New Define File: Botany.dm Earthmother save me.

This commit is contained in:
The0bserver
2020-08-31 00:34:45 -04:00
parent c2002aca78
commit 4edf61dde7
5 changed files with 71 additions and 303 deletions

12
code/__DEFINES/botany.dm Normal file
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@@ -0,0 +1,12 @@
#define TRAY_NAME_UPDATE name = myseed ? "[initial(name)] ([myseed.plantname])" : initial(name)
#define YIELD_WEED_MINIMUM 3
#define YIELD_WEED_MAXIMUM 10
#define STATIC_NUTRIENT_CAPACITY 10
//Both available scanning modes for the plant analyzer.
#define PLANT_SCANMODE_STATS 0
#define PLANT_SCANMODE_CHEMICALS 1
//Seed flags.
#define MUTATE_EARLY (1<<0)

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@@ -293,7 +293,7 @@
/obj/machinery/hydroponics/proc/update_icon_lights()
if(waterlevel <= 10)
add_overlay(mutable_appearance('icons/obj/hydroponics/equipment.dmi', "over_lowwater3"))
if(nutrilevel <= 2)
if(reagents.total_volume <= 2)
add_overlay(mutable_appearance('icons/obj/hydroponics/equipment.dmi', "over_lownutri3"))
if(plant_health <= (myseed.endurance / 2))
add_overlay(mutable_appearance('icons/obj/hydroponics/equipment.dmi', "over_lowhealth3"))
@@ -440,7 +440,6 @@
dead = 1
/obj/machinery/hydroponics/proc/mutatepest(mob/user)
if(pestlevel > 5)
message_admins("[ADMIN_LOOKUPFLW(user)] caused spiderling pests to spawn in a hydro tray")
@@ -450,250 +449,6 @@
else
to_chat(user, "<span class='warning'>The pests seem to behave oddly, but quickly settle down...</span>")
/obj/machinery/hydroponics/proc/applyChemicals(datum/reagents/S, mob/user)
if(myseed)
myseed.on_chem_reaction(S) //In case seeds have some special interactions with special chems, currently only used by vines
// Requires 5 mutagen to possibly change species.// Poor man's mutagen.
if(S.has_reagent(/datum/reagent/toxin/mutagen, 5) || S.has_reagent(/datum/reagent/radium, 10) || S.has_reagent(/datum/reagent/uranium, 10))
switch(rand(100))
if(91 to 100)
adjustHealth(-10)
to_chat(user, "<span class='warning'>The plant shrivels and burns.</span>")
if(81 to 90)
mutatespecie()
if(66 to 80)
hardmutate()
if(41 to 65)
mutate()
if(21 to 41)
to_chat(user, "<span class='notice'>The plants don't seem to react...</span>")
if(11 to 20)
mutateweed()
if(1 to 10)
mutatepest(user)
else
to_chat(user, "<span class='notice'>Nothing happens...</span>")
// 2 or 1 units is enough to change the yield and other stats.// Can change the yield and other stats, but requires more than mutagen
else if(S.has_reagent(/datum/reagent/toxin/mutagen, 2) || S.has_reagent(/datum/reagent/radium, 5) || S.has_reagent(/datum/reagent/uranium, 5))
hardmutate()
else if(S.has_reagent(/datum/reagent/toxin/mutagen, 1) || S.has_reagent(/datum/reagent/radium, 2) || S.has_reagent(/datum/reagent/uranium, 2))
mutate()
// After handling the mutating, we now handle the damage from adding crude radioactives...
if(S.has_reagent(/datum/reagent/uranium, 1))
adjustHealth(-round(S.get_reagent_amount(/datum/reagent/uranium) * 1))
adjustToxic(round(S.get_reagent_amount(/datum/reagent/uranium) * 2))
if(S.has_reagent(/datum/reagent/radium, 1))
adjustHealth(-round(S.get_reagent_amount(/datum/reagent/radium) * 1))
adjustToxic(round(S.get_reagent_amount(/datum/reagent/radium) * 3)) // Radium is harsher (OOC: also easier to produce)
// Nutriments
if(S.has_reagent(/datum/reagent/plantnutriment/eznutriment, 1))
yieldmod = 1
mutmod = 1
adjustNutri(round(S.get_reagent_amount(/datum/reagent/plantnutriment/eznutriment) * 1))
if(S.has_reagent(/datum/reagent/plantnutriment/left4zednutriment, 1))
yieldmod = 0
mutmod = 2
adjustNutri(round(S.get_reagent_amount(/datum/reagent/plantnutriment/left4zednutriment) * 1))
if(S.has_reagent(/datum/reagent/plantnutriment/robustharvestnutriment, 1))
yieldmod = 1.3
mutmod = 0
adjustNutri(round(S.get_reagent_amount(/datum/reagent/plantnutriment/robustharvestnutriment) *1 ))
// Ambrosia Gaia produces earthsblood.
if(S.has_reagent(/datum/reagent/medicine/earthsblood))
self_sufficiency_progress += S.get_reagent_amount(/datum/reagent/medicine/earthsblood)
if(self_sufficiency_progress >= self_sufficiency_req)
become_self_sufficient()
else if(!self_sustaining)
to_chat(user, "<span class='notice'>[src] warms as it might on a spring day under a genuine Sun.</span>")
// Antitoxin binds shit pretty well. So the tox goes significantly down
if(S.has_reagent(/datum/reagent/medicine/charcoal, 1))
adjustToxic(-round(S.get_reagent_amount(/datum/reagent/medicine/charcoal) * 2))
// Toxins, not good for anything
if(S.has_reagent(/datum/reagent/toxin, 1))
adjustToxic(round(S.get_reagent_amount(/datum/reagent/toxin) * 2))
// Milk is good for humans, but bad for plants. The sugars canot be used by plants, and the milk fat fucks up growth. Not shrooms though. I can't deal with this now...
if(S.has_reagent(/datum/reagent/consumable/milk, 1))
adjustNutri(round(S.get_reagent_amount(/datum/reagent/consumable/milk) * 0.1))
adjustWater(round(S.get_reagent_amount(/datum/reagent/consumable/milk) * 0.9))
// Beer is a chemical composition of alcohol and various other things. It's a shitty nutrient but hey, it's still one. Also alcohol is bad, mmmkay?
if(S.has_reagent(/datum/reagent/consumable/ethanol/beer, 1))
adjustHealth(-round(S.get_reagent_amount(/datum/reagent/consumable/ethanol/beer) * 0.05))
adjustNutri(round(S.get_reagent_amount(/datum/reagent/consumable/ethanol/beer) * 0.25))
adjustWater(round(S.get_reagent_amount(/datum/reagent/consumable/ethanol/beer) * 0.7))
// Fluorine one of the most corrosive and deadly gasses
if(S.has_reagent(/datum/reagent/fluorine, 1))
adjustHealth(-round(S.get_reagent_amount(/datum/reagent/fluorine) * 2))
adjustToxic(round(S.get_reagent_amount(/datum/reagent/fluorine) * 2.5))
adjustWater(-round(S.get_reagent_amount(/datum/reagent/fluorine) * 0.5))
adjustWeeds(-rand(1,4))
// Chlorine one of the most corrosive and deadly gasses
if(S.has_reagent(/datum/reagent/chlorine, 1))
adjustHealth(-round(S.get_reagent_amount(/datum/reagent/chlorine) * 1))
adjustToxic(round(S.get_reagent_amount(/datum/reagent/chlorine) * 1.5))
adjustWater(-round(S.get_reagent_amount(/datum/reagent/chlorine) * 0.5))
adjustWeeds(-rand(1,3))
// White Phosphorous + water -> phosphoric acid. That's not a good thing really.
// Phosphoric salts are beneficial though. And even if the plant suffers, in the long run the tray gets some nutrients. The benefit isn't worth that much.
if(S.has_reagent(/datum/reagent/phosphorus, 1))
adjustHealth(-round(S.get_reagent_amount(/datum/reagent/phosphorus) * 0.75))
adjustNutri(round(S.get_reagent_amount(/datum/reagent/phosphorus) * 0.1))
adjustWater(-round(S.get_reagent_amount(/datum/reagent/phosphorus) * 0.5))
adjustWeeds(-rand(1,2))
// Plants should not have sugar, they can't use it and it prevents them getting water/nutients, it is good for mold though...
if(S.has_reagent(/datum/reagent/consumable/sugar, 1))
adjustWeeds(rand(1,2))
adjustPests(rand(1,2))
adjustNutri(round(S.get_reagent_amount(/datum/reagent/consumable/sugar) * 0.1))
// It is water!
if(S.has_reagent(/datum/reagent/water, 1))
adjustWater(round(S.get_reagent_amount(/datum/reagent/water) * 1))
// Holy water. Mostly the same as water, it also heals the plant a little with the power of the spirits~
if(S.has_reagent(/datum/reagent/water/holywater, 1))
adjustWater(round(S.get_reagent_amount(/datum/reagent/water/holywater) * 1))
adjustHealth(round(S.get_reagent_amount(/datum/reagent/water/holywater) * 0.1))
// A variety of nutrients are dissolved in club soda, without sugar.
// These nutrients include carbon, oxygen, hydrogen, phosphorous, potassium, sulfur and sodium, all of which are needed for healthy plant growth.
if(S.has_reagent(/datum/reagent/consumable/sodawater, 1))
adjustWater(round(S.get_reagent_amount(/datum/reagent/consumable/sodawater) * 1))
adjustHealth(round(S.get_reagent_amount(/datum/reagent/consumable/sodawater) * 0.1))
adjustNutri(round(S.get_reagent_amount(/datum/reagent/consumable/sodawater) * 0.1))
// Sulphuric Acid
if(S.has_reagent(/datum/reagent/toxin/acid, 1))
adjustHealth(-round(S.get_reagent_amount(/datum/reagent/toxin/acid) * 1))
adjustToxic(round(S.get_reagent_amount(/datum/reagent/toxin/acid) * 1.5))
adjustWeeds(-rand(1,2))
// Acid
if(S.has_reagent(/datum/reagent/toxin/acid/fluacid, 1))
adjustHealth(-round(S.get_reagent_amount(/datum/reagent/toxin/acid/fluacid) * 2))
adjustToxic(round(S.get_reagent_amount(/datum/reagent/toxin/acid/fluacid) * 3))
adjustWeeds(-rand(1,4))
// Plant-B-Gone is just as bad
if(S.has_reagent(/datum/reagent/toxin/plantbgone, 1))
adjustHealth(-round(S.get_reagent_amount(/datum/reagent/toxin/plantbgone) * 5))
adjustToxic(round(S.get_reagent_amount(/datum/reagent/toxin/plantbgone) * 6))
adjustWeeds(-rand(4,8))
// Napalm, not known for being good for anything organic
if(S.has_reagent(/datum/reagent/napalm, 1))
if(!(myseed.resistance_flags & FIRE_PROOF))
adjustHealth(-round(S.get_reagent_amount(/datum/reagent/napalm) * 6))
adjustToxic(round(S.get_reagent_amount(/datum/reagent/napalm) * 7))
adjustWeeds(-rand(5,9))
//Weed Spray
if(S.has_reagent(/datum/reagent/toxin/plantbgone/weedkiller, 1))
adjustToxic(round(S.get_reagent_amount(/datum/reagent/toxin/plantbgone/weedkiller) * 0.5))
//old toxicity was 4, each spray is default 10 (minimal of 5) so 5 and 2.5 are the new ammounts
adjustWeeds(-rand(1,2))
//Pest Spray
if(S.has_reagent(/datum/reagent/toxin/pestkiller, 1))
adjustToxic(round(S.get_reagent_amount(/datum/reagent/toxin/pestkiller) * 0.5))
adjustPests(-rand(1,2))
// Healing
if(S.has_reagent(/datum/reagent/medicine/cryoxadone, 1))
adjustHealth(round(S.get_reagent_amount(/datum/reagent/medicine/cryoxadone) * 3))
adjustToxic(-round(S.get_reagent_amount(/datum/reagent/medicine/cryoxadone) * 3))
// Ammonia is bad ass.
if(S.has_reagent(/datum/reagent/ammonia, 1))
adjustHealth(round(S.get_reagent_amount(/datum/reagent/ammonia) * 0.5))
adjustNutri(round(S.get_reagent_amount(/datum/reagent/ammonia) * 1))
if(myseed)
myseed.adjust_yield(round(S.get_reagent_amount(/datum/reagent/ammonia) * 0.01))
// Saltpetre is used for gardening IRL, to simplify highly, it speeds up growth and strengthens plants
if(S.has_reagent(/datum/reagent/saltpetre, 1))
var/salt = S.get_reagent_amount(/datum/reagent/saltpetre)
adjustHealth(round(salt * 0.25))
if (myseed)
myseed.adjust_production(-round(salt/100)-prob(salt%100))
myseed.adjust_potency(round(salt*0.5))
// Ash is also used IRL in gardening, as a fertilizer enhancer and weed killer
if(S.has_reagent(/datum/reagent/ash, 1))
adjustHealth(round(S.get_reagent_amount(/datum/reagent/ash) * 0.25))
adjustNutri(round(S.get_reagent_amount(/datum/reagent/ash) * 0.5))
adjustWeeds(-1)
// Diethylamine is more bad ass, and pests get hurt by the corrosive nature of it, not the plant.
if(S.has_reagent(/datum/reagent/diethylamine, 1))
adjustHealth(round(S.get_reagent_amount(/datum/reagent/diethylamine) * 1))
adjustNutri(round(S.get_reagent_amount(/datum/reagent/diethylamine) * 2))
if(myseed)
myseed.adjust_yield(round(S.get_reagent_amount(/datum/reagent/diethylamine) * 0.02))
adjustPests(-rand(1,2))
// Nutriment Compost, effectively
if(S.has_reagent(/datum/reagent/consumable/nutriment, 1))
adjustHealth(round(S.get_reagent_amount(/datum/reagent/consumable/nutriment) * 0.5))
adjustNutri(round(S.get_reagent_amount(/datum/reagent/consumable/nutriment) * 1))
// Virusfood Compost for EVERYTHING
if(S.has_reagent(/datum/reagent/toxin/mutagen/mutagenvirusfood, 1))
adjustNutri(round(S.get_reagent_amount(/datum/reagent/toxin/mutagen/mutagenvirusfood) * 0.5))
adjustHealth(-round(S.get_reagent_amount(/datum/reagent/toxin/mutagen/mutagenvirusfood) * 0.5))
// Blood
if(S.has_reagent(/datum/reagent/blood, 1))
adjustNutri(round(S.get_reagent_amount(/datum/reagent/blood) * 1))
adjustPests(rand(2,4))
// Strange reagent
if(S.has_reagent(/datum/reagent/medicine/strange_reagent, 1))
spawnplant()
// Honey, Pests are dieing of sugar, so is the plant
if(S.has_reagent(/datum/reagent/consumable/honey, 1))
adjustPests(-rand(2,5))
adjustHealth(-round(S.get_reagent_amount(/datum/reagent/consumable/honey) * 1))
// Buzz Fuzz, a drink seemingly made for plants...
if(S.has_reagent(/datum/reagent/consumable/buzz_fuzz, 1))
adjustPests(-rand(2,5))
adjustHealth(round(S.get_reagent_amount(/datum/reagent/consumable/buzz_fuzz) * 0.1))
adjustNutri(round(S.get_reagent_amount(/datum/reagent/consumable/buzz_fuzz) * 0.5))
// Adminordrazine the best stuff there is. For testing/debugging.
if(S.has_reagent(/datum/reagent/medicine/adminordrazine, 1))
adjustWater(round(S.get_reagent_amount(/datum/reagent/medicine/adminordrazine) * 1))
adjustHealth(round(S.get_reagent_amount(/datum/reagent/medicine/adminordrazine) * 1))
adjustNutri(round(S.get_reagent_amount(/datum/reagent/medicine/adminordrazine) * 1))
adjustPests(-rand(1,5))
adjustWeeds(-rand(1,5))
if(S.has_reagent(/datum/reagent/medicine/adminordrazine, 5))
switch(rand(100))
if(66 to 100)
mutatespecie()
if(33 to 65)
mutateweed()
if(1 to 32)
mutatepest(user)
else
to_chat(user, "<span class='warning'>Nothing happens...</span>")
/obj/machinery/hydroponics/attackby(obj/item/O, mob/user, params)
//Called when mob user "attacks" it with object O
if(istype(O, /obj/item/reagent_containers) ) // Syringe stuff (and other reagent containers now too)
@@ -709,57 +464,50 @@
to_chat(user, "<span class='notice'>[reagent_source] is empty.</span>")
return 1
if(reagents.total_volume >= reagents.maximum_volume && !reagent_source.reagents.has_reagent(/datum/reagent/water, 1))
to_chat(user, "<span class='notice'>[src] is full.</span>")
return
var/list/trays = list(src)//makes the list just this in cases of syringes and compost etc
var/target = myseed ? myseed.plantname : src
var/visi_msg = ""
var/irrigate = 0 //How am I supposed to irrigate pill contents?
var/transfer_amount
if(istype(reagent_source, /obj/item/reagent_containers/food/snacks) || istype(reagent_source, /obj/item/reagent_containers/pill))
if(istype(reagent_source, /obj/item/reagent_containers/food/snacks) || istype(reagent_source, /obj/item/reagent_containers/pill))
if(istype(reagent_source, /obj/item/reagent_containers/food/snacks))
var/obj/item/reagent_containers/food/snacks/R = reagent_source
if (R.trash)
R.generate_trash(get_turf(user))
visi_msg="[user] composts [reagent_source], spreading it through [target]"
transfer_amount = reagent_source.reagents.total_volume
else
else
transfer_amount = reagent_source.amount_per_transfer_from_this
if(istype(reagent_source, /obj/item/reagent_containers/syringe/))
var/obj/item/reagent_containers/syringe/syr = reagent_source
visi_msg="[user] injects [target] with [syr]"
if(syr.reagents.total_volume <= syr.amount_per_transfer_from_this)
syr.mode = 0
else if(istype(reagent_source, /obj/item/reagent_containers/spray/))
visi_msg="[user] sprays [target] with [reagent_source]"
playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6)
irrigate = 1
else if(transfer_amount) // Droppers, cans, beakers, what have you.
visi_msg="[user] uses [reagent_source] on [target]"
irrigate = 1
// Beakers, bottles, buckets, etc.
if(reagent_source.is_drainable())
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
if(irrigate && transfer_amount > 30 && reagent_source.reagents.total_volume >= 30 && using_irrigation)
trays = FindConnected()
if (trays.len > 1)
visi_msg += ", setting off the irrigation system"
playsound(loc, 'sound/effects/slosh.ogg', 25, TRUE)
if(visi_msg)
visible_message("<span class='notice'>[visi_msg].</span>")
var/split = round(transfer_amount/trays.len)
for(var/obj/machinery/hydroponics/H in trays)
//cause I don't want to feel like im juggling 15 tamagotchis and I can get to my real work of ripping flooring apart in hopes of validating my life choices of becoming a space-gardener
var/datum/reagents/S = new /datum/reagents() //This is a strange way, but I don't know of a better one so I can't fix it at the moment...
S.my_atom = H
reagent_source.reagents.trans_to(S,split)
//This was originally in apply_chemicals, but due to apply_chemicals only holding nutrients, we handle it here now.
if(reagent_source.reagents.has_reagent(/datum/reagent/water, 1))
var/water_amt = reagent_source.reagents.get_reagent_amount(/datum/reagent/water) * transfer_amount / reagent_source.reagents.total_volume
H.adjustWater(round(water_amt))
reagent_source.reagents.remove_reagent(/datum/reagent/water, water_amt)
reagent_source.reagents.trans_to(H.reagents, transfer_amount, transfered_by = user)
if(istype(reagent_source, /obj/item/reagent_containers/food/snacks) || istype(reagent_source, /obj/item/reagent_containers/pill))
qdel(reagent_source)
H.applyChemicals(S, user)
S.clear_reagents()
qdel(S)
lastuser = user
H.update_icon()
return 1
H.update_icon()
if(reagent_source) // If the source wasn't composted and destroyed
reagent_source.update_icon()
@@ -772,39 +520,42 @@
if(!user.transferItemToLoc(O, src))
return
to_chat(user, "<span class='notice'>You plant [O].</span>")
dead = 0
dead = FALSE
myseed = O
name = "hydroponics tray ([myseed.plantname])"
if(!myseed.productdesc) //we haven't changed our produce's description
if(myseed.product)
myseed.productdesc = initial(myseed.product.desc)
else if(myseed.desc)
myseed.productdesc = myseed.desc
else
myseed.productdesc = "A fascinating specimen."
desc = myseed.productdesc
TRAY_NAME_UPDATE
age = 1
plant_health = myseed.endurance
lastcycle = world.time
update_icon()
else
to_chat(user, "<span class='warning'>[src] already has seeds in it!</span>")
return
else if(istype(O, /obj/item/plant_analyzer))
else if(istype(O, /obj/item/plant_analyzer))
var/obj/item/plant_analyzer/P_analyzer = O
if(myseed)
to_chat(user, "*** <B>[myseed.plantname]</B> ***" )
to_chat(user, "- Plant Age: <span class='notice'>[age]</span>")
var/list/text_string = myseed.get_analyzer_text()
if(text_string)
to_chat(user, text_string)
if(P_analyzer.scan_mode == PLANT_SCANMODE_STATS)
to_chat(user, "*** <B>[myseed.plantname]</B> ***" )
to_chat(user, "- Plant Age: <span class='notice'>[age]</span>")
var/list/text_string = myseed.get_analyzer_text()
if(text_string)
to_chat(user, text_string)
to_chat(user, "*---------*")
if(myseed.reagents_add && P_analyzer.scan_mode == PLANT_SCANMODE_CHEMICALS)
to_chat(user, "- <B>Plant Reagents</B> -")
to_chat(user, "*---------*")
for(var/datum/plant_gene/reagent/G in myseed.genes)
to_chat(user, "<span class='notice'>- [G.get_name()] -</span>")
to_chat(user, "*---------*")
else
to_chat(user, "<B>No plant found.</B>")
to_chat(user, "- Weed level: <span class='notice'>[weedlevel] / 10</span>")
to_chat(user, "- Pest level: <span class='notice'>[pestlevel] / 10</span>")
to_chat(user, "- Toxicity level: <span class='notice'>[toxic] / 100</span>")
to_chat(user, "- Water level: <span class='notice'>[waterlevel] / [maxwater]</span>")
to_chat(user, "- Nutrition level: <span class='notice'>[nutrilevel] / [maxnutri]</span>")
to_chat(user, "- Nutrition level: <span class='notice'>[reagents.total_volume] / [maxnutri]</span>")
to_chat(user, "")
return
else if(istype(O, /obj/item/cultivator))
if(weedlevel > 0)
@@ -822,18 +573,6 @@
else if(default_unfasten_wrench(user, O))
return
else if(istype(O, /obj/item/wirecutters) && unwrenchable)
if (!anchored)
to_chat(user, "<span class='warning'>Anchor the tray first!</span>")
return
if(canirrigate)
using_irrigation = !using_irrigation
O.play_tool_sound(src)
user.visible_message("<span class='notice'>[user] [using_irrigation ? "" : "dis"]connects [src]'s irrigation hoses.</span>", \
"<span class='notice'>You [using_irrigation ? "" : "dis"]connect [src]'s irrigation hoses.</span>")
for(var/obj/machinery/hydroponics/h in range(1,src))
h.update_icon()
else if(istype(O, /obj/item/shovel/spade))
if(!myseed && !weedlevel)
to_chat(user, "<span class='warning'>[src] doesn't have any plants or weeds!</span>")

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@@ -89,6 +89,12 @@
/datum/plant_gene/core/potency/apply_stat(obj/item/seeds/S)
S.potency = value
/datum/plant_gene/core/instability
name = "Stability"
value = 10
/datum/plant_gene/core/instability/apply_stat(obj/item/seeds/S)
S.instability = value
/datum/plant_gene/core/weed_rate
name = "Weed Growth Rate"

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@@ -213,6 +213,16 @@ GLOBAL_LIST_INIT(name2reagent, build_name2reagent())
if(prob(30))
to_chat(M, "<span class='boldannounce'>You're not feeling good at all! You really need some [name].</span>")
/**
* New, standardized method for chemicals to affect hydroponics trays.
* Defined on a per-chem level as opposed to by the tray.
* Can affect plant's health, stats, or cause the plant to react in certain ways.
*/
/datum/reagent/proc/on_hydroponics_apply(obj/item/seeds/myseed, datum/reagents/chems, obj/machinery/hydroponics/mytray, mob/user)
if(!mytray || !chems)
return
return
/proc/pretty_string_from_reagent_list(list/reagent_list)
//Convert reagent list to a printable string for logging etc
var/list/rs = list()

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@@ -25,6 +25,7 @@
#include "code\__DEFINES\antagonists.dm"
#include "code\__DEFINES\atmospherics.dm"
#include "code\__DEFINES\atom_hud.dm"
#include "code\__DEFINES\botany.dm"
#include "code\__DEFINES\bsql.config.dm"
#include "code\__DEFINES\bsql.dm"
#include "code\__DEFINES\callbacks.dm"