mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
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@@ -251,7 +251,7 @@ function tag_pr($payload, $opened) {
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$tags[] = 'Merge Conflict';
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$treetags = array('_maps' => 'Map Edit', 'tools' => 'Tools', 'SQL' => 'SQL', '.github' => 'GitHub');
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$addonlytags = array('icons' => 'Sprites', 'sound' => 'Sound', 'config' => 'Config Update', 'code/controllers/configuration/entries' => 'Config Update', 'code/modules/unit_tests' => 'Unit Tests', 'tgui' => 'UI');
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$addonlytags = array('icons' => 'Sprites', 'sound' => 'Sound', 'config' => 'Config Update', 'code/controllers/configuration/entries' => 'Config Update', 'tgui' => 'UI');
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foreach($treetags as $tree => $tag)
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if(has_tree_been_edited($payload, $tree))
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$tags[] = $tag;
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@@ -656,6 +656,8 @@ function get_pr_code_friendliness($payload, $oldbalance = null){
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'Feature' => -10,
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'Balance/Rebalance' => -8,
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'Tweak' => -2,
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'Sound' => 1,
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'Sprites' => 1,
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'GBP: Reset' => $startingPRBalance - $oldbalance,
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);
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@@ -969,7 +971,7 @@ function checkchangelog($payload, $compile = true) {
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function game_server_send($addr, $port, $str) {
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// All queries must begin with a question mark (ie "?players")
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if($str{0} != '?') $str = ('?' . $str);
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if($str[0] != '?') $str = ('?' . $str);
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/* --- Prepare a packet to send to the server (based on a reverse-engineered packet structure) --- */
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$query = "\x00\x83" . pack('n', strlen($str) + 6) . "\x00\x00\x00\x00\x00" . $str . "\x00";
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@@ -999,23 +1001,23 @@ function game_server_send($addr, $port, $str) {
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socket_close($server); // we don't need this anymore
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if($result != "") {
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if($result{0} == "\x00" || $result{1} == "\x83") { // make sure it's the right packet format
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if($result[0] == "\x00" || $result[1] == "\x83") { // make sure it's the right packet format
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// Actually begin reading the output:
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$sizebytes = unpack('n', $result{2} . $result{3}); // array size of the type identifier and content
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$sizebytes = unpack('n', $result[2] . $result[3]); // array size of the type identifier and content
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$size = $sizebytes[1] - 1; // size of the string/floating-point (minus the size of the identifier byte)
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if($result{4} == "\x2a") { // 4-byte big-endian floating-point
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$unpackint = unpack('f', $result{5} . $result{6} . $result{7} . $result{8}); // 4 possible bytes: add them up together, unpack them as a floating-point
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if($result[4] == "\x2a") { // 4-byte big-endian floating-point
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$unpackint = unpack('f', $result[5] . $result[6] . $result[7] . $result[8]); // 4 possible bytes: add them up together, unpack them as a floating-point
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return $unpackint[1];
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}
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else if($result{4} == "\x06") { // ASCII string
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else if($result[4] == "\x06") { // ASCII string
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$unpackstr = ""; // result string
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$index = 5; // string index
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while($size > 0) { // loop through the entire ASCII string
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$size--;
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$unpackstr .= $result{$index}; // add the string position to return string
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$unpackstr .= $result[$index]; // add the string position to return string
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$index++;
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}
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return $unpackstr;
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