Buff Hiero Club, Chipped King Goat

Added +10 damage to all of the hierophant clubs attacks and raised their cooldown by a few seconds, this was needed as the hierophant club was hot ass previously.

Brought the King Goat to the vet and chipped him, he can now be found on any GPS with the "Regal Signal"
This commit is contained in:
Turtle567
2022-07-25 16:47:28 -05:00
parent 342e6ffec8
commit 4f9a50b2c7
2 changed files with 18 additions and 7 deletions
@@ -1223,8 +1223,8 @@
attack_verb = list("clubbed", "beat", "pummeled")
hitsound = 'sound/weapons/sonic_jackhammer.ogg'
actions_types = list(/datum/action/item_action/vortex_recall, /datum/action/item_action/toggle_unfriendly_fire)
var/cooldown_time = 20 //how long the cooldown between non-melee ranged attacks is
var/chaser_cooldown = 81 //how long the cooldown between firing chasers at mobs is
var/cooldown_time = 15 //how long the cooldown between non-melee ranged attacks is
var/chaser_cooldown = 60 //how long the cooldown between firing chasers at mobs is
var/chaser_timer = 0 //what our current chaser cooldown is
var/chaser_speed = 0.8 //how fast our chasers are
var/timer = 0 //what our current cooldown is
@@ -1275,7 +1275,7 @@
if(isliving(target) && chaser_timer <= world.time) //living and chasers off cooldown? fire one!
chaser_timer = world.time + chaser_cooldown
var/obj/effect/temp_visual/hierophant/chaser/C = new(get_turf(user), user, target, chaser_speed, friendly_fire_check)
C.damage = 15
C.damage = 25
C.monster_damage_boost = TRUE
log_combat(user, target, "fired a chaser at", src)
else
@@ -1392,10 +1392,10 @@
new /obj/effect/temp_visual/hierophant/telegraph/teleport(source, user)
for(var/t in RANGE_TURFS(1, T))
var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, user, TRUE) //blasts produced will not hurt allies
B.damage = 15
B.damage = 25
for(var/t in RANGE_TURFS(1, source))
var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, user, TRUE) //but absolutely will hurt enemies
B.damage = 15
B.damage = 25
for(var/mob/living/L in range(1, source))
INVOKE_ASYNC(src, .proc/teleport_mob, source, L, T, user) //regardless, take all mobs near us along
sleep(6) //at this point the blasts detonate
@@ -1456,7 +1456,7 @@
if(!J)
return
var/obj/effect/temp_visual/hierophant/blast/B = new(J, user, friendly_fire_check)
B.damage = 15
B.damage = 25
B.monster_damage_boost = TRUE
previousturf = J
J = get_step(previousturf, dir)
@@ -1469,7 +1469,7 @@
sleep(2)
for(var/t in RANGE_TURFS(1, T))
var/obj/effect/temp_visual/hierophant/blast/B = new(t, user, friendly_fire_check)
B.damage = 15 //keeps monster damage boost due to lower damage (now added to all damage due to reduction to 15, 30dmg 50AP isn't cool)
B.damage = 25
//Just some minor stuff