mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2026-01-05 22:54:56 +00:00
Makes cameras work on shuttles
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CitadelStationBot
parent
eb9737912c
commit
494bb0222c
@@ -13,6 +13,7 @@
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var/list/turfs = list()
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var/list/seenby = list()
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var/visible = FALSE
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<<<<<<< HEAD
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var/changed = 0
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var/updating = 0
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var/x = 0
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@@ -174,4 +175,162 @@
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obscured += t.obscured
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#undef UPDATE_BUFFER
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=======
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var/changed = 0
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var/x = 0
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var/y = 0
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var/z = 0
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// Add an AI eye to the chunk, then update if changed.
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/datum/camerachunk/proc/add(mob/camera/aiEye/eye)
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var/client/client = eye.GetViewerClient()
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if(client)
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client.images += obscured
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eye.visibleCameraChunks += src
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visible++
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seenby += eye
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if(changed)
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update()
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// Remove an AI eye from the chunk, then update if changed.
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/datum/camerachunk/proc/remove(mob/camera/aiEye/eye)
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var/client/client = eye.GetViewerClient()
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if(client)
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client.images -= obscured
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eye.visibleCameraChunks -= src
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seenby -= eye
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if(visible > 0)
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visible--
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// Called when a chunk has changed. I.E: A wall was deleted.
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/datum/camerachunk/proc/visibilityChanged(turf/loc)
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if(!visibleTurfs[loc])
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return
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hasChanged()
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// Updates the chunk, makes sure that it doesn't update too much. If the chunk isn't being watched it will
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// instead be flagged to update the next time an AI Eye moves near it.
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/datum/camerachunk/proc/hasChanged(update_now = 0)
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if(visible || update_now)
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addtimer(CALLBACK(src, .proc/update), UPDATE_BUFFER, TIMER_UNIQUE)
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else
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changed = 1
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// The actual updating. It gathers the visible turfs from cameras and puts them into the appropiate lists.
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/datum/camerachunk/proc/update()
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set background = BACKGROUND_ENABLED
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var/list/newVisibleTurfs = list()
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for(var/camera in cameras)
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var/obj/machinery/camera/c = camera
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if(!c)
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continue
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if(!c.can_use())
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continue
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var/turf/point = locate(src.x + (CHUNK_SIZE / 2), src.y + (CHUNK_SIZE / 2), src.z)
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if(get_dist(point, c) > CHUNK_SIZE + (CHUNK_SIZE / 2))
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continue
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for(var/turf/t in c.can_see())
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// Possible optimization: if(turfs[t]) here, rather than &= turfs afterwards.
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// List associations use a tree or hashmap of some sort (alongside the list itself)
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// so are surprisingly fast. (significantly faster than var/thingy/x in list, in testing)
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newVisibleTurfs[t] = t
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// Removes turf that isn't in turfs.
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newVisibleTurfs &= turfs
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var/list/visAdded = newVisibleTurfs - visibleTurfs
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var/list/visRemoved = visibleTurfs - newVisibleTurfs
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visibleTurfs = newVisibleTurfs
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obscuredTurfs = turfs - newVisibleTurfs
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for(var/turf in visAdded)
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var/turf/t = turf
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if(t.obscured)
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obscured -= t.obscured
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for(var/eye in seenby)
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var/mob/camera/aiEye/m = eye
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if(!m)
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continue
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var/client/client = m.GetViewerClient()
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if(client)
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client.images -= t.obscured
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for(var/turf in visRemoved)
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var/turf/t = turf
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if(obscuredTurfs[t])
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if(!t.obscured)
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t.obscured = image('icons/effects/cameravis.dmi', t, null, LIGHTING_LAYER+1)
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t.obscured.plane = LIGHTING_PLANE+1
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obscured += t.obscured
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for(var/eye in seenby)
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var/mob/camera/aiEye/m = eye
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if(!m)
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seenby -= m
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continue
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var/client/client = m.GetViewerClient()
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if(client)
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client.images += t.obscured
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changed = 0
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// Create a new camera chunk, since the chunks are made as they are needed.
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/datum/camerachunk/New(loc, x, y, z)
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// 0xf = 15
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x &= ~(CHUNK_SIZE - 1)
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y &= ~(CHUNK_SIZE - 1)
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src.x = x
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src.y = y
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src.z = z
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for(var/obj/machinery/camera/c in urange(CHUNK_SIZE, locate(x + (CHUNK_SIZE / 2), y + (CHUNK_SIZE / 2), z)))
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if(c.can_use())
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cameras += c
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for(var/turf/t in block(locate(max(x, 1), max(y, 1), z), locate(min(x + CHUNK_SIZE - 1, world.maxx), min(y + CHUNK_SIZE - 1, world.maxy), z)))
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turfs[t] = t
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for(var/camera in cameras)
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var/obj/machinery/camera/c = camera
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if(!c)
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continue
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if(!c.can_use())
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continue
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for(var/turf/t in c.can_see())
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// Possible optimization: if(turfs[t]) here, rather than &= turfs afterwards.
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// List associations use a tree or hashmap of some sort (alongside the list itself)
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// so are surprisingly fast. (significantly faster than var/thingy/x in list, in testing)
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visibleTurfs[t] = t
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// Removes turf that isn't in turfs.
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visibleTurfs &= turfs
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obscuredTurfs = turfs - visibleTurfs
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for(var/turf in obscuredTurfs)
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var/turf/t = turf
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if(!t.obscured)
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t.obscured = image('icons/effects/cameravis.dmi', t, null, LIGHTING_LAYER+1)
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t.obscured.plane = LIGHTING_PLANE+1
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obscured += t.obscured
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#undef UPDATE_BUFFER
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>>>>>>> b5a1746... Merge pull request #31408 from ninjanomnom/shuttle-cameras
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#undef CHUNK_SIZE
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@@ -160,15 +160,11 @@ All ShuttleMove procs go here
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/obj/machinery/camera/beforeShuttleMove(turf/newT, rotation, move_mode)
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. = ..()
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GLOB.cameranet.removeCamera(src)
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GLOB.cameranet.updateChunk()
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. |= MOVE_CONTENTS
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/obj/machinery/camera/afterShuttleMove(list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir)
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. = ..()
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if(can_use())
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GLOB.cameranet.addCamera(src)
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var/datum/camerachunk/chunk = GLOB.cameranet.getCameraChunk(x, y, z)
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chunk.hasChanged(TRUE)
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GLOB.cameranet.addCamera(src)
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/obj/machinery/telecomms/afterShuttleMove(list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir)
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. = ..()
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