mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 09:54:52 +00:00
Undoes circuitboards and converts to sleeper.
This commit is contained in:
@@ -12,6 +12,7 @@
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density = FALSE
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state_open = TRUE
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circuit = /obj/item/circuitboard/machine/sleeper
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req_access = list(ACCESS_CMO) //Used for reagent deletion and addition of non medicines
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var/efficiency = 1
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var/min_health = -25
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var/list/available_chems
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@@ -28,9 +29,27 @@
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/obj/machinery/sleeper/Initialize()
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. = ..()
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create_reagents(500, NO_REACT)
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occupant_typecache = GLOB.typecache_living
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update_icon()
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reset_chem_buttons()
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RefreshParts()
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add_inital_chems()
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/obj/machinery/sleeper/Destroy()
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var/obj/item/reagent_containers/sleeper_buffer/buffer = new /obj/item/reagent_containers/sleeper_buffer(loc)
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buffer.volume = reagents.maximum_volume
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reagents.trans_to(buffer.reagents, reagents.total_volume)
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..()
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/obj/machinery/sleeper/proc/add_inital_chems()
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for(var/i in available_chems)
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var/datum/reagent/R = reagents.has_reagent(i)
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if(!R)
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reagents.add_reagent(i, (20))
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return
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if(R.volume < 20)
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reagents.add_reagent(i, (20 - R.volume))
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/obj/machinery/sleeper/RefreshParts()
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var/E
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@@ -47,6 +66,11 @@
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available_chems |= possible_chems[i]
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reset_chem_buttons()
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//Total container size 500 - 2000u
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if(reagents)
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reagents.maximum_volume = (500*E)
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/obj/machinery/sleeper/update_icon()
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icon_state = initial(icon_state)
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if(state_open)
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@@ -81,7 +105,38 @@
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if (. & EMP_PROTECT_SELF)
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return
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if(is_operational() && occupant)
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var/datum/reagent/R = pick(reagents.reagent_list)
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inject_chem(R.id, occupant)
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open_machine()
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//Is this too much?
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if(severity == EMP_HEAVY)
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var/chem = pick(available_chems)
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available_chems -= chem
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available_chems += get_random_reagent_id()
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reset_chem_buttons()
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/obj/machinery/sleeper/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/reagent_containers/sleeper_buffer))
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var/obj/item/reagent_containers/sleeper_buffer/SB = I
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if((SB.reagents.total_volume + reagents.total_volume) < reagents.maximum_volume)
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SB.reagents.trans_to(reagents, SB.reagents.total_volume)
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visible_message("[user] places the [SB] into the [src].")
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qdel(SB)
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return
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else
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SB.reagents.trans_to(reagents, SB.reagents.total_volume)
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visible_message("[user] adds as much as they can to the [src] from the [SB].")
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return
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if(istype(I, /obj/item/reagent_containers))
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var/obj/item/reagent_containers/RC = I
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for(var/datum/reagent/R in RC.reagents.reagent_list)
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if((!istype(R, /datum/reagent/medicine) && !(obj_flags & EMAGGED)) || ((allowed(usr) && scan_id)))
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visible_message("The [src] gives out a hearty boop and rejects the [I]. The Sleeper's screen flashes with a pompous \"Medicines only, please.\"")
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return
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RC.reagents.trans_to(reagents, 1000)
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visible_message("[user] adds as much as they can to the [src] from the [I].")
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return
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/obj/machinery/sleeper/MouseDrop_T(mob/target, mob/user)
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if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())
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@@ -141,18 +196,27 @@
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "sleeper", name, 375, 550, master_ui, state)
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ui = new(user, src, ui_key, "sleeper", name, 550, 700, master_ui, state)
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ui.open()
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/obj/machinery/sleeper/ui_data()
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var/list/data = list()
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data["occupied"] = occupant ? 1 : 0
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data["open"] = state_open
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data["efficiency"] = efficiency
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data["current_vol"] = reagents.total_volume
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data["tot_capacity"] = reagents.maximum_volume
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data["chems"] = list()
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for(var/chem in available_chems)
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var/datum/reagent/R = GLOB.chemical_reagents_list[chem]
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data["chems"] += list(list("name" = R.name, "id" = R.id, "allowed" = chem_allowed(chem)))
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var/datum/reagent/R = reagents.has_reagent(chem)
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if(R)
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data["synthchems"] += list(list("name" = R.name, "id" = R.id, "vol" = R.volume, "allowed" = chem_allowed(chem)))
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else
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R = GLOB.chemical_reagents_list[chem]
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data["synthchems"] += list(list("name" = R.name, "id" = R.id, "vol" = 0, "allowed" = chem_allowed(chem)))
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for(var/datum/reagent/R in reagents.reagent_list)
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data["chems"] += list(list("name" = R.name, "id" = R.id, "vol" = R.volume, "purity" = R.purity, "allowed" = chem_allowed(R.id)))
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data["occupant"] = list()
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var/mob/living/mob_occupant = occupant
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@@ -216,14 +280,30 @@
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. = TRUE
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if("inject")
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var/chem = params["chem"]
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var/amount = text2num(params["volume"])
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if(!is_operational() || !mob_occupant)
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return
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if(mob_occupant.health < min_health && chem != "epinephrine")
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return
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if(inject_chem(chem, usr))
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if(inject_chem(chem, usr, amount))
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. = TRUE
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if(scrambled_chems && prob(5))
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to_chat(usr, "<span class='warning'>Chemical system re-route detected, results may not be as expected!</span>")
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if("synth")
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var/chem = params["chem"]
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if(!is_operational())
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return
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reagents.add_reagent(chem_buttons[chem], 10) //other_purity = 0.75 for when the mechanics are in
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if("purge")
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if((allowed(usr) && scan_id)
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var/chem = params["chem"]
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if(!is_operational())
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return
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reagents.remove_reagent(chem, 10)
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else
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visible_message("<span class='warning'>Access Denied.</span>")
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playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
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/obj/machinery/sleeper/emag_act(mob/user)
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. = ..()
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@@ -231,9 +311,10 @@
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to_chat(user, "<span class='warning'>You scramble the sleeper's user interface!</span>")
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return TRUE
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/obj/machinery/sleeper/proc/inject_chem(chem, mob/user)
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if((chem in available_chems) && chem_allowed(chem))
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occupant.reagents.add_reagent(chem_buttons[chem], 10) //emag effect kicks in here so that the "intended" chem is used for all checks, for extra FUUU
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//trans to
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/obj/machinery/sleeper/proc/inject_chem(chem, mob/user, volume = 10)
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if(chem_allowed(chem))
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reagents.trans_id_to(occupant, chem, volume)//emag effect kicks in here so that the "intended" chem is used for all checks, for extra FUUU
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if(user)
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log_combat(user, occupant, "injected [chem] into", addition = "via [src]")
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return TRUE
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@@ -1,339 +0,0 @@
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/obj/machinery/sleep_console
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name = "sleeper console"
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "console"
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density = FALSE
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/obj/machinery/reagent_sleeper
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name = "sleeper"
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desc = "An enclosed machine used to stabilize and heal patients."
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper"
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density = FALSE
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state_open = TRUE
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circuit = /obj/item/circuitboard/machine/reagent_sleeper
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req_access = list(ACCESS_HEADS) //ONLY USED FOR RECORD DELETION RIGHT NOW.
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var/efficiency = 1
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var/min_health = -25
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var/list/available_chems
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var/controls_inside = FALSE
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var/list/possible_chems = list(
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list("epinephrine", "morphine", "salbutamol", "bicaridine", "kelotane"),
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list("oculine","inacusiate"),
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list("antitoxin", "mutadone", "mannitol", "pen_acid"),
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list("omnizine")
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)
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var/list/chem_buttons //Used when emagged to scramble which chem is used, eg: antitoxin -> morphine
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var/scrambled_chems = FALSE //Are chem buttons scrambled? used as a warning
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var/enter_message = "<span class='notice'><b>You feel cool air surround you. You go numb as your senses turn inward.</b></span>"
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/obj/machinery/reagent_sleeper/Initialize()
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. = ..()
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create_reagents(500, NO_REACT)
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occupant_typecache = GLOB.typecache_living
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update_icon()
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reset_chem_buttons()
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RefreshParts()
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add_inital_chems()
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/obj/machinery/reagent_sleeper/Destroy()
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var/obj/item/reagent_containers/sleeper_buffer/buffer = new /obj/item/reagent_containers/sleeper_buffer(loc)
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buffer.volume = reagents.maximum_volume
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reagents.trans_to(buffer.reagents, reagents.total_volume)
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..()
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/obj/machinery/reagent_sleeper/proc/add_inital_chems()
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for(var/i in available_chems)
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var/datum/reagent/R = reagents.has_reagent(i)
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if(!R)
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return
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if(R.volume < 50)
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reagents.add_reagent(i, (50 - R.volume))
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/obj/machinery/reagent_sleeper/RefreshParts()
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var/E
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for(var/obj/item/stock_parts/matter_bin/B in component_parts)
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E += B.rating
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var/I
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for(var/obj/item/stock_parts/manipulator/M in component_parts)
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I += M.rating
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efficiency = initial(efficiency)* E
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min_health = initial(min_health) - (10*(E-1)) // CIT CHANGE - changes min health equation to be min_health - (matterbin rating * 10)
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available_chems = list()
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for(var/i in 1 to I)
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available_chems |= possible_chems[i]
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reset_chem_buttons()
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//Total container size 500 - 2000u
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if(reagents)
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reagents.maximum_volume = (500*E)
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/obj/machinery/reagent_sleeper/update_icon()
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icon_state = initial(icon_state)
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if(state_open)
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icon_state += "-open"
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/obj/machinery/reagent_sleeper/container_resist(mob/living/user)
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visible_message("<span class='notice'>[occupant] emerges from [src]!</span>",
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"<span class='notice'>You climb out of [src]!</span>")
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open_machine()
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/obj/machinery/reagent_sleeper/Exited(atom/movable/user)
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if (!state_open && user == occupant)
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container_resist(user)
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/obj/machinery/reagent_sleeper/relaymove(mob/user)
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if (!state_open)
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container_resist(user)
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/obj/machinery/reagent_sleeper/open_machine()
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if(!state_open && !panel_open)
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..()
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/obj/machinery/reagent_sleeper/close_machine(mob/user)
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if((isnull(user) || istype(user)) && state_open && !panel_open)
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..(user)
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var/mob/living/mob_occupant = occupant
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if(mob_occupant && mob_occupant.stat != DEAD)
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to_chat(occupant, "[enter_message]")
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/obj/machinery/reagent_sleeper/emp_act(severity)
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. = ..()
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if (. & EMP_PROTECT_SELF)
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return
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if(is_operational() && occupant)
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var/datum/reagent/R = pick(reagents.reagent_list)
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inject_chem(R.id, occupant)
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open_machine()
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//Is this too much?
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if(severity == EMP_HEAVY)
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var/chem = pick(available_chems)
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available_chems -= chem
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available_chems += get_random_reagent_id()
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reset_chem_buttons()
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/obj/machinery/reagent_sleeper/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/reagent_containers/sleeper_buffer))
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var/obj/item/reagent_containers/sleeper_buffer/SB = I
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if((SB.reagents.total_volume + reagents.total_volume) < reagents.maximum_volume)
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SB.reagents.trans_to(reagents, SB.reagents.total_volume)
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visible_message("[user] places the [SB] into the [src].")
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qdel(SB)
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return
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else
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SB.reagents.trans_to(reagents, SB.reagents.total_volume)
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visible_message("[user] adds as much as they can to the [src] from the [SB].")
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return
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if(istype(I, /obj/item/reagent_containers))
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var/obj/item/reagent_containers/RC = I
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for(var/datum/reagent/R in RC.reagents.reagent_list)
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if(!istype(R, /datum/reagent/medicine) && !(obj_flags & EMAGGED))
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visible_message("The [src] gives out a hearty boop and rejects the [I]. The Sleeper's screen flashes with a pompous \"Medicines only, please.\"")
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return
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RC.reagents.trans_to(reagents, 1000)
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visible_message("[user] adds as much as they can to the [src] from the [I].")
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return
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/obj/machinery/reagent_sleeper/MouseDrop_T(mob/target, mob/user)
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if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())
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return
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close_machine(target)
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/obj/machinery/reagent_sleeper/screwdriver_act(mob/living/user, obj/item/I)
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. = TRUE
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if(..())
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return
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if(occupant)
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to_chat(user, "<span class='warning'>[src] is currently occupied!</span>")
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return
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if(state_open)
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to_chat(user, "<span class='warning'>[src] must be closed to [panel_open ? "close" : "open"] its maintenance hatch!</span>")
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return
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if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I))
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return
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return FALSE
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/obj/machinery/reagent_sleeper/wrench_act(mob/living/user, obj/item/I)
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. = ..()
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if(default_change_direction_wrench(user, I))
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return TRUE
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/obj/machinery/reagent_sleeper/crowbar_act(mob/living/user, obj/item/I)
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. = ..()
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if(default_pry_open(I))
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return TRUE
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if(default_deconstruction_crowbar(I))
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return TRUE
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/obj/machinery/reagent_sleeper/default_pry_open(obj/item/I) //wew
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. = !(state_open || panel_open || (flags_1 & NODECONSTRUCT_1)) && I.tool_behaviour == TOOL_CROWBAR
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if(.)
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I.play_tool_sound(src, 50)
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visible_message("<span class='notice'>[usr] pries open [src].</span>", "<span class='notice'>You pry open [src].</span>")
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open_machine()
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/obj/machinery/reagent_sleeper/AltClick(mob/user)
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if(!user.canUseTopic(src, !issilicon(user)))
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return
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if(state_open)
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close_machine()
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else
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open_machine()
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/obj/machinery/reagent_sleeper/examine(mob/user)
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..()
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to_chat(user, "<span class='notice'>Alt-click [src] to [state_open ? "close" : "open"] it.</span>")
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/obj/machinery/reagent_sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
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if(controls_inside && state == GLOB.notcontained_state)
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state = GLOB.default_state // If it has a set of controls on the inside, make it actually controllable by the mob in it.
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "reagent_sleeper", name, 550, 700, master_ui, state)
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ui.open()
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/obj/machinery/reagent_sleeper/ui_data()
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var/list/data = list()
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data["occupied"] = occupant ? 1 : 0
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data["open"] = state_open
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data["efficiency"] = efficiency
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data["current_vol"] = reagents.total_volume
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data["tot_capacity"] = reagents.maximum_volume
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data["chems"] = list()
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for(var/chem in available_chems)
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var/datum/reagent/R = reagents.has_reagent(chem)
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if(R)
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data["synthchems"] += list(list("name" = R.name, "id" = R.id, "vol" = R.volume, "allowed" = chem_allowed(chem)))
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else
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R = GLOB.chemical_reagents_list[chem]
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data["synthchems"] += list(list("name" = R.name, "id" = R.id, "vol" = 0, "allowed" = chem_allowed(chem)))
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for(var/datum/reagent/R in reagents.reagent_list)
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data["chems"] += list(list("name" = R.name, "id" = R.id, "vol" = R.volume, "purity" = R.purity, "allowed" = chem_allowed(R.id)))
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data["occupant"] = list()
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var/mob/living/mob_occupant = occupant
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if(mob_occupant)
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data["occupant"]["name"] = mob_occupant.name
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switch(mob_occupant.stat)
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if(CONSCIOUS)
|
||||
data["occupant"]["stat"] = "Conscious"
|
||||
data["occupant"]["statstate"] = "good"
|
||||
if(SOFT_CRIT)
|
||||
data["occupant"]["stat"] = "Conscious"
|
||||
data["occupant"]["statstate"] = "average"
|
||||
if(UNCONSCIOUS)
|
||||
data["occupant"]["stat"] = "Unconscious"
|
||||
data["occupant"]["statstate"] = "average"
|
||||
if(DEAD)
|
||||
data["occupant"]["stat"] = "Dead"
|
||||
data["occupant"]["statstate"] = "bad"
|
||||
data["occupant"]["health"] = mob_occupant.health
|
||||
data["occupant"]["maxHealth"] = mob_occupant.maxHealth
|
||||
data["occupant"]["minHealth"] = HEALTH_THRESHOLD_DEAD
|
||||
data["occupant"]["bruteLoss"] = mob_occupant.getBruteLoss()
|
||||
data["occupant"]["oxyLoss"] = mob_occupant.getOxyLoss()
|
||||
data["occupant"]["toxLoss"] = mob_occupant.getToxLoss()
|
||||
data["occupant"]["fireLoss"] = mob_occupant.getFireLoss()
|
||||
data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss()
|
||||
data["occupant"]["brainLoss"] = mob_occupant.getOrganLoss(ORGAN_SLOT_BRAIN)
|
||||
data["occupant"]["reagents"] = list()
|
||||
if(mob_occupant.reagents && mob_occupant.reagents.reagent_list.len)
|
||||
for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
|
||||
data["occupant"]["reagents"] += list(list("name" = R.name, "volume" = R.volume))
|
||||
if(mob_occupant.has_dna()) // Blood-stuff is mostly a copy-paste from the healthscanner.
|
||||
var/mob/living/carbon/C = mob_occupant
|
||||
var/blood_id = C.get_blood_id()
|
||||
if(blood_id)
|
||||
data["occupant"]["blood"] = list() // We can start populating this list.
|
||||
var/blood_type = C.dna.blood_type
|
||||
if(blood_id != "blood") // special blood substance
|
||||
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
|
||||
if(R)
|
||||
blood_type = R.name
|
||||
else
|
||||
blood_type = blood_id
|
||||
data["occupant"]["blood"]["maxBloodVolume"] = (BLOOD_VOLUME_NORMAL*C.blood_ratio)
|
||||
data["occupant"]["blood"]["currentBloodVolume"] = C.blood_volume
|
||||
data["occupant"]["blood"]["dangerBloodVolume"] = BLOOD_VOLUME_SAFE
|
||||
data["occupant"]["blood"]["bloodType"] = blood_type
|
||||
return data
|
||||
|
||||
/obj/machinery/reagent_sleeper/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/mob_occupant = occupant
|
||||
|
||||
switch(action)
|
||||
if("door")
|
||||
if(state_open)
|
||||
close_machine()
|
||||
else
|
||||
open_machine()
|
||||
. = TRUE
|
||||
if("inject")
|
||||
var/chem = params["chem"]
|
||||
var/amount = text2num(params["volume"])
|
||||
if(!is_operational() || !mob_occupant)
|
||||
return
|
||||
if(mob_occupant.health < min_health && chem != "epinephrine")
|
||||
return
|
||||
if(inject_chem(chem, usr, amount))
|
||||
. = TRUE
|
||||
if(scrambled_chems && prob(5))
|
||||
to_chat(usr, "<span class='warning'>Chemical system re-route detected, results may not be as expected!</span>")
|
||||
if("synth")
|
||||
var/chem = params["chem"]
|
||||
if(!is_operational())
|
||||
return
|
||||
reagents.add_reagent(chem_buttons[chem], 10) //other_purity = 0.75 for when the mechanics are in
|
||||
if("purge")
|
||||
if((!allowed(usr)) && scan_id)
|
||||
var/chem = params["chem"]
|
||||
if(!is_operational())
|
||||
return
|
||||
reagents.remove_reagent(chem, 10)
|
||||
else
|
||||
visible_message("<span class='warning'>Access Denied.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
|
||||
|
||||
/obj/machinery/reagent_sleeper/emag_act(mob/user)
|
||||
. = ..()
|
||||
scramble_chem_buttons()
|
||||
to_chat(user, "<span class='warning'>You scramble the sleeper's user interface!</span>")
|
||||
return TRUE
|
||||
|
||||
//trans to
|
||||
/obj/machinery/reagent_sleeper/proc/inject_chem(chem, mob/user, volume = 10)
|
||||
if(chem_allowed(chem))
|
||||
reagents.trans_id_to(occupant, chem, volume)//emag effect kicks in here so that the "intended" chem is used for all checks, for extra FUUU
|
||||
if(user)
|
||||
log_combat(user, occupant, "injected [chem] into", addition = "via [src]")
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/reagent_sleeper/proc/chem_allowed(chem)
|
||||
var/mob/living/mob_occupant = occupant
|
||||
if(!mob_occupant || !mob_occupant.reagents)
|
||||
return
|
||||
var/amount = mob_occupant.reagents.get_reagent_amount(chem) + 10 <= 20 * efficiency
|
||||
var/occ_health = mob_occupant.health > min_health || chem == "epinephrine"
|
||||
return amount && occ_health
|
||||
|
||||
/obj/machinery/reagent_sleeper/proc/reset_chem_buttons()
|
||||
scrambled_chems = FALSE
|
||||
LAZYINITLIST(chem_buttons)
|
||||
for(var/chem in available_chems)
|
||||
chem_buttons[chem] = chem
|
||||
|
||||
/obj/machinery/reagent_sleeper/proc/scramble_chem_buttons()
|
||||
scrambled_chems = TRUE
|
||||
var/list/av_chem = available_chems.Copy()
|
||||
for(var/chem in av_chem)
|
||||
chem_buttons[chem] = pick_n_take(av_chem) //no dupes, allow for random buttons to still be correct
|
||||
@@ -7,15 +7,6 @@
|
||||
/obj/item/stack/cable_coil = 1,
|
||||
/obj/item/stack/sheet/glass = 2)
|
||||
|
||||
/obj/item/circuitboard/machine/reagent_sleeper
|
||||
name = "Reagent Sleeper (Machine Board)"
|
||||
build_path = /obj/machinery/reagent_sleeper
|
||||
req_components = list(
|
||||
/obj/item/stock_parts/matter_bin = 1,
|
||||
/obj/item/stock_parts/manipulator = 1,
|
||||
/obj/item/stack/cable_coil = 1,
|
||||
/obj/item/stack/sheet/glass = 2)
|
||||
|
||||
/obj/item/circuitboard/machine/vr_sleeper
|
||||
name = "VR Sleeper (Machine Board)"
|
||||
build_path = /obj/machinery/vr_sleeper
|
||||
|
||||
@@ -26,14 +26,6 @@
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
category = list ("Medical Machinery")
|
||||
|
||||
/datum/design/board/reagent_sleeper
|
||||
name = "Machine Design (Reagent Sleeper Board)"
|
||||
desc = "The circuit board for a reagent sleeper."
|
||||
id = "reagent_sleeper"
|
||||
build_path = /obj/item/circuitboard/machine/reagent_sleeper
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
category = list ("Medical Machinery")
|
||||
|
||||
/datum/design/board/cryotube
|
||||
name = "Machine Design (Cryotube Board)"
|
||||
desc = "The circuit board for a cryotube."
|
||||
|
||||
Reference in New Issue
Block a user