This commit is contained in:
silicons
2020-09-21 20:58:33 -07:00
parent 31791df2bd
commit 4ab064a50d
2 changed files with 6 additions and 6 deletions

View File

@@ -4,19 +4,19 @@
/// Maximum stamina buffer
/datum/config_entry/number/stamina_combat/buffer_max
config_entry_value = 40
config_entry_value = 30
/// Seconds until percent_regeneration_out_of_combat kicks in
/datum/config_entry/number/stamina_combat/out_of_combat_timer
config_entry_value = 10
config_entry_value = 15
/// Base regeneration per second
/datum/config_entry/number/stamina_combat/base_regeneration
config_entry_value = 5
config_entry_value = 0.5
/// Combat mode regeneration per second
/datum/config_entry/number/stamina_combat/combat_regeneration
config_entry_value = 12.5
config_entry_value = 5
/// After out_of_combat_timer elapses, additionally regenerate this percent of total stamina per second. Unaffected by combat mode.
/datum/config_entry/number/stamina_combat/percent_regeneration_out_of_combat

View File

@@ -9,7 +9,7 @@
return TRUE
if(stamina_buffer < amount)
var/stamina_health = getStaminaLoss()
if(stamina_health < STAMINA_NO_OVERDRAW_THRESHOLD)
if(stamina_health > STAMINA_NO_OVERDRAW_THRESHOLD)
if(warn)
to_chat(src, "<span class='warning'>You do not have enough action stamina to do that!</span>")
return FALSE
@@ -41,7 +41,7 @@
CONFIG_CACHE_ENTRY_AND_FETCH_VALUE(number/stamina_combat/post_action_penalty_factor, post_action_penalty_factor)
var/base_regen = (SEND_SIGNAL(src, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))? base_regeneration : combat_regeneration
var/time_since_last_action = world.time - stamina_buffer_last_use
var/action_penalty = (((time_since_last_action) < (post_action_penalty_delay * 10)) && post_action_penalty_factor) || 1
var/action_penalty = ((time_since_last_action) < (post_action_penalty_delay * 10))? post_action_penalty_factor : 1
var/out_of_combat_bonus = (time_since_last_action < (out_of_combat_timer * 10))? 0 : ((buffer_max * percent_regeneration_out_of_combat * 0.01))
var/regen = ((base_regen * action_penalty) + out_of_combat_bonus) * time * 0.1 * stamina_buffer_regen_mod
stamina_buffer += min((buffer_max - stamina_buffer), regen)