Mining inquisitor/berserker hardsuit nerf, slight drake armor buff. (#12289)

* Mining inquisitor/berserker hardsuit nerf, slight drake armor buff.

* Pretty unlikely you'll be hit by more than a handful spells in a single round.

* aaaa

* Update miscellaneous.dm
This commit is contained in:
Ghom
2020-05-19 01:55:40 +02:00
committed by GitHub
parent 30f296b2c7
commit 4c3dac467f
3 changed files with 50 additions and 8 deletions

View File

@@ -395,10 +395,18 @@ Contains:
actions_types = list() actions_types = list()
resistance_flags = FIRE_PROOF resistance_flags = FIRE_PROOF
mutantrace_variation = NONE mutantrace_variation = NONE
var/charges = INFINITY
/obj/item/clothing/suit/space/hardsuit/ert/paranormal/Initialize() /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/Initialize()
. = ..() . = ..()
AddComponent(/datum/component/anti_magic, FALSE, FALSE, TRUE, ITEM_SLOT_HEAD) AddComponent(/datum/component/anti_magic, FALSE, FALSE, TRUE, ITEM_SLOT_HEAD, charges, TRUE, null, CALLBACK(src, .proc/anti_magic_gone))
/obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/proc/anti_magic_gone()
var/mob/M = loc
if(!istype(M))
return
do_sparks(2, TRUE, M)
M.show_message("<span class='warning'>\The [src] sparks and fizzles as its psychic wards wane away at last...</span>", MSG_VISUAL)
/obj/item/clothing/suit/space/hardsuit/ert/paranormal /obj/item/clothing/suit/space/hardsuit/ert/paranormal
name = "paranormal response team suit" name = "paranormal response team suit"
@@ -408,10 +416,18 @@ Contains:
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
resistance_flags = FIRE_PROOF resistance_flags = FIRE_PROOF
var/charges = INFINITY
/obj/item/clothing/suit/space/hardsuit/ert/paranormal/Initialize() /obj/item/clothing/suit/space/hardsuit/ert/paranormal/Initialize()
. = ..() . = ..()
AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, ITEM_SLOT_OCLOTHING) AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, ITEM_SLOT_OCLOTHING, charges, TRUE, null, CALLBACK(src, .proc/anti_magic_gone))
/obj/item/clothing/suit/space/hardsuit/ert/paranormal/proc/anti_magic_gone()
var/mob/M = loc
if(!istype(M))
return
do_sparks(2, TRUE, M)
M.show_message("<span class='warning'>\The [src] sparks and fizzles as its anti magic wards wane away at last...</span>", MSG_VISUAL)
/obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor /obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor
name = "inquisitor's hardsuit" name = "inquisitor's hardsuit"
@@ -424,6 +440,19 @@ Contains:
icon_state = "hardsuit0-inq" icon_state = "hardsuit0-inq"
item_state = "hardsuit0-inq" item_state = "hardsuit0-inq"
/obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor/old
desc = "Powerful wards are built into this hardsuit, protecting the user from all manner of paranormal threats. Alas, this one looks pretty worn out and rusted."
armor = list("melee" = 55, "bullet" = 40, "laser" = 40, "energy" = 40, "bomb" = 40, "bio" = 80, "rad" = 80, "fire" = 60, "acid" = 60)
slowdown = 0.8
obj_flags = IMMUTABLE_SLOW //rest in peace rusty joints.
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/inquisitor/old
charges = 12
/obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/inquisitor/old
desc = "A helmet worn by those who deal with paranormal threats for a living. Alas, this one looks pretty worn out and rusted."
armor = list("melee" = 55, "bullet" = 40, "laser" = 40, "energy" = 40, "bomb" = 40, "bio" = 80, "rad" = 80, "fire" = 60, "acid" = 60)
charges = 12
/obj/item/clothing/suit/space/hardsuit/ert/paranormal/beserker /obj/item/clothing/suit/space/hardsuit/ert/paranormal/beserker
name = "champion's hardsuit" name = "champion's hardsuit"
desc = "Voices echo from the hardsuit, driving the user insane." desc = "Voices echo from the hardsuit, driving the user insane."
@@ -437,6 +466,19 @@ Contains:
icon_state = "hardsuit0-beserker" icon_state = "hardsuit0-beserker"
item_state = "hardsuit0-beserker" item_state = "hardsuit0-beserker"
/obj/item/clothing/suit/space/hardsuit/ert/paranormal/beserker/old
desc = "Voices echo from the hardsuit, driving the user insane. This one is pretty battle-worn, but still fearsome."
armor = list("melee" = 55, "bullet" = 40, "laser" = 40, "energy" = 40, "bomb" = 40, "bio" = 80, "rad" = 80, "fire" = 60, "acid" = 60)
slowdown = 0.8
obj_flags = IMMUTABLE_SLOW //rest in peace rusty joints.
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/inquisitor/old
charges = 6
/obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/beserker/old
desc = "Peering into the eyes of the helmet is enough to seal damnation. This one is pretty battle-worn, but still fearsome."
armor = list("melee" = 55, "bullet" = 40, "laser" = 40, "energy" = 40, "bomb" = 40, "bio" = 80, "rad" = 80, "fire" = 60, "acid" = 60)
charges = 6
/obj/item/clothing/head/helmet/space/fragile /obj/item/clothing/head/helmet/space/fragile
name = "emergency space helmet" name = "emergency space helmet"
desc = "A bulky, air-tight helmet meant to protect the user during emergency situations. It doesn't look very durable." desc = "A bulky, air-tight helmet meant to protect the user during emergency situations. It doesn't look very durable."
@@ -477,4 +519,4 @@ Contains:
name = "paramedic EVA helmet" name = "paramedic EVA helmet"
desc = "A deep blue space helmet with a large red cross on the faceplate to designate the wearer as trained emergency medical personnel." desc = "A deep blue space helmet with a large red cross on the faceplate to designate the wearer as trained emergency medical personnel."
icon_state = "paramedic-eva-helmet" icon_state = "paramedic-eva-helmet"
item_state = "paramedic-eva-helmet" item_state = "paramedic-eva-helmet"

View File

@@ -76,7 +76,7 @@
icon_state = "dragon" icon_state = "dragon"
desc = "A suit of armour fashioned from the remains of an ash drake." desc = "A suit of armour fashioned from the remains of an ash drake."
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe, /obj/item/twohanded/spear) allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe, /obj/item/twohanded/spear)
armor = list("melee" = 60, "bullet" = 20, "laser" = 30, "energy" = 25, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100) armor = list("melee" = 70, "bullet" = 20, "laser" = 35, "energy" = 25, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
hoodtype = /obj/item/clothing/head/hooded/cloakhood/drake hoodtype = /obj/item/clothing/head/hooded/cloakhood/drake
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
@@ -87,7 +87,7 @@
name = "drake helm" name = "drake helm"
icon_state = "dragon" icon_state = "dragon"
desc = "The skull of a dragon." desc = "The skull of a dragon."
armor = list("melee" = 60, "bullet" = 20, "laser" = 30, "energy" = 25, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100) armor = list("melee" = 70, "bullet" = 20, "laser" = 35, "energy" = 25, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
heat_protection = HEAD heat_protection = HEAD
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
resistance_flags = FIRE_PROOF | ACID_PROOF | GOLIATH_RESISTANCE resistance_flags = FIRE_PROOF | ACID_PROOF | GOLIATH_RESISTANCE

View File

@@ -39,7 +39,7 @@
if(11) if(11)
new /obj/item/ship_in_a_bottle(src) new /obj/item/ship_in_a_bottle(src)
if(12) if(12)
new /obj/item/clothing/suit/space/hardsuit/ert/paranormal/beserker(src) new /obj/item/clothing/suit/space/hardsuit/ert/paranormal/beserker/old(src)
if(13) if(13)
new /obj/item/jacobs_ladder(src) new /obj/item/jacobs_ladder(src)
if(14) if(14)
@@ -67,7 +67,7 @@
new /obj/item/grenade/clusterbuster/inferno(src) new /obj/item/grenade/clusterbuster/inferno(src)
if(24) if(24)
new /obj/item/reagent_containers/food/drinks/bottle/holywater/hell(src) new /obj/item/reagent_containers/food/drinks/bottle/holywater/hell(src)
new /obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor(src) new /obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor/old(src)
if(25) if(25)
new /obj/item/book/granter/spell/summonitem(src) new /obj/item/book/granter/spell/summonitem(src)
if(26) if(26)