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https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
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@@ -241,7 +241,7 @@
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var/satchel = /obj/item/storage/backpack/satchel
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var/duffelbag = /obj/item/storage/backpack/duffelbag
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var/pda_slot = SLOT_BELT
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var/pda_slot = ITEM_SLOT_BELT
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/datum/outfit/job/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
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var/preference_backpack = preference_source?.prefs.backbag
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@@ -40,7 +40,7 @@
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satchel = /obj/item/storage/backpack/satchel/eng
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duffelbag = /obj/item/storage/backpack/duffelbag/engineering
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box = /obj/item/storage/box/survival/engineer
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pda_slot = SLOT_L_STORE
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pda_slot = ITEM_SLOT_LPOCKET
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backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1)
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/datum/outfit/job/atmos/rig
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@@ -49,4 +49,4 @@
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mask = /obj/item/clothing/mask/gas
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suit = /obj/item/clothing/suit/space/hardsuit/engine/atmos
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suit_store = /obj/item/tank/internals/oxygen
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internals_slot = SLOT_S_STORE
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internals_slot = ITEM_SLOT_SUITSTORE
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@@ -34,7 +34,7 @@
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B.icon_state = GLOB.bible_icon_state
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B.item_state = GLOB.bible_item_state
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to_chat(H, "There is already an established religion onboard the station. You are an acolyte of [GLOB.deity]. Defer to the Chaplain.")
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H.equip_to_slot_or_del(B, SLOT_IN_BACKPACK)
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H.equip_to_slot_or_del(B, ITEM_SLOT_BACKPACK)
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var/nrt = GLOB.holy_weapon_type || /obj/item/nullrod
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var/obj/item/nullrod/N = new nrt(H)
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H.put_in_hands(N)
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@@ -108,7 +108,7 @@
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GLOB.bible_name = B.name
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GLOB.deity = B.deity_name
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H.equip_to_slot_or_del(B, SLOT_IN_BACKPACK)
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H.equip_to_slot_or_del(B, ITEM_SLOT_BACKPACK)
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SSblackbox.record_feedback("text", "religion_name", 1, "[new_religion]", 1)
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SSblackbox.record_feedback("text", "religion_deity", 1, "[new_deity]", 1)
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@@ -55,7 +55,7 @@
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satchel = /obj/item/storage/backpack/satchel/eng
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duffelbag = /obj/item/storage/backpack/duffelbag/engineering
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box = /obj/item/storage/box/survival/engineer
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pda_slot = SLOT_L_STORE
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pda_slot = ITEM_SLOT_LPOCKET
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chameleon_extras = /obj/item/stamp/ce
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/datum/outfit/job/ce/rig
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@@ -68,4 +68,4 @@
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glasses = /obj/item/clothing/glasses/meson/engine
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gloves = /obj/item/clothing/gloves/color/yellow
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head = null
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internals_slot = SLOT_S_STORE
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internals_slot = ITEM_SLOT_SUITSTORE
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@@ -41,7 +41,7 @@
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r_pocket = /obj/item/pinpointer/crew
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l_pocket = /obj/item/pda/medical
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backpack_contents = list(/obj/item/roller=1)
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pda_slot = SLOT_L_STORE
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pda_slot = ITEM_SLOT_LPOCKET
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backpack = /obj/item/storage/backpack/medic
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satchel = /obj/item/storage/backpack/satchel/med
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@@ -63,4 +63,4 @@
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mask = /obj/item/clothing/mask/breath
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suit = /obj/item/clothing/suit/space/hardsuit/rd
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suit_store = /obj/item/tank/internals/oxygen
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internals_slot = SLOT_S_STORE
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internals_slot = ITEM_SLOT_SUITSTORE
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@@ -37,4 +37,4 @@
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backpack = /obj/item/storage/backpack/science
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satchel = /obj/item/storage/backpack/satchel/tox
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pda_slot = SLOT_L_STORE
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pda_slot = ITEM_SLOT_LPOCKET
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@@ -84,7 +84,7 @@ GLOBAL_LIST_INIT(available_depts, list(SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, S
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if(ears)
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if(H.ears)
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qdel(H.ears)
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H.equip_to_slot_or_del(new ears(H),SLOT_EARS)
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H.equip_to_slot_or_del(new ears(H),ITEM_SLOT_EARS)
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var/obj/item/card/id/W = H.wear_id
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W.access |= dep_access
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@@ -60,7 +60,7 @@
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mask = /obj/item/clothing/mask/gas/explorer
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glasses = /obj/item/clothing/glasses/meson
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suit_store = /obj/item/tank/internals/oxygen
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internals_slot = SLOT_S_STORE
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internals_slot = ITEM_SLOT_SUITSTORE
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backpack_contents = list(
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/obj/item/flashlight/seclite=1,\
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/obj/item/kitchen/knife/combat/survival=1,
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@@ -43,7 +43,7 @@
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satchel = /obj/item/storage/backpack/satchel/eng
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duffelbag = /obj/item/storage/backpack/duffelbag/engineering
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box = /obj/item/storage/box/survival/engineer
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pda_slot = SLOT_L_STORE
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pda_slot = ITEM_SLOT_LPOCKET
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backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1)
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/datum/outfit/job/engineer/gloved
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@@ -56,6 +56,6 @@
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suit = /obj/item/clothing/suit/space/hardsuit/engine
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suit_store = /obj/item/tank/internals/oxygen
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head = null
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internals_slot = SLOT_S_STORE
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internals_slot = ITEM_SLOT_SUITSTORE
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