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https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2026-08-23 20:56:47 +01:00
Buff Hiero Club, Chipped King Goat
Added +10 damage to all of the hierophant clubs attacks and raised their cooldown by a few seconds, this was needed as the hierophant club was hot ass previously. Brought the King Goat to the vet and chipped him, he can now be found on any GPS with the "Regal Signal"
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@@ -1223,8 +1223,8 @@
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attack_verb = list("clubbed", "beat", "pummeled")
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hitsound = 'sound/weapons/sonic_jackhammer.ogg'
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actions_types = list(/datum/action/item_action/vortex_recall, /datum/action/item_action/toggle_unfriendly_fire)
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var/cooldown_time = 20 //how long the cooldown between non-melee ranged attacks is
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var/chaser_cooldown = 81 //how long the cooldown between firing chasers at mobs is
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var/cooldown_time = 15 //how long the cooldown between non-melee ranged attacks is
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var/chaser_cooldown = 60 //how long the cooldown between firing chasers at mobs is
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var/chaser_timer = 0 //what our current chaser cooldown is
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var/chaser_speed = 0.8 //how fast our chasers are
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var/timer = 0 //what our current cooldown is
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@@ -1275,7 +1275,7 @@
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if(isliving(target) && chaser_timer <= world.time) //living and chasers off cooldown? fire one!
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chaser_timer = world.time + chaser_cooldown
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var/obj/effect/temp_visual/hierophant/chaser/C = new(get_turf(user), user, target, chaser_speed, friendly_fire_check)
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C.damage = 15
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C.damage = 25
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C.monster_damage_boost = TRUE
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log_combat(user, target, "fired a chaser at", src)
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else
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@@ -1392,10 +1392,10 @@
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new /obj/effect/temp_visual/hierophant/telegraph/teleport(source, user)
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for(var/t in RANGE_TURFS(1, T))
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var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, user, TRUE) //blasts produced will not hurt allies
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B.damage = 15
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B.damage = 25
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for(var/t in RANGE_TURFS(1, source))
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var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, user, TRUE) //but absolutely will hurt enemies
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B.damage = 15
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B.damage = 25
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for(var/mob/living/L in range(1, source))
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INVOKE_ASYNC(src, .proc/teleport_mob, source, L, T, user) //regardless, take all mobs near us along
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sleep(6) //at this point the blasts detonate
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@@ -1456,7 +1456,7 @@
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if(!J)
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return
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var/obj/effect/temp_visual/hierophant/blast/B = new(J, user, friendly_fire_check)
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B.damage = 15
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B.damage = 25
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B.monster_damage_boost = TRUE
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previousturf = J
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J = get_step(previousturf, dir)
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@@ -1469,7 +1469,7 @@
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sleep(2)
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for(var/t in RANGE_TURFS(1, T))
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var/obj/effect/temp_visual/hierophant/blast/B = new(t, user, friendly_fire_check)
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B.damage = 15 //keeps monster damage boost due to lower damage (now added to all damage due to reduction to 15, 30dmg 50AP isn't cool)
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B.damage = 25
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//Just some minor stuff
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