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Ghommie
2019-11-10 23:52:48 +01:00
2610 changed files with 30486 additions and 21464 deletions

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@@ -255,6 +255,147 @@ EVENTS_MIN_TIME_MUL 1
EVENTS_MIN_PLAYERS_MUL 1
### DYNAMIC MODE ###
## Injection delays: how long (in minutes) will pass before a midround or latejoin antag is injected.
DYNAMIC_MIDROUND_DELAY_MIN 15
DYNAMIC_MIDROUND_DELAY_MAX 35
DYNAMIC_LATEJOIN_DELAY_MIN 5
DYNAMIC_LATEJOIN_DELAY_MAX 25
## How many roundstart players required for high population override to take effect.
DYNAMIC_HIGH_POP_LIMIT 55
## Pop range per requirement.
## If the value is five the range is:
## 0-4, 5-9, 10-14, 15-19, 20-24, 25-29, 30-34, 35-39, 40-54, 45+
## If it is six the range is:
## 0-5, 6-11, 12-17, 18-23, 24-29, 30-35, 36-41, 42-47, 48-53, 54+
## If it is seven the range is:
## 0-6, 7-13, 14-20, 21-27, 28-34, 35-41, 42-48, 49-55, 56-62, 63+
## Options outside this range can be used, of course.
DYNAMIC_POP_PER_REQUIREMENT 6
## 1 -> 9, probability for this rule to be picked against other rules.
## Note that requirements must also be met, and some requirements are impossible to meet.
DYNAMIC_WEIGHT TRAITOR 5
DYNAMIC_WEIGHT TRAITORBRO 4
DYNAMIC_WEIGHT CHANGELING 3
DYNAMIC_WEIGHT WIZARD 1
DYNAMIC_WEIGHT CULT 3
DYNAMIC_WEIGHT NUCLEAR 3
DYNAMIC_WEIGHT REVOLUTION 2
# All below are impossible-by-default
DYNAMIC_WEIGHT EXTENDED 3
DYNAMIC_WEIGHT CLOCKWORK_CULT 3
DYNAMIC_WEIGHT CLOWNOPS 3
DYNAMIC_WEIGHT DEVIL 3
DYNAMIC_WEIGHT MONKEY 3
DYNAMIC_WEIGHT METEOR 3
## Midround antags
DYNAMIC_WEIGHT MIDROUND_TRAITOR 7
DYNAMIC_WEIGHT MALF_AI 3
DYNAMIC_WEIGHT MIDROUND_WIZARD 1
DYNAMIC_WEIGHT MIDROUND_NUCLEAR 5
DYNAMIC_WEIGHT BLOB 4
DYNAMIC_WEIGHT XENOS 3
DYNAMIC_WEIGHT NIGHTMARE 3
## Latejoin antags
DYNAMIC_WEIGHT LATEJOIN_TRAITOR 7
DYNAMIC_WEIGHT LATEJOIN_REVOLUTION 2
## Threat cost. This is decreased from the mode's threat when the rule is executed.
DYNAMIC_COST TRAITOR 10
DYNAMIC_COST TRAITORBRO 10
DYNAMIC_COST CHANGELING 30
DYNAMIC_COST WIZARD 30
DYNAMIC_COST CULT 30
DYNAMIC_COST NUCLEAR 40
DYNAMIC_COST REVOLUTION 35
# All below are impossible-by-default
DYNAMIC_COST EXTENDED 0
DYNAMIC_COST CLOCKWORK_CULT 0
DYNAMIC_COST CLOWNOPS 40
DYNAMIC_COST DEVIL 0
DYNAMIC_COST MONKEY 0
DYNAMIC_COST METEOR 0
## Midround antags
DYNAMIC_COST MIDROUND_TRAITOR 10
DYNAMIC_COST MALF_AI 35
DYNAMIC_COST MIDROUND_WIZARD 20
DYNAMIC_COST MIDROUND_NUCLEAR 35
DYNAMIC_COST BLOB 10
DYNAMIC_COST XENOS 10
DYNAMIC_COST NIGHTMARE 10
## Latejoin antags
DYNAMIC_COST LATEJOIN_TRAITOR 5
DYNAMIC_COST LATEJOIN_REVOLUTION 20
## Rule will not be generated with threat levels below requirement at a pop value. Pop values are determined by dynamic's pop-per-requirement.
## By default it's 0-5, 6-11, 12-17, 18-23, 24-29, 30-35, 36-41, 42-47, 48-53, 54+.
## This means that 40 30 30 20 20 20 15 15 15 10 will not generate below 40 at 0-5, 30 at 6-11 etc.
DYNAMIC_REQUIREMENTS TRAITOR 10 10 10 10 10 10 10 10 10 10
DYNAMIC_REQUIREMENTS TRAITORBRO 40 30 30 20 20 15 15 15 10 10
DYNAMIC_REQUIREMENTS CHANGELING 80 70 60 50 40 20 20 10 10 10
DYNAMIC_REQUIREMENTS WIZARD 90 90 70 40 30 20 10 10 10 10
DYNAMIC_REQUIREMENTS CULT 100 90 80 60 40 30 10 10 10 10
DYNAMIC_REQUIREMENTS NUCLEAR 90 90 90 80 60 40 30 20 10 10
DYNAMIC_REQUIREMENTS REVOLUTION 101 101 70 40 30 20 10 10 10 10
# All below are impossible-by-default
DYNAMIC_REQUIREMENTS EXTENDED 101 101 101 101 101 101 101 101 101 101
DYNAMIC_REQUIREMENTS CLOCKWORK_CULT 101 101 101 101 101 101 101 101 101 101
DYNAMIC_REQUIREMENTS CLOWNOPS 101 101 101 101 101 101 101 101 101 101
DYNAMIC_REQUIREMENTS DEVIL 101 101 101 101 101 101 101 101 101 101
DYNAMIC_REQUIREMENTS MONKEY 101 101 101 101 101 101 101 101 101 101
DYNAMIC_REQUIREMENTS METEOR 101 101 101 101 101 101 101 101 101 101
## Midround antags
DYNAMIC_REQUIREMENTS MIDROUND_TRAITOR 50 40 30 20 10 10 10 10 10 10
DYNAMIC_REQUIREMENTS MALF_AI 101 101 80 70 60 60 50 50 40 40
DYNAMIC_REQUIREMENTS MIDROUND_WIZARD 90 90 70 40 30 20 10 10 10 10
DYNAMIC_REQUIREMENTS MIDROUND_NUCLEAR 90 90 90 80 60 40 30 20 10 10
DYNAMIC_REQUIREMENTS BLOB 101 101 101 80 60 50 30 20 10 10
DYNAMIC_REQUIREMENTS XENOS 101 101 101 70 50 40 20 15 10 10
DYNAMIC_REQUIREMENTS NIGHTMARE 101 101 101 70 50 40 20 15 10 10
## Latejoin antags
DYNAMIC_REQUIREMENTS LATEJOIN_TRAITOR 40 30 20 10 10 10 10 10 10 10
DYNAMIC_REQUIREMENTS LATEJOIN_REVOLUTION 101 101 70 40 30 20 20 20 20 20
## An alternative, static requirement used instead when pop is over mode's high_pop_limit.
DYNAMIC_HIGH_POPULATION_REQUIREMENT TRAITOR 10
DYNAMIC_HIGH_POPULATION_REQUIREMENT TRAITORBRO 15
DYNAMIC_HIGH_POPULATION_REQUIREMENT CHANGELING 10
DYNAMIC_HIGH_POPULATION_REQUIREMENT WIZARD 10
DYNAMIC_HIGH_POPULATION_REQUIREMENT CULT 10
DYNAMIC_HIGH_POPULATION_REQUIREMENT NUCLEAR 10
DYNAMIC_HIGH_POPULATION_REQUIREMENT REVOLUTION 10
# All below are impossible-by-default
DYNAMIC_HIGH_POPULATION_REQUIREMENT EXTENDED 101
DYNAMIC_HIGH_POPULATION_REQUIREMENT CLOCKWORK_CULT 101
DYNAMIC_HIGH_POPULATION_REQUIREMENT CLOWNOPS 101
DYNAMIC_HIGH_POPULATION_REQUIREMENT DEVIL 101
DYNAMIC_HIGH_POPULATION_REQUIREMENT MONKEY 101
DYNAMIC_HIGH_POPULATION_REQUIREMENT METEOR 101
## Midround antags
DYNAMIC_HIGH_POPULATION_REQUIREMENT MIDROUND_TRAITOR 10
DYNAMIC_HIGH_POPULATION_REQUIREMENT MALF_AI 35
DYNAMIC_HIGH_POPULATION_REQUIREMENT MIDROUND_WIZARD 50
DYNAMIC_HIGH_POPULATION_REQUIREMENT MIDROUND_NUCLEAR 10
DYNAMIC_HIGH_POPULATION_REQUIREMENT BLOB 50
DYNAMIC_HIGH_POPULATION_REQUIREMENT XENOS 50
DYNAMIC_HIGH_POPULATION_REQUIREMENT NIGHTMARE 50
## Latejoin antags
DYNAMIC_HIGH_POPULATION_REQUIREMENT LATEJOIN_TRAITOR 10
DYNAMIC_HIGH_POPULATION_REQUIREMENT LATEJOIN_REVOLUTION 50
## AI ###
## Allow the AI job to be picked.
@@ -263,10 +404,21 @@ ALLOW_AI
## Allow the AI Multicamera feature to be used by AI players
ALLOW_AI_MULTICAM
## CYBORG ##
## Uncomment to disable the ability for cyborg flashes to knock down carbon targets
#DISABLE_BORG_FLASH_KNOCKDOWN
## Secborg ###
## Uncomment to bring secborgs and K-9s back in line with the rest of the modules available. This is strongly recommended if you have secborgs configured to be available at all times.
#WEAKEN_SECBORG
## Uncomment to prevent the security cyborg module from being chosen
#DISABLE_SECBORG
## Determines the minimum alert level for the security cyborg model to be chosen
## 0: Green, 1:Blue, 2:Amber, 3:Red, 4:Delta
MINIMUM_SECBORG_ALERT 3
## Peacekeeper Borg ###
## Uncomment to prevent the peacekeeper cyborg module from being chosen
#DISABLE_PEACEBORG