mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-12 02:43:49 +00:00
might as well fix the regen core name and a few tweaks.
This commit is contained in:
@@ -184,11 +184,14 @@
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// Nutrition
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// Nutrition
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owner.current.nutrition = clamp(owner.current.blood_volume, 545, 0) //The amount of blood is how full we are.
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owner.current.nutrition = clamp(owner.current.blood_volume, 545, 0) //The amount of blood is how full we are.
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//A bit higher regeneration based on blood volume
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//A bit higher regeneration based on blood volume
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switch(owner.current.blood_volume)
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if(owner.current.blood_volume < 700)
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additional_regen = 0.4
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if(owner.current.blood_volume < BLOOD_VOLUME_NORMAL)
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if(owner.current.blood_volume < BLOOD_VOLUME_NORMAL)
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additional_regen = 0.3
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additional_regen = 0.3
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else if(owner.current.blood_volume < BLOOD_VOLUME_OKAY)
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if(owner.current.blood_volume < BLOOD_VOLUME_OKAY)
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additional_regen = 0.2
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additional_regen = 0.2
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else if(owner.current.blood_volume < BLOOD_VOLUME_BAD)
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if(owner.current.blood_volume < BLOOD_VOLUME_BAD)
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additional_regen = 0.1
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additional_regen = 0.1
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@@ -22,7 +22,7 @@
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// STATS
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// STATS
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var/bloodsucker_level
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var/bloodsucker_level
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var/bloodsucker_level_unspent = 1
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var/bloodsucker_level_unspent = 1
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var/regen_rate = 0.4 // How fast do I regenerate?
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var/regen_rate = 0.3 // How fast do I regenerate?
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var/additional_regen // How much additional blood regen we gain from bonuses such as high blood.
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var/additional_regen // How much additional blood regen we gain from bonuses such as high blood.
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var/feed_amount = 15 // Amount of blood drawn from a target per tick.
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var/feed_amount = 15 // Amount of blood drawn from a target per tick.
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var/max_blood_volume = 600 // Maximum blood a Vamp can hold via feeding.
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var/max_blood_volume = 600 // Maximum blood a Vamp can hold via feeding.
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@@ -26,8 +26,8 @@
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slot = "hivecore"
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slot = "hivecore"
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force = 0
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force = 0
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actions_types = list(/datum/action/item_action/organ_action/use)
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actions_types = list(/datum/action/item_action/organ_action/use)
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var/inert = 0
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var/inert
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var/preserved = 0
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var/preserved
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/obj/item/organ/regenerative_core/Initialize()
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/obj/item/organ/regenerative_core/Initialize()
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. = ..()
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. = ..()
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@@ -38,6 +38,8 @@
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go_inert()
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go_inert()
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/obj/item/organ/regenerative_core/proc/preserved(implanted = 0)
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/obj/item/organ/regenerative_core/proc/preserved(implanted = 0)
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if(inert)
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name = initial(name)
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inert = FALSE
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inert = FALSE
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preserved = TRUE
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preserved = TRUE
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update_icon()
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update_icon()
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@@ -88,10 +90,10 @@
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else
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else
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to_chat(user, "<span class='notice'>You start to smear [src] on yourself. It feels and smells disgusting, but you feel amazingly refreshed in mere moments.</span>")
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to_chat(user, "<span class='notice'>You start to smear [src] on yourself. It feels and smells disgusting, but you feel amazingly refreshed in mere moments.</span>")
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SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "self"))
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SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "self"))
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if(!AmBloodsucker(H))
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if(AmBloodsucker(H))
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H.revive(full_heal = TRUE)
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else
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H.revive(full_heal = FALSE)
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H.revive(full_heal = FALSE)
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else
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H.revive(full_heal = TRUE)
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qdel(src)
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qdel(src)
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user.log_message("[user] used [src] to heal [H]! Wake the fuck up, Samurai!", LOG_ATTACK, color="green") //Logging for 'old' style legion core use, when clicking on a sprite of yourself or another.
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user.log_message("[user] used [src] to heal [H]! Wake the fuck up, Samurai!", LOG_ATTACK, color="green") //Logging for 'old' style legion core use, when clicking on a sprite of yourself or another.
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