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https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
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Properly account for tauric mode
This commit is contained in:
@@ -712,7 +712,7 @@
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/obj/item/clothing/suit/space/hardsuit/shielded/worn_overlays(isinhands)
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/obj/item/clothing/suit/space/hardsuit/shielded/worn_overlays(isinhands)
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. = list()
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. = list()
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if(!isinhands)
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if(!isinhands)
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if(tauric == TRUE)
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if(taurmode >= SNEK_TAURIC)
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. += mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', shield_state, MOB_LAYER + 0.01)
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. += mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', shield_state, MOB_LAYER + 0.01)
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else
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else
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. += mutable_appearance('icons/effects/effects.dmi', shield_state, MOB_LAYER + 0.01)
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. += mutable_appearance('icons/effects/effects.dmi', shield_state, MOB_LAYER + 0.01)
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@@ -61,7 +61,7 @@
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if(damaged_clothes)
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if(damaged_clothes)
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. += mutable_appearance('icons/effects/item_damage.dmi', "damaged[blood_overlay_type]")
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. += mutable_appearance('icons/effects/item_damage.dmi', "damaged[blood_overlay_type]")
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IF_HAS_BLOOD_DNA(src)
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IF_HAS_BLOOD_DNA(src)
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if(tauric == TRUE)
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if(taurmode >= SNEK_TAURIC)
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. += mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', "[blood_overlay_type]blood")
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. += mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', "[blood_overlay_type]blood")
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else
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else
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. += mutable_appearance('icons/effects/blood.dmi', "[blood_overlay_type]blood")
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. += mutable_appearance('icons/effects/blood.dmi', "[blood_overlay_type]blood")
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