mmmm milk

- Added milking machines
-  Added pleasuremaws
- Added a lot of deleted dogborg content
This commit is contained in:
BongaTheProto
2022-01-14 12:02:57 -05:00
parent 7518fba193
commit 4eb967d3ea
9 changed files with 753 additions and 5 deletions

View File

@@ -87,8 +87,32 @@
subcategory = CAT_TOOL
category = CAT_MISCELLANEOUS
/*
//Hyper stuff
//Milking machines
/datum/crafting_recipe/milking_machine
name = "Milking Machine"
result = /obj/item/milking_machine
reqs = list(
/obj/item/stack/cable_coil = 5,
/obj/item/stack/rods = 2,
/obj/item/stack/sheet/cardboard = 1,
/obj/item/reagent_containers/glass/beaker = 2,
/obj/item/stock_parts/manipulator = 1
)
tools = list(TOOL_WELDER, TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
subcategory = CAT_MISCELLANEOUS
category = CAT_MISCELLANEOUS
/datum/crafting_recipe/milking_machine/penis
name = "Cock Milker"
result = /obj/item/milking_machine/penis
reqs = list(
/obj/item/stack/cable_coil = 5,
/obj/item/stack/rods = 1,
/obj/item/stack/sheet/cardboard = 1,
/obj/item/reagent_containers/glass/beaker/large = 1,
/obj/item/stock_parts/manipulator = 1
)
//Bouquets
/datum/crafting_recipe/mixedbouquet
name = "Mixed bouquet"
@@ -97,22 +121,25 @@
/obj/item/grown/sunflower = 2,
/obj/item/reagent_containers/food/snacks/grown/poppy/geranium = 2)
category = CAT_MISCELLANEOUS
subcategory = CAT_MISCELLANEOUS
/datum/crafting_recipe/sunbouquet
name = "Sunflower bouquet"
result = /obj/item/bouquet/sunflower
reqs = list(/obj/item/grown/sunflower = 6)
category = CAT_MISCELLANEOUS
subcategory = CAT_MISCELLANEOUS
/datum/crafting_recipe/poppybouquet
name = "Poppy bouquet"
result = /obj/item/bouquet/poppy
reqs = list (/obj/item/reagent_containers/food/snacks/grown/poppy = 6)
category = CAT_MISCELLANEOUS
subcategory = CAT_MISCELLANEOUS
/datum/crafting_recipe/rosebouquet
name = "Rose bouquet"
result = /obj/item/bouquet/rose
reqs = list(/obj/item/grown/rose = 6)
category = CAT_MISCELLANEOUS
*/
subcategory = CAT_MISCELLANEOUS

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@@ -0,0 +1,115 @@
/obj/item/milking_machine
icon = 'modular_splurt/icons/obj/milking_machine.dmi'
name = "milking machine"
icon_state = "Off"
item_state = "Off"
desc = "A pocket sized pump and tubing assembly designed to collect and store products from mammary glands."
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_POCKET
var/on = FALSE
var/obj/item/reagent_containers/inserted_item = null
var/milking_speed = 50
var/engine_sound = 'sound/vehicles/carrev.ogg'
var/target_organ = ORGAN_SLOT_BREASTS // What organ we are transfering from
var/inuse = 0
/obj/item/milking_machine/Initialize()
. = ..()
item_flags |= NOBLUDGEON //No more attack messages
/obj/item/milking_machine/examine(mob/user)
. = ..()
to_chat(user, "<span class='notice'>[src] is currently [on ? "on" : "off"].</span>")
if (inserted_item)
to_chat(user, "<span class='notice'>[inserted_item] contains [inserted_item.reagents.total_volume]/[inserted_item.reagents.maximum_volume] units</span>")
/obj/item/milking_machine/attackby(obj/item/W, mob/user, params)
add_fingerprint(user)
if(istype(W, /obj/item/reagent_containers/) && !inserted_item)
if(!user.transferItemToLoc(W, src))
return ..()
inserted_item = W
UpdateIcon()
else
return ..()
/obj/item/milking_machine/interact(mob/user)
if(!isAI(user) && inserted_item)
add_fingerprint(user)
on = !on
if (on)
to_chat(user, "<span class='notice'>You turn [src] on.</span>")
else
to_chat(user, "<span class='notice'>You turn [src] off.</span>")
UpdateIcon()
else
..()
/obj/item/milking_machine/proc/UpdateIcon()
icon_state = "[on ? "On" : "Off"][inserted_item ? "Beaker" : ""]"
item_state = icon_state
/obj/item/milking_machine/AltClick(mob/living/user)
add_fingerprint(user)
user.put_in_hands(inserted_item)
inserted_item = null
on = FALSE
UpdateIcon()
/obj/item/milking_machine/penis
name = "cock milker"
icon_state = "PenisOff"
item_state = "PenisOff"
desc = "A pocket sized pump and tubing assembly designed to collect and store products from the penis."
target_organ = ORGAN_SLOT_PENIS
/obj/item/milking_machine/penis/UpdateIcon()
icon_state = "Penis[on ? "On" : "Off"][inserted_item ? "Beaker" : ""]"
item_state = icon_state
/obj/item/milking_machine/afterattack(mob/living/carbon/human/H, mob/living/user)
if (!on)
to_chat(user, "<span class='notice'>You can't use the [src] while it's off.</span>")
return
var/obj/item/organ/genital/G = FALSE
// Checking if a valid organ is being passed
if (target_organ == ORGAN_SLOT_BREASTS || target_organ == ORGAN_SLOT_PENIS || target_organ == ORGAN_SLOT_VAGINA)
G = H.getorganslot(target_organ)
else
return
if(inuse == 1) //just to stop stacking and causing people to cum instantly
return
if(G && G.is_exposed())
inuse = 1
if(!(H == user)) //lewd flavour text
H.visible_message("<span class='love'>[user] pumps [H]'s [G.name] using [p_their()] [src.name].</span>", \
"<span class='userlove'>[user] pumps your [G.name] with [p_their()] [src.name].</span>", \
"<span class='userlove'>Someone is pumping your [G.name].</span>")
else
user.visible_message("<span class='love'>[user] sets [src] to suck on [p_their()] [G.name].</span>", \
"<span class='userlove'>You pump your [G.name] using [src].</span>", \
"<span class='userlove'>You pump your [G.name] into the machine.</span>")
playsound(src, engine_sound, 30, 1, -1)
if(!do_mob(user, H, 3 SECONDS)) //3 second delay
inuse = 0
return
playsound(src, 'modular_sand/sound/lewd/slaps.ogg', 20, 1, -1)
inuse = 0
if(prob(30)) //30% chance to make them moan.
H.emote("moan")
H.add_lust(20) //make the target more aroused. (same ammount as the fleshlight)
if (H.get_lust() >= H.get_lust_tolerance()*3 && ishuman(H) && H.has_dna())
H.mob_fill_container(G, inserted_item, milking_speed, src) //make them cum if they are over the edge.
H.do_jitter_animation()
return
else
to_chat(user, "<span class='notice'>You don't see anywhere to use this on.</span>")
inuse = 0
..()

View File

@@ -55,3 +55,23 @@
bepis.equipment.Remove(GENITAL_EQUIPMENT_SOUNDING)
new /obj/item/genital_equipment/sounding/used_sounding(loc)
. = ..()
/mob/living/carbon/human/mob_fill_container(obj/item/organ/genital/G, obj/item/reagent_containers/container, mb_time, obj/item/milking_machine/M)
if(!M)
return ..()
var/datum/reagents/fluid_source = G.climaxable(src)
if(!fluid_source)
return
var/main_fluid = lowertext(fluid_source.get_master_reagent_name())
if(mb_time)
visible_message("<span class='love'>You hear a strong suction sound coming from the [M.name] on [src]'s [G.name].</span>", \
"<span class='userlove'>The [M.name] pumps faster, trying to get you over the edge.</span>", \
"<span class='userlove'>Something vacuums your [G.name] with a quiet but powerfull vrrrr.</span>")
if(!do_after(src, mb_time, target = src) || !in_range(src, container) || !G.climaxable(src, TRUE))
return
visible_message("<span class='love'>[src] twitches as [p_their()] [main_fluid] trickles into [container].</span>", \
"<span class='userlove'>[M] sucks out all the [main_fluid] you had been saving up into [container].</span>", \
"<span class='userlove'>You feel a vacuum sucking on your [G.name] as you climax</span>")
do_climax(fluid_source, container, G, FALSE)

View File

@@ -0,0 +1,543 @@
/*
DOG BORG EQUIPMENT HERE
SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
*/
/obj/item/dogborg/jaws
name = "Dogborg jaws"
desc = "The jaws of the debug errors oh god."
icon = 'modular_sand/icons/mob/dogborg.dmi'
flags_1 = CONDUCT_1
force = 1
throwforce = 0
w_class = 3
hitsound = 'sound/weapons/bite.ogg'
sharpness = SHARP_EDGED
/obj/item/dogborg/jaws/big
name = "combat jaws"
desc = "The jaws of the law. Very sharp."
icon_state = "jaws_2"
force = 10 //Lowered to match secborg. No reason it should be more than a secborg's baton.
attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
/obj/item/dogborg/jaws/small
name = "puppy jaws"
desc = "Rubberized teeth designed to protect accidental harm. Sharp enough for specialized tasks however."
icon_state = "jaws_2"
force = 6
attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed")
var/status = 0
/obj/item/dogborg/jaws/attack(atom/A, mob/living/silicon/robot/user)
..()
user.do_attack_animation(A, ATTACK_EFFECT_BITE)
/obj/item/dogborg/jaws/small/attack_self(mob/user)
var/mob/living/silicon/robot/R = user
if(R.cell && R.cell.charge > 100)
if(R.emagged && status == 0)
name = "combat jaws"
icon_state = "jaws"
desc = "The jaws of the law."
force = 12
attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
status = 1
to_chat(user, "<span class='notice'>Your jaws are now [status ? "Combat" : "Pup'd"].</span>")
else
name = "puppy jaws"
icon_state = "smalljaws"
desc = "The jaws of a small dog."
force = 5
attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed")
status = 0
if(R.emagged)
to_chat(user, "<span class='notice'>Your jaws are now [status ? "Combat" : "Pup'd"].</span>")
update_icon()
//Boop
/obj/item/analyzer/nose
name = "boop module"
icon = 'modular_sand/icons/mob/dogborg.dmi'
icon_state = "nose"
desc = "The BOOP module"
flags_1 = CONDUCT_1
force = 0
throwforce = 0
attack_verb = list("nuzzles", "pushes", "boops")
w_class = 1
/obj/item/analyzer/nose/attack_self(mob/user)
user.visible_message("[user] sniffs around the air.", "<span class='warning'>You sniff the air for gas traces.</span>")
var/turf/location = user.loc
if(!istype(location))
return
var/datum/gas_mixture/environment = location.return_air()
var/pressure = environment.return_pressure()
var/total_moles = environment.total_moles()
to_chat(user, "<span class='info'><B>Results:</B></span>")
if(abs(pressure - ONE_ATMOSPHERE) < 10)
to_chat(user, "<span class='info'>Pressure: [round(pressure,0.1)] kPa</span>")
else
to_chat(user, "<span class='alert'>Pressure: [round(pressure,0.1)] kPa</span>")
if(total_moles)
var/list/env_gases = environment.get_gases()
var/o2_concentration = env_gases[/datum/gas/oxygen]/total_moles
var/n2_concentration = env_gases[/datum/gas/nitrogen]/total_moles
var/co2_concentration = env_gases[/datum/gas/carbon_dioxide]/total_moles
var/plasma_concentration = env_gases[/datum/gas/plasma]/total_moles
GAS_GARBAGE_COLLECT(environment.get_gases())
if(abs(n2_concentration - N2STANDARD) < 20)
to_chat(user, "<span class='info'>Nitrogen: [round(n2_concentration*100, 0.01)] %</span>")
else
to_chat(user, "<span class='alert'>Nitrogen: [round(n2_concentration*100, 0.01)] %</span>")
if(abs(o2_concentration - O2STANDARD) < 2)
to_chat(user, "<span class='info'>Oxygen: [round(o2_concentration*100, 0.01)] %</span>")
else
to_chat(user, "<span class='alert'>Oxygen: [round(o2_concentration*100, 0.01)] %</span>")
if(co2_concentration > 0.01)
to_chat(user, "<span class='alert'>CO2: [round(co2_concentration*100, 0.01)] %</span>")
else
to_chat(user, "<span class='info'>CO2: [round(co2_concentration*100, 0.01)] %</span>")
if(plasma_concentration > 0.005)
to_chat(user, "<span class='alert'>Plasma: [round(plasma_concentration*100, 0.01)] %</span>")
else
to_chat(user, "<span class='info'>Plasma: [round(plasma_concentration*100, 0.01)] %</span>")
for(var/id in env_gases)
if(id in GLOB.hardcoded_gases)
continue
var/gas_concentration = env_gases[id]/total_moles
to_chat(user, "<span class='alert'>[GLOB.gas_data.names[id]]: [round(gas_concentration*100, 0.01)] %</span>")
to_chat(user, "<span class='info'>Temperature: [round(environment.return_temperature()-T0C)] &deg;C</span>")
/obj/item/analyzer/nose/afterattack(atom/target, mob/user, proximity)
. = ..()
if(!proximity)
return
do_attack_animation(target, null, src)
user.visible_message("<span class='notice'>[user] [pick(attack_verb)] \the [target.name] with their nose!</span>")
//Delivery
/obj/item/storage/bag/borgdelivery
name = "fetching storage"
desc = "Fetch the thing!"
icon = 'modular_sand/icons/mob/dogborg.dmi'
icon_state = "dbag"
w_class = WEIGHT_CLASS_BULKY
/obj/item/storage/bag/borgdelivery/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_BULKY
STR.max_combined_w_class = 5
STR.max_items = 1
STR.cant_hold = typecacheof(list(/obj/item/disk/nuclear, /obj/item/radio/intercom))
//Tongue stuff
/obj/item/soap/tongue
name = "synthetic tongue"
desc = "Useful for slurping mess off the floor before affectionally licking the crew members in the face."
icon = 'modular_sand/icons/mob/dogborg.dmi'
icon_state = "synthtongue"
hitsound = 'sound/effects/attackblob.ogg'
cleanspeed = 80
var/status = 0
/obj/item/soap/tongue/scrubpup
cleanspeed = 25 //slightly faster than a mop.
/obj/item/soap/tongue/New()
..()
item_flags |= NOBLUDGEON //No more attack messages
/obj/item/soap/tongue/attack_self(mob/user)
var/mob/living/silicon/robot/R = user
if(R.cell && R.cell.charge > 100)
if(R.emagged && status == 0)
status = !status
name = "energized tongue"
desc = "Your tongue is energized for dangerously maximum efficency."
icon_state = "syndietongue"
to_chat(user, "<span class='notice'>Your tongue is now [status ? "Energized" : "Normal"].</span>")
cleanspeed = 10 //(nerf'd)tator soap stat
else
status = 0
name = "synthetic tongue"
desc = "Useful for slurping mess off the floor before affectionally licking the crew members in the face."
icon_state = "synthtongue"
cleanspeed = initial(cleanspeed)
if(R.emagged)
to_chat(user, "<span class='notice'>Your tongue is now [status ? "Energized" : "Normal"].</span>")
update_icon()
/obj/item/soap/tongue/afterattack(atom/target, mob/user, proximity)
var/mob/living/silicon/robot/R = user
if(!proximity || !check_allowed_items(target))
return
if(R.client && (target in R.client.screen))
to_chat(R, "<span class='warning'>You need to take that [target.name] off before cleaning it!</span>")
else if(is_cleanable(target))
R.visible_message("[R] begins to lick off \the [target.name].", "<span class='warning'>You begin to lick off \the [target.name]...</span>")
if(do_after(R, src.cleanspeed, target = target))
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
return //If they moved away, you can't eat them.
to_chat(R, "<span class='notice'>You finish licking off \the [target.name].</span>")
qdel(target)
R.cell.give(50)
else if(isobj(target)) //hoo boy. danger zone man
if(istype(target,/obj/item/trash))
R.visible_message("[R] nibbles away at \the [target.name].", "<span class='warning'>You begin to nibble away at \the [target.name]...</span>")
if(!do_after(R, src.cleanspeed, target = target))
return //If they moved away, you can't eat them.
to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
qdel(target)
R.cell.give(250)
return
if(istype(target,/obj/item/stock_parts/cell))
R.visible_message("[R] begins cramming \the [target.name] down its throat.", "<span class='warning'>You begin cramming \the [target.name] down your throat...</span>")
if(!do_after(R, 50, target = target))
return //If they moved away, you can't eat them.
to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
var/obj/item/stock_parts/cell/C = target
R.cell.charge = R.cell.charge + (C.charge / 3) //Instant full cell upgrades op idgaf
qdel(target)
return
var/obj/item/I = target //HAHA FUCK IT, NOT LIKE WE ALREADY HAVE A SHITTON OF WAYS TO REMOVE SHIT
if(!I.anchored && R.emagged)
R.visible_message("[R] begins chewing up \the [target.name]. Looks like it's trying to loophole around its diet restriction!", "<span class='warning'>You begin chewing up \the [target.name]...</span>")
if(!do_after(R, 100, target = I)) //Nerf dat time yo
return //If they moved away, you can't eat them.
visible_message("<span class='warning'>[R] chews up \the [target.name] and cleans off the debris!</span>")
to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
qdel(I)
R.cell.give(500)
return
R.visible_message("[R] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
else if(ishuman(target))
var/mob/living/L = target
if(status == 0 && check_zone(R.zone_selected) == "head")
R.visible_message("<span class='warning'>\the [R] affectionally licks \the [L]'s face!</span>", "<span class='notice'>You affectionally lick \the [L]'s face!</span>")
playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1)
if(istype(L) && L.fire_stacks > 0)
L.adjust_fire_stacks(-10)
return
else if(status == 0)
R.visible_message("<span class='warning'>\the [R] affectionally licks \the [L]!</span>", "<span class='notice'>You affectionally lick \the [L]!</span>")
playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1)
if(istype(L) && L.fire_stacks > 0)
L.adjust_fire_stacks(-10)
return
else
if(R.cell.charge <= 800)
to_chat(R, "Insufficent Power!")
return
L.Stun(4) // normal stunbaton is force 7 gimme a break good sir!
L.Knockdown(80)
L.apply_effect(EFFECT_STUTTER, 4)
L.visible_message("<span class='danger'>[R] has shocked [L] with its tongue!</span>", \
"<span class='userdanger'>[R] has shocked you with its tongue!</span>")
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
R.cell.use(666)
log_combat(R, L, "tongue stunned")
else if(istype(target, /obj/structure/window))
R.visible_message("[R] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
if(do_after(user, src.cleanspeed, target = target))
to_chat(user, "<span class='notice'>You clean \the [target.name].</span>")
target.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
target.set_opacity(initial(target.opacity))
else
R.visible_message("[R] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
if(do_after(user, src.cleanspeed, target = target))
to_chat(user, "<span class='notice'>You clean \the [target.name].</span>")
var/obj/effect/decal/cleanable/C = locate() in target
qdel(C)
target.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
SEND_SIGNAL(target, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM)
target.wash_cream()
//target.wash_cum() //Will uncomment next commit
return
//Dogfood
/obj/item/trash/rkibble
name = "robo kibble"
desc = "A novelty bowl of assorted mech fabricator byproducts. Mockingly feed this to the sec-dog to help it recharge."
icon = 'modular_sand/icons/mob/dogborg.dmi'
icon_state= "kibble"
//Defibs
/obj/item/twohanded/shockpaddles/cyborg/hound
name = "Paws of Life"
desc = "MediHound specific shock paws."
icon = 'modular_sand/icons/mob/dogborg.dmi'
icon_state = "defibpaddles0"
item_state = "defibpaddles0"
// Pounce stuff for K-9
/obj/item/dogborg/pounce
name = "pounce"
icon = 'modular_sand/icons/mob/dogborg.dmi'
icon_state = "pounce"
desc = "Leap at your target to momentarily stun them."
force = 0
throwforce = 0
/obj/item/dogborg/pounce/New()
..()
item_flags |= NOBLUDGEON
/mob/living/silicon/robot
var/leaping = 0
var/pounce_cooldown = 0
var/pounce_cooldown_time = 20 //Buffed to counter balance changes
var/pounce_spoolup = 1
var/leap_at
#define MAX_K9_LEAP_DIST 4 //because something's definitely borked the pounce functioning from a distance.
/obj/item/dogborg/pounce/afterattack(atom/A, mob/user)
var/mob/living/silicon/robot/R = user
if(R && !R.pounce_cooldown)
R.pounce_cooldown = !R.pounce_cooldown
to_chat(R, "<span class ='warning'>Your targeting systems lock on to [A]...</span>")
addtimer(CALLBACK(R, /mob/living/silicon/robot.proc/leap_at, A), R.pounce_spoolup)
spawn(R.pounce_cooldown_time)
R.pounce_cooldown = !R.pounce_cooldown
else if(R && R.pounce_cooldown)
to_chat(R, "<span class='danger'>Your leg actuators are still recharging!</span>")
/mob/living/silicon/robot/proc/leap_at(atom/A)
if(leaping || stat || buckled || lying)
return
if(!has_gravity(src) || !has_gravity(A))
to_chat(src,"<span class='danger'>It is unsafe to leap without gravity!</span>")
//It's also extremely buggy visually, so it's balance+bugfix
return
if(cell.charge <= 750)
to_chat(src,"<span class='danger'>Insufficent reserves for jump actuators!</span>")
return
else
leaping = 1
weather_immunities += "lava"
pixel_y = 10
update_icons()
throw_at(A, MAX_K9_LEAP_DIST, 1, spin=0, diagonals_first = 1)
cell.use(750) //Less than a stunbaton since stunbatons hit everytime.
weather_immunities -= "lava"
/mob/living/silicon/robot/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(!leaping)
return ..()
if(hit_atom)
if(isliving(hit_atom))
var/mob/living/L = hit_atom
var/list/block_return = list()
//if(!L.check_shields(0, "the [name]", src, attack_type = LEAP_ATTACK))
if(!(L.mob_run_block(src, 0, "the [name]", ATTACK_TYPE_TACKLE, 0, src, hit_atom, block_return) & BLOCK_SUCCESS))
L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
L.Knockdown(iscarbon(L) ? 225 : 45) // Temporary. If someone could rework how dogborg pounces work to accomodate for combat changes, that'd be nice.
playsound(src, 'sound/weapons/Egloves.ogg', 50, 1)
sleep(2)//Runtime prevention (infinite bump() calls on hulks)
step_towards(src,L)
log_combat(src, L, "borg pounced")
else
Knockdown(15, 1, 1)
pounce_cooldown = !pounce_cooldown
spawn(pounce_cooldown_time) //3s by default
pounce_cooldown = !pounce_cooldown
else if(hit_atom.density && !hit_atom.CanPass(src))
visible_message("<span class ='danger'>[src] smashes into [hit_atom]!</span>", "<span class ='userdanger'>You smash into [hit_atom]!</span>")
playsound(src, 'sound/items/trayhit1.ogg', 50, 1)
Knockdown(15, 1, 1)
if(leaping)
leaping = 0
pixel_y = initial(pixel_y)
update_icons()
update_mobility()
//pleasuremaw stuff
/obj/item/milking_machine/pleasuremaw
name = "pleasuremaw"
desc = "A module that makes hound maws become slippery, warm, sticky, and soft, perfect place to slip your dick inside and relax, feed and help charge the borgs."
icon = 'modular_sand/icons/mob/dogborg.dmi'
icon_state = "pleasuremaw"
on = TRUE
var/toggle_process_regents = FALSE
var/consumption_rate = 2
var/mob/living/silicon/robot/borg_self = null
/obj/item/milking_machine/pleasuremaw/Initialize()
. = ..()
inserted_item = new /obj/item/reagent_containers/glass/beaker/large(src)
inserted_item.name = "cyborg stomach"
inserted_item.desc = "A cyborg stomach. It seems integrated into [src]'s machinery."
/obj/item/milking_machine/pleasuremaw/interact(mob/user)
//start processing the regents in the container - and slowly use em up to create power
toggle_process_regents = !toggle_process_regents
if (toggle_process_regents)
to_chat(user, "<span class='notice'>You start churning the sexual fluids from your [inserted_item.name] into energy.</span>")
borg_self = user
START_PROCESSING(SSobj, src)
else
STOP_PROCESSING(SSobj, src)
to_chat(user, "<span class='notice'>You stop processing the fluids from the [inserted_item.name].</span>")
return
/obj/item/milking_machine/pleasuremaw/process()
//TODO: Check if any of the regents are not erotic fluids - if they are - stop the process and spit out a message to the user.
if (inserted_item.reagents.total_volume < consumption_rate)
src.interact(borg_self)
return
inserted_item.reagents.remove_all(consumption_rate)
borg_self.cell.charge = min(borg_self.cell.charge + borg_self.cell.maxcharge/50, borg_self.cell.maxcharge)
/obj/item/milking_machine/pleasuremaw/AltClick(mob/living/user)
//function for when alt-clicked - do nothing for now - do not call parent
return
/obj/item/milking_machine/pleasuremaw/afterattack(mob/living/carbon/C, mob/living/user, proximity)
//use pleasuremaw on designated body part in different ways depending on the intent
var/mob/living/silicon/robot/R = user
if(!proximity || !check_allowed_items(C))
return
else if(istype(C, /obj/item/reagent_containers/))
R.visible_message("<span class='warning'>You open your mouth and dispense the contents of your [src.name]'s storage into [C]</span>", \
"<span class='notice'>[R] opens [p_their()] [src.name] and dispenses something sticky into [C]</span>")
//TODO: check if internal beaker is too full - and if yes - spill rest onto floor
inserted_item.reagents.trans_to(C, inserted_item.reagents.total_volume)
else if(ishuman(C))
var/mob/living/carbon/human/H = C
//TODO: arms and legs?
if(check_zone(R.zone_selected) == BODY_ZONE_HEAD)
//mouth
//TODO: on harm intent feed contents of cyborg stomach to person instead
// make a check for if the mouth is covered
if (R.zone_selected == BODY_ZONE_PRECISE_MOUTH)
R.visible_message("<span class='warning'>[R] kisses [H]!</span>", \
"<span class='notice'>You kiss [H]!</span>")
playsound(src.loc, 'sound/effects/attackblob.ogg', 30, 1)
H.add_lust(10)
//ears
else if (R.zone_selected == BODY_ZONE_HEAD)
//make check for ear visibility? nah.
R.visible_message("<span class='warning'>[R] licks [H]'s ears!</span>", \
"<span class='notice'>You lick [H]'s ears!</span>")
playsound(src.loc, 'sound/effects/attackblob.ogg', 30, 1)
H.add_lust(5)
else if(check_zone(R.zone_selected) == BODY_ZONE_CHEST)
//breasts
if (R.zone_selected == BODY_ZONE_CHEST)
var/obj/item/organ/genital/breasts/G = H.getorganslot("breasts")
target_organ = G.name
if (G && G.is_exposed())
R.visible_message("<span class='warning'>[R] sucks on [H]'s [G.name]!</span>", \
"<span class='notice'>You suck on [H]'s [G.name]!</span>")
playsound(src.loc, 'sound/effects/attackblob.ogg', 30, 1)
H.add_lust(10)
..()
else
to_chat(R, "<span class='info'>Lickable breasts not found!</span>")
//penis,testies,vag,ass
//TODO: add only the parts that the target actually has to the radial menu
// add color to images and make them correspond with the type that the target user has
// make it so that if a covered up part is chosen - it licks the outside (the clothes). (apply this to the mouth interaction)
else if (R.zone_selected == BODY_ZONE_PRECISE_GROIN)
var/static/list/possible_choices = sortList(list(
"Penis" = image(icon = 'icons/obj/genitals/penis.dmi', icon_state = "penis"),
"Testicles" = image(icon= 'icons/obj/genitals/testicles.dmi', icon_state = "testicles"),
"Vagina" = image(icon= 'icons/obj/genitals/vagina.dmi', icon_state = "vagina"),
"Butt" = image(icon= 'icons/obj/genitals/breasts.dmi', icon_state = "butt"),
"Belly" = image(icon= 'modular_sand/icons/obj/genitals/belly_onmob.dmi', icon_state = "belly_pair_4_0_FRONT")
))
var/choice = show_radial_menu(R, src, possible_choices)
if(!choice)
return
switch(choice)
if("Penis")
var/obj/item/organ/genital/penis/G = H.getorganslot(ORGAN_SLOT_PENIS)
target_organ = G.name
if (G && G.is_exposed())
R.visible_message("<span class='warning'>[R] blows [H]'s [G.name]!</span>", \
"<span class='notice'>You blow [H]'s [G.name]!</span>")
playsound(src.loc, 'sound/effects/attackblob.ogg', 30, 1)
H.add_lust(10)
..()
else
to_chat(R, "<span class='info'>Lickable penis not found!</span>")
if("Testicles")
var/obj/item/organ/genital/testicles/G = H.getorganslot(ORGAN_SLOT_TESTICLES)
target_organ = G.name
if (G && G.is_exposed())
R.visible_message("<span class='warning'>[R] laps [H]'s [G.name]!</span>", \
"<span class='notice'>You lap [H]'s [G.name]!</span>")
playsound(src.loc, 'sound/effects/attackblob.ogg', 30, 1)
H.add_lust(10)
..()
else
to_chat(R, "<span class='info'>Lickable testicles not found!</span>")
if("Vagina")
var/obj/item/organ/genital/vagina/G = H.getorganslot(ORGAN_SLOT_VAGINA)
target_organ = G.name
if (G && G.is_exposed())
R.visible_message("<span class='warning'>[R] tongue fucks [H]'s [G.name]!</span>", \
"<span class='notice'>You tongue fuck [H]'s [G.name]!</span>")
playsound(src.loc, 'sound/effects/attackblob.ogg', 30, 1)
H.add_lust(10)
..()
else
to_chat(R, "<span class='info'>Lickable pussy not found!</span>")
if("Butt")
var/obj/item/organ/genital/butt/G = H.getorganslot(ORGAN_SLOT_BUTT)
target_organ = G.name
if (G && G.is_exposed())
R.visible_message("<span class='warning'>[R]'s giving [H] a rimjob!</span>", \
"<span class='notice'>You rim [H]'s [G.name]!</span>")
playsound(src.loc, 'sound/effects/attackblob.ogg', 30, 1)
H.add_lust(15)
else
to_chat(R, "<span class='info'>Lickable ass not found!</span>")
if("Belly")
var/obj/item/organ/genital/belly/G = H.getorganslot(ORGAN_SLOT_BELLY)
target_organ = G.name
if (G && G.is_exposed())
R.visible_message("<span class='warning'>[R]'s lapping [H]'s [G.name]!</span>", \
"<span class='notice'>You lick [H]'s [G.name]!</span>")
playsound(src, 'sound/effects/attackblob.ogg', 30, 1)
H.add_lust(5)
else
to_chat(R, "<span class='info'>Lickable belly not found!</span>")
//TODO: make check for if is in harm intent - if yes (spit regents from cyborg stomach) at target
// if is nearby
// if target has a mouth and target_bodypart is mouth
// feed all of the regents to target
// else
// splash target with regents
// else spit regents in direction of where it was clicked and get what was hit (target)
// if target has a mouth and target_bodypart is mouth
// feed 10u of the regents to target
// splash target with remaining regents
return

View File

@@ -73,6 +73,40 @@
rebuild_modules()
return I
/obj/item/robot_module/medical/Initialize()
var/list/extra = list(
/obj/item/dogborg/jaws/small,
/obj/item/storage/bag/borgdelivery,
/obj/item/analyzer/nose,
/obj/item/soap/tongue,
/obj/item/twohanded/shockpaddles/cyborg/hound
)
LAZYADD(basic_modules, extra)
. = ..()
/obj/item/robot_module/peacekeeper/Initialize()
var/list/extra = list(
/obj/item/dogborg/jaws/small,
/obj/item/storage/bag/borgdelivery,
/obj/item/analyzer/nose,
/obj/item/soap/tongue
)
LAZYADD(basic_modules, extra)
. = ..()
/obj/item/robot_module/security/Initialize()
var/list/extra = list(
/obj/item/storage/bag/borgdelivery,
/obj/item/dogborg/jaws/big,
/obj/item/dogborg/pounce,
/obj/item/soap/tongue,
/obj/item/analyzer/nose,
/obj/item/holosign_creator/security
)
LAZYADD(basic_modules, extra)
. = ..()
/obj/item/robot_module/engineering/Initialize()
basic_modules += /obj/item/pen
basic_modules += /obj/item/stack/sheet/plasmaglass/cyborg
@@ -87,6 +121,12 @@
basic_modules += /obj/item/reagent_containers/borghypo/borgshaker/juiceshaker
basic_modules += /obj/item/reagent_containers/borghypo/borgshaker/sodashaker
basic_modules += /obj/item/reagent_containers/borghypo/borgshaker/miscshaker
var/list/extra = list(
/obj/item/dogborg/jaws/small,
/obj/item/analyzer/nose,
/obj/item/soap/tongue/scrubpup
)
LAZYADD(basic_modules, extra)
. = ..()
/obj/item/robot_module/miner/Initialize()
@@ -220,4 +260,5 @@
/obj/item/robot_module/Initialize()
basic_modules += /obj/item/dildo/custom
basic_modules += /obj/item/milking_machine/pleasuremaw
. = ..()

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@@ -3897,6 +3897,7 @@
#include "modular_sand\code\game\objects\items\cosmetics.dm"
#include "modular_sand\code\game\objects\items\extinguisher.dm"
#include "modular_sand\code\game\objects\items\fleshlight.dm"
#include "modular_sand\code\game\objects\items\milking_machine.dm"
#include "modular_sand\code\game\objects\items\miscellaneous.dm"
#include "modular_sand\code\game\objects\items\weaponry.dm"
#include "modular_sand\code\game\objects\items\circuitboards\computer_circuitboards.dm"
@@ -4060,6 +4061,7 @@
#include "modular_sand\code\modules\mob\living\carbon\human\species.dm"
#include "modular_sand\code\modules\mob\living\silicon\silicon.dm"
#include "modular_sand\code\modules\mob\living\silicon\ai\vox_sounds.dm"
#include "modular_sand\code\modules\mob\living\silicon\robot\dogborg_equipment.dm"
#include "modular_sand\code\modules\mob\living\silicon\robot\robot.dm"
#include "modular_sand\code\modules\mob\living\silicon\robot\robot_modules.dm"
#include "modular_sand\code\modules\mob\living\simple_animal\bot\hugbot.dm"
@@ -4188,6 +4190,7 @@
#include "modular_splurt\code\game\areas\centcom.dm"
#include "modular_splurt\code\game\areas\shuttles.dm"
#include "modular_splurt\code\game\gamemodes\objectives.dm"
#include "modular_splurt\code\game\machinery\chem_alert.dm"
#include "modular_splurt\code\game\machinery\computer\slavery.dm"
#include "modular_splurt\code\game\object\effects\landmarks.dm"
#include "modular_splurt\code\game\object\items\cards_ids.dm"
@@ -4218,9 +4221,9 @@
#include "modular_splurt\code\game\turfs\simulated\floor\fancy_floor.dm"
#include "modular_splurt\code\game\turfs\simulated\wall\mineral_walls.dm"
#include "modular_splurt\code\modules\admin\chat_commands.dm"
#include "modular_splurt\code\modules\admin\playtimes.dm"
#include "modular_splurt\code\modules\admin\verbs\discord_subsystem.dm"
#include "modular_splurt\code\modules\admin\verbs\discordbunker.dm"
#include "modular_splurt\code\modules\admin\playtimes.dm"
#include "modular_splurt\code\modules\admin\verbs\one_click_antag.dm"
#include "modular_splurt\code\modules\admin\verbs\randomverbs.dm"
#include "modular_splurt\code\modules\antagonists\ashwalker.dm"
@@ -4288,5 +4291,4 @@
#include "modular_splurt\code\modules\smithing\smithed_items.dm"
#include "modular_splurt\code\modules\vending\clothesmate.dm"
#include "tools\Redirector\textprocs.dm"
#include "modular_splurt\code\game\machinery\chem_alert.dm"
// END_INCLUDE