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https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
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@@ -2670,7 +2670,7 @@
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M.adjustOrganLoss(ORGAN_SLOT_LUNGS, -100)
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M.adjustOrganLoss(ORGAN_SLOT_HEART, -100)
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M.adjustOrganLoss(ORGAN_SLOT_LIVER, -100)
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M.adjustOrganLoss(ORGAN_SLOT_EARS, -100)
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M.adjustOrganLoss(ORGAN_ITEM_SLOT_EARS, -100)
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M.adjustOrganLoss(ORGAN_SLOT_STOMACH, -100)
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M.adjustOrganLoss(ORGAN_SLOT_TONGUE, -100)
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M.adjustOrganLoss(ORGAN_SLOT_EYES, -100)
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@@ -1073,7 +1073,7 @@
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taste_description = "sugary sweetness"
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/datum/reagent/toxin/leadacetate/on_mob_life(mob/living/carbon/M)
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M.adjustOrganLoss(ORGAN_SLOT_EARS,1)
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M.adjustOrganLoss(ORGAN_ITEM_SLOT_EARS,1)
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M.adjustOrganLoss(ORGAN_SLOT_BRAIN,1)
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if(prob(1))
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to_chat(M, "<span class='notice'>Ah, what was that? You thought you heard something...</span>")
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@@ -581,7 +581,7 @@
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if(istype(extract))
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if(extract.Uses > 0)
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var/mob/lastheld = get_mob_by_key(holder.my_atom.fingerprintslast)
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if(lastheld && !lastheld.equip_to_slot_if_possible(extract, SLOT_HANDS, disable_warning = TRUE))
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if(lastheld && !lastheld.equip_to_slot_if_possible(extract, ITEM_SLOT_HANDS, disable_warning = TRUE))
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extract.forceMove(get_turf(lastheld))
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use_slime_core(holder)
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@@ -300,14 +300,14 @@
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resistance_flags = NONE
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 50) //Weak melee protection, because you can wear it on your head
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slot_equipment_priority = list( \
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SLOT_BACK, SLOT_WEAR_ID,\
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SLOT_W_UNIFORM, SLOT_WEAR_SUIT,\
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SLOT_WEAR_MASK, SLOT_HEAD, SLOT_NECK,\
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SLOT_SHOES, SLOT_GLOVES,\
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SLOT_EARS, SLOT_GLASSES,\
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SLOT_BELT, SLOT_S_STORE,\
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SLOT_L_STORE, SLOT_R_STORE,\
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SLOT_GENERC_DEXTROUS_STORAGE
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ITEM_SLOT_BACK, ITEM_SLOT_ID,\
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ITEM_SLOT_ICLOTHING, ITEM_SLOT_OCLOTHING,\
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ITEM_SLOT_MASK, ITEM_SLOT_HEAD, ITEM_SLOT_NECK,\
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ITEM_SLOT_FEET, ITEM_SLOT_GLOVES,\
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ITEM_SLOT_EARS, ITEM_SLOT_EYES,\
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ITEM_SLOT_BELT, ITEM_SLOT_SUITSTORE,\
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ITEM_SLOT_LPOCKET, ITEM_SLOT_RPOCKET,\
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ITEM_SLOT_DEX_STORAGE
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)
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container_flags = APTFT_ALTCLICK|APTFT_VERB
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container_HP = 1
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@@ -330,11 +330,11 @@
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/obj/item/reagent_containers/glass/bucket/equipped(mob/user, slot)
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..()
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if (slot == SLOT_HEAD)
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if (slot == ITEM_SLOT_HEAD)
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if(reagents.total_volume)
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to_chat(user, "<span class='userdanger'>[src]'s contents spill all over you!</span>")
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var/R = reagents.log_list()
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log_reagent("SPLASH: [user] splashed [src] on their head via bucket/equipped(self, SLOT_HEAD) - [R]")
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log_reagent("SPLASH: [user] splashed [src] on their head via bucket/equipped(self, ITEM_SLOT_HEAD) - [R]")
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reagents.reaction(user, TOUCH)
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reagents.clear_reagents()
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reagent_flags = NONE
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@@ -345,10 +345,10 @@
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/obj/item/reagent_containers/glass/bucket/equip_to_best_slot(var/mob/M)
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if(reagents.total_volume) //If there is water in a bucket, don't quick equip it to the head
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var/index = slot_equipment_priority.Find(SLOT_HEAD)
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slot_equipment_priority.Remove(SLOT_HEAD)
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var/index = slot_equipment_priority.Find(ITEM_SLOT_HEAD)
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slot_equipment_priority.Remove(ITEM_SLOT_HEAD)
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. = ..()
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slot_equipment_priority.Insert(index, SLOT_HEAD)
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slot_equipment_priority.Insert(index, ITEM_SLOT_HEAD)
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return
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return ..()
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@@ -150,11 +150,11 @@
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/obj/item/reagent_containers/rag/towel/equipped(mob/living/user, slot)
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. = ..()
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switch(slot)
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if(SLOT_BELT)
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if(ITEM_SLOT_BELT)
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body_parts_covered = GROIN|LEGS
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if(SLOT_WEAR_SUIT)
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if(ITEM_SLOT_OCLOTHING)
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body_parts_covered = CHEST|GROIN|LEGS
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if(SLOT_HEAD)
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if(ITEM_SLOT_HEAD)
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body_parts_covered = HEAD
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flags_inv = HIDEHAIR
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