Cult Construct Non-Balance Update

This commit is contained in:
CitadelStationBot
2017-04-28 21:11:31 -05:00
parent a39b40d879
commit 480b4db2e1
9 changed files with 90 additions and 3 deletions

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@@ -111,6 +111,10 @@
#define ui_alienplasmadisplay "EAST-1:28,CENTER-2:15"
#define ui_alien_queen_finder "EAST-1:28,CENTER-3:15"
//constructs
#define ui_construct_pull "EAST,CENTER-2:15"
#define ui_construct_health "EAST,CENTER:15" //same as borgs and humans
// AI
#define ui_ai_core "SOUTH:6,WEST"

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@@ -0,0 +1,18 @@
/datum/hud/construct
ui_style_icon = 'icons/mob/screen_construct.dmi'
/datum/hud/construct/New(mob/owner)
..()
pull_icon = new /obj/screen/pull()
pull_icon.icon = ui_style_icon
pull_icon.update_icon(mymob)
pull_icon.screen_loc = ui_pull_resist
static_inventory += pull_icon
healths = new /obj/screen/healths/construct()
infodisplay += healths
/mob/living/simple_animal/hostile/construct/create_mob_hud()
if(client && !hud_used)
hud_used = new /datum/hud/construct(src)

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@@ -0,0 +1,25 @@
diff a/code/_onclick/hud/constructs.dm b/code/_onclick/hud/constructs.dm (rejected hunks)
@@ -1,18 +1,18 @@
/datum/hud/constructs
ui_style_icon = 'icons/mob/screen_construct.dmi'
-
+
/datum/hud/constructs/New(mob/owner)
..()
pull_icon = new /obj/screen/pull()
- pull_icon.icon = ui_style_icon
+ pull_icon.icon = 'icons/mob/screen_construct.dmi'
pull_icon.update_icon(mymob)
- pull_icon.screen_loc = ui_pull_resist
+ pull_icon.screen_loc = ui_construct_pull
static_inventory += pull_icon
-
+
healths = new /obj/screen/healths/construct()
infodisplay += healths
-
+
/mob/living/simple_animal/hostile/construct/create_mob_hud()
if(client && !hud_used)
hud_used = new /datum/hud/constructs(src)

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@@ -532,6 +532,12 @@
screen_loc = ui_health
mouse_opacity = 0
/obj/screen/healths/construct
icon = 'icons/mob/screen_construct.dmi'
icon_state = "artificer_health0"
screen_loc = ui_construct_health
mouse_opacity = 0
/obj/screen/healthdoll
name = "health doll"
screen_loc = ui_healthdoll

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@@ -15,6 +15,7 @@
status_flags = CANPUSH
attack_sound = 'sound/weapons/punch1.ogg'
see_in_dark = 7
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
@@ -84,6 +85,10 @@
/mob/living/simple_animal/hostile/construct/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, tesla_shock = 0, illusion = 0, stun = TRUE)
return 0
/mob/living/simple_animal/hostile/construct/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
. = ..()
if(updating_health)
update_health_hud()
/////////////////Juggernaut///////////////
/mob/living/simple_animal/hostile/construct/armored
@@ -268,3 +273,22 @@
/mob/living/simple_animal/hostile/construct/harvester/hostile //actually hostile, will move around, hit things
AIStatus = AI_ON
environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP
/////////////////////////////ui stuff/////////////////////////////
/mob/living/simple_animal/hostile/construct/update_health_hud()
if(hud_used)
if(health >= maxHealth)
hud_used.healths.icon_state = "[icon_state]_health0"
else if(health > maxHealth*0.8)
hud_used.healths.icon_state = "[icon_state]_health2"
else if(health > maxHealth*0.6)
hud_used.healths.icon_state = "[icon_state]_health3"
else if(health > maxHealth*0.4)
hud_used.healths.icon_state = "[icon_state]_health4"
else if(health > maxHealth*0.2)
hud_used.healths.icon_state = "[icon_state]_health5"
else
hud_used.healths.icon_state = "[icon_state]_health6"

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@@ -0,0 +1,9 @@
diff a/code/modules/mob/living/simple_animal/constructs.dm b/code/modules/mob/living/simple_animal/constructs.dm (rejected hunks)
@@ -35,7 +35,6 @@
/mob/living/simple_animal/hostile/construct/Initialize()
. = ..()
- updateglow()
update_health_hud()
for(var/spell in construct_spells)
AddSpell(new spell(null))

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@@ -137,6 +137,7 @@
#include "code\_onclick\hud\blob_overmind.dm"
#include "code\_onclick\hud\blobbernauthud.dm"
#include "code\_onclick\hud\clockwork_marauder.dm"
#include "code\_onclick\hud\constructs.dm"
#include "code\_onclick\hud\devil.dm"
#include "code\_onclick\hud\drones.dm"
#include "code\_onclick\hud\fullscreen.dm"