if(iscyborg(AM))
|
||||
var/mob/living/silicon/robot/borg = AM
|
||||
if(borg.lamp_intensity)
|
||||
borg.update_headlamp(TRUE, INFINITY)
|
||||
to_chat(borg, "<span class='danger'>Your headlamp is fried! You'll need a human to help replace it.</span>")
|
||||
for(var/obj/item/assembly/flash/cyborg/F in borg.held_items)
|
||||
if(!F.crit_fail)
|
||||
F.burn_out()
|
||||
if(borg.lamp_enabled)
|
||||
borg.smash_headlamp()
|
||||
else
|
||||
for(var/obj/item/O in AM)
|
||||
if(O.light_range && O.light_power)
|
||||
|
||||
@@ -104,7 +104,7 @@
|
||||
|
||||
return not_handled
|
||||
|
||||
/mob/living/carbon/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE)
|
||||
/mob/living/carbon/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE, silent = FALSE)
|
||||
. = ..() //Sets the default return value to what the parent returns.
|
||||
if(!. || !I) //We don't want to set anything to null if the parent returned 0.
|
||||
return
|
||||
|
||||
@@ -16,15 +16,16 @@
|
||||
/mob/living/silicon/robot/death(gibbed)
|
||||
if(stat == DEAD)
|
||||
return
|
||||
|
||||
if(!gibbed)
|
||||
logevent("FATAL -- SYSTEM HALT")
|
||||
modularInterface.shutdown_computer()
|
||||
. = ..()
|
||||
|
||||
locked = FALSE //unlock cover
|
||||
|
||||
update_mobility()
|
||||
if(!QDELETED(builtInCamera) && builtInCamera.status)
|
||||
builtInCamera.toggle_cam(src,0)
|
||||
update_headlamp(1) //So borg lights are disabled when killed.
|
||||
toggle_headlamp(TRUE) //So borg lights are disabled when killed.
|
||||
|
||||
uneq_all() // particularly to ensure sight modes are cleared
|
||||
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
//These procs handle putting stuff in your hand. It's probably best to use these rather than setting stuff manually
|
||||
//as they handle all relevant stuff like adding it to the player's screen and such
|
||||
|
||||
//Returns the thing in our active hand (whatever is in our active module-slot, in this case)
|
||||
//This proc has been butchered into a proc that overrides borg item holding for the sake of making grippers work.
|
||||
//I'd be immensely thankful if anyone can figure out a less obtuse way of making grippers work without breaking functionality.
|
||||
/**
|
||||
* Returns the thing in our active hand (whatever is in our active module-slot, in this case)
|
||||
*/
|
||||
/mob/living/silicon/robot/get_active_held_item()
|
||||
var/item = module_active
|
||||
// snowflake handler for the gripper
|
||||
if(istype(item, /obj/item/weapon/gripper))
|
||||
var/obj/item/weapon/gripper/G = item
|
||||
if(G.wrapped)
|
||||
@@ -15,230 +16,416 @@
|
||||
item = G.wrapped
|
||||
return item
|
||||
return module_active
|
||||
/**
|
||||
* Parent proc - triggers when an item/module is unequipped from a cyborg.
|
||||
*/
|
||||
/obj/item/proc/cyborg_unequip(mob/user)
|
||||
return
|
||||
|
||||
/mob/living/silicon/robot/proc/uneq_module(obj/item/O)
|
||||
if(!O)
|
||||
return 0
|
||||
O.mouse_opacity = MOUSE_OPACITY_OPAQUE
|
||||
if(istype(O, /obj/item/borg/sight))
|
||||
var/obj/item/borg/sight/S = O
|
||||
sight_mode &= ~S.sight_mode
|
||||
/**
|
||||
* Finds the first available slot and attemps to put item item_module in it.
|
||||
*
|
||||
* Arguments
|
||||
* * item_module - the item being equipped to a slot.
|
||||
*/
|
||||
/mob/living/silicon/robot/proc/activate_module(obj/item/item_module)
|
||||
if(QDELETED(item_module))
|
||||
CRASH("activate_module called with improper item_module")
|
||||
|
||||
if(!(item_module in module.modules))
|
||||
CRASH("activate_module called with item_module not in module.modules")
|
||||
|
||||
if(activated(item_module))
|
||||
to_chat(src, "<span class='warning'>That module is already activated.</span>")
|
||||
return FALSE
|
||||
|
||||
if(disabled_modules & BORG_MODULE_ALL_DISABLED)
|
||||
to_chat(src, "<span class='warning'>All modules are disabled!</span>")
|
||||
return FALSE
|
||||
|
||||
/// What's the first free slot for the borg?
|
||||
var/first_free_slot = !held_items[1] ? 1 : (!held_items[2] ? 2 : (!held_items[3] ? 3 : null))
|
||||
|
||||
if(!first_free_slot || is_invalid_module_number(first_free_slot))
|
||||
to_chat(src, "<span class='warning'>Deactivate a module first!</span>")
|
||||
return FALSE
|
||||
|
||||
return equip_module_to_slot(item_module, first_free_slot)
|
||||
|
||||
/**
|
||||
* Is passed an item and a module slot. Equips the item to that borg slot.
|
||||
*
|
||||
* Arguments
|
||||
* * item_module - the item being equipped to a slot
|
||||
* * module_num - the slot number being equipped to.
|
||||
*/
|
||||
/mob/living/silicon/robot/proc/equip_module_to_slot(obj/item/item_module, module_num)
|
||||
var/storage_was_closed = FALSE //Just to be consistant and all
|
||||
if(!shown_robot_modules) //Tools may be invisible if the collection is hidden
|
||||
hud_used.toggle_show_robot_modules()
|
||||
storage_was_closed = TRUE
|
||||
switch(module_num)
|
||||
if(1)
|
||||
item_module.screen_loc = inv1.screen_loc
|
||||
if(2)
|
||||
item_module.screen_loc = inv2.screen_loc
|
||||
if(3)
|
||||
item_module.screen_loc = inv3.screen_loc
|
||||
|
||||
held_items[module_num] = item_module
|
||||
item_module.equipped(src, ITEM_SLOT_HANDS)
|
||||
item_module.mouse_opacity = initial(item_module.mouse_opacity)
|
||||
item_module.layer = ABOVE_HUD_LAYER
|
||||
item_module.plane = ABOVE_HUD_PLANE
|
||||
item_module.forceMove(src)
|
||||
|
||||
if(istype(item_module, /obj/item/borg/sight))
|
||||
var/obj/item/borg/sight/borg_sight = item_module
|
||||
sight_mode |= borg_sight.sight_mode
|
||||
update_sight()
|
||||
|
||||
observer_screen_update(item_module, TRUE)
|
||||
|
||||
if(storage_was_closed)
|
||||
hud_used.toggle_show_robot_modules()
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* Unequips item item_module from slot module_num. Deletes it if delete_after = TRUE.
|
||||
*
|
||||
* Arguments
|
||||
* * item_module - the item being unequipped
|
||||
* * module_num - the slot number being unequipped.
|
||||
*/
|
||||
/mob/living/silicon/robot/proc/unequip_module_from_slot(obj/item/item_module, module_num)
|
||||
if(QDELETED(item_module))
|
||||
CRASH("unequip_module_from_slot called with improper item_module")
|
||||
|
||||
if(!(item_module in module.modules))
|
||||
CRASH("unequip_module_from_slot called with item_module not in module.modules")
|
||||
|
||||
item_module.mouse_opacity = MOUSE_OPACITY_OPAQUE
|
||||
|
||||
if(istype(item_module, /obj/item/storage/bag/tray/))
|
||||
SEND_SIGNAL(item_module, COMSIG_TRY_STORAGE_QUICK_EMPTY)
|
||||
if(istype(item_module, /obj/item/borg/sight))
|
||||
var/obj/item/borg/sight/borg_sight = item_module
|
||||
sight_mode &= ~borg_sight.sight_mode
|
||||
update_sight()
|
||||
else if(istype(O, /obj/item/storage/bag/tray/))
|
||||
SEND_SIGNAL(O, COMSIG_TRY_STORAGE_QUICK_EMPTY)
|
||||
//CITADEL EDIT reee proc, Dogborg modules
|
||||
if(istype(O,/obj/item/gun/energy/laser/cyborg))
|
||||
if(istype(item_module, /obj/item/gun/energy/laser/cyborg))
|
||||
laser = FALSE
|
||||
update_icons()
|
||||
else if(istype(O,/obj/item/gun/energy/disabler/cyborg) || istype(O,/obj/item/gun/energy/e_gun/advtaser/cyborg))
|
||||
if(istype(item_module, /obj/item/gun/energy/disabler/cyborg) || istype(item_module, /obj/item/gun/energy/e_gun/advtaser/cyborg))
|
||||
disabler = FALSE
|
||||
update_icons() //PUT THE GUN AWAY
|
||||
else if(istype(O,/obj/item/dogborg/sleeper))
|
||||
if(istype(item_module, /obj/item/dogborg/sleeper))
|
||||
sleeper_g = FALSE
|
||||
sleeper_r = FALSE
|
||||
update_icons()
|
||||
var/obj/item/dogborg/sleeper/S = O
|
||||
var/obj/item/dogborg/sleeper/S = item_module
|
||||
S.go_out() //this should stop edgecase deletions
|
||||
//END CITADEL EDIT
|
||||
|
||||
if(client)
|
||||
client.screen -= O
|
||||
observer_screen_update(O,FALSE)
|
||||
client.screen -= item_module
|
||||
|
||||
if(module_active == O)
|
||||
if(module_active == item_module)
|
||||
module_active = null
|
||||
if(held_items[1] == O)
|
||||
inv1.icon_state = "inv1"
|
||||
held_items[1] = null
|
||||
else if(held_items[2] == O)
|
||||
inv2.icon_state = "inv2"
|
||||
held_items[2] = null
|
||||
else if(held_items[3] == O)
|
||||
inv3.icon_state = "inv3"
|
||||
held_items[3] = null
|
||||
|
||||
if(O.item_flags & DROPDEL)
|
||||
O.item_flags &= ~DROPDEL //we shouldn't HAVE things with DROPDEL_1 in our modules, but better safe than runtiming horribly
|
||||
switch(module_num)
|
||||
if(1)
|
||||
if(!(disabled_modules & BORG_MODULE_ALL_DISABLED))
|
||||
inv1.icon_state = initial(inv1.icon_state)
|
||||
if(2)
|
||||
if(!(disabled_modules & BORG_MODULE_TWO_DISABLED))
|
||||
inv2.icon_state = initial(inv2.icon_state)
|
||||
if(3)
|
||||
if(!(disabled_modules & BORG_MODULE_THREE_DISABLED))
|
||||
inv3.icon_state = initial(inv3.icon_state)
|
||||
|
||||
O.forceMove(module) //Return item to module so it appears in its contents, so it can be taken out again.
|
||||
if(item_module.item_flags & DROPDEL)
|
||||
item_module.item_flags &= ~DROPDEL //we shouldn't HAVE things with DROPDEL_1 in our modules, but better safe than runtiming horribly
|
||||
|
||||
held_items[module_num] = null
|
||||
item_module.cyborg_unequip(src)
|
||||
item_module.forceMove(module) //Return item to module so it appears in its contents, so it can be taken out again.
|
||||
|
||||
observer_screen_update(item_module, FALSE)
|
||||
hud_used.update_robot_modules_display()
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/mob/living/silicon/robot/proc/activate_module(obj/item/O)
|
||||
. = FALSE
|
||||
if(!(O in module.modules))
|
||||
return
|
||||
//CITADEL EDIT Dogborg lasers
|
||||
if(istype(O,/obj/item/gun/energy/laser/cyborg))
|
||||
laser = TRUE
|
||||
update_icons() //REEEEEEACH FOR THE SKY
|
||||
if(istype(O,/obj/item/gun/energy/disabler/cyborg) || istype(O,/obj/item/gun/energy/e_gun/advtaser/cyborg))
|
||||
disabler = TRUE
|
||||
update_icons()
|
||||
//END CITADEL EDIT
|
||||
if(activated(O))
|
||||
to_chat(src, "<span class='warning'>That module is already activated.</span>")
|
||||
return
|
||||
if(!held_items[1] && health >= -maxHealth*0.5)
|
||||
held_items[1] = O
|
||||
O.screen_loc = inv1.screen_loc
|
||||
. = TRUE
|
||||
else if(!held_items[2] && health >= 0)
|
||||
held_items[2] = O
|
||||
O.screen_loc = inv2.screen_loc
|
||||
. = TRUE
|
||||
else if(!held_items[3] && health >= maxHealth*0.5)
|
||||
held_items[3] = O
|
||||
O.screen_loc = inv3.screen_loc
|
||||
. = TRUE
|
||||
else
|
||||
to_chat(src, "<span class='warning'>You need to disable a module first!</span>")
|
||||
if(.)
|
||||
O.equipped(src, SLOT_HANDS)
|
||||
O.mouse_opacity = initial(O.mouse_opacity)
|
||||
O.layer = ABOVE_HUD_LAYER
|
||||
O.plane = ABOVE_HUD_PLANE
|
||||
observer_screen_update(O,TRUE)
|
||||
O.forceMove(src)
|
||||
if(istype(O, /obj/item/borg/sight))
|
||||
var/obj/item/borg/sight/S = O
|
||||
sight_mode |= S.sight_mode
|
||||
update_sight()
|
||||
/**
|
||||
* Breaks the slot number, changing the icon.
|
||||
*
|
||||
* Arguments
|
||||
* * module_num - the slot number being repaired.
|
||||
*/
|
||||
/mob/living/silicon/robot/proc/break_cyborg_slot(module_num)
|
||||
if(is_invalid_module_number(module_num, TRUE))
|
||||
return FALSE
|
||||
|
||||
if(held_items[module_num]) //If there's a held item, unequip it first.
|
||||
if(!unequip_module_from_slot(held_items[module_num], module_num)) //If we fail to unequip it, then don't continue
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/robot/proc/observer_screen_update(obj/item/I,add = TRUE)
|
||||
if(observers && observers.len)
|
||||
switch(module_num)
|
||||
if(1)
|
||||
if(disabled_modules & BORG_MODULE_ALL_DISABLED)
|
||||
return FALSE
|
||||
|
||||
inv1.icon_state = "[initial(inv1.icon_state)] +b"
|
||||
disabled_modules |= BORG_MODULE_ALL_DISABLED
|
||||
|
||||
playsound(src, 'sound/machines/warning-buzzer.ogg', 75, TRUE, TRUE)
|
||||
audible_message("<span class='warning'>[src] sounds an alarm! \"CRITICAL ERROR: ALL modules OFFLINE.\"</span>")
|
||||
|
||||
if(builtInCamera)
|
||||
builtInCamera.status = FALSE
|
||||
to_chat(src, "<span class='userdanger'>CRITICAL ERROR: Built in security camera OFFLINE.</span>")
|
||||
|
||||
to_chat(src, "<span class='userdanger'>CRITICAL ERROR: ALL modules OFFLINE.</span>")
|
||||
|
||||
if(2)
|
||||
if(disabled_modules & BORG_MODULE_TWO_DISABLED)
|
||||
return FALSE
|
||||
|
||||
inv2.icon_state = "[initial(inv2.icon_state)] +b"
|
||||
disabled_modules |= BORG_MODULE_TWO_DISABLED
|
||||
|
||||
playsound(src, 'sound/machines/warning-buzzer.ogg', 60, TRUE, TRUE)
|
||||
audible_message("<span class='warning'>[src] sounds an alarm! \"SYSTEM ERROR: Module [module_num] OFFLINE.\"</span>")
|
||||
to_chat(src, "<span class='userdanger'>SYSTEM ERROR: Module [module_num] OFFLINE.</span>")
|
||||
|
||||
if(3)
|
||||
if(disabled_modules & BORG_MODULE_THREE_DISABLED)
|
||||
return FALSE
|
||||
|
||||
inv3.icon_state = "[initial(inv3.icon_state)] +b"
|
||||
disabled_modules |= BORG_MODULE_THREE_DISABLED
|
||||
|
||||
playsound(src, 'sound/machines/warning-buzzer.ogg', 50, TRUE, TRUE)
|
||||
audible_message("<span class='warning'>[src] sounds an alarm! \"SYSTEM ERROR: Module [module_num] OFFLINE.\"</span>")
|
||||
to_chat(src, "<span class='userdanger'>SYSTEM ERROR: Module [module_num] OFFLINE.</span>")
|
||||
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* Breaks all of a cyborg's slots.
|
||||
*/
|
||||
/mob/living/silicon/robot/proc/break_all_cyborg_slots()
|
||||
for(var/cyborg_slot in 1 to 3)
|
||||
break_cyborg_slot(cyborg_slot)
|
||||
|
||||
/**
|
||||
* Repairs the slot number, updating the icon.
|
||||
*
|
||||
* Arguments
|
||||
* * module_num - the module number being repaired.
|
||||
*/
|
||||
/mob/living/silicon/robot/proc/repair_cyborg_slot(module_num)
|
||||
if(is_invalid_module_number(module_num, TRUE))
|
||||
return FALSE
|
||||
|
||||
switch(module_num)
|
||||
if(1)
|
||||
if(!(disabled_modules & BORG_MODULE_ALL_DISABLED))
|
||||
return FALSE
|
||||
|
||||
inv1.icon_state = initial(inv1.icon_state)
|
||||
disabled_modules &= ~BORG_MODULE_ALL_DISABLED
|
||||
if(builtInCamera)
|
||||
builtInCamera.status = TRUE
|
||||
to_chat(src, "<span class='notice'>You hear your built in security camera focus adjust as it comes back online!</span>")
|
||||
if(2)
|
||||
if(!(disabled_modules & BORG_MODULE_TWO_DISABLED))
|
||||
return FALSE
|
||||
|
||||
inv2.icon_state = initial(inv2.icon_state)
|
||||
disabled_modules &= ~BORG_MODULE_TWO_DISABLED
|
||||
if(3)
|
||||
if(!(disabled_modules & BORG_MODULE_THREE_DISABLED))
|
||||
return FALSE
|
||||
|
||||
inv3.icon_state = initial(inv3.icon_state)
|
||||
disabled_modules &= ~BORG_MODULE_THREE_DISABLED
|
||||
|
||||
to_chat(src, "<span class='notice'>ERROR CLEARED: Module [module_num] back online.</span>")
|
||||
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* Repairs all slots. Unbroken slots are unaffected.
|
||||
*/
|
||||
/mob/living/silicon/robot/proc/repair_all_cyborg_slots()
|
||||
for(var/cyborg_slot in 1 to 3)
|
||||
repair_cyborg_slot(cyborg_slot)
|
||||
|
||||
/**
|
||||
* Updates the observers's screens with cyborg itemss.
|
||||
* Arguments
|
||||
* * item_module - the item being added or removed from the screen
|
||||
* * add - whether or not the item is being added, or removed.
|
||||
*/
|
||||
/mob/living/silicon/robot/proc/observer_screen_update(obj/item/item_module, add = TRUE)
|
||||
if(observers?.len)
|
||||
for(var/M in observers)
|
||||
var/mob/dead/observe = M
|
||||
if(observe.client && observe.client.eye == src)
|
||||
if(add)
|
||||
observe.client.screen += I
|
||||
observe.client.screen += item_module
|
||||
else
|
||||
observe.client.screen -= I
|
||||
observe.client.screen -= item_module
|
||||
else
|
||||
observers -= observe
|
||||
if(!observers.len)
|
||||
observers = null
|
||||
break
|
||||
|
||||
/**
|
||||
* Unequips the active held item, if there is one.
|
||||
*/
|
||||
/mob/living/silicon/robot/proc/uneq_active()
|
||||
uneq_module(module_active)
|
||||
if(module_active)
|
||||
unequip_module_from_slot(module_active, get_selected_module())
|
||||
|
||||
/**
|
||||
* Unequips all held items.
|
||||
*/
|
||||
/mob/living/silicon/robot/proc/uneq_all()
|
||||
for(var/obj/item/I in held_items)
|
||||
uneq_module(I)
|
||||
for(var/cyborg_slot in 1 to 3)
|
||||
if(!held_items[cyborg_slot])
|
||||
continue
|
||||
unequip_module_from_slot(held_items[cyborg_slot], cyborg_slot)
|
||||
|
||||
/mob/living/silicon/robot/proc/activated(obj/item/O)
|
||||
if(O in held_items)
|
||||
/**
|
||||
* Checks if the item is currently in a slot.
|
||||
*
|
||||
* If the item is found in a slot, this returns TRUE. Otherwise, it returns FALSE
|
||||
* Arguments
|
||||
* * item_module - the item being checked
|
||||
*/
|
||||
/mob/living/silicon/robot/proc/activated(obj/item/item_module)
|
||||
if(item_module in held_items)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
//Helper procs for cyborg modules on the UI.
|
||||
//These are hackish but they help clean up code elsewhere.
|
||||
/**
|
||||
* Checks if the provided module number is a valid number.
|
||||
*
|
||||
* If the number is between 1 and 3 (if check_all_slots is true) or between 1 and the number of disabled
|
||||
* modules (if check_all_slots is false), then it returns FALSE. Otherwise, it returns TRUE.
|
||||
* Arguments
|
||||
* * module_num - the passed module num that is checked for validity.
|
||||
* * check_all_slots - TRUE = the proc checks all slots | FALSE = the proc only checks un-disabled slots
|
||||
*/
|
||||
/mob/living/silicon/robot/proc/is_invalid_module_number(module_num, check_all_slots = FALSE)
|
||||
if(!module_num)
|
||||
return TRUE
|
||||
|
||||
//module_selected(module) - Checks whether the module slot specified by "module" is currently selected.
|
||||
/mob/living/silicon/robot/proc/module_selected(module) //Module is 1-3
|
||||
return module == get_selected_module()
|
||||
/// The number of module slots we're checking
|
||||
var/max_number = 3
|
||||
if(!check_all_slots)
|
||||
if(disabled_modules & BORG_MODULE_ALL_DISABLED)
|
||||
max_number = 0
|
||||
else if(disabled_modules & BORG_MODULE_TWO_DISABLED)
|
||||
max_number = 1
|
||||
else if(disabled_modules & BORG_MODULE_THREE_DISABLED)
|
||||
max_number = 2
|
||||
|
||||
//module_active(module) - Checks whether there is a module active in the slot specified by "module".
|
||||
/mob/living/silicon/robot/proc/module_active(module) //Module is 1-3
|
||||
if(module < 1 || module > 3)
|
||||
return FALSE
|
||||
return module_num < 1 || module_num > max_number
|
||||
|
||||
if(LAZYLEN(held_items) >= module)
|
||||
if(held_items[module])
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
//get_selected_module() - Returns the slot number of the currently selected module. Returns 0 if no modules are selected.
|
||||
/**
|
||||
* Returns the slot number of the selected module, or zero if no modules are selected.
|
||||
*/
|
||||
/mob/living/silicon/robot/proc/get_selected_module()
|
||||
if(module_active)
|
||||
return held_items.Find(module_active)
|
||||
|
||||
return 0
|
||||
|
||||
//select_module(module) - Selects the module slot specified by "module"
|
||||
/mob/living/silicon/robot/proc/select_module(module) //Module is 1-3
|
||||
if(module < 1 || module > 3)
|
||||
return
|
||||
/**
|
||||
* Selects the module in the slot module_num.
|
||||
* Arguments
|
||||
* * module_num - the slot number being selected
|
||||
*/
|
||||
/mob/living/silicon/robot/proc/select_module(module_num)
|
||||
if(is_invalid_module_number(module_num) || !held_items[module_num]) //If the slot number is invalid, or there's nothing there, we have nothing to equip
|
||||
return FALSE
|
||||
|
||||
if(!module_active(module))
|
||||
return
|
||||
|
||||
switch(module)
|
||||
switch(module_num)
|
||||
if(1)
|
||||
if(module_active != held_items[module])
|
||||
inv1.icon_state = "inv1 +a"
|
||||
inv2.icon_state = "inv2"
|
||||
inv3.icon_state = "inv3"
|
||||
if(module_active != held_items[module_num])
|
||||
inv1.icon_state = "[initial(inv1.icon_state)] +a"
|
||||
if(2)
|
||||
if(module_active != held_items[module])
|
||||
inv1.icon_state = "inv1"
|
||||
inv2.icon_state = "inv2 +a"
|
||||
inv3.icon_state = "inv3"
|
||||
if(module_active != held_items[module_num])
|
||||
inv2.icon_state = "[initial(inv2.icon_state)] +a"
|
||||
if(3)
|
||||
if(module_active != held_items[module])
|
||||
inv1.icon_state = "inv1"
|
||||
inv2.icon_state = "inv2"
|
||||
inv3.icon_state = "inv3 +a"
|
||||
module_active = held_items[module]
|
||||
if(module_active != held_items[module_num])
|
||||
inv3.icon_state = "[initial(inv3.icon_state)] +a"
|
||||
module_active = held_items[module_num]
|
||||
return TRUE
|
||||
|
||||
//deselect_module(module) - Deselects the module slot specified by "module"
|
||||
/mob/living/silicon/robot/proc/deselect_module(module) //Module is 1-3
|
||||
if(module < 1 || module > 3)
|
||||
return
|
||||
|
||||
if(!module_active(module))
|
||||
return
|
||||
|
||||
switch(module)
|
||||
/**
|
||||
* Deselects the module in the slot module_num.
|
||||
* Arguments
|
||||
* * module_num - the slot number being de-selected
|
||||
*/
|
||||
/mob/living/silicon/robot/proc/deselect_module(module_num)
|
||||
switch(module_num)
|
||||
if(1)
|
||||
if(module_active == held_items[module])
|
||||
inv1.icon_state = "inv1"
|
||||
if(module_active == held_items[module_num])
|
||||
inv1.icon_state = initial(inv1.icon_state)
|
||||
if(2)
|
||||
if(module_active == held_items[module])
|
||||
inv2.icon_state = "inv2"
|
||||
if(module_active == held_items[module_num])
|
||||
inv2.icon_state = initial(inv2.icon_state)
|
||||
if(3)
|
||||
if(module_active == held_items[module])
|
||||
inv3.icon_state = "inv3"
|
||||
if(module_active == held_items[module_num])
|
||||
inv3.icon_state = initial(inv3.icon_state)
|
||||
module_active = null
|
||||
return TRUE
|
||||
|
||||
//toggle_module(module) - Toggles the selection of the module slot specified by "module".
|
||||
/mob/living/silicon/robot/proc/toggle_module(module) //Module is 1-3
|
||||
if(module < 1 || module > 3)
|
||||
return
|
||||
/**
|
||||
* Toggles selection of the module in the slot module_num.
|
||||
* Arguments
|
||||
* * module_num - the slot number being toggled
|
||||
*/
|
||||
/mob/living/silicon/robot/proc/toggle_module(module_num)
|
||||
if(is_invalid_module_number(module_num))
|
||||
return FALSE
|
||||
|
||||
if(module_selected(module))
|
||||
deselect_module(module)
|
||||
else
|
||||
if(module_active(module))
|
||||
select_module(module)
|
||||
else
|
||||
deselect_module(get_selected_module()) //If we can't do select anything, at least deselect the current module.
|
||||
return
|
||||
if(module_num == get_selected_module())
|
||||
deselect_module(module_num)
|
||||
return TRUE
|
||||
|
||||
//cycle_modules() - Cycles through the list of selected modules.
|
||||
if(module_active != held_items[module_num])
|
||||
deselect_module(get_selected_module())
|
||||
|
||||
return select_module(module_num)
|
||||
|
||||
/**
|
||||
* Cycles through the list of enabled modules, deselecting the current one and selecting the next one.
|
||||
*/
|
||||
/mob/living/silicon/robot/proc/cycle_modules()
|
||||
var/slot_start = get_selected_module()
|
||||
var/slot_num
|
||||
if(slot_start)
|
||||
deselect_module(slot_start) //Only deselect if we have a selected slot.
|
||||
|
||||
var/slot_num
|
||||
if(slot_start == 0)
|
||||
slot_num = slot_start + 1
|
||||
else
|
||||
slot_num = 1
|
||||
slot_start = 4
|
||||
else
|
||||
slot_num = slot_start + 1
|
||||
|
||||
while(slot_num != slot_start) //If we wrap around without finding any free slots, just give up.
|
||||
if(module_active(slot_num))
|
||||
select_module(slot_num)
|
||||
if(select_module(slot_num))
|
||||
return
|
||||
slot_num++
|
||||
if(slot_num > 4) // not >3 otherwise cycling with just one item on module 3 wouldn't work
|
||||
slot_num = 1 //Wrap around.
|
||||
|
||||
|
||||
|
||||
/mob/living/silicon/robot/swap_hand()
|
||||
cycle_modules()
|
||||
|
||||
/mob/living/silicon/robot/can_hold_items(obj/item/I)
|
||||
return (I && (I in module.modules)) //Only if it's part of our module.
|
||||
|
||||
|
||||
@@ -8,22 +8,21 @@
|
||||
/mob/living/silicon/robot/proc/handle_robot_cell()
|
||||
if(stat != DEAD)
|
||||
if(low_power_mode)
|
||||
if(cell && cell.charge)
|
||||
low_power_mode = 0
|
||||
update_headlamp()
|
||||
if(cell?.charge)
|
||||
low_power_mode = FALSE
|
||||
else if(stat == CONSCIOUS)
|
||||
use_power()
|
||||
|
||||
/mob/living/silicon/robot/proc/use_power()
|
||||
if(cell && cell.charge)
|
||||
if(cell?.charge)
|
||||
if(cell.charge <= 100)
|
||||
uneq_all()
|
||||
var/amt = clamp((lamp_intensity - 2) * 2,1,cell.charge) //Always try to use at least one charge per tick, but allow it to completely drain the cell.
|
||||
var/amt = clamp((lamp_enabled * lamp_intensity),1,cell.charge) //Lamp will use a max of 5 charge, depending on brightness of lamp. If lamp is off, borg systems consume 1 point of charge, or the rest of the cell if it's lower than that.
|
||||
cell.use(amt) //Usage table: 1/tick if off/lowest setting, 4 = 4/tick, 6 = 8/tick, 8 = 12/tick, 10 = 16/tick
|
||||
else
|
||||
uneq_all()
|
||||
low_power_mode = 1
|
||||
update_headlamp()
|
||||
low_power_mode = TRUE
|
||||
toggle_headlamp(TRUE)
|
||||
diag_hud_set_borgcell()
|
||||
|
||||
/mob/living/silicon/robot/proc/handle_robot_hud_updates()
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
|
||||
wires = new /datum/wires/robot(src)
|
||||
AddElement(/datum/element/empprotection, EMP_PROTECT_WIRES)
|
||||
|
||||
// AddElement(/datum/element/ridable, /datum/component/riding/creature/cyborg)
|
||||
RegisterSignal(src, COMSIG_PROCESS_BORGCHARGER_OCCUPANT, .proc/charge)
|
||||
|
||||
robot_modules_background = new()
|
||||
@@ -23,10 +23,16 @@
|
||||
robot_modules_background.layer = HUD_LAYER //Objects that appear on screen are on layer ABOVE_HUD_LAYER, UI should be just below it.
|
||||
robot_modules_background.plane = HUD_PLANE
|
||||
|
||||
ident = rand(1, 999)
|
||||
inv1 = new /obj/screen/robot/module1()
|
||||
inv2 = new /obj/screen/robot/module2()
|
||||
inv3 = new /obj/screen/robot/module3()
|
||||
|
||||
if(!cell)
|
||||
cell = new /obj/item/stock_parts/cell/high(src)
|
||||
previous_health = health
|
||||
|
||||
if(ispath(cell))
|
||||
cell = new cell(src)
|
||||
|
||||
create_modularInterface()
|
||||
|
||||
if(lawupdate)
|
||||
make_laws()
|
||||
@@ -63,18 +69,23 @@
|
||||
mmi.brainmob.real_name = src.real_name
|
||||
mmi.brainmob.container = mmi
|
||||
|
||||
updatename()
|
||||
INVOKE_ASYNC(src, .proc/updatename)
|
||||
|
||||
equippable_hats = typecacheof(equippable_hats)
|
||||
|
||||
playsound(loc, 'sound/voice/liveagain.ogg', 75, 1)
|
||||
playsound(loc, 'sound/voice/liveagain.ogg', 75, TRUE)
|
||||
aicamera = new/obj/item/camera/siliconcam/robot_camera(src)
|
||||
toner = tonermax
|
||||
diag_hud_set_borgcell()
|
||||
logevent("System brought online.")
|
||||
|
||||
add_verb(src, /mob/living/proc/lay_down) //CITADEL EDIT gimmie rest verb kthx
|
||||
add_verb(src, /mob/living/silicon/robot/proc/rest_style)
|
||||
|
||||
/mob/living/silicon/robot/proc/create_modularInterface()
|
||||
if(!modularInterface)
|
||||
modularInterface = new /obj/item/modular_computer/tablet/integrated(src)
|
||||
modularInterface.layer = ABOVE_HUD_PLANE
|
||||
modularInterface.plane = ABOVE_HUD_PLANE
|
||||
|
||||
//If there's an MMI in the robot, have it ejected when the mob goes away. --NEO
|
||||
/mob/living/silicon/robot/Destroy()
|
||||
var/atom/T = drop_location()//To hopefully prevent run time errors.
|
||||
@@ -93,28 +104,31 @@
|
||||
ghostize()
|
||||
stack_trace("Borg MMI lacked a brainmob")
|
||||
mmi = null
|
||||
//CITADEL EDIT: Cyborgs drop encryption keys on destroy
|
||||
if(istype(radio) && istype(radio.keyslot))
|
||||
radio.keyslot.forceMove(T)
|
||||
radio.keyslot = null
|
||||
//END CITADEL EDIT
|
||||
if(modularInterface)
|
||||
QDEL_NULL(modularInterface)
|
||||
if(connected_ai)
|
||||
set_connected_ai(null)
|
||||
if(shell)
|
||||
if(shell) //??? why would you give an ai radio keys?
|
||||
GLOB.available_ai_shells -= src
|
||||
else
|
||||
if(T && istype(radio) && istype(radio.keyslot))
|
||||
radio.keyslot.forceMove(T)
|
||||
radio.keyslot = null
|
||||
qdel(wires)
|
||||
qdel(module)
|
||||
qdel(eye_lights)
|
||||
wires = null
|
||||
module = null
|
||||
eye_lights = null
|
||||
QDEL_NULL(wires)
|
||||
QDEL_NULL(module)
|
||||
QDEL_NULL(eye_lights)
|
||||
QDEL_NULL(inv1)
|
||||
QDEL_NULL(inv2)
|
||||
QDEL_NULL(inv3)
|
||||
cell = null
|
||||
return ..()
|
||||
|
||||
// /mob/living/silicon/robot/Topic(href, href_list)
|
||||
// . = ..()
|
||||
// //Show alerts window if user clicked on "Show alerts" in chat
|
||||
// if (href_list["showalerts"])
|
||||
// robot_alerts()
|
||||
|
||||
/mob/living/silicon/robot/proc/pick_module()
|
||||
if(module.type != /obj/item/robot_module)
|
||||
return
|
||||
@@ -136,7 +150,7 @@
|
||||
if(BORG_SEC_AVAILABLE)
|
||||
modulelist["Security"] = /obj/item/robot_module/security
|
||||
|
||||
var/input_module = input("Please, select a module!", "Robot", null, null) as null|anything in modulelist
|
||||
var/input_module = input("Please, select a module!", "Robot", null, null) as null|anything in sortList(modulelist)
|
||||
if(!input_module || module.type != /obj/item/robot_module)
|
||||
return
|
||||
|
||||
@@ -151,9 +165,11 @@
|
||||
var/changed_name = ""
|
||||
if(custom_name)
|
||||
changed_name = custom_name
|
||||
if(changed_name == "" && C && C.prefs.custom_names["cyborg"] != DEFAULT_CYBORG_NAME)
|
||||
if(apply_pref_name("cyborg", C))
|
||||
return //built in camera handled in proc
|
||||
// if(SSticker.anonymousnames) //only robotic renames will allow for anything other than the anonymous one
|
||||
// changed_name = anonymous_ai_name(is_ai = FALSE)
|
||||
if(!changed_name && C && C.prefs.custom_names["cyborg"] != DEFAULT_CYBORG_NAME)
|
||||
apply_pref_name("cyborg", C)
|
||||
return //built in camera handled in proc
|
||||
if(!changed_name)
|
||||
changed_name = get_standard_name()
|
||||
|
||||
@@ -262,7 +278,7 @@
|
||||
C = O
|
||||
L[A.name] = list(A, (C) ? C : O, list(alarmsource))
|
||||
queueAlarm(text("--- [class] alarm detected in [A.name]!"), class)
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/mob/living/silicon/robot/cancelAlarm(class, area/A, obj/origin)
|
||||
var/list/L = alarms[class]
|
||||
@@ -281,6 +297,8 @@
|
||||
return !cleared
|
||||
|
||||
/mob/living/silicon/robot/can_interact_with(atom/A)
|
||||
if (A == modularInterface)
|
||||
return TRUE //bypass for borg tablets
|
||||
if (low_power_mode)
|
||||
return FALSE
|
||||
var/turf/T0 = get_turf(src)
|
||||
@@ -473,19 +491,6 @@
|
||||
toner = tonermax
|
||||
qdel(W)
|
||||
to_chat(user, "<span class='notice'>You fill the toner level of [src] to its max capacity.</span>")
|
||||
|
||||
else if(istype(W, /obj/item/flashlight))
|
||||
if(!opened)
|
||||
to_chat(user, "<span class='warning'>You need to open the panel to repair the headlamp!</span>")
|
||||
else if(lamp_cooldown <= world.time)
|
||||
to_chat(user, "<span class='warning'>The headlamp is already functional!</span>")
|
||||
else
|
||||
if(!user.temporarilyRemoveItemFromInventory(W))
|
||||
to_chat(user, "<span class='warning'>[W] seems to be stuck to your hand. You'll have to find a different light.</span>")
|
||||
return
|
||||
lamp_cooldown = 0
|
||||
qdel(W)
|
||||
to_chat(user, "<span class='notice'>You replace the headlamp bulbs.</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -518,47 +523,46 @@
|
||||
/mob/living/silicon/robot/proc/allowed(mob/M)
|
||||
//check if it doesn't require any access at all
|
||||
if(check_access(null))
|
||||
return 1
|
||||
return TRUE
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
//if they are holding or wearing a card that has access, that works
|
||||
if(check_access(H.get_active_held_item()) || check_access(H.wear_id))
|
||||
return 1
|
||||
return TRUE
|
||||
else if(ismonkey(M))
|
||||
var/mob/living/carbon/monkey/george = M
|
||||
//they can only hold things :(
|
||||
if(isitem(george.get_active_held_item()))
|
||||
return check_access(george.get_active_held_item())
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/robot/proc/check_access(obj/item/card/id/I)
|
||||
if(!istype(req_access, /list)) //something's very wrong
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
var/list/L = req_access
|
||||
if(!L.len) //no requirements
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
if(!istype(I, /obj/item/card/id) && isitem(I))
|
||||
I = I.GetID()
|
||||
|
||||
if(!I || !I.access) //not ID or no access
|
||||
return 0
|
||||
return FALSE
|
||||
for(var/req in req_access)
|
||||
if(!(req in I.access)) //doesn't have this access
|
||||
return 0
|
||||
return 1
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/mob/living/silicon/robot/regenerate_icons()
|
||||
return update_icons()
|
||||
|
||||
/mob/living/silicon/robot/proc/self_destruct()
|
||||
if(emagged)
|
||||
if(mmi)
|
||||
qdel(mmi)
|
||||
explosion(src.loc,1,2,4,flame_range = 2)
|
||||
QDEL_NULL(mmi)
|
||||
explosion(loc,1,2,4,flame_range = 2)
|
||||
else
|
||||
explosion(src.loc,-1,0,2)
|
||||
explosion(loc,-1,0,2)
|
||||
gib()
|
||||
|
||||
/mob/living/silicon/robot/proc/UnlinkSelf()
|
||||
@@ -597,6 +601,8 @@
|
||||
clear_alert("locked")
|
||||
locked_down = state
|
||||
update_mobility()
|
||||
logevent("System lockdown [locked_down?"triggered":"released"].")
|
||||
|
||||
|
||||
/mob/living/silicon/robot/proc/SetEmagged(new_state)
|
||||
emagged = new_state
|
||||
@@ -607,6 +613,22 @@
|
||||
else
|
||||
clear_alert("hacked")
|
||||
|
||||
/**
|
||||
* Handles headlamp smashing
|
||||
*
|
||||
* When called (such as by the shadowperson lighteater's attack), this proc will break the borg's headlamp
|
||||
* and then call toggle_headlamp to disable the light. It also plays a sound effect of glass breaking, and
|
||||
* tells the borg what happened to its chat. Broken lights can be repaired by using a flashlight on the borg.
|
||||
*/
|
||||
/mob/living/silicon/robot/proc/smash_headlamp()
|
||||
if(!lamp_functional)
|
||||
return
|
||||
lamp_functional = FALSE
|
||||
playsound(src, 'sound/effects/glass_step.ogg', 50)
|
||||
toggle_headlamp(TRUE)
|
||||
to_chat(src, "<span class='danger'>Your headlamp is broken! You'll need a human to help replace it.</span>")
|
||||
|
||||
|
||||
/mob/living/silicon/robot/verb/outputlaws()
|
||||
set category = "Robot Commands"
|
||||
set name = "State Laws"
|
||||
@@ -624,32 +646,40 @@
|
||||
return //won't work if dead
|
||||
set_autosay()
|
||||
|
||||
/mob/living/silicon/robot/proc/control_headlamp()
|
||||
if(stat || lamp_cooldown > world.time || low_power_mode)
|
||||
to_chat(src, "<span class='danger'>This function is currently offline.</span>")
|
||||
/**
|
||||
* Handles headlamp toggling, disabling, and color setting.
|
||||
*
|
||||
* The initial if statment is a bit long, but the gist of it is that should the lamp be on AND the update_color
|
||||
* arg be true, we should simply change the color of the lamp but not disable it. Otherwise, should the turn_off
|
||||
* arg be true, the lamp already be enabled, any of the normal reasons the lamp would turn off happen, or the
|
||||
* update_color arg be passed with the lamp not on, we should set the lamp off. The update_color arg is only
|
||||
* ever true when this proc is called from the borg tablet, when the color selection feature is used.
|
||||
*
|
||||
* Arguments:
|
||||
* * arg1 - turn_off, if enabled will force the lamp into an off state (rather than toggling it if possible)
|
||||
* * arg2 - update_color, if enabled, will adjust the behavior of the proc to change the color of the light if it is already on.
|
||||
*/
|
||||
/mob/living/silicon/robot/proc/toggle_headlamp(turn_off = FALSE, update_color = FALSE)
|
||||
//if both lamp is enabled AND the update_color flag is on, keep the lamp on. Otherwise, if anything listed is true, disable the lamp.
|
||||
if(!(update_color && lamp_enabled) && (turn_off || lamp_enabled || update_color || !lamp_functional || stat || low_power_mode))
|
||||
set_light((lamp_functional && stat != DEAD && lamp_doom) ? lamp_intensity : 0, l_color = COLOR_RED)
|
||||
// set_light_on(lamp_functional && stat != DEAD && lamp_doom) //If the lamp isn't broken and borg isn't dead, doomsday borgs cannot disable their light fully.
|
||||
// set_light_color(COLOR_RED) //This should only matter for doomsday borgs, as any other time the lamp will be off and the color not seen
|
||||
// set_light_range(1) //Again, like above, this only takes effect when the light is forced on by doomsday mode.
|
||||
lamp_enabled = FALSE
|
||||
lampButton.update_icon()
|
||||
update_icons()
|
||||
return
|
||||
|
||||
//Some sort of magical "modulo" thing which somehow increments lamp power by 2, until it hits the max and resets to 0.
|
||||
lamp_intensity = (lamp_intensity+2) % (lamp_max+2)
|
||||
to_chat(src, "[lamp_intensity ? "Headlamp power set to Level [lamp_intensity/2]" : "Headlamp disabled."]")
|
||||
update_headlamp()
|
||||
|
||||
/mob/living/silicon/robot/proc/update_headlamp(var/turn_off = 0, var/cooldown = 100)
|
||||
set_light(0)
|
||||
|
||||
if(lamp_intensity && (turn_off || stat || low_power_mode))
|
||||
to_chat(src, "<span class='danger'>Your headlamp has been deactivated.</span>")
|
||||
lamp_intensity = 0
|
||||
lamp_cooldown = world.time + cooldown
|
||||
else
|
||||
set_light(lamp_intensity)
|
||||
|
||||
if(lamp_button)
|
||||
lamp_button.icon_state = "lamp[lamp_intensity]"
|
||||
|
||||
set_light(lamp_intensity, l_color = (lamp_doom? COLOR_RED : lamp_color))
|
||||
// set_light_range(lamp_intensity)
|
||||
// set_light_color(lamp_doom? COLOR_RED : lamp_color) //Red for doomsday killborgs, borg's choice otherwise
|
||||
// set_light_on(TRUE)
|
||||
lamp_enabled = TRUE
|
||||
lampButton.update_icon()
|
||||
update_icons()
|
||||
|
||||
/mob/living/silicon/robot/proc/deconstruct()
|
||||
// SEND_SIGNAL(src, COMSIG_BORG_SAFE_DECONSTRUCT)
|
||||
var/turf/T = get_turf(src)
|
||||
if (robot_suit)
|
||||
robot_suit.forceMove(T)
|
||||
@@ -659,7 +689,7 @@
|
||||
robot_suit.r_leg = null
|
||||
new /obj/item/stack/cable_coil(T, robot_suit.chest.wired)
|
||||
robot_suit.chest.forceMove(T)
|
||||
robot_suit.chest.wired = 0
|
||||
robot_suit.chest.wired = FALSE
|
||||
robot_suit.chest = null
|
||||
robot_suit.l_arm.forceMove(T)
|
||||
robot_suit.l_arm = null
|
||||
@@ -692,8 +722,12 @@
|
||||
cell = null
|
||||
qdel(src)
|
||||
|
||||
///This is the subtype that gets created by robot suits. It's needed so that those kind of borgs don't have a useless cell in them
|
||||
/mob/living/silicon/robot/nocell
|
||||
cell = null
|
||||
|
||||
/mob/living/silicon/robot/modules
|
||||
var/set_module = null
|
||||
var/set_module = /obj/item/robot_module
|
||||
|
||||
/mob/living/silicon/robot/modules/Initialize()
|
||||
. = ..()
|
||||
@@ -733,14 +767,20 @@
|
||||
Your cyborg LMG will slowly produce ammunition from your power supply, and your operative pinpointer will find and locate fellow nuclear operatives. \
|
||||
<i>Help the operatives secure the disk at all costs!</i></b>"
|
||||
set_module = /obj/item/robot_module/syndicate
|
||||
cell = /obj/item/stock_parts/cell/hyper
|
||||
// radio = /obj/item/radio/borg/syndicate
|
||||
|
||||
/mob/living/silicon/robot/modules/syndicate/Initialize()
|
||||
. = ..()
|
||||
cell = new /obj/item/stock_parts/cell/hyper(src, 25000)
|
||||
radio = new /obj/item/radio/borg/syndicate(src)
|
||||
laws = new /datum/ai_laws/syndicate_override()
|
||||
addtimer(CALLBACK(src, .proc/show_playstyle), 5)
|
||||
|
||||
/mob/living/silicon/robot/modules/syndicate/create_modularInterface()
|
||||
if(!modularInterface)
|
||||
modularInterface = new /obj/item/modular_computer/tablet/integrated/syndicate(src)
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/robot/modules/syndicate/proc/show_playstyle()
|
||||
if(playstyle_string)
|
||||
to_chat(src, playstyle_string)
|
||||
@@ -795,21 +835,32 @@
|
||||
|
||||
/mob/living/silicon/robot/updatehealth()
|
||||
..()
|
||||
if(health < maxHealth*0.5) //Gradual break down of modules as more damage is sustained
|
||||
if(uneq_module(held_items[3]))
|
||||
playsound(loc, 'sound/machines/warning-buzzer.ogg', 50, 1, 1)
|
||||
audible_message("<span class='warning'>[src] sounds an alarm! \"SYSTEM ERROR: Module 3 OFFLINE.\"</span>")
|
||||
to_chat(src, "<span class='userdanger'>SYSTEM ERROR: Module 3 OFFLINE.</span>")
|
||||
if(health < 0)
|
||||
if(uneq_module(held_items[2]))
|
||||
audible_message("<span class='warning'>[src] sounds an alarm! \"SYSTEM ERROR: Module 2 OFFLINE.\"</span>")
|
||||
to_chat(src, "<span class='userdanger'>SYSTEM ERROR: Module 2 OFFLINE.</span>")
|
||||
playsound(loc, 'sound/machines/warning-buzzer.ogg', 60, 1, 1)
|
||||
if(health < -maxHealth*0.5)
|
||||
if(uneq_module(held_items[1]))
|
||||
audible_message("<span class='warning'>[src] sounds an alarm! \"CRITICAL ERROR: All modules OFFLINE.\"</span>")
|
||||
to_chat(src, "<span class='userdanger'>CRITICAL ERROR: All modules OFFLINE.</span>")
|
||||
playsound(loc, 'sound/machines/warning-buzzer.ogg', 75, 1, 1)
|
||||
// if(!module.breakable_modules)
|
||||
// return
|
||||
|
||||
/// the current percent health of the robot (-1 to 1)
|
||||
var/percent_hp = health/maxHealth
|
||||
if(health <= previous_health) //if change in health is negative (we're losing hp)
|
||||
if(percent_hp <= 0.5)
|
||||
break_cyborg_slot(3)
|
||||
|
||||
if(percent_hp <= 0)
|
||||
break_cyborg_slot(2)
|
||||
|
||||
if(percent_hp <= -0.5)
|
||||
break_cyborg_slot(1)
|
||||
|
||||
else //if change in health is positive (we're gaining hp)
|
||||
if(percent_hp >= 0.5)
|
||||
repair_cyborg_slot(3)
|
||||
|
||||
if(percent_hp >= 0)
|
||||
repair_cyborg_slot(2)
|
||||
|
||||
if(percent_hp >= -0.5)
|
||||
repair_cyborg_slot(1)
|
||||
|
||||
previous_health = health
|
||||
|
||||
/mob/living/silicon/robot/update_sight()
|
||||
if(!client)
|
||||
@@ -832,7 +883,7 @@
|
||||
|
||||
if(sight_mode & BORGMESON)
|
||||
sight |= SEE_TURFS
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
see_in_dark = 1
|
||||
|
||||
if(sight_mode & BORGMATERIAL)
|
||||
@@ -847,6 +898,7 @@
|
||||
|
||||
if(sight_mode & BORGTHERM)
|
||||
sight |= SEE_MOBS
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
see_invisible = min(see_invisible, SEE_INVISIBLE_LIVING)
|
||||
see_in_dark = 8
|
||||
|
||||
@@ -860,34 +912,27 @@
|
||||
if(stat != DEAD)
|
||||
if(health <= -maxHealth) //die only once
|
||||
death()
|
||||
toggle_headlamp(1)
|
||||
return
|
||||
if(IsUnconscious() || IsStun() || IsParalyzed() || getOxyLoss() > maxHealth*0.5)
|
||||
if(stat == CONSCIOUS)
|
||||
stat = UNCONSCIOUS
|
||||
if(!eye_blind)
|
||||
blind_eyes(1)
|
||||
update_mobility()
|
||||
update_headlamp()
|
||||
if(IsUnconscious() || IsStun() || IsKnockdown() || IsParalyzed() || getOxyLoss() > maxHealth * 0.5)
|
||||
stat = UNCONSCIOUS
|
||||
else
|
||||
if(stat == UNCONSCIOUS)
|
||||
stat = CONSCIOUS
|
||||
adjust_blindness(-1)
|
||||
update_mobility()
|
||||
update_headlamp()
|
||||
stat = CONSCIOUS
|
||||
update_mobility()
|
||||
diag_hud_set_status()
|
||||
diag_hud_set_health()
|
||||
diag_hud_set_aishell()
|
||||
update_health_hud()
|
||||
|
||||
/mob/living/silicon/robot/revive(full_heal = 0, admin_revive = 0)
|
||||
/mob/living/silicon/robot/revive(full_heal = FALSE, admin_revive = FALSE)
|
||||
if(..()) //successfully ressuscitated from death
|
||||
if(!QDELETED(builtInCamera) && !wires.is_cut(WIRE_CAMERA))
|
||||
builtInCamera.toggle_cam(src,0)
|
||||
update_headlamp()
|
||||
if(admin_revive)
|
||||
locked = TRUE
|
||||
notify_ai(NEW_BORG)
|
||||
. = 1
|
||||
. = TRUE
|
||||
toggle_headlamp(FALSE, TRUE) //This will reenable borg headlamps if doomsday is currently going on still.
|
||||
|
||||
/mob/living/silicon/robot/fully_replace_character_name(oldname, newname)
|
||||
..()
|
||||
@@ -899,6 +944,7 @@
|
||||
|
||||
|
||||
/mob/living/silicon/robot/proc/ResetModule()
|
||||
// SEND_SIGNAL(src, COMSIG_BORG_SAFE_DECONSTRUCT)
|
||||
uneq_all()
|
||||
shown_robot_modules = FALSE
|
||||
if(hud_used)
|
||||
@@ -908,6 +954,7 @@
|
||||
resize = 0.5
|
||||
hasExpanded = FALSE
|
||||
update_transform()
|
||||
logevent("Chassis configuration has been reset.")
|
||||
module.transform_to(/obj/item/robot_module)
|
||||
|
||||
// Remove upgrades.
|
||||
@@ -933,7 +980,8 @@
|
||||
designation = module.name
|
||||
if(hands)
|
||||
hands.icon_state = module.moduleselect_icon
|
||||
hands.icon = (module.moduleselect_alternate_icon ? module.moduleselect_alternate_icon : initial(hands.icon)) //CITADEL CHANGE - allows module select icons to use a different icon file
|
||||
//CITADEL CHANGE - allows module select icons to use a different icon file
|
||||
hands.icon = (module.moduleselect_alternate_icon ? module.moduleselect_alternate_icon : initial(hands.icon))
|
||||
if(module.can_be_pushed)
|
||||
status_flags |= CANPUSH
|
||||
else
|
||||
@@ -947,7 +995,7 @@
|
||||
hat_offset = module.hat_offset
|
||||
|
||||
magpulse = module.magpulsing
|
||||
updatename()
|
||||
INVOKE_ASYNC(src, .proc/updatename)
|
||||
|
||||
|
||||
/mob/living/silicon/robot/proc/place_on_head(obj/item/new_hat)
|
||||
@@ -957,12 +1005,68 @@
|
||||
new_hat.forceMove(src)
|
||||
update_icons()
|
||||
|
||||
/mob/living/silicon/robot/proc/make_shell(var/obj/item/borg/upgrade/ai/board)
|
||||
/**
|
||||
*Checking Exited() to detect if a hat gets up and walks off.
|
||||
*Drones and pAIs might do this, after all.
|
||||
*/
|
||||
/mob/living/silicon/robot/Exited(atom/A)
|
||||
if(hat && hat == A)
|
||||
hat = null
|
||||
if(!QDELETED(src)) //Don't update icons if we are deleted.
|
||||
update_icons()
|
||||
return ..()
|
||||
|
||||
///Use this to add upgrades to robots. It'll register signals for when the upgrade is moved or deleted, if not single use.
|
||||
/mob/living/silicon/robot/proc/add_to_upgrades(obj/item/borg/upgrade/new_upgrade, mob/user)
|
||||
if(new_upgrade in upgrades)
|
||||
return FALSE
|
||||
if(!user.temporarilyRemoveItemFromInventory(new_upgrade)) //calling the upgrade's dropped() proc /before/ we add action buttons
|
||||
return FALSE
|
||||
if(!new_upgrade.action(src, user))
|
||||
to_chat(user, "<span class='danger'>Upgrade error.</span>")
|
||||
new_upgrade.forceMove(loc) //gets lost otherwise
|
||||
return FALSE
|
||||
to_chat(user, "<span class='notice'>You apply the upgrade to [src].</span>")
|
||||
to_chat(src, "----------------\nNew hardware detected...Identified as \"<b>[new_upgrade]</b>\"...Setup complete.\n----------------")
|
||||
if(new_upgrade.one_use)
|
||||
logevent("Firmware [new_upgrade] run successfully.")
|
||||
qdel(new_upgrade)
|
||||
return FALSE
|
||||
upgrades += new_upgrade
|
||||
new_upgrade.forceMove(src)
|
||||
RegisterSignal(new_upgrade, COMSIG_MOVABLE_MOVED, .proc/remove_from_upgrades)
|
||||
RegisterSignal(new_upgrade, COMSIG_PARENT_QDELETING, .proc/on_upgrade_deleted)
|
||||
logevent("Hardware [new_upgrade] installed successfully.")
|
||||
|
||||
///Called when an upgrade is moved outside the robot. So don't call this directly, use forceMove etc.
|
||||
/mob/living/silicon/robot/proc/remove_from_upgrades(obj/item/borg/upgrade/old_upgrade)
|
||||
SIGNAL_HANDLER
|
||||
if(loc == src)
|
||||
return
|
||||
old_upgrade.deactivate(src)
|
||||
upgrades -= old_upgrade
|
||||
UnregisterSignal(old_upgrade, list(COMSIG_MOVABLE_MOVED, COMSIG_PARENT_QDELETING))
|
||||
|
||||
///Called when an applied upgrade is deleted.
|
||||
/mob/living/silicon/robot/proc/on_upgrade_deleted(obj/item/borg/upgrade/old_upgrade)
|
||||
SIGNAL_HANDLER
|
||||
if(!QDELETED(src))
|
||||
old_upgrade.deactivate(src)
|
||||
upgrades -= old_upgrade
|
||||
UnregisterSignal(old_upgrade, list(COMSIG_MOVABLE_MOVED, COMSIG_PARENT_QDELETING))
|
||||
|
||||
/**
|
||||
* make_shell: Makes an AI shell out of a cyborg unit
|
||||
*
|
||||
* Arguments:
|
||||
* * board - B.O.R.I.S. module board used for transforming the cyborg into AI shell
|
||||
*/
|
||||
/mob/living/silicon/robot/proc/make_shell(obj/item/borg/upgrade/ai/board)
|
||||
if(!board)
|
||||
upgrades |= new /obj/item/borg/upgrade/ai(src)
|
||||
shell = TRUE
|
||||
braintype = "AI Shell"
|
||||
name = "[designation] AI Shell [rand(100,999)]"
|
||||
name = "Empty AI Shell-[ident]"
|
||||
real_name = name
|
||||
GLOB.available_ai_shells |= src
|
||||
if(!QDELETED(builtInCamera))
|
||||
@@ -970,6 +1074,9 @@
|
||||
diag_hud_set_aishell()
|
||||
notify_ai(AI_SHELL)
|
||||
|
||||
/**
|
||||
* revert_shell: Reverts AI shell back into a normal cyborg unit
|
||||
*/
|
||||
/mob/living/silicon/robot/proc/revert_shell()
|
||||
if(!shell)
|
||||
return
|
||||
@@ -979,14 +1086,20 @@
|
||||
qdel(boris)
|
||||
shell = FALSE
|
||||
GLOB.available_ai_shells -= src
|
||||
name = "Unformatted Cyborg [rand(100,999)]"
|
||||
name = "Unformatted Cyborg-[ident]"
|
||||
real_name = name
|
||||
if(!QDELETED(builtInCamera))
|
||||
builtInCamera.c_tag = real_name
|
||||
diag_hud_set_aishell()
|
||||
|
||||
/mob/living/silicon/robot/proc/deploy_init(var/mob/living/silicon/ai/AI)
|
||||
real_name = "[AI.real_name] shell [rand(100, 999)] - [designation]" //Randomizing the name so it shows up separately in the shells list
|
||||
/**
|
||||
* deploy_init: Deploys AI unit into AI shell
|
||||
*
|
||||
* Arguments:
|
||||
* * AI - AI unit that initiated the deployment into the AI shell
|
||||
*/
|
||||
/mob/living/silicon/robot/proc/deploy_init(mob/living/silicon/ai/AI)
|
||||
real_name = "[AI.real_name] [designation] Shell-[ident]"
|
||||
name = real_name
|
||||
if(!QDELETED(builtInCamera))
|
||||
builtInCamera.c_tag = real_name //update the camera name too
|
||||
@@ -1067,10 +1180,10 @@
|
||||
mainframe.diag_hud_set_deployed()
|
||||
if(mainframe.laws)
|
||||
mainframe.laws.show_laws(mainframe) //Always remind the AI when switching
|
||||
if(mainframe.eyeobj)
|
||||
mainframe.eyeobj.setLoc(loc)
|
||||
mainframe = null
|
||||
|
||||
|
||||
|
||||
/mob/living/silicon/robot/attack_ai(mob/user)
|
||||
if(shell && (!connected_ai || connected_ai == user))
|
||||
var/mob/living/silicon/ai/AI = user
|
||||
@@ -1078,6 +1191,7 @@
|
||||
|
||||
/mob/living/silicon/robot/shell
|
||||
shell = TRUE
|
||||
cell = null
|
||||
|
||||
/mob/living/silicon/robot/MouseDrop_T(mob/living/M, mob/living/user)
|
||||
. = ..()
|
||||
@@ -1088,20 +1202,19 @@
|
||||
if(!is_type_in_typecache(M, can_ride_typecache))
|
||||
M.visible_message("<span class='warning'>[M] really can't seem to mount [src]...</span>")
|
||||
return
|
||||
|
||||
var/datum/component/riding/riding_datum = LoadComponent(/datum/component/riding/cyborg)
|
||||
if(buckled_mobs)
|
||||
if(buckled_mobs.len >= max_buckled_mobs)
|
||||
return
|
||||
if(M in buckled_mobs)
|
||||
return
|
||||
if(stat)
|
||||
|
||||
if(stat || incapacitated())
|
||||
return
|
||||
if(incapacitated())
|
||||
if(module && !module.allow_riding)
|
||||
M.visible_message("<span class='boldwarning'>Unfortunately, [M] just can't seem to hold onto [src]!</span>")
|
||||
return
|
||||
if(module)
|
||||
if(!module.allow_riding)
|
||||
M.visible_message("<span class='boldwarning'>Unfortunately, [M] just can't seem to hold onto [src]!</span>")
|
||||
return
|
||||
if(iscarbon(M) && !M.incapacitated() && !riding_datum.equip_buckle_inhands(M, 1))
|
||||
if(M.get_num_arms() <= 0)
|
||||
M.visible_message("<span class='boldwarning'>[M] can't climb onto [src] because [M.p_they()] don't have any usable arms!</span>")
|
||||
@@ -1118,17 +1231,25 @@
|
||||
riding_datum.restore_position(user)
|
||||
. = ..(user)
|
||||
|
||||
/mob/living/silicon/robot/resist()
|
||||
. = ..()
|
||||
if(!has_buckled_mobs())
|
||||
return
|
||||
for(var/i in buckled_mobs)
|
||||
var/mob/unbuckle_me_now = i
|
||||
unbuckle_mob(unbuckle_me_now, FALSE)
|
||||
|
||||
/mob/living/silicon/robot/proc/TryConnectToAI()
|
||||
set_connected_ai(select_active_ai_with_fewest_borgs(z))
|
||||
if(connected_ai)
|
||||
lawsync()
|
||||
lawupdate = 1
|
||||
lawupdate = TRUE
|
||||
return TRUE
|
||||
picturesync()
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/robot/proc/picturesync()
|
||||
if(connected_ai && connected_ai.aicamera && aicamera)
|
||||
if(connected_ai?.aicamera && aicamera)
|
||||
for(var/i in aicamera.stored)
|
||||
connected_ai.aicamera.stored[i] = TRUE
|
||||
for(var/i in connected_ai.aicamera.stored)
|
||||
@@ -1136,12 +1257,11 @@
|
||||
|
||||
/mob/living/silicon/robot/proc/charge(datum/source, amount, repairs)
|
||||
if(module)
|
||||
var/coeff = amount * 0.005
|
||||
module.respawn_consumable(src, coeff)
|
||||
if(repairs)
|
||||
heal_bodypart_damage(repairs, repairs - 1)
|
||||
module.respawn_consumable(src, amount * 0.005)
|
||||
if(cell)
|
||||
cell.charge = min(cell.charge + amount, cell.maxcharge)
|
||||
if(repairs)
|
||||
heal_bodypart_damage(repairs, repairs - 1)
|
||||
|
||||
/mob/living/silicon/robot/proc/rest_style()
|
||||
set name = "Switch Rest Style"
|
||||
@@ -1176,5 +1296,31 @@
|
||||
if(.)
|
||||
var/mob/living/silicon/ai/old_ai = .
|
||||
old_ai.connected_robots -= src
|
||||
lamp_doom = FALSE
|
||||
if(connected_ai)
|
||||
connected_ai.connected_robots |= src
|
||||
lamp_doom = connected_ai.doomsday_device ? TRUE : FALSE
|
||||
toggle_headlamp(FALSE, TRUE)
|
||||
|
||||
/**
|
||||
* Records an IC event log entry in the cyborg's internal tablet.
|
||||
*
|
||||
* Creates an entry in the borglog list of the cyborg's internal tablet, listing the current
|
||||
* in-game time followed by the message given. These logs can be seen by the cyborg in their
|
||||
* BorgUI tablet app. By design, logging fails if the cyborg is dead.
|
||||
*
|
||||
* Arguments:
|
||||
* arg1: a string containing the message to log.
|
||||
*/
|
||||
/mob/living/silicon/robot/proc/logevent(string = "")
|
||||
if(!string)
|
||||
return
|
||||
if(stat == DEAD) //Dead borgs log no longer
|
||||
return
|
||||
if(!modularInterface)
|
||||
stack_trace("Cyborg [src] ( [type] ) was somehow missing their integrated tablet. Please make a bug report.")
|
||||
create_modularInterface()
|
||||
modularInterface.borglog += "[STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)] - [string]"
|
||||
var/datum/computer_file/program/robotact/program = modularInterface.get_robotact()
|
||||
if(program)
|
||||
program.force_full_update()
|
||||
|
||||
@@ -1,5 +1,11 @@
|
||||
GLOBAL_LIST_INIT(blacklisted_borg_hats, typecacheof(list( //Hats that don't really work on borgos
|
||||
/obj/item/clothing/head/helmet/space,
|
||||
/obj/item/clothing/head/welding,
|
||||
/obj/item/clothing/head/chameleon/broken \
|
||||
)))
|
||||
|
||||
/mob/living/silicon/robot/attackby(obj/item/I, mob/living/user)
|
||||
if(hat_offset != INFINITY && user.a_intent == INTENT_HELP && is_type_in_typecache(I, equippable_hats))
|
||||
if(hat_offset != INFINITY && user.a_intent == INTENT_HELP && is_type_in_typecache(I, GLOB.blacklisted_borg_hats))
|
||||
if(!(I.slot_flags & ITEM_SLOT_HEAD))
|
||||
to_chat(user, "<span class='warning'>You can't quite fit [I] onto [src]'s head.</span>")
|
||||
return
|
||||
|
||||
@@ -1,15 +1,16 @@
|
||||
|
||||
/mob/living/silicon/robot
|
||||
maxHealth = 100
|
||||
health = 100
|
||||
designation = "Default" //used for displaying the prefix & getting the current module of cyborg
|
||||
has_limbs = TRUE
|
||||
hud_type = /datum/hud/robot
|
||||
|
||||
// radio = /obj/item/radio/borg
|
||||
|
||||
blocks_emissive = EMISSIVE_BLOCK_UNIQUE
|
||||
|
||||
maxHealth = 100
|
||||
health = 100
|
||||
|
||||
combat_flags = COMBAT_FLAGS_DEFAULT
|
||||
// light_system = MOVABLE_LIGHT_DIRECTIONAL
|
||||
var/light_on = FALSE
|
||||
|
||||
var/custom_name = ""
|
||||
var/braintype = "Cyborg"
|
||||
@@ -21,6 +22,8 @@
|
||||
var/mob/living/silicon/ai/mainframe = null
|
||||
var/datum/action/innate/undeployment/undeployment_action = new
|
||||
|
||||
/// the last health before updating - to check net change in health
|
||||
var/previous_health
|
||||
//Hud stuff
|
||||
|
||||
var/obj/screen/inv1 = null
|
||||
@@ -38,16 +41,20 @@
|
||||
var/obj/item/module_active = null
|
||||
held_items = list(null, null, null) //we use held_items for the module holding, because that makes sense to do!
|
||||
|
||||
/// For checking which modules are disabled or not.
|
||||
var/disabled_modules
|
||||
|
||||
var/mutable_appearance/eye_lights
|
||||
|
||||
var/mob/living/silicon/ai/connected_ai = null
|
||||
var/obj/item/stock_parts/cell/cell = null
|
||||
var/obj/item/stock_parts/cell/cell = /obj/item/stock_parts/cell/high ///If this is a path, this gets created as an object in Initialize.
|
||||
|
||||
var/opened = 0
|
||||
var/opened = FALSE
|
||||
var/emagged = FALSE
|
||||
var/emag_cooldown = 0
|
||||
var/wiresexposed = 0
|
||||
var/wiresexposed = FALSE
|
||||
|
||||
/// Random serial number generated for each cyborg upon its initialization
|
||||
var/ident = 0
|
||||
var/locked = TRUE
|
||||
var/list/req_access = list(ACCESS_ROBOTICS)
|
||||
@@ -64,57 +71,52 @@
|
||||
var/datum/effect_system/spark_spread/spark_system // So they can initialize sparks whenever/N
|
||||
|
||||
var/lawupdate = 1 //Cyborgs will sync their laws with their AI by default
|
||||
var/scrambledcodes = 0 // Used to determine if a borg shows up on the robotics console. Setting to one hides them.
|
||||
var/locked_down //Boolean of whether the borg is locked down or not
|
||||
var/scrambledcodes = FALSE // Used to determine if a borg shows up on the robotics console. Setting to TRUE hides them.
|
||||
var/locked_down = FALSE //Boolean of whether the borg is locked down or not
|
||||
|
||||
var/toner = 0
|
||||
var/tonermax = 40
|
||||
|
||||
var/lamp_max = 10 //Maximum brightness of a borg lamp. Set as a var for easy adjusting.
|
||||
var/lamp_intensity = 0 //Luminosity of the headlamp. 0 is off. Higher settings than the minimum require power.
|
||||
light_color = "#FFCC66"
|
||||
light_power = 0.8
|
||||
var/lamp_cooldown = 0 //Flag for if the lamp is on cooldown after being forcibly disabled.
|
||||
///If the lamp isn't broken.
|
||||
var/lamp_functional = TRUE
|
||||
///If the lamp is turned on
|
||||
var/lamp_enabled = FALSE
|
||||
///Set lamp color
|
||||
var/lamp_color = "#FFCC66" //COLOR_WHITE
|
||||
///Set to true if a doomsday event is locking our lamp to on and RED
|
||||
var/lamp_doom = FALSE
|
||||
///Lamp brightness. Starts at 3, but can be 1 - 5.
|
||||
var/lamp_intensity = 3
|
||||
///Lamp button reference
|
||||
var/obj/screen/robot/lamp/lampButton
|
||||
|
||||
var/sight_mode = 0
|
||||
hud_possible = list(ANTAG_HUD, DIAG_STAT_HUD, DIAG_HUD, DIAG_BATT_HUD, DIAG_TRACK_HUD)
|
||||
|
||||
///The reference to the built-in tablet that borgs carry.
|
||||
var/obj/item/modular_computer/tablet/integrated/modularInterface
|
||||
var/obj/screen/robot/modPC/interfaceButton
|
||||
|
||||
var/list/upgrades = list()
|
||||
|
||||
var/hasExpanded = FALSE
|
||||
var/obj/item/hat
|
||||
var/hat_offset = -3
|
||||
var/list/equippable_hats = list(/obj/item/clothing/head/caphat,
|
||||
/obj/item/clothing/head/hardhat,
|
||||
/obj/item/clothing/head/centhat,
|
||||
/obj/item/clothing/head/HoS,
|
||||
/obj/item/clothing/head/beret,
|
||||
/obj/item/clothing/head/kitty,
|
||||
/obj/item/clothing/head/hopcap,
|
||||
/obj/item/clothing/head/wizard,
|
||||
/obj/item/clothing/head/nursehat,
|
||||
/obj/item/clothing/head/sombrero,
|
||||
/obj/item/clothing/head/helmet/chaplain/witchunter_hat,
|
||||
/obj/item/clothing/head/soft/, //All baseball caps
|
||||
/obj/item/clothing/head/that, //top hat
|
||||
/obj/item/clothing/head/collectable/tophat, //Not sure where this one is found, but it looks the same so might as well include
|
||||
/obj/item/clothing/mask/bandana/, //All bandanas (which only work in hat mode)
|
||||
/obj/item/clothing/head/fedora,
|
||||
/obj/item/clothing/head/beanie/, //All beanies
|
||||
/obj/item/clothing/ears/headphones,
|
||||
/obj/item/clothing/head/helmet/skull,
|
||||
/obj/item/clothing/head/crown/fancy)
|
||||
|
||||
can_buckle = TRUE
|
||||
buckle_lying = FALSE
|
||||
/// What types of mobs are allowed to ride/buckle to this mob
|
||||
var/static/list/can_ride_typecache = typecacheof(/mob/living/carbon/human)
|
||||
|
||||
// cit specific vars //
|
||||
var/sitting = 0
|
||||
var/bellyup = 0
|
||||
var/dogborg = FALSE
|
||||
|
||||
var/cansprint = 1
|
||||
|
||||
combat_flags = COMBAT_FLAGS_DEFAULT
|
||||
|
||||
var/orebox = null
|
||||
|
||||
//doggie borg stuff.
|
||||
|
||||
@@ -269,9 +269,10 @@
|
||||
if(!prev_locked_down)
|
||||
R.SetLockdown(0)
|
||||
R.setDir(SOUTH)
|
||||
R.anchored = FALSE
|
||||
R.set_anchored(FALSE)
|
||||
R.mob_transforming = FALSE
|
||||
R.update_headlamp()
|
||||
R.updatehealth()
|
||||
R.update_icons()
|
||||
R.notify_ai(NEW_MODULE)
|
||||
if(R.hud_used)
|
||||
R.hud_used.update_robot_modules_display()
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
//Drone hands
|
||||
|
||||
|
||||
/mob/living/simple_animal/drone/doUnEquip(obj/item/I, force)
|
||||
/mob/living/simple_animal/drone/doUnEquip(obj/item/I, force, silent = FALSE)
|
||||
if(..())
|
||||
update_inv_hands()
|
||||
if(I == head)
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
..() //lose items, then return
|
||||
|
||||
//SLOT HANDLING BULLSHIT FOR INTERNAL STORAGE
|
||||
/mob/living/simple_animal/hostile/guardian/dextrous/doUnEquip(obj/item/I, force)
|
||||
/mob/living/simple_animal/hostile/guardian/dextrous/doUnEquip(obj/item/I, force, silent = FALSE)
|
||||
if(..())
|
||||
update_inv_hands()
|
||||
if(I == internal_storage)
|
||||
|
||||
@@ -252,7 +252,7 @@
|
||||
Feedon(Food)
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/slime/doUnEquip(obj/item/W)
|
||||
/mob/living/simple_animal/slime/doUnEquip(obj/item/W, silent = FALSE)
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/slime/start_pulling(atom/movable/AM, state, force = move_force, supress_message = FALSE)
|
||||
|
||||
@@ -391,7 +391,7 @@
|
||||
/obj/item/modular_computer/proc/toggle_flashlight()
|
||||
if(!has_light)
|
||||
return FALSE
|
||||
set_light_on(!light_on)
|
||||
light_on = !light_on
|
||||
if(light_on)
|
||||
set_light(comp_light_luminosity, 1, comp_light_color)
|
||||
else
|
||||
@@ -410,7 +410,7 @@
|
||||
if(!has_light || !color)
|
||||
return FALSE
|
||||
comp_light_color = color
|
||||
set_light_color(color)
|
||||
// set_light_color(color)
|
||||
update_light()
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -112,7 +112,7 @@
|
||||
/obj/item/modular_computer/tablet/integrated/ui_data(mob/user)
|
||||
. = ..()
|
||||
.["has_light"] = TRUE
|
||||
.["light_on"] = borgo?.lamp_enabled
|
||||
.["light_on"] = borgo?.lamp_intensity
|
||||
.["comp_light_color"] = borgo?.lamp_color
|
||||
|
||||
//Makes the flashlight button affect the borg rather than the tablet
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
install_component(new /obj/item/computer_hardware/card_slot)
|
||||
install_component(new /obj/item/computer_hardware/network_card)
|
||||
install_component(new /obj/item/computer_hardware/printer/mini)
|
||||
hard_drive.store_file(new /datum/computer_file/program/shipping)
|
||||
// hard_drive.store_file(new /datum/computer_file/program/shipping)
|
||||
|
||||
/obj/item/modular_computer/tablet/preset/advanced/atmos/Initialize() //This will be defunct and will be replaced when NtOS PDAs are done
|
||||
. = ..()
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
return FALSE
|
||||
if(!paccess_to_check) // No required_access, allow it.
|
||||
return TRUE
|
||||
if(isAdminGhostAI(user))
|
||||
if(IsAdminGhost(user))
|
||||
return TRUE
|
||||
|
||||
//Aquire access from the inserted ID card.
|
||||
@@ -79,7 +79,8 @@
|
||||
data["supplies"] = list()
|
||||
for(var/pack in SSshuttle.supply_packs)
|
||||
var/datum/supply_pack/P = SSshuttle.supply_packs[pack]
|
||||
if(!is_visible_pack(usr, P.access_view , null, P.contraband) || P.hidden)
|
||||
// todo: replace to P.access_view
|
||||
if(!is_visible_pack(usr, P.access , null, P.contraband) || P.hidden)
|
||||
continue
|
||||
if(!data["supplies"][P.group])
|
||||
data["supplies"][P.group] = list(
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
//DEBUG -- Cover, TRUE for locked
|
||||
data["cover"] = "[borgo.locked? "LOCKED":"UNLOCKED"]"
|
||||
//Ability to move. FAULT if lockdown wire is cut, DISABLED if borg locked, ENABLED otherwise
|
||||
data["locomotion"] = "[borgo.wires.is_cut(WIRE_LOCKDOWN)?"FAULT":"[borgo.lockcharge?"DISABLED":"ENABLED"]"]"
|
||||
data["locomotion"] = "[borgo.wires.is_cut(WIRE_LOCKDOWN)?"FAULT":"[borgo.locked_down?"DISABLED":"ENABLED"]"]"
|
||||
//Module wire. FAULT if cut, NOMINAL otherwise
|
||||
data["wireModule"] = "[borgo.wires.is_cut(WIRE_RESET_MODULE)?"FAULT":"NOMINAL"]"
|
||||
//DEBUG -- Camera(net) wire. FAULT if cut (or no cameranet camera), DISABLED if pulse-disabled, NOMINAL otherwise
|
||||
|
||||
@@ -21,10 +21,10 @@
|
||||
|
||||
// Stuff needed to render the map
|
||||
var/map_name
|
||||
var/atom/movable/screen/map_view/cam_screen
|
||||
var/obj/screen/map_view/cam_screen
|
||||
/// All the plane masters that need to be applied.
|
||||
var/list/cam_plane_masters
|
||||
var/atom/movable/screen/background/cam_background
|
||||
var/obj/screen/background/cam_background
|
||||
|
||||
/datum/computer_file/program/secureye/New()
|
||||
. = ..()
|
||||
@@ -42,8 +42,8 @@
|
||||
cam_screen.del_on_map_removal = FALSE
|
||||
cam_screen.screen_loc = "[map_name]:1,1"
|
||||
cam_plane_masters = list()
|
||||
for(var/plane in subtypesof(/atom/movable/screen/plane_master))
|
||||
var/atom/movable/screen/instance = new plane()
|
||||
for(var/plane in subtypesof(/obj/screen/plane_master))
|
||||
var/obj/screen/instance = new plane()
|
||||
instance.assigned_map = map_name
|
||||
instance.del_on_map_removal = FALSE
|
||||
instance.screen_loc = "[map_name]:CENTER"
|
||||
|
||||
@@ -24,8 +24,8 @@
|
||||
|
||||
/obj/item/computer_hardware/New(obj/L)
|
||||
..()
|
||||
pixel_x = base_pixel_x + rand(-8, 8)
|
||||
pixel_y = base_pixel_y + rand(-8, 8)
|
||||
pixel_x = initial(pixel_x) + rand(-8, 8)
|
||||
pixel_y = initial(pixel_y) + rand(-8, 8)
|
||||
|
||||
/obj/item/computer_hardware/Destroy()
|
||||
if(holder)
|
||||
|
||||
@@ -90,7 +90,7 @@
|
||||
if(!modularInterface.borgo)
|
||||
return FALSE //No borg found
|
||||
|
||||
if(modularInterface.borgo.lockcharge)
|
||||
if(modularInterface.borgo.locked_down)
|
||||
return FALSE //lockdown restricts borg networking
|
||||
|
||||
if(!modularInterface.borgo.cell || modularInterface.borgo.cell.charge == 0)
|
||||
|
||||
@@ -225,7 +225,7 @@
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/lapvend/ui_interact(mob/user, datum/tgui/ui)
|
||||
if(machine_stat & (BROKEN | NOPOWER | MAINT))
|
||||
if(stat & (BROKEN | NOPOWER | MAINT))
|
||||
if(ui)
|
||||
ui.close()
|
||||
return FALSE
|
||||
|
||||
@@ -98,8 +98,8 @@
|
||||
|
||||
/obj/item/paper/Initialize()
|
||||
. = ..()
|
||||
pixel_x = base_pixel_x + rand(-9, 9)
|
||||
pixel_y = base_pixel_y + rand(-8, 8)
|
||||
pixel_x = initial(pixel_x) + rand(-9, 9)
|
||||
pixel_y = initial(pixel_y) + rand(-8, 8)
|
||||
update_icon()
|
||||
|
||||
/obj/item/paper/update_icon_state()
|
||||
|
||||
@@ -245,12 +245,10 @@
|
||||
to_chat(user, "<span class='warning'>You need to secure the assembly before you can add glass.</span>")
|
||||
return
|
||||
var/obj/item/stack/sheet/S = W
|
||||
var/obj/item/stack/sheet/G = S.change_stack(null, 2)
|
||||
if(G)
|
||||
glass_type = G
|
||||
G.moveToNullspace()
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
user.visible_message("[user] places the glass on the solar assembly.", "<span class='notice'>You place the glass on the solar assembly.</span>")
|
||||
if(S.use(2))
|
||||
glass_type = W.type
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE)
|
||||
user.visible_message("<span class='notice'>[user] places the glass on the solar assembly.</span>", "<span class='notice'>You place the glass on the solar assembly.</span>")
|
||||
if(tracker)
|
||||
new /obj/machinery/power/tracker(get_turf(src), src)
|
||||
else
|
||||
@@ -258,7 +256,7 @@
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need two sheets of glass to put them into a solar panel!</span>")
|
||||
return
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
if(!tracker)
|
||||
if(istype(W, /obj/item/electronics/tracker))
|
||||
|
||||
@@ -148,7 +148,7 @@
|
||||
id = "APClink"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(/datum/material/iron = 2000)
|
||||
build_path = /obj/item/computer_hardware/recharger/APC
|
||||
build_path = /obj/item/computer_hardware/recharger/apc_recharger
|
||||
category = list("Computer Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
|
||||
Reference in New Issue
Block a user