Porting Goofconomy & co.

This commit is contained in:
Ghommie
2020-04-17 07:48:11 +02:00
parent 19328b8710
commit 4c6f1b622b
190 changed files with 2213 additions and 353 deletions

35
code/__DEFINES/economy.dm Normal file
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@@ -0,0 +1,35 @@
#define STARTING_PAYCHECKS 5
#define PAYCHECK_ASSISTANT 25
#define PAYCHECK_MINIMAL 75
#define PAYCHECK_EASY 125
#define PAYCHECK_MEDIUM 175
#define PAYCHECK_HARD 200
#define PAYCHECK_COMMAND 250
#define MAX_GRANT_CIV 2500
#define MAX_GRANT_ENG 3000
#define MAX_GRANT_SCI 5000
#define MAX_GRANT_SECMEDSRV 3000
#define ACCOUNT_CIV "CIV"
#define ACCOUNT_CIV_NAME "Civil Budget"
#define ACCOUNT_ENG "ENG"
#define ACCOUNT_ENG_NAME "Engineering Budget"
#define ACCOUNT_SCI "SCI"
#define ACCOUNT_SCI_NAME "Scientific Budget"
#define ACCOUNT_MED "MED"
#define ACCOUNT_MED_NAME "Medical Budget"
#define ACCOUNT_SRV "SRV"
#define ACCOUNT_SRV_NAME "Service Budget"
#define ACCOUNT_CAR "CAR"
#define ACCOUNT_CAR_NAME "Cargo Budget"
#define ACCOUNT_SEC "SEC"
#define ACCOUNT_SEC_NAME "Defense Budget"
#define NO_FREEBIES "commies go home"
//ID bank account support defines.
#define ID_NO_BANK_ACCOUNT 0
#define ID_FREE_BANK_ACCOUNT 1
#define ID_LOCKED_BANK_ACCOUNT 2

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@@ -38,6 +38,7 @@ require only minor tweaks.
#define ZTRAIT_SPACE_RUINS "Space Ruins"
#define ZTRAIT_LAVA_RUINS "Lava Ruins"
#define ZTRAIT_ISOLATED_RUINS "Isolated Ruins" //Placing ruins on z levels with this trait will use turf reservation instead of usual placement.
#define ZTRAIT_VIRTUAL_REALITY "Virtual Reality"
// number - bombcap is multiplied by this before being applied to bombs
#define ZTRAIT_BOMBCAP_MULTIPLIER "Bombcap Multiplier"
@@ -71,6 +72,7 @@ require only minor tweaks.
ZTRAIT_BOMBCAP_MULTIPLIER = 5, \
ZTRAIT_BASETURF = /turf/open/lava/smooth/lava_land_surface)
#define ZTRAITS_REEBE list(ZTRAIT_REEBE = TRUE, ZTRAIT_BOMBCAP_MULTIPLIER = 0.5)
#define ZTRAITS_VR list(ZTRAIT_VIRTUAL_REALITY = TRUE, ZTRAIT_AWAY = TRUE)
#define DL_NAME "name"
#define DL_TRAITS "traits"

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@@ -30,8 +30,9 @@
#define CHAT_GHOSTPDA (1<<8)
#define CHAT_GHOSTRADIO (1<<9)
#define CHAT_LOOC (1<<10)
#define CHAT_BANKCARD (1<<11)
#define TOGGLES_DEFAULT_CHAT (CHAT_OOC|CHAT_DEAD|CHAT_GHOSTEARS|CHAT_GHOSTSIGHT|CHAT_PRAYER|CHAT_RADIO|CHAT_PULLR|CHAT_GHOSTWHISPER|CHAT_GHOSTPDA|CHAT_GHOSTRADIO|CHAT_LOOC)
#define TOGGLES_DEFAULT_CHAT (CHAT_OOC|CHAT_DEAD|CHAT_GHOSTEARS|CHAT_GHOSTSIGHT|CHAT_PRAYER|CHAT_RADIO|CHAT_PULLR|CHAT_GHOSTWHISPER|CHAT_GHOSTPDA|CHAT_GHOSTRADIO|CHAT_LOOC|CHAT_BANKCARD)
#define PARALLAX_INSANE -1 //for show offs
#define PARALLAX_HIGH 0 //default.

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@@ -65,6 +65,7 @@
#define INIT_ORDER_INSTRUMENTS 53
#define INIT_ORDER_MAPPING 50
#define INIT_ORDER_NETWORKS 45
#define INIT_ORDER_ECONOMY 40
#define INIT_ORDER_ATOMS 30
#define INIT_ORDER_LANGUAGE 25
#define INIT_ORDER_MACHINES 20

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@@ -506,6 +506,19 @@
return
winset(C, "mainwindow", "flash=5")
//Recursively checks if an item is inside a given type, even through layers of storage. Returns the atom if it finds it.
/proc/recursive_loc_check(atom/movable/target, type)
var/atom/A = target
if(istype(A, type))
return A
while(!istype(A.loc, type))
if(!A.loc)
return
A = A.loc
return A.loc
/proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank)
if(!SSticker.IsRoundInProgress() || QDELETED(character))
return

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@@ -12,3 +12,5 @@
#define is_reserved_level(z) SSmapping.level_trait(z, ZTRAIT_RESERVED)
#define is_away_level(z) SSmapping.level_trait(z, ZTRAIT_AWAY)
#define is_vr_level(z) SSmapping.level_trait(z, ZTRAIT_VIRTUAL_REALITY)

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@@ -1025,6 +1025,27 @@ B --><-- A
/proc/get_random_station_turf()
return safepick(get_area_turfs(pick(GLOB.the_station_areas)))
/proc/get_safe_random_station_turf() //excludes dense turfs (like walls) and areas that have valid_territory set to FALSE
for (var/i in 1 to 5)
var/list/L = get_area_turfs(pick(GLOB.the_station_areas))
var/turf/target
while (L.len && !target)
var/I = rand(1, L.len)
var/turf/T = L[I]
var/area/X = get_area(T)
if(!T.density && X.valid_territory)
var/clear = TRUE
for(var/obj/O in T)
if(O.density)
clear = FALSE
break
if(clear)
target = T
if (!target)
L.Cut(I,I+1)
if (target)
return target
/proc/get_closest_atom(type, list, source)
var/closest_atom
var/closest_distance
@@ -1568,7 +1589,7 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
/proc/blood_sucking_checks(var/mob/living/carbon/target, check_neck, check_blood)
//Bypass this if the target isnt carbon.
if(!iscarbon(target))
return TRUE
return TRUE
if(check_neck)
if(istype(target.get_item_by_slot(SLOT_NECK), /obj/item/clothing/neck/garlic_necklace))
return FALSE

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@@ -221,3 +221,5 @@ GLOBAL_LIST_INIT(numbers_as_words, world.file2list("strings/numbers_as_words.txt
GLOBAL_LIST_INIT(station_numerals, greek_letters + phonetic_alphabet + numbers_as_words + generate_number_strings())
GLOBAL_LIST_INIT(admiral_messages, list("Do you know how expensive these stations are?","Stop wasting my time.","I was sleeping, thanks a lot.","Stand and fight you cowards!","You knew the risks coming in.","Stop being paranoid.","Whatever's broken just build a new one.","No.", "<i>null</i>","<i>Error: No comment given.</i>", "It's a good day to die!"))
GLOBAL_LIST_INIT(redacted_strings, list("\[REDACTED\]", "\[CLASSIFIED\]", "\[ARCHIVED\]", "\[EXPLETIVE DELETED\]", "\[EXPUNGED\]", "\[INFORMATION ABOVE YOUR SECURITY CLEARANCE\]", "\[MOVE ALONG CITIZEN\]", "\[NOTHING TO SEE HERE\]", "\[ACCESS DENIED\]"))

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@@ -74,6 +74,8 @@
/datum/config_entry/flag/disable_peaceborg
/datum/config_entry/flag/economy //money money money money money money money money money money money money
/datum/config_entry/number/minimum_secborg_alert //Minimum alert level for secborgs to be chosen.
config_entry_value = 3

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@@ -0,0 +1,139 @@
SUBSYSTEM_DEF(economy)
name = "Economy"
wait = 5 MINUTES
init_order = INIT_ORDER_ECONOMY
runlevels = RUNLEVEL_GAME
var/roundstart_paychecks = 5
var/budget_pool = 35000
var/list/department_accounts = list(ACCOUNT_CIV = ACCOUNT_CIV_NAME,
ACCOUNT_ENG = ACCOUNT_ENG_NAME,
ACCOUNT_SCI = ACCOUNT_SCI_NAME,
ACCOUNT_MED = ACCOUNT_MED_NAME,
ACCOUNT_SRV = ACCOUNT_SRV_NAME,
ACCOUNT_CAR = ACCOUNT_CAR_NAME,
ACCOUNT_SEC = ACCOUNT_SEC_NAME)
var/list/generated_accounts = list()
var/full_ancap = FALSE // Enables extra money charges for things that normally would be free, such as sleepers/cryo/cloning.
//Take care when enabling, as players will NOT respond well if the economy is set up for low cash flows.
var/alive_humans_bounty = 100
var/crew_safety_bounty = 1500
var/monster_bounty = 150
var/mood_bounty = 100
var/techweb_bounty = 250
var/slime_bounty = list("grey" = 10,
// tier 1
"orange" = 100,
"metal" = 100,
"blue" = 100,
"purple" = 100,
// tier 2
"dark purple" = 500,
"dark blue" = 500,
"green" = 500,
"silver" = 500,
"gold" = 500,
"yellow" = 500,
"red" = 500,
"pink" = 500,
// tier 3
"cerulean" = 750,
"sepia" = 750,
"bluespace" = 750,
"pyrite" = 750,
"light pink" = 750,
"oil" = 750,
"adamantine" = 750,
// tier 4
"rainbow" = 1000)
var/list/bank_accounts = list() //List of normal accounts (not department accounts)
var/list/dep_cards = list()
/datum/controller/subsystem/economy/Initialize(timeofday)
var/budget_to_hand_out = round(budget_pool / department_accounts.len)
for(var/A in department_accounts)
new /datum/bank_account/department(A, budget_to_hand_out)
return ..()
/datum/controller/subsystem/economy/fire(resumed = 0)
eng_payout() // Payout based on nothing. What will replace it? Surplus power, powered APC's, air alarms? Who knows.
sci_payout() // Payout based on slimes.
secmedsrv_payout() // Payout based on crew safety, health, and mood.
civ_payout() // Payout based on ??? Profit
car_payout() // Cargo's natural gain in the cash moneys.
for(var/A in bank_accounts)
var/datum/bank_account/B = A
B.payday(1)
/datum/controller/subsystem/economy/proc/get_dep_account(dep_id)
for(var/datum/bank_account/department/D in generated_accounts)
if(D.department_id == dep_id)
return D
/datum/controller/subsystem/economy/proc/eng_payout()
var/engineering_cash = 3000
var/datum/bank_account/D = get_dep_account(ACCOUNT_ENG)
if(D)
D.adjust_money(engineering_cash)
/datum/controller/subsystem/economy/proc/car_payout()
var/cargo_cash = 500
var/datum/bank_account/D = get_dep_account(ACCOUNT_CAR)
if(D)
D.adjust_money(cargo_cash)
/datum/controller/subsystem/economy/proc/secmedsrv_payout()
var/crew
var/alive_crew
var/dead_monsters
var/cash_to_grant
for(var/mob/m in GLOB.mob_list)
if(isnewplayer(m))
continue
if(m.mind)
if(isbrain(m) || iscameramob(m))
continue
if(ishuman(m))
var/mob/living/carbon/human/H = m
crew++
if(H.stat != DEAD)
alive_crew++
var/datum/component/mood/mood = H.GetComponent(/datum/component/mood)
var/medical_cash = (H.health / H.maxHealth) * alive_humans_bounty
if(mood)
var/datum/bank_account/D = get_dep_account(ACCOUNT_SRV)
if(D)
var/mood_dosh = (mood.mood_level / 9) * mood_bounty
D.adjust_money(mood_dosh)
medical_cash *= (mood.sanity / 100)
var/datum/bank_account/D = get_dep_account(ACCOUNT_MED)
if(D)
D.adjust_money(medical_cash)
if(ishostile(m))
var/mob/living/simple_animal/hostile/H = m
if(H.stat == DEAD && (H.z in SSmapping.levels_by_trait(ZTRAIT_STATION)))
dead_monsters++
CHECK_TICK
var/living_ratio = alive_crew / crew
cash_to_grant = (crew_safety_bounty * living_ratio) + (monster_bounty * dead_monsters)
var/datum/bank_account/D = get_dep_account(ACCOUNT_SEC)
if(D)
D.adjust_money(min(cash_to_grant, MAX_GRANT_SECMEDSRV))
/datum/controller/subsystem/economy/proc/sci_payout()
var/science_bounty = 0
for(var/mob/living/simple_animal/slime/S in GLOB.mob_list)
if(S.stat == DEAD)
continue
science_bounty += slime_bounty[S.colour]
var/datum/bank_account/D = get_dep_account(ACCOUNT_SCI)
if(D)
D.adjust_money(min(science_bounty, MAX_GRANT_SCI))
/datum/controller/subsystem/economy/proc/civ_payout()
var/civ_cash = (rand(1,5) * 500)
var/datum/bank_account/D = get_dep_account(ACCOUNT_CIV)
if(D)
D.adjust_money(min(civ_cash, MAX_GRANT_CIV))

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@@ -477,6 +477,10 @@ SUBSYSTEM_DEF(job)
to_chat(M, "<b>[job.custom_spawn_text]</b>")
if(CONFIG_GET(number/minimal_access_threshold))
to_chat(M, "<span class='notice'><B>As this station was initially staffed with a [CONFIG_GET(flag/jobs_have_minimal_access) ? "full crew, only your job's necessities" : "skeleton crew, additional access may"] have been added to your ID card.</B></span>")
if(ishuman(H))
var/mob/living/carbon/human/wageslave = H
to_chat(M, "<b><span class = 'big'>Your account ID is [wageslave.account_id].</span></b>")
H.add_memory("Your account ID is [wageslave.account_id].")
if(job && H)
if(job.dresscodecompliant)// CIT CHANGE - dress code compliance
equip_loadout(N, H) // CIT CHANGE - allows players to spawn with loadout items

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@@ -438,9 +438,12 @@ GLOBAL_LIST_EMPTY(the_station_areas)
else
if(answer in GLOB.potentialRandomZlevels)
away_name = answer
var/list/traits = list(ZTRAIT_AWAY = TRUE)
if(answer in GLOB.potentialRandomVRlevels)
traits[ZTRAIT_VIRTUAL_REALITY] = TRUE
to_chat(usr,"<span class='notice'>Loading [away_name]...</span>")
var/datum/map_template/template = new(away_name, "Away Mission")
away_level = template.load_new_z()
away_level = template.load_new_z(traits)
else
return

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@@ -35,10 +35,8 @@ SUBSYSTEM_DEF(shuttle)
//supply shuttle stuff
var/obj/docking_port/mobile/supply/supply
var/ordernum = 1 //order number given to next order
var/points = 5000 //number of trade-points we have
var/centcom_message = "" //Remarks from CentCom on how well you checked the last order.
var/list/discoveredPlants = list() //Typepaths for unusual plants we've already sent CentCom, associated with their potencies
var/passive_supply_points_per_minute = 125
var/list/supply_packs = list()
var/list/shoppinglist = list()
@@ -113,9 +111,6 @@ SUBSYSTEM_DEF(shuttle)
qdel(T, force=TRUE)
CheckAutoEvac()
if(!(times_fired % CEILING(600/wait, 1)))
points += passive_supply_points_per_minute
var/esETA = emergency?.getModeStr()
emergency_shuttle_stat_text = "[esETA? "[esETA] [emergency.getTimerStr()]" : ""]"
@@ -559,7 +554,6 @@ SUBSYSTEM_DEF(shuttle)
centcom_message = SSshuttle.centcom_message
ordernum = SSshuttle.ordernum
points = SSshuttle.points
emergencyNoEscape = SSshuttle.emergencyNoEscape
emergencyCallAmount = SSshuttle.emergencyCallAmount
shuttle_purchased = SSshuttle.shuttle_purchased

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@@ -32,6 +32,9 @@
var/list/filter_data //For handling persistent filters
var/custom_price
var/custom_premium_price
var/datum/component/orbiter/orbiters
var/rad_flags = NONE // Will move to flags_1 when i can be arsed to

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@@ -26,6 +26,8 @@
var/list/chem_buttons //Used when emagged to scramble which chem is used, eg: antitoxin -> morphine
var/scrambled_chems = FALSE //Are chem buttons scrambled? used as a warning
var/enter_message = "<span class='notice'><b>You feel cool air surround you. You go numb as your senses turn inward.</b></span>"
payment_department = ACCOUNT_MED
fair_market_price = 5
/obj/machinery/sleeper/Initialize()
. = ..()
@@ -205,6 +207,13 @@
ui = new(user, src, ui_key, "sleeper", name, 550, 700, master_ui, state)
ui.open()
/obj/machinery/sleeper/process()
..()
check_nap_violations()
/obj/machinery/sleeper/nap_violation(mob/violator)
open_machine()
/obj/machinery/sleeper/ui_data()
var/list/data = list()
var/chemical_list = list()
@@ -250,7 +259,7 @@
data["occupant"]["fireLoss"] = mob_occupant.getFireLoss()
data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss()
data["occupant"]["brainLoss"] = mob_occupant.getOrganLoss(ORGAN_SLOT_BRAIN)
if(mob_occupant.reagents.reagent_list.len)
for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
chemical_list += list(list("name" = R.name, "volume" = R.volume))
@@ -290,7 +299,7 @@
if(..())
return
var/mob/living/mob_occupant = occupant
check_nap_violations()
switch(action)
if("door")
if(state_open)

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@@ -121,6 +121,10 @@ Class Procs:
var/interaction_flags_machine = INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON | INTERACT_MACHINE_SET_MACHINE
var/fair_market_price = 69
var/market_verb = "Customer"
var/payment_department = ACCOUNT_ENG
/obj/machinery/Initialize()
if(!armor)
armor = list("melee" = 25, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 70)
@@ -248,6 +252,36 @@ Class Procs:
return FALSE
return TRUE
/obj/machinery/proc/check_nap_violations()
if(!SSeconomy.full_ancap)
return TRUE
if(occupant && !state_open)
if(ishuman(occupant))
var/mob/living/carbon/human/H = occupant
var/obj/item/card/id/I = H.get_idcard()
if(I)
var/datum/bank_account/insurance = I.registered_account
if(!insurance)
say("[market_verb] NAP Violation: No bank account found.")
nap_violation()
return FALSE
else
if(!insurance.adjust_money(-fair_market_price))
say("[market_verb] NAP Violation: Unable to pay.")
nap_violation()
return FALSE
var/datum/bank_account/D = SSeconomy.get_dep_account(payment_department)
if(D)
D.adjust_money(fair_market_price)
else
say("[market_verb] NAP Violation: No ID card found.")
nap_violation()
return FALSE
return TRUE
/obj/machinery/proc/nap_violation(mob/violator)
return
////////////////////////////////////////////////////////////////////////////////////////////
//Return a non FALSE value to interrupt attack_hand propagation to subtypes.

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@@ -32,6 +32,8 @@
var/list/datum/design/matching_designs
var/selected_category
var/screen = 1
var/base_price = 25
var/hacked_price = 50
var/list/categories = list(
"Tools",

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@@ -8,6 +8,7 @@
var/obj/item/radio/radio
var/radio_channel = RADIO_CHANNEL_COMMON
var/minimum_time_between_warnings = 400
var/syphoning_credits = 0
/obj/machinery/computer/bank_machine/Initialize()
. = ..()
@@ -25,9 +26,14 @@
if(istype(I, /obj/item/stack/spacecash))
var/obj/item/stack/spacecash/C = I
value = C.value * C.amount
else if(istype(I, /obj/item/holochip))
var/obj/item/holochip/H = I
value = H.credits
if(value)
SSshuttle.points += value
to_chat(user, "<span class='notice'>You deposit [I]. The station now has [SSshuttle.points] credits.</span>")
var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
if(D)
D.adjust_money(value)
to_chat(user, "<span class='notice'>You deposit [I]. The Cargo Budget is now [D.account_balance] cr.</span>")
qdel(I)
return
return ..()
@@ -38,14 +44,16 @@
if(siphoning)
if (stat & (BROKEN|NOPOWER))
say("Insufficient power. Halting siphon.")
siphoning = FALSE
if(SSshuttle.points < 200)
say("Station funds depleted. Halting siphon.")
siphoning = FALSE
else
new /obj/item/stack/spacecash/c200(drop_location()) // will autostack
playsound(src.loc, 'sound/items/poster_being_created.ogg', 100, 1)
SSshuttle.points -= 200
end_syphon()
var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
if(!D.has_money(200))
say("Cargo budget depleted. Halting siphon.")
end_syphon()
return
playsound(src.loc, 'sound/items/poster_being_created.ogg', 100, 1)
syphoning_credits += 200
D.adjust_money(-200)
if(next_warning < world.time && prob(15))
var/area/A = get_area(loc)
var/message = "Unauthorized credit withdrawal underway in [A.map_name]!!"
@@ -61,7 +69,8 @@
/obj/machinery/computer/bank_machine/ui_data(mob/user)
var/list/data = list()
data["current_balance"] = SSshuttle.points
var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
data["current_balance"] = D.account_balance
data["siphoning"] = siphoning
data["station_name"] = station_name()
@@ -78,5 +87,10 @@
. = TRUE
if("halt")
say("Station credit withdrawal halted.")
siphoning = FALSE
end_syphon()
. = TRUE
/obj/machinery/computer/bank_machine/proc/end_syphon()
siphoning = FALSE
new /obj/item/holochip(drop_location(), syphoning_credits) //get the loot
syphoning_credits = 0

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@@ -37,6 +37,9 @@
var/list/unattached_flesh
var/flesh_number = 0
var/datum/bank_account/current_insurance
fair_market_price = 5 // He nodded, because he knew I was right. Then he swiped his credit card to pay me for arresting him.
payment_department = ACCOUNT_MED
/obj/machinery/clonepod/Initialize()
. = ..()
@@ -131,7 +134,7 @@
return examine(user)
//Start growing a human clone in the pod!
/obj/machinery/clonepod/proc/growclone(ckey, clonename, ui, mutation_index, mindref, datum/species/mrace, list/features, factions, list/quirks)
/obj/machinery/clonepod/proc/growclone(ckey, clonename, ui, mutation_index, mindref, datum/species/mrace, list/features, factions, list/quirks, datum/bank_account/insurance)
if(panel_open)
return FALSE
if(mess || attempting)
@@ -161,7 +164,7 @@
mess = TRUE
update_icon()
return FALSE
current_insurance = insurance
attempting = TRUE //One at a time!!
countdown.start()
@@ -224,15 +227,29 @@
connected_message("Clone Ejected: Loss of power.")
else if(mob_occupant && (mob_occupant.loc == src))
if((mob_occupant.stat == DEAD) || (mob_occupant.suiciding) || mob_occupant.hellbound) //Autoeject corpses and suiciding dudes.
connected_message("Clone Rejected: Deceased.")
if(SSeconomy.full_ancap)
if(!current_insurance)
go_out()
connected_message("Clone Ejected: No bank account.")
if(internal_radio)
SPEAK("The cloning of [mob_occupant.real_name] has been terminated due to no bank account to draw payment from.")
else if(!current_insurance.adjust_money(-fair_market_price))
go_out()
connected_message("Clone Ejected: Out of Money.")
if(internal_radio)
SPEAK("The cloning of [mob_occupant.real_name] has been ended prematurely due to being unable to pay.")
else
var/datum/bank_account/D = SSeconomy.get_dep_account(payment_department)
if(D)
D.adjust_money(fair_market_price)
if(mob_occupant && (mob_occupant.stat == DEAD) || (mob_occupant.suiciding) || mob_occupant.hellbound) //Autoeject corpses and suiciding dudes. connected_message("Clone Rejected: Deceased.")
if(internal_radio)
SPEAK("The cloning has been \
aborted due to unrecoverable tissue failure.")
go_out()
mob_occupant.copy_from_prefs_vr()
else if(mob_occupant.cloneloss > (100 - heal_level))
else if(mob_occupant && mob_occupant.cloneloss > (100 - heal_level))
mob_occupant.Unconscious(80)
var/dmg_mult = CONFIG_GET(number/damage_multiplier)
//Slowly get that clone healed and finished.
@@ -259,7 +276,7 @@
use_power(7500) //This might need tweaking.
else if((mob_occupant.cloneloss <= (100 - heal_level)))
else if((mob_occupant && mob_occupant.cloneloss <= (100 - heal_level)))
connected_message("Cloning Process Complete.")
if(internal_radio)
SPEAK("The cloning cycle is complete.")
@@ -368,7 +385,7 @@
if(!mob_occupant)
return
current_insurance = null
REMOVE_TRAIT(mob_occupant, TRAIT_STABLEHEART, CLONING_POD_TRAIT)
REMOVE_TRAIT(mob_occupant, TRAIT_MUTATION_STASIS, CLONING_POD_TRAIT)
REMOVE_TRAIT(mob_occupant, TRAIT_STABLELIVER, CLONING_POD_TRAIT)

View File

@@ -467,7 +467,8 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
to_chat(usr, "<span class='alert'>No log exists for this job.</span>")
updateUsrDialog()
return
if(inserted_modify_id.registered_account)
inserted_modify_id.registered_account.account_job = jobdatum // this is a terrible idea and people will grief but sure whatever
inserted_modify_id.access = ( istype(src, /obj/machinery/computer/card/centcom) ? get_centcom_access(t1) : jobdatum.get_access() )
if (inserted_modify_id)
inserted_modify_id.assignment = t1

View File

@@ -73,7 +73,7 @@
if(pod.occupant)
continue //how though?
if(pod.growclone(R.fields["ckey"], R.fields["name"], R.fields["UI"], R.fields["SE"], R.fields["mind"], R.fields["mrace"], R.fields["features"], R.fields["factions"], R.fields["quirks"]))
if(pod.growclone(R.fields["ckey"], R.fields["name"], R.fields["UI"], R.fields["SE"], R.fields["mind"], R.fields["mrace"], R.fields["features"], R.fields["factions"], R.fields["quirks"], R.fields["bank_account"]))
temp = "[R.fields["name"]] => <font class='good'>Cloning cycle in progress...</font>"
records -= R
@@ -415,7 +415,7 @@
else if(pod.occupant)
temp = "<font class='bad'>Cloning cycle already in progress.</font>"
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
else if(pod.growclone(C.fields["ckey"], C.fields["name"], C.fields["UI"], C.fields["SE"], C.fields["mind"], C.fields["mrace"], C.fields["features"], C.fields["factions"], C.fields["quirks"]))
else if(pod.growclone(C.fields["ckey"], C.fields["name"], C.fields["UI"], C.fields["SE"], C.fields["mind"], C.fields["mrace"], C.fields["features"], C.fields["factions"], C.fields["quirks"], C.fields["bank_account"]))
temp = "[C.fields["name"]] => <font class='good'>Cloning cycle in progress...</font>"
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
records.Remove(C)
@@ -441,9 +441,13 @@
/obj/machinery/computer/cloning/proc/scan_occupant(occupant)
var/mob/living/mob_occupant = get_mob_or_brainmob(occupant)
var/datum/dna/dna
var/datum/bank_account/has_bank_account
if(ishuman(mob_occupant))
var/mob/living/carbon/C = mob_occupant
dna = C.has_dna()
var/obj/item/card/id/I = C.get_idcard()
if(I)
has_bank_account = I.registered_account
if(isbrain(mob_occupant))
var/mob/living/brain/B = mob_occupant
dna = B.stored_dna
@@ -468,7 +472,10 @@
scantemp = "<font class='average'>Subject already in database.</font>"
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
return
if(SSeconomy.full_ancap && !has_bank_account)
scantemp = "<font class='average'>Subject is either missing an ID card with a bank account on it, or does not have an account to begin with. Please ensure the ID card is on the body before attempting to scan.</font>"
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
return
var/datum/data/record/R = new()
if(dna.species)
// We store the instance rather than the path, because some
@@ -490,6 +497,7 @@
R.fields["features"] = dna.features
R.fields["factions"] = mob_occupant.faction
R.fields["quirks"] = list()
R.fields["bank_account"] = has_bank_account
for(var/V in mob_occupant.roundstart_quirks)
var/datum/quirk/T = V
R.fields["quirks"][T.type] = T.clone_data()

View File

@@ -163,11 +163,15 @@
else if(!S.prerequisites_met())
to_chat(usr, "You have not met the requirements for purchasing this shuttle.")
else
if(SSshuttle.points >= S.credit_cost)
var/points_to_check
var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
if(D)
points_to_check = D.account_balance
if(points_to_check >= S.credit_cost)
var/obj/machinery/shuttle_manipulator/M = locate() in GLOB.machines
if(M)
SSshuttle.shuttle_purchased = TRUE
SSshuttle.points -= S.credit_cost
D.adjust_money(-S.credit_cost)
minor_announce("[usr.real_name] has purchased [S.name] for [S.credit_cost] credits." , "Shuttle Purchase")
message_admins("[ADMIN_LOOKUPFLW(usr)] purchased [S.name].")
SSblackbox.record_feedback("text", "shuttle_purchase", 1, "[S.name]")
@@ -576,7 +580,8 @@
dat += "<BR>Lift access restrictions on maintenance and external airlocks? <BR>\[ <A HREF='?src=[REF(src)];operation=enableemergency'>OK</A> | <A HREF='?src=[REF(src)];operation=viewmessage'>Cancel</A> \]"
if(STATE_PURCHASE)
dat += "Budget: [SSshuttle.points] Credits.<BR>"
var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
dat += "Budget: [D.account_balance] Credits.<BR>"
dat += "<BR>"
dat += "<b>Caution: Purchasing dangerous shuttles may lead to mutiny and/or death.</b><br>"
dat += "<BR>"

View File

@@ -1,6 +1,7 @@
/obj/item/electronics/airlock
name = "airlock electronics"
req_access = list(ACCESS_MAINT_TUNNELS)
custom_price = 50
var/list/accesses = list()
var/one_access = 0

View File

@@ -260,6 +260,7 @@
/obj/item/electronics/firelock
name = "firelock circuitry"
custom_price = 50
desc = "A circuit board used in construction of firelocks."
icon_state = "mainboard"

View File

@@ -174,9 +174,11 @@ GLOBAL_LIST_EMPTY(doppler_arrays)
else
linked_techweb.largest_bomb_value = TECHWEB_BOMB_POINTCAP
point_gain = 1000
var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_SCI)
if(D)
D.adjust_money(point_gain)
linked_techweb.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, point_gain)
say("Gained [point_gain] points from explosion dataset.")
say("Explosion details and mixture analyzed and sold to the highest bidder for [point_gain] cr, with a reward of [point_gain] points.")
else //you've made smaller bombs
say("Data already captured. Aborting.")

View File

@@ -2,6 +2,7 @@
/obj/item/electronics/firealarm
name = "fire alarm electronics"
custom_price = 50
desc = "A fire alarm circuit. Can handle heat levels up to 40 degrees celsius."
/obj/item/wallframe/firealarm

View File

@@ -154,6 +154,7 @@ RLD
icon_state = "rcd"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
custom_price = 1700
max_matter = 160
item_flags = NO_MAT_REDEMPTION | NOBLUDGEON
has_ammobar = TRUE

View File

@@ -41,24 +41,21 @@ RSF
/obj/item/rsf/attack_self(mob/user)
playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
switch(mode)
if(5)
mode = 1
to_chat(user, "Changed dispensing mode to 'Drinking Glass'")
if(1)
mode = 2
to_chat(user, "Changed dispensing mode to 'Drinking Glass'")
to_chat(user, "Changed dispensing mode to 'Paper'")
if(2)
mode = 3
to_chat(user, "Changed dispensing mode to 'Paper'")
to_chat(user, "Changed dispensing mode to 'Pen'")
if(3)
mode = 4
to_chat(user, "Changed dispensing mode to 'Pen'")
to_chat(user, "Changed dispensing mode to 'Dice Pack'")
if(4)
mode = 5
to_chat(user, "Changed dispensing mode to 'Dice Pack'")
if(5)
mode = 6
to_chat(user, "Changed dispensing mode to 'Cigarette'")
if(6)
mode = 1
to_chat(user, "Changed dispensing mode to 'Dosh'")
// Change mode
/obj/item/rsf/afterattack(atom/A, mob/user, proximity)
@@ -81,26 +78,22 @@ RSF
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
switch(mode)
if(1)
to_chat(user, "Dispensing Dosh...")
new /obj/item/stack/spacecash/c10(T)
use_matter(200, user)
if(2)
to_chat(user, "Dispensing Drinking Glass...")
new /obj/item/reagent_containers/food/drinks/drinkingglass(T)
use_matter(20, user)
if(3)
if(2)
to_chat(user, "Dispensing Paper Sheet...")
new /obj/item/paper(T)
use_matter(10, user)
if(4)
if(3)
to_chat(user, "Dispensing Pen...")
new /obj/item/pen(T)
use_matter(50, user)
if(5)
if(4)
to_chat(user, "Dispensing Dice Pack...")
new /obj/item/storage/pill_bottle/dice(T)
use_matter(200, user)
if(6)
if(5)
to_chat(user, "Dispensing Cigarette...")
new /obj/item/clothing/mask/cigarette(T)
use_matter(10, user)

View File

@@ -6,8 +6,6 @@
* FINGERPRINT CARD
*/
/*
* DATA CARDS - Used for the IC data card reader
*/
@@ -173,13 +171,19 @@
var/registered_name = null // The name registered_name on the card
var/assignment = null
var/access_txt // mapping aid
var/bank_support = ID_FREE_BANK_ACCOUNT
var/datum/bank_account/registered_account
var/obj/machinery/paystand/my_store
/obj/item/card/id/Initialize(mapload)
. = ..()
if(mapload && access_txt)
access = text2access(access_txt)
var/turf/T = get_turf(src)
if(bank_support == ID_FREE_BANK_ACCOUNT && is_vr_level(T.z)) //economy is quite exploitable on VR in so many ways.
bank_support = ID_NO_BANK_ACCOUNT
else if(bank_support == ID_LOCKED_BANK_ACCOUNT)
registered_account = new /datum/bank_account/remote/non_transferable(pick(GLOB.redacted_strings))
/obj/item/card/id/vv_edit_var(var_name, var_value)
. = ..()
@@ -193,12 +197,150 @@
user.visible_message("<span class='notice'>[user] shows you: [icon2html(src, viewers(user))] [src.name].</span>", \
"<span class='notice'>You show \the [src.name].</span>")
add_fingerprint(user)
/obj/item/card/id/attackby(obj/item/W, mob/user, params)
if(!bank_support)
return ..()
if(istype(W, /obj/item/holochip))
insert_money(W, user)
else if(istype(W, /obj/item/stack/spacecash) || istype(W, /obj/item/coin))
insert_money(W, user, TRUE)
else if(istype(W, /obj/item/storage/bag/money))
var/obj/item/storage/bag/money/money_bag = W
var/list/money_contained = money_bag.contents
var/money_added = mass_insert_money(money_contained, user)
if (money_added)
to_chat(user, "<span class='notice'>You stuff the contents into the card! They disappear in a puff of bluespace smoke, adding [money_added] worth of credits to the linked account.</span>")
else
return ..()
/obj/item/card/id/proc/insert_money(obj/item/I, mob/user, physical_currency)
var/cash_money = I.get_item_credit_value()
if(!cash_money)
to_chat(user, "<span class='warning'>[I] doesn't seem to be worth anything!</span>")
return
if(!registered_account)
to_chat(user, "<span class='warning'>[src] doesn't have a linked account to deposit [I] into!</span>")
return
registered_account.adjust_money(cash_money)
if(physical_currency)
to_chat(user, "<span class='notice'>You stuff [I] into [src]. It disappears in a small puff of bluespace smoke, adding [cash_money] credits to the linked account.</span>")
else
to_chat(user, "<span class='notice'>You insert [I] into [src], adding [cash_money] credits to the linked account.</span>")
to_chat(user, "<span class='notice'>The linked account now reports a balance of [registered_account.account_balance] cr.</span>")
qdel(I)
/obj/item/card/id/proc/mass_insert_money(list/money, mob/user)
if (!money || !money.len)
return FALSE
var/total = 0
for (var/obj/item/physical_money in money)
var/cash_money = physical_money.get_item_credit_value()
total += cash_money
registered_account.adjust_money(cash_money)
QDEL_LIST(money)
return total
/obj/item/card/id/proc/alt_click_can_use_id(mob/living/user)
if(!isliving(user))
return
if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
return TRUE
// Returns true if new account was set.
/obj/item/card/id/proc/set_new_account(mob/living/user)
if(bank_support != ID_FREE_BANK_ACCOUNT)
to_chat(user, "<span class='warning'>This ID has no modular banking support whatsover, must be an older model...</span>")
return
. = FALSE
var/datum/bank_account/old_account = registered_account
var/new_bank_id = input(user, "Enter your account ID number.", "Account Reclamation", 111111) as num | null
if (isnull(new_bank_id))
return
if(!alt_click_can_use_id(user))
return
if(!new_bank_id || new_bank_id < 111111 || new_bank_id > 999999)
to_chat(user, "<span class='warning'>The account ID number needs to be between 111111 and 999999.</span>")
return
if (registered_account && registered_account.account_id == new_bank_id)
to_chat(user, "<span class='warning'>The account ID was already assigned to this card.</span>")
return
for(var/A in SSeconomy.bank_accounts)
var/datum/bank_account/B = A
if(B.account_id == new_bank_id)
if (old_account)
old_account.bank_cards -= src
B.bank_cards += src
registered_account = B
to_chat(user, "<span class='notice'>The provided account has been linked to this ID card.</span>")
return TRUE
to_chat(user, "<span class='warning'>The account ID number provided is invalid.</span>")
return
/obj/item/card/id/AltClick(mob/living/user)
. = ..()
if(!bank_support || !alt_click_can_use_id(user))
return
if(!registered_account)
set_new_account(user)
return
if (world.time < registered_account.withdrawDelay)
registered_account.bank_card_talk("<span class='warning'>ERROR: UNABLE TO LOGIN DUE TO SCHEDULED MAINTENANCE. MAINTENANCE IS SCHEDULED TO COMPLETE IN [(registered_account.withdrawDelay - world.time)/10] SECONDS.</span>", TRUE)
return
var/amount_to_remove = FLOOR(input(user, "How much do you want to withdraw? Current Balance: [registered_account.account_balance]", "Withdraw Funds", 5) as num|null, 1)
if(!amount_to_remove || amount_to_remove < 0)
return
if(!alt_click_can_use_id(user))
return
if(registered_account.adjust_money(-amount_to_remove))
var/obj/item/holochip/holochip = new (user.drop_location(), amount_to_remove)
user.put_in_hands(holochip)
to_chat(user, "<span class='notice'>You withdraw [amount_to_remove] credits into a holochip.</span>")
return
else
var/difference = amount_to_remove - registered_account.account_balance
registered_account.bank_card_talk("<span class='warning'>ERROR: The linked account requires [difference] more credit\s to perform that withdrawal.</span>", TRUE)
/obj/item/card/id/examine(mob/user)
. = ..()
if(mining_points)
. += "There's [mining_points] mining equipment redemption point\s loaded onto this card."
if(!bank_support || (bank_support == ID_LOCKED_BANK_ACCOUNT && !registered_account))
. += "This ID has no banking support whatsover, must be an older model..."
else if(registered_account)
. += "The account linked to the ID belongs to '[registered_account.account_holder]' and reports a balance of [registered_account.account_balance] cr."
if(registered_account.account_job)
var/datum/bank_account/D = SSeconomy.get_dep_account(registered_account.account_job.paycheck_department)
if(D)
. += "The [D.account_holder] reports a balance of [D.account_balance] cr."
. += "<span class='info'>Alt-Click the ID to pull money from the linked account in the form of holochips.</span>"
. += "<span class='info'>You can insert credits into the linked account by pressing holochips, cash, or coins against the ID.</span>"
if(registered_account.account_holder == user.real_name)
. += "<span class='boldnotice'>If you lose this ID card, you can reclaim your account by Alt-Clicking a blank ID card while holding it and entering your account ID number.</span>"
else
. += "<span class='info'>There is no registered account linked to this card. Alt-Click to add one.</span>"
/obj/item/card/id/GetAccess()
return access
@@ -278,7 +420,11 @@ update_label("John Doe", "Clowny")
else
return ..()
var/popup_input = alert(user, "Choose Action", "Agent ID", "Show", "Forge/Reset")
var/popup_input
if(bank_support == ID_FREE_BANK_ACCOUNT)
popup_input = alert(user, "Choose Action", "Agent ID", "Show", "Forge/Reset", "Change Account ID")
else
popup_input = alert(user, "Choose Action", "Agent ID", "Show", "Forge/Reset")
if(user.incapacitated())
return
if(popup_input == "Forge/Reset" && !forged)
@@ -302,6 +448,18 @@ update_label("John Doe", "Clowny")
forged = TRUE
to_chat(user, "<span class='notice'>You successfully forge the ID card.</span>")
log_game("[key_name(user)] has forged \the [initial(name)] with name \"[registered_name]\" and occupation \"[assignment]\".")
// First time use automatically sets the account id to the user.
if (first_use && !registered_account)
if(ishuman(user))
var/mob/living/carbon/human/accountowner = user
for(var/bank_account in SSeconomy.bank_accounts)
var/datum/bank_account/account = bank_account
if(account.account_id == accountowner.account_id)
account.bank_cards += src
registered_account = account
to_chat(user, "<span class='notice'>Your account number has been automatically assigned.</span>")
return
else if (popup_input == "Forge/Reset" && forged)
registered_name = initial(registered_name)
@@ -311,6 +469,9 @@ update_label("John Doe", "Clowny")
forged = FALSE
to_chat(user, "<span class='notice'>You successfully reset the ID card.</span>")
return
else if (popup_input == "Change Account ID")
set_new_account(user)
return
return ..()
/obj/item/card/id/syndicate/anyone
@@ -327,6 +488,15 @@ update_label("John Doe", "Clowny")
assignment = "Syndicate Overlord"
access = list(ACCESS_SYNDICATE)
/obj/item/card/id/no_banking
bank_support = ID_NO_BANK_ACCOUNT
/obj/item/card/id/locked_banking
bank_support = ID_LOCKED_BANK_ACCOUNT
/obj/item/card/id/syndicate/locked_banking
bank_support = ID_LOCKED_BANK_ACCOUNT
/obj/item/card/id/captains_spare
name = "captain's spare ID"
desc = "The spare ID of the High Lord himself."
@@ -396,6 +566,17 @@ update_label("John Doe", "Clowny")
access = get_all_accesses()+get_ert_access("sec")-ACCESS_CHANGE_IDS
. = ..()
/obj/item/card/id/debug
name = "\improper Debug ID"
desc = "A debug ID card. Has ALL the all access, you really shouldn't have this."
icon_state = "centcom"
assignment = "Jannie"
/obj/item/card/id/debug/Initialize()
access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
registered_account = SSeconomy.get_dep_account(ACCOUNT_CAR)
. = ..()
/obj/item/card/id/prisoner
name = "prisoner ID card"
desc = "You are a number, you are not a free man."
@@ -514,6 +695,34 @@ update_label("John Doe", "Clowny")
desc = "A special ID card that allows access to APC terminals."
access = list(ACCESS_ENGINE_EQUIP)
/obj/item/card/id/departmental_budget
name = "departmental card (FUCK)"
desc = "Provides access to the departmental budget."
var/department_ID = ACCOUNT_CIV
var/department_name = ACCOUNT_CIV_NAME
/obj/item/card/id/departmental_budget/Initialize()
. = ..()
var/datum/bank_account/B = SSeconomy.get_dep_account(department_ID)
if(B)
registered_account = B
if(!B.bank_cards.Find(src))
B.bank_cards += src
name = "departmental card ([department_name])"
desc = "Provides access to the [department_name]."
SSeconomy.dep_cards += src
/obj/item/card/id/departmental_budget/Destroy()
SSeconomy.dep_cards -= src
return ..()
/obj/item/card/id/departmental_budget/update_label()
return
/obj/item/card/id/departmental_budget/car
department_ID = ACCOUNT_CAR
department_name = ACCOUNT_CAR_NAME
//Polychromatic Knight Badge
/obj/item/card/id/knight
@@ -577,4 +786,3 @@ update_label("John Doe", "Clowny")
/obj/item/card/id/debug/Initialize()
access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
. = ..()

View File

@@ -506,6 +506,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
resistance_flags = FIRE_PROOF
light_color = LIGHT_COLOR_FIRE
grind_results = list(/datum/reagent/iron = 1, /datum/reagent/fuel = 5, /datum/reagent/oil = 5)
custom_price = 55
/obj/item/lighter/Initialize()
. = ..()
@@ -710,7 +711,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
item_state = "black_vape"
w_class = WEIGHT_CLASS_TINY
var/chem_volume = 100
var/vapetime = FALSE //this so it won't puff out clouds every tick
var/vapetime = FALSE //this so it won't puff out clouds every tick
var/screw = FALSE // kinky
var/super = FALSE //for the fattest vapes dude.

View File

@@ -229,10 +229,11 @@
def_components = list(/obj/item/stack/ore/bluespace_crystal = /obj/item/stack/ore/bluespace_crystal/artificial)
/obj/item/circuitboard/machine/vendor
name = "Booze-O-Mat Vendor (Machine Board)"
name = "Custom Vendor (Machine Board)"
desc = "You can turn the \"brand selection\" dial using a screwdriver."
build_path = /obj/machinery/vending/boozeomat
req_components = list(/obj/item/vending_refill/boozeomat = 1)
custom_premium_price = 100
build_path = /obj/machinery/vending/custom
req_components = list(/obj/item/vending_refill/custom = 1)
var/static/list/vending_names_paths = list(
/obj/machinery/vending/boozeomat = "Booze-O-Mat",
@@ -269,7 +270,8 @@
/obj/machinery/vending/wardrobe/viro_wardrobe = "ViroDrobe",
/obj/machinery/vending/clothing = "ClothesMate",
/obj/machinery/vending/medical = "NanoMed Plus",
/obj/machinery/vending/wallmed = "NanoMed")
/obj/machinery/vending/wallmed = "NanoMed",
/obj/machinery/vending/custom = "Custom Vendor")
/obj/item/circuitboard/machine/vendor/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/screwdriver))
@@ -1019,6 +1021,11 @@
build_path = /obj/machinery/ore_silo
req_components = list()
/obj/item/circuitboard/machine/paystand
name = "Pay Stand (Machine Board)"
build_path = /obj/machinery/paystand
req_components = list()
/obj/item/circuitboard/machine/autobottler
name = "Auto-Bottler (Machine Board)"
build_path = /obj/machinery/rnd/production/protolathe/department/autobottler //Manips make you print things cheaper, even chems

View File

@@ -0,0 +1,229 @@
/obj/item/suspiciousphone
name = "suspicious phone"
desc = "This device raises pink levels to unknown highs."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "suspiciousphone"
w_class = WEIGHT_CLASS_SMALL
attack_verb = list("dumped")
var/dumped = FALSE
/obj/item/suspiciousphone/attack_self(mob/user)
if(!ishuman(user))
to_chat(user, "<span class='warning'>This device is too advanced for you!</span>")
return
if(dumped)
to_chat(user, "<span class='warning'>You already activated Protocol CRAB-17.</span>")
return FALSE
if(alert(user, "Are you sure you want to crash this market with no survivors?", "Protocol CRAB-17", "Yes", "No") == "Yes")
if(dumped || QDELETED(src)) //Prevents fuckers from cheesing alert
return FALSE
var/turf/targetturf = get_safe_random_station_turf()
if (!targetturf)
return FALSE
new /obj/effect/dumpeetTarget(targetturf, user)
dumped = TRUE
/obj/structure/checkoutmachine
name = "\improper Nanotrasen Space-Coin Market"
desc = "This is good for spacecoin because"
icon = 'icons/obj/money_machine.dmi'
icon_state = "bogdanoff"
layer = LARGE_MOB_LAYER
armor = list("melee" = 80, "bullet" = 30, "laser" = 30, "energy" = 60, "bomb" = 90, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 80)
density = TRUE
pixel_z = -8
max_integrity = 5000
var/list/accounts_to_rob
var/mob/living/carbon/human/bogdanoff
var/canwalk = FALSE
/obj/structure/checkoutmachine/examine(mob/living/user)
. = ..()
. += "<span class='info'>It's integrated integrity meter reads: <b>HEALTH: [obj_integrity]</b>.</span>"
/obj/structure/checkoutmachine/proc/check_if_finished()
for(var/i in accounts_to_rob)
var/datum/bank_account/B = i
if (B.being_dumped)
return FALSE
return TRUE
/obj/structure/checkoutmachine/attackby(obj/item/W, mob/user, params)
if(check_if_finished())
qdel(src)
return
if(istype(W, /obj/item/card/id))
var/obj/item/card/id/card = W
if(!card.registered_account)
to_chat(user, "<span class='warning'>This card does not have a registered account!</span>")
return
if(!card.registered_account.being_dumped)
to_chat(user, "<span class='warning'>It appears that your funds are safe from draining!</span>")
return
if(do_after(user, 40, target = src))
if(!card.registered_account.being_dumped)
return
to_chat(user, "<span class='warning'>You quickly cash out your funds to a more secure banking location. Funds are safu.</span>") // This is a reference and not a typo
card.registered_account.being_dumped = FALSE
card.registered_account.withdrawDelay = 0
if(check_if_finished())
qdel(src)
return
else
return ..()
/obj/structure/checkoutmachine/Initialize(mapload, mob/living/user)
. = ..()
bogdanoff = user
add_overlay("flaps")
add_overlay("hatch")
add_overlay("legs_retracted")
addtimer(CALLBACK(src, .proc/startUp), 50)
QDEL_IN(src, 8 MINUTES) //Self destruct after 8 min
/obj/structure/checkoutmachine/proc/startUp() //very VERY snowflake code that adds a neat animation when the pod lands.
start_dumping() //The machine doesnt move during this time, giving people close by a small window to grab their funds before it starts running around
sleep(10)
if(QDELETED(src))
return
playsound(src, 'sound/machines/click.ogg', 15, TRUE, -3)
cut_overlay("flaps")
sleep(10)
if(QDELETED(src))
return
playsound(src, 'sound/machines/click.ogg', 15, TRUE, -3)
cut_overlay("hatch")
sleep(30)
if(QDELETED(src))
return
playsound(src,'sound/machines/twobeep.ogg',50,FALSE)
var/mutable_appearance/hologram = mutable_appearance(icon, "hologram")
hologram.pixel_y = 16
add_overlay(hologram)
var/mutable_appearance/holosign = mutable_appearance(icon, "holosign")
holosign.pixel_y = 16
add_overlay(holosign)
add_overlay("legs_extending")
cut_overlay("legs_retracted")
pixel_z += 4
sleep(5)
if(QDELETED(src))
return
add_overlay("legs_extended")
cut_overlay("legs_extending")
pixel_z += 4
sleep(20)
if(QDELETED(src))
return
add_overlay("screen_lines")
sleep(5)
if(QDELETED(src))
return
cut_overlay("screen_lines")
sleep(5)
if(QDELETED(src))
return
add_overlay("screen_lines")
add_overlay("screen")
sleep(5)
if(QDELETED(src))
return
playsound(src,'sound/machines/triple_beep.ogg',50,FALSE)
add_overlay("text")
sleep(10)
if(QDELETED(src))
return
add_overlay("legs")
cut_overlay("legs_extended")
cut_overlay("screen")
add_overlay("screen")
cut_overlay("screen_lines")
add_overlay("screen_lines")
cut_overlay("text")
add_overlay("text")
canwalk = TRUE
START_PROCESSING(SSfastprocess, src)
/obj/structure/checkoutmachine/Destroy()
stop_dumping()
STOP_PROCESSING(SSfastprocess, src)
priority_announce("The credit deposit machine at [get_area(src)] has been destroyed. Station funds have stopped draining!", sender_override = "CRAB-17 Protocol")
explosion(src, 0,0,1, flame_range = 2)
return ..()
/obj/structure/checkoutmachine/proc/start_dumping()
accounts_to_rob = SSeconomy.bank_accounts.Copy()
accounts_to_rob -= bogdanoff.get_bank_account()
for(var/i in accounts_to_rob)
var/datum/bank_account/B = i
B.dumpeet()
dump()
/obj/structure/checkoutmachine/proc/dump()
var/percentage_lost = (rand(5, 15) / 100)
for(var/i in accounts_to_rob)
var/datum/bank_account/B = i
if(!B.being_dumped)
continue
var/amount = B.account_balance * percentage_lost
var/datum/bank_account/account = bogdanoff.get_bank_account()
if (account) // get_bank_account() may return FALSE
account.transfer_money(B, amount)
B.bank_card_talk("You have lost [percentage_lost * 100]% of your funds! A spacecoin credit deposit machine is located at: [get_area(src)].")
addtimer(CALLBACK(src, .proc/dump), 150) //Drain every 15 seconds
/obj/structure/checkoutmachine/process()
var/anydir = pick(GLOB.cardinals)
if(Process_Spacemove(anydir))
Move(get_step(src, anydir), anydir)
/obj/structure/checkoutmachine/proc/stop_dumping()
for(var/i in accounts_to_rob)
var/datum/bank_account/B = i
B.being_dumped = FALSE
/obj/effect/dumpeetFall //Falling pod
name = ""
icon = 'icons/obj/money_machine_64.dmi'
pixel_z = 300
desc = "Get out of the way!"
layer = FLY_LAYER//that wasnt flying, that was falling with style!
icon_state = "missile_blur"
/obj/effect/dumpeetTarget
name = "Landing Zone Indicator"
desc = "A holographic projection designating the landing zone of something. It's probably best to stand back."
icon = 'icons/mob/actions/actions_items.dmi'
icon_state = "sniper_zoom"
layer = PROJECTILE_HIT_THRESHHOLD_LAYER
light_range = 2
var/obj/effect/dumpeetFall/DF
var/obj/structure/checkoutmachine/dump
var/mob/living/carbon/human/bogdanoff
/obj/effect/ex_act()
return
/obj/effect/dumpeetTarget/Initialize(mapload, user)
. = ..()
bogdanoff = user
addtimer(CALLBACK(src, .proc/startLaunch), 100)
sound_to_playing_players('sound/items/dump_it.ogg', 20)
deadchat_broadcast("<span class='game deadsay'>Protocol CRAB-17 has been activated. A space-coin market has been launched at the station!</span>", turf_target = get_turf(src))
/obj/effect/dumpeetTarget/proc/startLaunch()
DF = new /obj/effect/dumpeetFall(drop_location())
dump = new /obj/structure/checkoutmachine(null, bogdanoff)
priority_announce("The spacecoin bubble has popped! Get to the credit deposit machine at [get_area(src)] and cash out before you lose all of your funds!", sender_override = "CRAB-17 Protocol")
animate(DF, pixel_z = -8, time = 5, , easing = LINEAR_EASING)
playsound(src, 'sound/weapons/mortar_whistle.ogg', 70, TRUE, 6)
addtimer(CALLBACK(src, .proc/endLaunch), 5, TIMER_CLIENT_TIME) //Go onto the last step after a very short falling animation
/obj/effect/dumpeetTarget/proc/endLaunch()
QDEL_NULL(DF) //Delete the falling machine effect, because at this point its animation is over. We dont use temp_visual because we want to manually delete it as soon as the pod appears
playsound(src, "explosion", 80, TRUE)
dump.forceMove(get_turf(src))
qdel(src) //The target's purpose is complete. It can rest easy now

View File

@@ -0,0 +1,107 @@
/obj/item/holochip
name = "credit holochip"
desc = "A hard-light chip encoded with an amount of credits. It is a modern replacement for physical money that can be directly converted to virtual currency and viceversa. Keep away from magnets."
icon = 'icons/obj/economy.dmi'
icon_state = "holochip"
throwforce = 0
force = 0
w_class = WEIGHT_CLASS_TINY
var/credits = 0
/obj/item/holochip/Initialize(mapload, amount)
. = ..()
credits = amount
update_icon()
/obj/item/holochip/examine(mob/user)
. = ..()
. += "<span class='notice'>It's loaded with [credits] credit[( credits > 1 ) ? "s" : ""]</span>\n"+\
"<span class='notice'>Alt-Click to split.</span>"
/obj/item/holochip/get_item_credit_value()
return credits
/obj/item/holochip/update_icon()
name = "\improper [credits] credit holochip"
var/rounded_credits = credits
switch(credits)
if(1 to 999)
icon_state = "holochip"
if(1000 to 999999)
icon_state = "holochip_kilo"
rounded_credits = round(rounded_credits * 0.001)
if(1000000 to 999999999)
icon_state = "holochip_mega"
rounded_credits = round(rounded_credits * 0.000001)
if(1000000000 to INFINITY)
icon_state = "holochip_giga"
rounded_credits = round(rounded_credits * 0.000000001)
var/overlay_color = "#914792"
switch(rounded_credits)
if(0 to 4)
overlay_color = "#8E2E38"
if(5 to 9)
overlay_color = "#914792"
if(10 to 19)
overlay_color = "#BF5E0A"
if(20 to 49)
overlay_color = "#358F34"
if(50 to 99)
overlay_color = "#676767"
if(100 to 199)
overlay_color = "#009D9B"
if(200 to 499)
overlay_color = "#0153C1"
if(500 to INFINITY)
overlay_color = "#2C2C2C"
cut_overlays()
var/mutable_appearance/holochip_overlay = mutable_appearance('icons/obj/economy.dmi', "[icon_state]-color")
holochip_overlay.color = overlay_color
add_overlay(holochip_overlay)
/obj/item/holochip/proc/spend(amount, pay_anyway = FALSE)
if(credits >= amount)
credits -= amount
if(credits == 0)
qdel(src)
update_icon()
return amount
else if(pay_anyway)
qdel(src)
return credits
else
return 0
/obj/item/holochip/attackby(obj/item/I, mob/user, params)
..()
if(istype(I, /obj/item/holochip))
var/obj/item/holochip/H = I
credits += H.credits
to_chat(user, "<span class='notice'>You insert the credits into [src].</span>")
update_icon()
qdel(H)
/obj/item/holochip/AltClick(mob/user)
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
var/split_amount = round(input(user,"How many credits do you want to extract from the holochip?") as null|num)
if(split_amount == null || split_amount <= 0 || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
else
var/new_credits = spend(split_amount, TRUE)
var/obj/item/holochip/H = new(user ? user : drop_location(), new_credits)
if(user)
if(!user.put_in_hands(H))
H.forceMove(user.drop_location())
add_fingerprint(user)
H.add_fingerprint(user)
to_chat(user, "<span class='notice'>You extract [split_amount] credits into a new holochip.</span>")
/obj/item/holochip/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_SELF)
return
var/wipe_chance = 60 / severity
if(prob(wipe_chance))
visible_message("<span class='warning'>[src] fizzles and disappears!</span>")
qdel(src) //rip cash

View File

@@ -1,6 +1,7 @@
/obj/item/flashlight
name = "flashlight"
desc = "A hand-held emergency light."
custom_price = 100
icon = 'icons/obj/lighting.dmi'
icon_state = "flashlight"
item_state = "flashlight"
@@ -422,6 +423,7 @@
/obj/item/flashlight/glowstick
name = "glowstick"
desc = "A military-grade glowstick."
custom_price = 50
w_class = WEIGHT_CLASS_SMALL
brightness_on = 4
color = LIGHT_COLOR_GREEN

View File

@@ -11,6 +11,7 @@ SLIME SCANNER
/obj/item/t_scanner
name = "\improper T-ray scanner"
desc = "A terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
custom_price = 150
icon = 'icons/obj/device.dmi'
icon_state = "t-ray0"
var/on = FALSE
@@ -79,6 +80,7 @@ SLIME SCANNER
var/mode = 1
var/scanmode = 0
var/advanced = FALSE
custom_price = 300
/obj/item/healthanalyzer/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins to analyze [user.p_them()]self with [src]! The display shows that [user.p_theyre()] dead!</span>")

View File

@@ -5,6 +5,7 @@
icon_state = "scanner"
w_class = WEIGHT_CLASS_SMALL
slot_flags = ITEM_SLOT_BELT
custom_price = 1750
/obj/item/sensor_device/attack_self(mob/user)
GLOB.crewmonitor.show(user,src) //Proc already exists, just had to call it

View File

@@ -70,6 +70,7 @@
sharpness = IS_SHARP_ACCURATE
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
var/bayonet = FALSE //Can this be attached to a gun?
custom_price = 250
/obj/item/kitchen/knife/Initialize()
. = ..()
@@ -107,6 +108,7 @@
custom_materials = list(/datum/material/iron=18000)
attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
w_class = WEIGHT_CLASS_NORMAL
custom_price = 600
/obj/item/kitchen/knife/combat
name = "combat knife"
@@ -174,6 +176,7 @@
throw_range = 7
w_class = WEIGHT_CLASS_NORMAL
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
custom_price = 200
/obj/item/kitchen/rollingpin/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins flattening [user.p_their()] head with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")

View File

@@ -78,6 +78,7 @@
name = "crew pinpointer"
desc = "A handheld tracking device that points to crew suit sensors."
icon_state = "pinpointer_crew"
custom_price = 1000
var/has_owner = FALSE
var/pinpointer_owner = null

View File

@@ -3,7 +3,7 @@
singular_name = "bill"
icon = 'icons/obj/economy.dmi'
icon_state = "spacecash"
amount = 1
amount = INFINITY
max_amount = 20
throwforce = 0
throw_speed = 2

View File

@@ -93,6 +93,7 @@
var/stop_bleeding = 1800
var/heal_brute = 5
self_delay = 10
custom_price = 100
/obj/item/stack/medical/gauze/heal(mob/living/M, mob/user)
if(ishuman(M))

View File

@@ -43,6 +43,7 @@
icon_state = "utilitybelt"
item_state = "utility"
content_overlays = TRUE
custom_premium_price = 300
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //because this is easier than trying to have showers wash all contents.
/obj/item/storage/belt/utility/ComponentInitialize()
@@ -709,6 +710,7 @@
icon_state = "fannypack_leather"
item_state = "fannypack_leather"
dying_key = DYE_REGISTRY_FANNYPACK
custom_price = 100
/obj/item/storage/belt/fannypack/ComponentInitialize()
. = ..()

View File

@@ -622,6 +622,7 @@
item_state = "zippo"
w_class = WEIGHT_CLASS_TINY
slot_flags = ITEM_SLOT_BELT
custom_price = 20
/obj/item/storage/box/matches/ComponentInitialize()
. = ..()

View File

@@ -136,6 +136,7 @@
slot_flags = ITEM_SLOT_BELT
icon_type = "cigarette"
spawn_type = /obj/item/clothing/mask/cigarette/space_cigarette
custom_price = 75
/obj/item/storage/fancy/cigarettes/ComponentInitialize()
. = ..()
@@ -276,6 +277,7 @@
icon_state = "cig_paper_pack"
icon_type = "rolling paper"
spawn_type = /obj/item/rollingpaper
custom_price = 25
/obj/item/storage/fancy/rollingpapers/ComponentInitialize()
. = ..()

View File

@@ -16,6 +16,7 @@
STR.cant_hold = typecacheof(list(/obj/item/screwdriver/power))
STR.can_hold = typecacheof(list(
/obj/item/stack/spacecash,
/obj/item/holochip,
/obj/item/card,
/obj/item/clothing/mask/cigarette,
/obj/item/flashlight/pen,
@@ -101,17 +102,5 @@
icon_state = "random_wallet"
/obj/item/storage/wallet/random/PopulateContents()
var/item1_type = pick( /obj/item/stack/spacecash/c10, /obj/item/stack/spacecash/c100, /obj/item/stack/spacecash/c1000, /obj/item/stack/spacecash/c20, /obj/item/stack/spacecash/c200, /obj/item/stack/spacecash/c50, /obj/item/stack/spacecash/c500)
var/item2_type
if(prob(50))
item2_type = pick( /obj/item/stack/spacecash/c10, /obj/item/stack/spacecash/c100, /obj/item/stack/spacecash/c1000, /obj/item/stack/spacecash/c20, /obj/item/stack/spacecash/c200, /obj/item/stack/spacecash/c50, /obj/item/stack/spacecash/c500)
var/item3_type = pick( /obj/item/coin/silver, /obj/item/coin/silver, /obj/item/coin/gold, /obj/item/coin/iron, /obj/item/coin/iron, /obj/item/coin/iron )
spawn(2)
if(item1_type)
new item1_type(src)
if(item2_type)
new item2_type(src)
if(item3_type)
new item3_type(src)
update_icon()
new /obj/item/holochip(src, rand(5,30))
icon_state = "wallet"

View File

@@ -145,6 +145,7 @@
desc = "A janitorial watertank backpack with nozzle to clean dirt and graffiti."
icon_state = "waterbackpackjani"
item_state = "waterbackpackjani"
custom_price = 1200
/obj/item/watertank/janitor/Initialize()
. = ..()

View File

@@ -525,6 +525,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
icon_state = "skateboard2"
item_state = "skateboard2"
board_item_type = /obj/vehicle/ridden/scooter/skateboard/pro
custom_premium_price = 500
/obj/item/melee/skateboard/hoverboard
name = "hoverboard"
@@ -532,6 +533,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
icon_state = "hoverboard_red"
item_state = "hoverboard_red"
board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard
custom_premium_price = 2015
/obj/item/melee/skateboard/hoverboard/admin
name = "\improper Board Of Directors"

View File

@@ -74,4 +74,43 @@
/obj/structure/closet/crate/secure/medical
desc = "A secure medical crate."
name = "medical crate"
icon_state = "medical_secure_crate"
icon_state = "medical_secure_crate"
/obj/structure/closet/crate/secure/owned
name = "private crate"
desc = "A crate cover designed to only open for who purchased its contents."
icon_state = "privatecrate"
var/datum/bank_account/buyer_account
var/privacy_lock = TRUE
/obj/structure/closet/crate/secure/owned/examine(mob/user)
. = ..()
to_chat(user, "<span class='notice'>It's locked with a privacy lock, and can only be unlocked by the buyer's ID.</span>")
/obj/structure/closet/crate/secure/owned/Initialize(mapload, datum/bank_account/_buyer_account)
. = ..()
buyer_account = _buyer_account
/obj/structure/closet/crate/secure/owned/togglelock(mob/living/user, silent)
if(privacy_lock)
if(!broken)
var/obj/item/card/id/id_card = user.get_idcard(TRUE)
if(id_card)
if(id_card.registered_account)
if(id_card.registered_account == buyer_account)
if(iscarbon(user))
add_fingerprint(user)
locked = !locked
user.visible_message("<span class='notice'>[user] unlocks [src]'s privacy lock.</span>",
"<span class='notice'>You unlock [src]'s privacy lock.</span>")
privacy_lock = FALSE
update_icon()
else if(!silent)
to_chat(user, "<span class='notice'>Bank account does not match with buyer!</span>")
else if(!silent)
to_chat(user, "<span class='notice'>No linked bank account detected!</span>")
else if(!silent)
to_chat(user, "<span class='notice'>No ID detected!</span>")
else if(!silent)
to_chat(user, "<span class='warning'>[src] is broken!</span>")
else ..()

View File

@@ -689,7 +689,7 @@
name = "ID, jumpsuit and shoes"
uniform = /obj/item/clothing/under/color/random
shoes = /obj/item/clothing/shoes/sneakers/black
id = /obj/item/card/id
id = /obj/item/card/id/no_banking
r_hand = /obj/item/storage/box/syndie_kit/chameleon/ghostcafe

View File

@@ -63,6 +63,7 @@
<A href='?src=[REF(src)];[HrefToken()];secrets=delayed_onlyone'>There can only be one! (40-second delay)</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=stupify'>Make all players stupid</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=eagles'>Egalitarian Station Mode</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=ancap'>Anarcho-Capitalist Station Mode</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=blackout'>Break all lights</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=whiteout'>Fix all lights</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=floorlava'>The floor is lava! (DANGEROUS: extremely lame)</A><BR>
@@ -478,6 +479,17 @@
usr.client.ak47s()
sound_to_playing_players('sound/misc/ak47s.ogg')
if("ancap")
if(!check_rights(R_FUN))
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Anarcho-capitalist Station"))
SSeconomy.full_ancap = !SSeconomy.full_ancap
message_admins("[key_name_admin(usr)] toggled Anarcho-capitalist mode")
if(SSeconomy.full_ancap)
priority_announce("The NAP is now in full effect.", null, "commandreport")
else
priority_announce("The NAP has been revoked.", null, "commandreport")
if("guns")
if(!check_rights(R_FUN))
return

View File

@@ -8,6 +8,13 @@
var/mach = 0
/datum/station_state/proc/count()
floor = 0
wall = 0
r_wall = 0
window = 0
door = 0
grille = 0
mach = 0
for(var/Z in SSmapping.levels_by_trait(ZTRAIT_STATION))
for(var/turf/T in block(locate(1,1,Z), locate(world.maxx,world.maxy,Z)))
// don't count shuttles since they may have just left
@@ -48,6 +55,10 @@
else if(ismachinery(O))
mach += 1
CHECK_TICK
CHECK_TICK
CHECK_TICK
/datum/station_state/proc/score(datum/station_state/result)
if(!result)
return 0

View File

@@ -78,14 +78,28 @@
var/mob/living/carbon/human/target = M // After we remove items, at least give them what they need to live.
target.dna.species.give_important_for_life(target)
handleVictimExperience(M) // After pod is sent we start the victim narrative/heal.
var/points_to_check = SSshuttle.points // This is slightly delayed because of the sleep calls above to handle the narrative. We don't want to tell the station instantly.
if(points_to_check >= ransom)
SSshuttle.points -= ransom
else
SSshuttle.points -= points_to_check
var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
var/points_to_check = min(D.account_balance, ransom)
D.adjust_money(min(points_to_check, ransom))
priority_announce("One of your crew was captured by a rival organisation - we've needed to pay their ransom to bring them back. \
As is policy we've taken a portion of the station's funds to offset the overall cost.", null, "attention", null, "Nanotrasen Asset Protection")
sleep(30)
// Pay contractor their portion of ransom
if (status == CONTRACT_STATUS_COMPLETE)
var/mob/living/carbon/human/H
var/obj/item/card/id/C
if(ishuman(contract.owner.current))
H = contract.owner.current
C = H.get_idcard(TRUE)
if(C && C.registered_account)
C.registered_account.adjust_money(points_to_check * 0.35)
C.registered_account.bank_card_talk("We've processed the ransom, agent. Here's your cut - your balance is now \
[C.registered_account.account_balance] cr.", TRUE)
/datum/syndicate_contract/proc/handleVictimExperience(var/mob/living/M) // They're off to holding - handle the return timer and give some text about what's going on.
addtimer(CALLBACK(src, .proc/returnVictim, M), 4 MINUTES) // Ship 'em back - dead or alive... 4 minutes wait.
if(M.stat != DEAD) //Even if they weren't the target, we're still treating them the same.

View File

@@ -36,6 +36,7 @@
/obj/item/electronics/airalarm
name = "air alarm electronics"
icon_state = "airalarm_electronics"
custom_price = 50
/obj/item/wallframe/airalarm
name = "air alarm frame"

View File

@@ -33,6 +33,9 @@
var/message_cooldown
var/breakout_time = 300
fair_market_price = 10
payment_department = ACCOUNT_MED
/obj/machinery/atmospherics/components/unary/cryo_cell/Initialize()
. = ..()
initialize_directions = dir
@@ -149,6 +152,9 @@
add_overlay("cover-on")
addtimer(CALLBACK(src, .proc/run_anim, anim_up, occupant_overlay), 7, TIMER_UNIQUE)
/obj/machinery/atmospherics/components/unary/cryo_cell/nap_violation(mob/violator)
open_machine()
/obj/machinery/atmospherics/components/unary/cryo_cell/process()
..()
@@ -162,7 +168,8 @@
return
var/mob/living/mob_occupant = occupant
if(!check_nap_violations())
return
if(mob_occupant.stat == DEAD) // We don't bother with dead people.
return

View File

@@ -1,5 +1,7 @@
// How much "space" we give the edge of the map
GLOBAL_LIST_INIT(potentialRandomZlevels, generateMapList(filename = "[global.config.directory]/awaymissionconfig.txt"))
// So far only adds an additional trait to vr levels. But I'll probably use make VR separate from away missions in a near future.
GLOBAL_LIST_INIT(potentialRandomVRlevels, generateMapList(filename = "[global.config.directory]/vr_config.txt"))
/proc/createRandomZlevel()
if(GLOB.awaydestinations.len) //crude, but it saves another var!
@@ -8,7 +10,10 @@ GLOBAL_LIST_INIT(potentialRandomZlevels, generateMapList(filename = "[global.con
if(GLOB.potentialRandomZlevels && GLOB.potentialRandomZlevels.len)
to_chat(world, "<span class='boldannounce'>Loading away mission...</span>")
var/map = pick(GLOB.potentialRandomZlevels)
load_new_z_level(map, "Away Mission")
var/list/traits = list(ZTRAIT_AWAY = TRUE)
if(map in GLOB.potentialRandomVRlevels)
traits[ZTRAIT_VIRTUAL_REALITY] = TRUE
load_new_z_level(map, "Away Mission", traits)
to_chat(world, "<span class='boldannounce'>Away mission loaded.</span>")
/proc/reset_gateway_spawns(reset = FALSE)

View File

@@ -55,7 +55,7 @@
/datum/bounty/item/science/advanced_mop
name = "Advanced Mop"
description = "Excuse me. I'd like to request 17 credits for a push broom rebristling. Either that, or an advanced mop."
description = "Excuse me. I'd like to request 17 cr for a push broom rebristling. Either that, or an advanced mop."
reward = 3000
wanted_types = list(/obj/item/mop/advanced)

View File

@@ -21,7 +21,9 @@ GLOBAL_LIST_EMPTY(bounties_list)
// Called when the claim button is clicked. Override to provide fancy rewards.
/datum/bounty/proc/claim()
if(can_claim())
SSshuttle.points += reward
var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
if(D)
D.adjust_money(reward)
claimed = TRUE
// If an item sent in the cargo shuttle can satisfy the bounty.
@@ -126,11 +128,11 @@ GLOBAL_LIST_EMPTY(bounties_list)
/proc/setup_bounties()
var/pick // instead of creating it a bunch let's go ahead and toss it here, we know we're going to use it for dynamics and subtypes!
/********************************Subtype Gens********************************/
var/list/easy_add_list_subtypes = list(/datum/bounty/item/assistant = 2,
/datum/bounty/item/mech = 1,
/datum/bounty/item/chef = 2,
/datum/bounty/item/mech = 1,
/datum/bounty/item/chef = 2,
/datum/bounty/item/security = 1,
/datum/bounty/virus = 1,
/datum/bounty/item/engineering = 1,
@@ -139,30 +141,30 @@ GLOBAL_LIST_EMPTY(bounties_list)
/datum/bounty/item/botany = 2,
/datum/bounty/item/silly = 1,
/datum/bounty/item/gardencook = 1)
for(var/the_type in easy_add_list_subtypes)
for(var/i in 1 to easy_add_list_subtypes[the_type])
pick = pick(subtypesof(the_type))
try_add_bounty(new pick)
/********************************Strict Type Gens********************************/
var/list/easy_add_list_strict_types = list(/datum/bounty/reagent/simple_drink = 1,
/datum/bounty/reagent/complex_drink = 1,
/datum/bounty/reagent/chemical = 1)
for(var/the_strict_type in easy_add_list_strict_types)
for(var/i in 1 to easy_add_list_strict_types[the_strict_type])
try_add_bounty(new the_strict_type)
/********************************Dynamic Gens********************************/
for(var/i in 0 to 1)
if(prob(50))
pick = pick(subtypesof(/datum/bounty/item/slime))
else
pick = pick(subtypesof(/datum/bounty/item/science))
try_add_bounty(new pick)
/********************************Cutoff for Non-Low Priority Bounties********************************/
var/datum/bounty/B = pick(GLOB.bounties_list)
B.mark_high_priority()
@@ -172,7 +174,7 @@ GLOBAL_LIST_EMPTY(bounties_list)
/datum/bounty/item/syndicate_documents,
/datum/bounty/item/adamantine,
/datum/bounty/more_bounties)
for(var/low_priority_bounty in low_priority_strict_type_list)
try_add_bounty(new low_priority_bounty)

View File

@@ -35,10 +35,10 @@
if(!GLOB.bounties_list.len)
setup_bounties()
var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
var/list/dat = list({"<a href='?src=[REF(src)];refresh=1'>Refresh</a>
<a href='?src=[REF(src)];refresh=1;choice=Print'>Print Paper</a>
<p>Credits: <b>[SSshuttle.points]</b></p>
<p>Credits: <b>[D.account_balance]</b></p>
<table style="text-align:center;" border="1" cellspacing="0" width="100%">
<tr><th>Name</th><th>Description</th><th>Reward</th><th>Completion</th><th>Status</th></tr>"})
for(var/datum/bounty/B in GLOB.bounties_list)

View File

@@ -74,9 +74,12 @@
/obj/machinery/computer/cargo/ui_data()
var/list/data = list()
data["location"] = SSshuttle.supply.getStatusText()
var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
if(D)
data["points"] = D.account_balance
data["away"] = SSshuttle.supply.getDockedId() == "supply_away"
data["self_paid"] = self_paid
data["docked"] = SSshuttle.supply.mode == SHUTTLE_IDLE
data["points"] = SSshuttle.points
data["loan"] = !!SSshuttle.shuttle_loan
data["loan_dispatched"] = SSshuttle.shuttle_loan && SSshuttle.shuttle_loan.dispatched
var/message = "Remember to stamp and send back the supply manifests."
@@ -92,6 +95,7 @@
"cost" = SO.pack.cost,
"id" = SO.id,
"orderer" = SO.orderer,
"paid" = !isnull(SO.paying_account) //paid by requester
))
data["requests"] = list()
@@ -165,6 +169,7 @@
. = TRUE
if("add")
var/id = text2path(params["id"])
var/self_paid = text2num(params["self_paid"])
var/datum/supply_pack/pack = SSshuttle.supply_packs[id]
if(!istype(pack))
return
@@ -182,19 +187,33 @@
name = usr.real_name
rank = "Silicon"
var/datum/bank_account/account
if(self_paid && ishuman(usr))
var/mob/living/carbon/human/H = usr
var/obj/item/card/id/id_card = H.get_idcard(TRUE)
if(!istype(id_card))
say("No ID card detected.")
return
account = id_card.registered_account
if(!istype(account))
say("Invalid bank account.")
return
var/reason = ""
if(requestonly)
if(requestonly && !self_paid)
reason = stripped_input("Reason:", name, "")
if(isnull(reason) || ..())
return
var/turf/T = get_turf(src)
var/datum/supply_order/SO = new(pack, name, rank, ckey, reason)
var/datum/supply_order/SO = new(pack, name, rank, ckey, reason, account)
SO.generateRequisition(T)
if(requestonly)
if(requestonly && !self_paid)
SSshuttle.requestlist += SO
else
SSshuttle.shoppinglist += SO
if(self_paid)
say("Order processed. The price will be charged to [account.account_holder]'s bank account on delivery.")
. = TRUE
if("remove")
var/id = text2num(params["id"])

View File

@@ -26,6 +26,7 @@ Credit dupes that require a lot of manual work shouldn't be removed, unless they
var/list/total_value = list() //export instance => total value of sold objects
var/list/reagents_volume = list()//export reagents => into the total volume of the object sold
var/list/reagents_value = list()//export reagents => into the reagent type total value.
var/list/exported_atoms_ref = list() //if they're not deleted they go in here for use.
// external_report works as "transaction" object, pass same one in if you're doing more than one export in single go
/proc/export_item_and_contents(atom/movable/AM, allowed_categories = EXPORT_CARGO, apply_elastic = TRUE, delete_unsold = TRUE, dry_run=FALSE, datum/export_report/external_report)

View File

@@ -96,17 +96,19 @@
/obj/machinery/computer/cargo/express/ui_data(mob/user)
var/canBeacon = beacon && (isturf(beacon.loc) || ismob(beacon.loc))//is the beacon in a valid location?
var/list/data = list()
var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
if(D)
data["points"] = D.account_balance
data["locked"] = locked//swipe an ID to unlock
data["siliconUser"] = hasSiliconAccessInArea(user)
data["beaconzone"] = beacon ? get_area(beacon) : ""//where is the beacon located? outputs in the tgui
data["usingBeacon"] = usingBeacon //is the mode set to deliver to the beacon or the cargobay?
data["canBeacon"] = !usingBeacon || canBeacon //is the mode set to beacon delivery, and is the beacon in a valid location?
data["canBuyBeacon"] = cooldown <= 0 && SSshuttle.points >= BEACON_COST
data["canBuyBeacon"] = cooldown <= 0 && D.account_balance >= BEACON_COST
data["beaconError"] = usingBeacon && !canBeacon ? "(BEACON ERROR)" : ""//changes button text to include an error alert if necessary
data["hasBeacon"] = beacon != null//is there a linked beacon?
data["beaconName"] = beacon ? beacon.name : "No Beacon Found"
data["printMsg"] = cooldown > 0 ? "Print Beacon for [BEACON_COST] credits ([cooldown])" : "Print Beacon for [BEACON_COST] credits"//buttontext for printing beacons
data["points"] = SSshuttle.points
data["supplies"] = list()
message = "Sales are near-instantaneous - please choose carefully."
if(SSshuttle.supplyBlocked)
@@ -137,13 +139,14 @@
if (beacon)
beacon.update_status(SP_READY) //turns on the beacon's ready light
if("printBeacon")
if (SSshuttle.points >= BEACON_COST)
cooldown = 10//a ~ten second cooldown for printing beacons to prevent spam
var/obj/item/supplypod_beacon/C = new /obj/item/supplypod_beacon(drop_location())
C.link_console(src, usr)//rather than in beacon's Initialize(), we can assign the computer to the beacon by reusing this proc)
printed_beacons++//printed_beacons starts at 0, so the first one out will be called beacon # 1
beacon.name = "Supply Pod Beacon #[printed_beacons]"
SSshuttle.points -= BEACON_COST
var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
if(D)
if(D.adjust_money(-BEACON_COST))
cooldown = 10//a ~ten second cooldown for printing beacons to prevent spam
var/obj/item/supplypod_beacon/C = new /obj/item/supplypod_beacon(drop_location())
C.link_console(src, usr)//rather than in beacon's Initialize(), we can assign the computer to the beacon by reusing this proc)
printed_beacons++//printed_beacons starts at 0, so the first one out will be called beacon # 1
beacon.name = "Supply Pod Beacon #[printed_beacons]"
if("add")//Generate Supply Order first
var/id = text2path(params["id"])
@@ -163,8 +166,12 @@
var/reason = ""
var/list/empty_turfs
var/datum/supply_order/SO = new(pack, name, rank, ckey, reason)
var/points_to_check
var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
if(D)
points_to_check = D.account_balance
if(!(obj_flags & EMAGGED))
if(SO.pack.cost <= SSshuttle.points)
if(SO.pack.cost <= points_to_check)
var/LZ
if (istype(beacon) && usingBeacon)//prioritize beacons over landing in cargobay
LZ = get_turf(beacon)
@@ -181,14 +188,14 @@
CHECK_TICK
if(empty_turfs && empty_turfs.len)
LZ = pick(empty_turfs)
if (SO.pack.cost <= SSshuttle.points && LZ)//we need to call the cost check again because of the CHECK_TICK call
SSshuttle.points -= SO.pack.cost
if (SO.pack.cost <= points_to_check && LZ)//we need to call the cost check again because of the CHECK_TICK call
D.adjust_money(-SO.pack.cost)
SSblackbox.record_feedback("nested tally", "cargo_imports", 1, list("[SO.pack.cost]", "[SO.pack.name]"))
new /obj/effect/abstract/DPtarget(LZ, podType, SO)
. = TRUE
update_icon()
else
if(SO.pack.cost * (0.72*MAX_EMAG_ROCKETS) <= SSshuttle.points) // bulk discount :^)
if(SO.pack.cost * (0.72*MAX_EMAG_ROCKETS) <= points_to_check) // bulk discount :^)
landingzone = GLOB.areas_by_type[pick(GLOB.the_station_areas)] //override default landing zone
for(var/turf/open/floor/T in landingzone.contents)
if(is_blocked_turf(T))
@@ -196,7 +203,7 @@
LAZYADD(empty_turfs, T)
CHECK_TICK
if(empty_turfs && empty_turfs.len)
SSshuttle.points -= SO.pack.cost * (0.72*MAX_EMAG_ROCKETS)
D.adjust_money(-(SO.pack.cost * (0.72*MAX_EMAG_ROCKETS)))
SSblackbox.record_feedback("nested tally", "cargo_imports", MAX_EMAG_ROCKETS, list("[SO.pack.cost * 0.72]", "[SO.pack.name]"))
SO.generateRequisition(get_turf(src))
for(var/i in 1 to MAX_EMAG_ROCKETS)

View File

@@ -28,14 +28,16 @@
var/orderer_ckey
var/reason
var/datum/supply_pack/pack
var/datum/bank_account/paying_account
/datum/supply_order/New(datum/supply_pack/pack, orderer, orderer_rank, orderer_ckey, reason)
/datum/supply_order/New(datum/supply_pack/pack, orderer, orderer_rank, orderer_ckey, reason, paying_account)
id = SSshuttle.ordernum++
src.pack = pack
src.orderer = orderer
src.orderer_rank = orderer_rank
src.orderer_ckey = orderer_ckey
src.reason = reason
src.paying_account = paying_account
/datum/supply_order/proc/generateRequisition(turf/T)
var/obj/item/paper/P = new(T)
@@ -47,6 +49,8 @@
P.info += "Item: [pack.name]<br/>"
P.info += "Access Restrictions: [get_access_desc(pack.access)]<br/>"
P.info += "Requested by: [orderer]<br/>"
if(paying_account)
P.info += "Paid by: [paying_account.account_holder]<br/>"
P.info += "Rank: [orderer_rank]<br/>"
P.info += "Comment: [reason]<br/>"
@@ -61,6 +65,9 @@
P.name = "shipping manifest - #[id] ([pack.name])"
P.info += "<h2>[command_name()] Shipping Manifest</h2>"
P.info += "<hr/>"
if(paying_account)
P.info += "Direct purchase from [paying_account.account_holder]<br/>"
P.name += " - Purchased by [paying_account.account_holder]"
P.info += "Order #[id]<br/>"
P.info += "Destination: [station_name]<br/>"
P.info += "Item: [pack.name]<br/>"
@@ -84,7 +91,7 @@
return P
/datum/supply_order/proc/generate(atom/A)
var/obj/structure/closet/crate/C = pack.generate(A)
var/obj/structure/closet/crate/C = pack.generate(A, paying_account)
var/obj/item/paper/fluff/jobs/cargo/manifest/M = generateManifest(C)
if(M.errors & MANIFEST_ERROR_ITEM)

View File

@@ -16,16 +16,20 @@
var/DropPodOnly = FALSE //only usable by the Bluespace Drop Pod via the express cargo console
var/admin_spawned = FALSE //Can only an admin spawn this crate?
/datum/supply_pack/proc/generate(atom/A)
var/obj/structure/closet/crate/C = new crate_type(A)
C.name = crate_name
/datum/supply_pack/proc/generate(atom/A, datum/bank_account/paying_account)
var/obj/structure/closet/crate/C
if(paying_account)
C = new /obj/structure/closet/crate/secure/owned(A, paying_account)
C.name = "[crate_name] - Purchased by [paying_account.account_holder]"
else
C = new crate_type(A)
C.name = crate_name
if(access)
C.req_access = list(access)
if(access_any)
C.req_one_access = access_any
fill(C)
return C
/datum/supply_pack/proc/fill(obj/structure/closet/crate/C)

View File

@@ -900,7 +900,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "<b>Ghosts of Others:</b> <a href='?_src_=prefs;task=input;preference=ghostothers'>[button_name]</a><br>"
dat += "<br>"
dat += "<b>FPS:</b> <a href='?_src_=prefs;preference=clientfps;task=input'>[clientfps]</a><br>"
dat += "<b>Income Updates:</b> <a href='?_src_=prefs;preference=income_pings'>[(chat_toggles & CHAT_BANKCARD) ? "Allowed" : "Muted"]</a><br>"
dat += "<br>"
dat += "<b>Parallax (Fancy Space):</b> <a href='?_src_=prefs;preference=parallaxdown' oncontextmenu='window.location.href=\"?_src_=prefs;preference=parallaxup\";return false;'>"
switch (parallax)
if (PARALLAX_LOW)

View File

@@ -250,6 +250,16 @@ TOGGLE_CHECKBOX(/datum/verbs/menu/Settings, listen_ooc)()
/datum/verbs/menu/Settings/listen_ooc/Get_checked(client/C)
return C.prefs.chat_toggles & CHAT_OOC
TOGGLE_CHECKBOX(/datum/verbs/menu/Settings, listen_bank_card)()
set name = "Show/Hide Income Updates"
set category = "Preferences"
set desc = "Show or hide updates to your income"
usr.client.prefs.chat_toggles ^= CHAT_BANKCARD
usr.client.prefs.save_preferences()
to_chat(usr, "You will [(usr.client.prefs.chat_toggles & CHAT_BANKCARD) ? "now" : "no longer"] be notified when you get paid.")
SSblackbox.record_feedback("nested tally", "preferences_verb", 1, list("Toggle Income Notifications", "[(usr.client.prefs.chat_toggles & CHAT_BANKCARD) ? "Enabled" : "Disabled"]"))
/datum/verbs/menu/Settings/listen_bank_card/Get_checked(client/C)
return C.prefs.chat_toggles & CHAT_BANKCARD
GLOBAL_LIST_INIT(ghost_forms, list("ghost","ghostking","ghostian2","skeleghost","ghost_red","ghost_black", \
"ghost_blue","ghost_yellow","ghost_green","ghost_pink", \

View File

@@ -6,6 +6,7 @@
throwforce = 0
slot_flags = ITEM_SLOT_EARS
resistance_flags = NONE
custom_price = 250
/obj/item/clothing/ears/earmuffs
name = "earmuffs"
@@ -30,6 +31,7 @@
slot_flags = ITEM_SLOT_EARS | ITEM_SLOT_HEAD | ITEM_SLOT_NECK //Fluff item, put it whereever you want!
actions_types = list(/datum/action/item_action/toggle_headphones)
var/headphones_on = FALSE
custom_price = 125
/obj/item/clothing/ears/headphones/Initialize()
. = ..()

View File

@@ -10,6 +10,8 @@
permeability_coefficient = 0.05
resistance_flags = NONE
var/can_be_cut = 1
custom_price = 1200
custom_premium_price = 1200
/obj/item/clothing/gloves/color/fyellow //Cheap Chinese Crap
desc = "These gloves are cheap knockoffs of the coveted ones - no way this can end badly."

View File

@@ -10,6 +10,7 @@
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
strip_mod = 0.9
custom_price = 75
/obj/item/clothing/gloves/fingerless/pugilist
name = "armwraps"

View File

@@ -5,6 +5,7 @@
name = "white beanie"
desc = "A stylish beanie. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their heads."
icon_state = "beanie" //Default white
custom_price = 60
/obj/item/clothing/head/beanie/black
name = "black beanie"

View File

@@ -58,6 +58,7 @@
desc = "A reliable, blue tinted helmet reminding you that you <i>still</i> owe that engineer a beer."
icon_state = "blueshift"
item_state = "blueshift"
custom_premium_price = 750
/obj/item/clothing/head/helmet/riot
name = "riot helmet"

View File

@@ -129,6 +129,7 @@
dog_fashion = /datum/dog_fashion/head/pirate
/obj/item/clothing/head/pirate/captain
name = "pirate captain hat"
icon_state = "hgpiratecap"
item_state = "hgpiratecap"

View File

@@ -22,6 +22,7 @@
icon_state = "bluetie"
item_state = "" //no inhands
w_class = WEIGHT_CLASS_SMALL
custom_price = 60
/obj/item/clothing/neck/tie/blue
name = "blue tie"
@@ -87,6 +88,7 @@
/obj/item/clothing/neck/scarf //Default white color, same functionality as beanies.
name = "white scarf"
icon_state = "scarf"
custom_price = 60
desc = "A stylish scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks."
dog_fashion = /datum/dog_fashion/head
@@ -251,6 +253,40 @@
icon = 'icons/obj/clothing/neck.dmi'
icon_state = "bling"
/obj/item/clothing/neck/necklace/dope/merchant
desc = "Don't ask how it works, the proof is in the holochips!"
/// scales the amount received in case an admin wants to emulate taxes/fees.
var/profit_scaling = 1
/// toggles between sell (TRUE) and get price post-fees (FALSE)
var/selling = FALSE
/obj/item/clothing/neck/necklace/dope/merchant/attack_self(mob/user)
. = ..()
selling = !selling
to_chat(user, "<span class='notice'>[src] has been set to [selling ? "'Sell'" : "'Get Price'"] mode.</span>")
/obj/item/clothing/neck/necklace/dope/merchant/afterattack(obj/item/I, mob/user, proximity)
. = ..()
if(!proximity)
return
var/datum/export_report/ex = export_item_and_contents(I, allowed_categories = (ALL), dry_run=TRUE)
var/price = 0
for(var/x in ex.total_amount)
price += ex.total_value[x]
if(price)
var/true_price = round(price*profit_scaling)
to_chat(user, "<span class='notice'>[selling ? "Sold" : "Getting the price of"] [I], value: <b>[true_price]</b> credits[I.contents.len ? " (exportable contents included)" : ""].[profit_scaling < 1 && selling ? "<b>[round(price-true_price)]</b> credit\s taken as processing fee\s." : ""]</span>")
if(selling)
new /obj/item/holochip(get_turf(user),true_price)
for(var/i in ex.exported_atoms_ref)
var/atom/movable/AM = i
if(QDELETED(AM))
continue
qdel(AM)
else
to_chat(user, "<span class='warning'>There is no export value for [I] or any items within it.</span>")
//////////////////////////////////
//VERY SUPER BADASS NECKERCHIEFS//
//////////////////////////////////

View File

@@ -3,15 +3,21 @@
uniform = /obj/item/clothing/under/color/random
shoes = /obj/item/clothing/shoes/sneakers/black
ears = /obj/item/radio/headset
id = /obj/item/card/id
id = /obj/item/card/id/locked_banking
var/starting_funds = 350
/datum/outfit/vr/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
H.dna.species.before_equip_job(null, H)
/datum/outfit/vr/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
var/obj/item/card/id/id = H.wear_id
if (istype(id))
id.access |= get_all_accesses()
if(!istype(id))
return
id.access |= get_all_accesses()
if(id.registered_account)
id.registered_account.account_holder = "[H.real_name] (VR)"
if(starting_funds && id.bank_support == ID_LOCKED_BANK_ACCOUNT) //No payroll or ability to virtually transfer funds to an external account.
id.registered_account.adjust_money(starting_funds)
/datum/outfit/vr/syndicate
name = "Syndicate VR Operative - Basic"
@@ -19,11 +25,12 @@
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/combat
back = /obj/item/storage/backpack
id = /obj/item/card/id/syndicate
id = /obj/item/card/id/syndicate/locked_banking
belt = /obj/item/gun/ballistic/automatic/pistol
l_pocket = /obj/item/paper/fluff/vr/fluke_ops
backpack_contents = list(/obj/item/storage/box/syndie=1,\
/obj/item/kitchen/knife/combat/survival)
starting_funds = 0 //Should be operating, not shopping.
/datum/outfit/vr/syndicate/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
. = ..()

View File

@@ -1,5 +1,6 @@
/obj/item/clothing/shoes/sneakers
dying_key = DYE_REGISTRY_SNEAKERS
custom_price = 50
/obj/item/clothing/shoes/sneakers/black
name = "black shoes"

View File

@@ -71,6 +71,7 @@
equip_delay_other = 50
resistance_flags = NONE
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 40, "acid" = 75)
custom_price = 600
/obj/item/clothing/shoes/galoshes/dry
name = "absorbent galoshes"
@@ -371,6 +372,7 @@
/obj/item/clothing/shoes/cowboyboots
name = "cowboy boots"
desc = "A standard pair of brown cowboy boots."
custom_price = 60 //remember to replace these lame cosmetics with tg's YEEEEHAW counterparts.
icon_state = "cowboyboots"
/obj/item/clothing/shoes/cowboyboots/black

View File

@@ -47,6 +47,7 @@
desc = "A large, yet comfortable piece of armor, protecting you from some threats."
icon_state = "blueshift"
item_state = "blueshift"
custom_premium_price = 750
/obj/item/clothing/suit/armor/hos
name = "armored greatcoat"

View File

@@ -86,6 +86,7 @@
icon_state = "overalls"
item_state = "lb_suit"
can_adjust = FALSE
custom_price = 60
/obj/item/clothing/under/misc/assistantformal
name = "assistant's formal uniform"

View File

@@ -3,6 +3,7 @@
body_parts_covered = GROIN|LEGS
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
custom_price = 60
/obj/item/clothing/under/pants/classicjeans
name = "classic jeans"
@@ -13,6 +14,7 @@
name = "Must Hang jeans"
desc = "Made in the finest space jeans factory this side of Alpha Centauri."
icon_state = "jeansmustang"
custom_price = 180
/obj/item/clothing/under/pants/blackjeans
name = "black jeans"

View File

@@ -15,6 +15,7 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
custom_price = 60
/obj/item/clothing/under/dress/skirt/red
name = "red skirt"
@@ -24,6 +25,7 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
custom_price = 60
/obj/item/clothing/under/dress/skirt/purple
name = "purple skirt"
@@ -33,6 +35,7 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
custom_price = 60
/obj/item/clothing/under/dress/sundress
name = "sundress"
@@ -146,6 +149,7 @@
fitted = FEMALE_UNIFORM_TOP
can_adjust = TRUE
alt_covers_chest = TRUE
custom_price = 60
/obj/item/clothing/under/dress/skirt/plaid/blue
name = "blue plaid skirt"

View File

@@ -0,0 +1,2 @@
/obj/item/proc/get_item_credit_value()
return

View File

@@ -0,0 +1,118 @@
#define DUMPTIME 3000
/datum/bank_account
var/account_holder = "Rusty Venture"
var/account_balance = 0
var/datum/job/account_job
var/list/bank_cards = list()
var/add_to_accounts = TRUE
var/transferable = TRUE
var/account_id
var/being_dumped = FALSE //pink levels are rising
var/withdrawDelay = 0
/datum/bank_account/New(newname, job)
if(add_to_accounts)
SSeconomy.bank_accounts += src
account_holder = newname
account_job = job
account_id = rand(111111,999999)
/datum/bank_account/Destroy()
if(add_to_accounts)
SSeconomy.bank_accounts -= src
return ..()
/datum/bank_account/proc/dumpeet()
being_dumped = TRUE
withdrawDelay = world.time + DUMPTIME
/datum/bank_account/proc/_adjust_money(amt)
account_balance += amt
if(account_balance < 0)
account_balance = 0
/datum/bank_account/proc/has_money(amt)
return account_balance >= amt
/datum/bank_account/proc/adjust_money(amt)
if((amt < 0 && has_money(-amt)) || amt > 0)
_adjust_money(amt)
return TRUE
return FALSE
/datum/bank_account/proc/transfer_money(datum/bank_account/from, amount)
if(!transferable || !from.has_money(amount))
return FALSE
adjust_money(amount)
from.adjust_money(-amount)
return TRUE
/datum/bank_account/proc/payday(amt_of_paychecks, free = FALSE)
var/money_to_transfer = account_job.paycheck * amt_of_paychecks
if(free)
adjust_money(money_to_transfer)
else
var/datum/bank_account/D = SSeconomy.get_dep_account(account_job.paycheck_department)
if(D)
if(!transfer_money(D, money_to_transfer))
bank_card_talk("ERROR: Payday aborted, departmental funds insufficient.")
return FALSE
else
bank_card_talk("Payday processed, account now holds [account_balance] cr.")
return TRUE
bank_card_talk("ERROR: Payday aborted, unable to contact departmental account.")
return FALSE
/datum/bank_account/proc/bank_card_talk(message, force)
if(!message || !bank_cards.len)
return
for(var/obj/A in bank_cards)
var/icon_source = A
/*
if(istype(A, /obj/item/card/id))
var/obj/item/card/id/id_card = A
if(id_card.uses_overlays)
icon_source = id_card.get_cached_flat_icon()
*/
var/mob/card_holder = recursive_loc_check(A, /mob)
if(ismob(card_holder)) //If on a mob
if(card_holder.client && !(card_holder.client.prefs.chat_toggles & CHAT_BANKCARD) && !force)
return
card_holder.playsound_local(get_turf(card_holder), 'sound/machines/twobeep.ogg', 50, TRUE)
if(card_holder.can_hear())
to_chat(card_holder, "[icon2html(icon_source, card_holder)] <span class='notice'>[message]</span>")
else if(isturf(A.loc)) //If on the ground
for(var/mob/M in hearers(1,get_turf(A)))
if(M.client && !(M.client.prefs.chat_toggles & CHAT_BANKCARD) && !force)
return
playsound(A, 'sound/machines/twobeep.ogg', 50, TRUE)
A.audible_message("[icon2html(icon_source, hearers(A))] <span class='notice'>[message]</span>", null, 1)
break
else
for(var/mob/M in A.loc) //If inside a container with other mobs (e.g. locker)
if(M.client && !(M.client.prefs.chat_toggles & CHAT_BANKCARD) && !force)
return
M.playsound_local(get_turf(M), 'sound/machines/twobeep.ogg', 50, TRUE)
if(M.can_hear())
to_chat(M, "[icon2html(icon_source, M)] <span class='notice'>[message]</span>")
/datum/bank_account/department
account_holder = "Guild Credit Agency"
var/department_id = "REPLACE_ME"
add_to_accounts = FALSE
/datum/bank_account/department/New(dep_id, budget)
department_id = dep_id
account_balance = budget
account_holder = SSeconomy.department_accounts[dep_id]
SSeconomy.generated_accounts += src
/datum/bank_account/remote // Bank account not belonging to the local station
add_to_accounts = FALSE
/datum/bank_account/remote/non_transferable
transferable = FALSE
#undef DUMPTIME

View File

@@ -0,0 +1,138 @@
/obj/machinery/paystand
name = "unregistered pay stand"
desc = "See title."
icon = 'icons/obj/economy.dmi'
icon_state = "card_scanner"
density = TRUE
anchored = TRUE
var/locked = FALSE
var/obj/item/card/id/my_card
var/obj/item/assembly/signaler/signaler //attached signaler, let people attach signalers that get activated if the user's transaction limit is achieved.
var/signaler_threshold = 0 //signaler threshold amount
var/amount_deposited = 0 //keep track of the amount deposited over time so you can pay multiple times to reach the signaler threshold
var/force_fee = 0 //replaces the "pay whatever" functionality with a set amount when non-zero.
/obj/machinery/paystand/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/card/id))
if(W == my_card)
if(user.a_intent == INTENT_DISARM)
var/rename_msg = stripped_input(user, "Rename the Paystand:", "Paystand Naming", name)
if(!rename_msg || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
name = rename_msg
return
else if(user.a_intent == INTENT_GRAB)
var/force_fee_input = input(user,"Set the fee!","Set a fee!",0) as num|null
if(isnull(force_fee_input) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
force_fee = force_fee_input
return
locked = !locked
to_chat(user, "<span class='notice'>You [src.locked ? "lock" : "unlock"] the paystand, protecting the bolts from [anchored ? "loosening" : "tightening"].</span>")
return
if(!my_card)
var/obj/item/card/id/assistant_mains_need_to_die = W
if(!assistant_mains_need_to_die.registered_account)
return
var/msg = stripped_input(user, "Name of pay stand:", "Paystand Naming", "[user]'s Awesome Paystand")
if(!msg)
return
name = msg
desc = "Owned by [assistant_mains_need_to_die.registered_account.account_holder], pays directly into [user.p_their()] account."
my_card = assistant_mains_need_to_die
to_chat(user, "You link the stand to your account.")
return
var/obj/item/card/id/vbucks = W
if(vbucks.registered_account)
var/momsdebitcard = 0
if(!force_fee)
momsdebitcard = input(user, "How much would you like to deposit?", "Money Deposit") as null|num
else
momsdebitcard = force_fee
if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
if(momsdebitcard < 1)
to_chat(user, "<span class='warning'>ERROR: Invalid amount designated.</span>")
return
if(vbucks.registered_account.adjust_money(-momsdebitcard))
purchase(vbucks.registered_account.account_holder, momsdebitcard)
to_chat(user, "Thanks for purchasing! The vendor has been informed.")
return
else
to_chat(user, "<span class='warning'>ERROR: Account has insufficient funds to make transaction.</span>")
return
else
to_chat(user, "<span class='warning'>ERROR: No bank account assigned to identification card.</span>")
return
if(istype(W, /obj/item/holochip))
var/obj/item/holochip/H = W
var/cashmoney = input(user, "How much would you like to deposit?", "Money Deposit") as null|num
if(H.spend(cashmoney, FALSE))
purchase(user, cashmoney)
to_chat(user, "Thanks for purchasing! The vendor has been informed.")
return
else
to_chat(user, "<span class='warning'>ERROR: Insufficient funds to make transaction.</span>")
return
if(istype(W, /obj/item/stack/spacecash))
to_chat(user, "What is this, the 2000s? We only take card here.")
return
if(istype(W, /obj/item/coin))
to_chat(user, "What is this, the 1800s? We only take card here.")
return
if(istype(W, /obj/item/assembly/signaler))
var/obj/item/assembly/signaler/S = W
if(S.secured)
to_chat(user, "<span class='warning'>The signaler needs to be in attachable mode to add it to the paystand!</span>")
return
if(!my_card)
to_chat(user, "<span class='warning'>ERROR: No identification card has been assigned to this paystand yet!</span>")
return
if(!signaler)
var/cash_limit = input(user, "Enter the minimum amount of cash needed to deposit before the signaler is activated.", "Signaler Activation Threshold") as null|num
if(cash_limit < 1)
to_chat(user, "<span class='warning'>ERROR: Invalid amount designated.</span>")
return
if(cash_limit)
S.forceMove(src)
signaler = S
signaler_threshold = cash_limit
to_chat(user, "You attach the signaler to the paystand.")
desc += " A signaler appears to be attached to the scanner."
else
to_chat(user, "<span class='warning'>A signaler is already attached to this unit!</span>")
if(default_deconstruction_screwdriver(user, "card_scanner", "card_scanner", W))
return
else if(default_pry_open(W))
return
else if(default_unfasten_wrench(user, W))
return
else if(default_deconstruction_crowbar(W))
return
else
return ..()
/obj/machinery/paystand/proc/purchase(buyer, price)
my_card.registered_account.adjust_money(price)
my_card.registered_account.bank_card_talk("Purchase made at your vendor by [buyer] for [price] credits.")
amount_deposited = amount_deposited + price
if(signaler && amount_deposited >= signaler_threshold)
signaler.activate()
amount_deposited = 0
/obj/machinery/paystand/default_unfasten_wrench(mob/user, obj/item/I, time = 20)
if(locked)
to_chat(user, "<span class='warning'>The bolts on this paystand are currently covered!</span>")
return FALSE
. = ..()
/obj/machinery/paystand/examine(mob/user)
. = ..()
if(force_fee)
. += "<span class='warning'>This paystand forces a payment of <b>[force_fee]</b> credit\s per swipe instead of a variable amount.</span>"
if(user.get_active_held_item() == my_card)
. += "<span class='notice'>Paystands can be edited through swiping your card with different intents. <b>Disarm</b> allows editing the name while <b>Grab</b> changes payment functionality.</span>"

View File

@@ -29,7 +29,9 @@
if(fake)
return
threat_message = new
payoff = round(SSshuttle.points * 0.80)
var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
if(D)
payoff = round(D.account_balance * 0.80)
threat_message.title = "Business proposition"
threat_message.content = "This is [ship_name]. Pay up [payoff] credits or you'll walk the plank."
threat_message.possible_answers = list("We'll pay.","No way.")
@@ -38,13 +40,14 @@
/datum/round_event/pirates/proc/answered()
if(threat_message && threat_message.answered == 1)
if(SSshuttle.points >= payoff)
SSshuttle.points -= payoff
priority_announce("Thanks for the credits, landlubbers.",sender_override = ship_name)
paid_off = TRUE
return
else
priority_announce("Trying to cheat us? You'll regret this!",sender_override = ship_name)
var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
if(D)
if(D.adjust_money(-payoff))
priority_announce("Thanks for the credits, landlubbers.",sender_override = ship_name)
paid_off = TRUE
return
else
priority_announce("Trying to cheat us? You'll regret this!",sender_override = ship_name)
if(!shuttle_spawned)
spawn_shuttle()
@@ -101,9 +104,10 @@
/obj/machinery/shuttle_scrambler/process()
if(active)
if(is_station_level(z))
var/siphoned = min(SSshuttle.points,siphon_per_tick)
SSshuttle.points -= siphoned
credits_stored += siphoned
var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
if(D)
var/siphoned = min(D.account_balance,siphon_per_tick)
D.adjust_money(-siphoned)
interrupt_research()
else
return
@@ -139,12 +143,7 @@
new /obj/effect/temp_visual/emp(get_turf(S))
/obj/machinery/shuttle_scrambler/proc/dump_loot(mob/user)
if(credits_stored < 200)
to_chat(user,"<span class='notice'>Not enough credits to retrieve.</span>")
return
while(credits_stored >= 200)
new /obj/item/stack/spacecash/c200(drop_location())
credits_stored -= 200
new /obj/item/holochip(drop_location(), credits_stored)
to_chat(user,"<span class='notice'>You retrieve the siphoned credits!</span>")
credits_stored = 0
@@ -456,3 +455,12 @@
/datum/export/pirate/cash/get_amount(obj/O)
var/obj/item/stack/spacecash/C = O
return ..() * C.amount * C.value
/datum/export/pirate/holochip
cost = 1
unit_name = "holochip"
export_types = list(/obj/item/holochip)
/datum/export/pirate/holochip/get_cost(atom/movable/AM)
var/obj/item/holochip/H = AM
return H.credits

View File

@@ -69,7 +69,9 @@
priority_announce(thanks_msg, "Cargo shuttle commandeered by CentCom.")
dispatched = 1
SSshuttle.points += bonus_points
var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
if(D)
D.adjust_money(bonus_points)
endWhen = activeFor + 1
SSshuttle.supply.mode = SHUTTLE_CALL

View File

@@ -147,7 +147,7 @@
return
if (!(locate(/obj/structure/table) in src_location) || !(locate(/obj/structure/table) in over_location))
return
//Are we an expert slider?
var/datum/action/innate/D = get_action_of_type(user, /datum/action/innate/drink_fling)
if(!D?.active)
@@ -268,6 +268,7 @@
/obj/item/reagent_containers/food/drinks/ice
name = "ice cup"
desc = "Careful, cold ice, do not chew."
custom_price = 15
icon_state = "coffee"
list_reagents = list(/datum/reagent/consumable/ice = 30)
spillable = TRUE
@@ -281,7 +282,7 @@
spillable = TRUE
/obj/item/reagent_containers/food/drinks/mug/on_reagent_change(changetype)
cut_overlays()
cut_overlays()
if(reagents.total_volume)
var/mutable_appearance/MA = mutable_appearance(icon,"mugoverlay")
MA.color = mix_color_from_reagents(reagents.reagent_list)
@@ -302,6 +303,7 @@
list_reagents = list(/datum/reagent/consumable/hot_coco = 30, /datum/reagent/consumable/sugar = 5)
foodtype = SUGAR
resistance_flags = FREEZE_PROOF
custom_price = 120
/obj/item/reagent_containers/food/drinks/dry_ramen
name = "cup ramen"
@@ -310,6 +312,7 @@
list_reagents = list(/datum/reagent/consumable/dry_ramen = 30)
foodtype = GRAIN
isGlass = FALSE
custom_price = 95
/obj/item/reagent_containers/food/drinks/beer
name = "space beer"
@@ -317,6 +320,7 @@
icon_state = "beer"
list_reagents = list(/datum/reagent/consumable/ethanol/beer = 30)
foodtype = GRAIN | ALCOHOL
custom_price = 60
/obj/item/reagent_containers/food/drinks/beer/light
name = "Carp Lite"
@@ -417,6 +421,7 @@
custom_materials = list(/datum/material/iron=250)
volume = 60
isGlass = FALSE
custom_price = 200
/obj/item/reagent_containers/food/drinks/flask/gold
name = "captain's flask"
@@ -447,6 +452,7 @@
reagent_flags = NONE
spillable = FALSE
isGlass = FALSE
custom_price = 45
/obj/item/reagent_containers/food/drinks/soda_cans/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] is trying to eat \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")

View File

@@ -254,6 +254,7 @@
var/shortname = pickweight(
list("T&T" = 1, "A&A" = 1, "Generic" = 1))
var/fullname
var/removals = GLOB.redacted_strings.Copy()
switch(shortname)
if("T&T")
fullname = "Teal and Tealer"
@@ -261,9 +262,6 @@
fullname = "Ash and Asher"
if("Generic")
fullname = "Nanotrasen Cheap Imitations"
var/removals = list("\[REDACTED\]", "\[EXPLETIVE DELETED\]",
"\[EXPUNGED\]", "\[INFORMATION ABOVE YOUR SECURITY CLEARANCE\]",
"\[MOVE ALONG CITIZEN\]", "\[NOTHING TO SEE HERE\]")
var/chance = 50
if(prob(chance))
@@ -348,6 +346,7 @@
/obj/item/reagent_containers/food/drinks/bottle/applejack
name = "Buckin' Bronco's Applejack"
desc = "Kicks like a horse, tastes like an apple!"
custom_price = 100
icon_state = "applejack_bottle"
list_reagents = list(/datum/reagent/consumable/ethanol/applejack = 100)
foodtype = FRUIT
@@ -358,6 +357,7 @@
/obj/item/reagent_containers/food/drinks/bottle/champagne
name = "Eau d' Dandy Brut Champagne"
desc = "Finely sourced from only the most pretentious French vineyards."
custom_premium_price = 250
icon_state = "champagne_bottle"
list_reagents = list(/datum/reagent/consumable/ethanol/champagne = 100)
@@ -376,6 +376,7 @@
/obj/item/reagent_containers/food/drinks/bottle/trappist
name = "Mont de Requin Trappistes Bleu"
desc = "Brewed in space-Belgium. Fancy!"
custom_premium_price = 170
icon_state = "trappistbottle"
volume = 50
list_reagents = list(/datum/reagent/consumable/ethanol/trappist = 50)
@@ -388,6 +389,7 @@
/obj/item/reagent_containers/food/drinks/bottle/orangejuice
name = "orange juice"
desc = "Full of vitamins and deliciousness!"
custom_price = 100
icon_state = "orangejuice"
item_state = "carton"
lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
@@ -399,6 +401,7 @@
/obj/item/reagent_containers/food/drinks/bottle/cream
name = "milk cream"
desc = "It's cream. Made from milk. What else did you think you'd find in there?"
custom_price = 100
icon_state = "cream"
item_state = "carton"
lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
@@ -410,6 +413,7 @@
/obj/item/reagent_containers/food/drinks/bottle/tomatojuice
name = "tomato juice"
desc = "Well, at least it LOOKS like tomato juice. You can't tell with all that redness."
custom_price = 100
icon_state = "tomatojuice"
item_state = "carton"
lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
@@ -421,6 +425,7 @@
/obj/item/reagent_containers/food/drinks/bottle/limejuice
name = "lime juice"
desc = "Sweet-sour goodness."
custom_price = 100
icon_state = "limejuice"
item_state = "carton"
lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
@@ -454,6 +459,7 @@
/obj/item/reagent_containers/food/drinks/bottle/menthol
name = "menthol"
desc = "Tastes naturally minty, and imparts a very mild numbing sensation."
custom_price = 100
icon_state = "mentholbox"
item_state = "carton"
lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
@@ -464,6 +470,7 @@
/obj/item/reagent_containers/food/drinks/bottle/grenadine
name = "Jester Grenadine"
desc = "Contains 0% real cherries!"
custom_price = 100
icon_state = "grenadine"
isGlass = TRUE
list_reagents = list(/datum/reagent/consumable/grenadine = 100)

View File

@@ -11,6 +11,7 @@
spillable = TRUE
resistance_flags = ACID_PROOF
obj_flags = UNIQUE_RENAME
custom_price = 25
/obj/item/reagent_containers/food/drinks/drinkingglass/on_reagent_change(changetype)
cut_overlays()
@@ -46,6 +47,7 @@
possible_transfer_amounts = list()
volume = 15
custom_materials = list(/datum/material/glass=100)
custom_price = 20
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass/on_reagent_change(changetype)
cut_overlays()

View File

@@ -41,6 +41,7 @@
filling_color = "#FFD700"
tastes = list("salt" = 1, "crisps" = 1)
foodtype = JUNKFOOD | FRIED
custom_price = 90
/obj/item/reagent_containers/food/snacks/no_raisin
name = "4no raisins"
@@ -68,6 +69,7 @@
junkiness = 25
filling_color = "#FFD700"
foodtype = JUNKFOOD | GRAIN | SUGAR
custom_price = 30
/obj/item/reagent_containers/food/snacks/cheesiehonkers
name = "cheesie honkers"
@@ -79,6 +81,7 @@
filling_color = "#FFD700"
tastes = list("cheese" = 5, "crisps" = 2)
foodtype = JUNKFOOD | DAIRY | SUGAR
custom_price = 45
/obj/item/reagent_containers/food/snacks/syndicake
name = "syndi-cakes"

View File

@@ -56,6 +56,9 @@
//can be overridden by antag_rep.txt config
var/antag_rep = 10
var/paycheck = PAYCHECK_MINIMAL
var/paycheck_department = ACCOUNT_CIV
var/list/mind_traits // Traits added to the mind of the mob assigned this job
var/list/blacklisted_quirks //list of quirk typepaths blacklisted.
@@ -99,7 +102,13 @@
/datum/job/proc/equip(mob/living/carbon/human/H, visualsOnly = FALSE, announce = TRUE, latejoin = FALSE, datum/outfit/outfit_override = null, client/preference_source)
if(!H)
return FALSE
if(!visualsOnly)
var/datum/bank_account/bank_account = new(H.real_name, src)
bank_account.account_holder = H.real_name
bank_account.account_job = src
bank_account.account_id = rand(111111,999999)
bank_account.payday(STARTING_PAYCHECKS, TRUE)
H.account_id = bank_account.account_id
if(CONFIG_GET(flag/enforce_human_authority) && (title in GLOB.command_positions))
if(H.dna.species.id != "human")
H.set_species(/datum/species/human)
@@ -227,12 +236,18 @@
H.real_name = "[J.title] #[rand(10000, 99999)]"
var/obj/item/card/id/C = H.wear_id
if(istype(C))
if(istype(C) && C.bank_support)
C.access = J.get_access()
shuffle_inplace(C.access) // Shuffle access list to make NTNet passkeys less predictable
C.registered_name = H.real_name
C.assignment = J.title
C.update_label()
for(var/A in SSeconomy.bank_accounts)
var/datum/bank_account/B = A
if(B.account_id == H.account_id)
C.registered_account = B
B.bank_cards += C
break
H.sec_hud_set_ID()
var/obj/item/pda/PDA = H.get_item_by_slot(pda_slot)

View File

@@ -14,6 +14,8 @@ Assistant
minimal_access = list() //See /datum/job/assistant/get_access()
outfit = /datum/outfit/job/assistant
antag_rep = 7
paycheck = PAYCHECK_ASSISTANT // Get a job. Job reassignment changes your paycheck now. Get over it.
paycheck_department = ACCOUNT_CIV
display_order = JOB_DISPLAY_ORDER_ASSISTANT
dresscodecompliant = FALSE
threat = 0.2

View File

@@ -17,6 +17,8 @@
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_ATMOSPHERICS, ACCESS_MAINT_TUNNELS, ACCESS_EXTERNAL_AIRLOCKS, ACCESS_ENGINE,
ACCESS_ENGINE_EQUIP, ACCESS_EMERGENCY_STORAGE, ACCESS_CONSTRUCTION, ACCESS_MINERAL_STOREROOM)
paycheck = PAYCHECK_MEDIUM
paycheck_department = ACCOUNT_ENG
display_order = JOB_DISPLAY_ORDER_ATMOSPHERIC_TECHNICIAN
threat = 0.5

View File

@@ -14,6 +14,8 @@
access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_BAR, ACCESS_MINERAL_STOREROOM)
paycheck = PAYCHECK_EASY
paycheck_department = ACCOUNT_SRV
display_order = JOB_DISPLAY_ORDER_BARTENDER
threat = 0.5

View File

@@ -13,6 +13,8 @@
access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_HYDROPONICS, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
paycheck = PAYCHECK_EASY
paycheck_department = ACCOUNT_SRV
display_order = JOB_DISPLAY_ORDER_BOTANIST
threat = 1.5 // lol powergame

View File

@@ -15,11 +15,15 @@
exp_type = EXP_TYPE_COMMAND
exp_type_department = EXP_TYPE_COMMAND
outfit = /datum/outfit/job/captain
access = list() //See get_access()
minimal_access = list() //See get_access()
paycheck = PAYCHECK_COMMAND
paycheck_department = ACCOUNT_SEC
mind_traits = list(TRAIT_CAPTAIN_METABOLISM, TRAIT_DISK_VERIFIER)
display_order = JOB_DISPLAY_ORDER_CAPTAIN

View File

@@ -14,6 +14,8 @@
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MINING,
ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_CARGO, ACCESS_MAILSORTING, ACCESS_MINERAL_STOREROOM)
paycheck = PAYCHECK_EASY
paycheck_department = ACCOUNT_CAR
display_order = JOB_DISPLAY_ORDER_CARGO_TECHNICIAN
threat = 0.2

View File

@@ -13,6 +13,8 @@
access = list(ACCESS_MORGUE, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_THEATRE)
minimal_access = list(ACCESS_MORGUE, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_THEATRE)
paycheck = PAYCHECK_EASY
paycheck_department = ACCOUNT_CIV
display_order = JOB_DISPLAY_ORDER_CHAPLAIN
threat = 0.5

View File

@@ -15,6 +15,8 @@
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_MINERAL_STOREROOM)
paycheck = PAYCHECK_MEDIUM
paycheck_department = ACCOUNT_MED
display_order = JOB_DISPLAY_ORDER_CHEMIST
threat = 1.5

View File

@@ -26,6 +26,8 @@
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_ATMOSPHERICS, ACCESS_EVA,
ACCESS_HEADS, ACCESS_CONSTRUCTION, ACCESS_SEC_DOORS, ACCESS_MINISAT,
ACCESS_CE, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
paycheck = PAYCHECK_COMMAND
paycheck_department = ACCOUNT_ENG
display_order = JOB_DISPLAY_ORDER_CHIEF_ENGINEER
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/paraplegic, /datum/quirk/insanity)

View File

@@ -24,6 +24,8 @@
minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_HEADS, ACCESS_MINERAL_STOREROOM,
ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE,
ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS)
paycheck = PAYCHECK_COMMAND
paycheck_department = ACCOUNT_MED
display_order = JOB_DISPLAY_ORDER_CHIEF_MEDICAL_OFFICER
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)

View File

@@ -13,6 +13,8 @@
access = list(ACCESS_THEATRE)
minimal_access = list(ACCESS_THEATRE)
paycheck = PAYCHECK_MINIMAL
paycheck_department = ACCOUNT_SRV
mind_traits = list(TRAIT_CLOWN_MENTALITY)

View File

@@ -14,6 +14,8 @@
access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
paycheck = PAYCHECK_EASY
paycheck_department = ACCOUNT_SRV
display_order = JOB_DISPLAY_ORDER_COOK
threat = 0.2

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