Update tips.txt

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LetterJay
2017-07-19 13:43:38 -05:00
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@@ -161,7 +161,7 @@ As a Servant, the Judicial Visor is an effective defensive combat tool in small
As a Servant, making, and protecting, Tinkerer's Caches is extremely important, as caches are required to unlock scripture and share components. As a Servant, making, and protecting, Tinkerer's Caches is extremely important, as caches are required to unlock scripture and share components.
As a Servant, Ocular Wardens, while fragile, do very high, rapid damage to a target non-servant that can see them and will even attack mechs that contain heretics. Place them behind objects that don't block vision to get the most use out of them. As a Servant, Ocular Wardens, while fragile, do very high, rapid damage to a target non-servant that can see them and will even attack mechs that contain heretics. Place them behind objects that don't block vision to get the most use out of them.
As a Servant, Clockwork Structures that require power will draw power from the APC if they cannot find a different source of power, and most power-using Structures will rapidly drain the APC. As a Servant, Clockwork Structures that require power will draw power from the APC if they cannot find a different source of power, and most power-using Structures will rapidly drain the APC.
As a Servant, you can repair Servant cyborgs, Clockwork Constructs, and Clockwork Structures with a Clockwork Proselytizer at a rate of 25W power to 1 health. As a Servant, you can repair Servant cyborgs and Clockwork Structures with a Replica Fabricator at a rate of 25W power to 1 health. Damaged Clockwork Structures are less efficient, so don't forget to repair them!
As a Servant, securing a reliable source of component generation is high-priority, as simply handing out slabs will slowly become inefficient. Try placing Tinkerer's Caches near clockwork walls or creating and powering Tinkerer's Daemons. As a Servant, securing a reliable source of component generation is high-priority, as simply handing out slabs will slowly become inefficient. Try placing Tinkerer's Caches near clockwork walls or creating and powering Tinkerer's Daemons.
As a Servant, only a single held Clockwork Slab will generate components, no matter how many you're holding. In addition, slabs will generate components slower with large amounts of servants; you can see the exact time with Recollection. As a Servant, only a single held Clockwork Slab will generate components, no matter how many you're holding. In addition, slabs will generate components slower with large amounts of servants; you can see the exact time with Recollection.
As a Servant, you can use Geis to easily convert single targets, as it binds them in place, preventing escape unless they react quickly enough. Having another Servant apply Geis to someone already bound will prevent their escape and mute them, even if they reacted quickly. As a Servant, you can use Geis to easily convert single targets, as it binds them in place, preventing escape unless they react quickly enough. Having another Servant apply Geis to someone already bound will prevent their escape and mute them, even if they reacted quickly.
@@ -176,7 +176,7 @@ As a Servant, you can impale human targets with a Ratvarian Spear by pulling the
As a Servant, Sentinel's Compromise can instantly return you or another Servant to a fighting state by converting half of all their brute, burn, and oxygen damage to toxin, effectively halving the damage they have. Clockwork Floors will also rapidly heal toxin damage in Servants, allowing the Compromise more effectiveness. As a Servant, Sentinel's Compromise can instantly return you or another Servant to a fighting state by converting half of all their brute, burn, and oxygen damage to toxin, effectively halving the damage they have. Clockwork Floors will also rapidly heal toxin damage in Servants, allowing the Compromise more effectiveness.
As a Servant, Belligerent and Taunting Tirade are extremely powerful for disabling and disrupting large groups of enemies, though they render you somewhat vulnerable, as Belligerent requires that you stand still, and Taunting Tirade makes you extremely obvious. As a Servant, Belligerent and Taunting Tirade are extremely powerful for disabling and disrupting large groups of enemies, though they render you somewhat vulnerable, as Belligerent requires that you stand still, and Taunting Tirade makes you extremely obvious.
As a Servant, Soul Vessels can be placed in cyborg shells, mecha, Cogscarab shells, and Anima Fragment shells. As a Servant, Soul Vessels can be placed in cyborg shells, mecha, Cogscarab shells, and Anima Fragment shells.
As a Servant, you can unwrench Clockwork Structures, but doing so will damage them, severely weakening them until repaired with a Proselytizer or Mending Mantra. Damage from other sources will also similarly weaken structures. As a Servant, you can unwrench Clockwork Structures to move them around.
You can deconvert Cultists of Nar-Sie and Servants of Ratvar by feeding them large amounts of holy water. You can deconvert Cultists of Nar-Sie and Servants of Ratvar by feeding them large amounts of holy water.
As a Wizard, you can turn people to stone, then animate the resulting statue with a staff of animation to create an extremely powerful minion, for all of 5 minutes at least. As a Wizard, you can turn people to stone, then animate the resulting statue with a staff of animation to create an extremely powerful minion, for all of 5 minutes at least.
As a Wizard, the fireball spell performs very poorly at close range, as it can easily catch you in the blast. It is best used as a form of artillery down long hallways. As a Wizard, the fireball spell performs very poorly at close range, as it can easily catch you in the blast. It is best used as a form of artillery down long hallways.
@@ -204,4 +204,4 @@ As a Ghost, you can see the inside of a container on the ground by clicking on i
As a Ghost, you can double click on people, bots, or the singularity to follow them. As a Ghost, you can double click on people, bots, or the singularity to follow them.
As a Devil, you gain power for every three souls you control, however you also become more obvious. As a Devil, you gain power for every three souls you control, however you also become more obvious.
As a Devil, as long as you control at least one other soul, you will automatically resurrect, as long as a banishment ritual is not performed. As a Devil, as long as you control at least one other soul, you will automatically resurrect, as long as a banishment ritual is not performed.
At which time a Devil's nameth is spake on the tongue of man, the Devil may appeareth. At which time a Devil's nameth is spake on the tongue of man, the Devil may appeareth.