This commit is contained in:
Jerry Wester
2023-01-09 22:42:25 -07:00
260 changed files with 3366 additions and 1287 deletions
@@ -11,6 +11,7 @@
var/body_colors = "#e3ba84" //a default color just in case.
var/gibs_reagent_id = /datum/reagent/liquidgibs
var/gibs_bloodtype = "A+"
turf_loc_check = FALSE
/obj/effect/decal/cleanable/blood/gibs/Initialize(mapload, list/datum/disease/diseases, list/blood_data)
. = ..()
@@ -22,6 +23,9 @@
add_blood_DNA(list("Non-human DNA" = gibs_bloodtype), diseases)
update_icon()
/obj/effect/decal/cleanable/blood/gibs/replace_decal(obj/effect/decal/cleanable/C)
return FALSE //Never fail to place us
/obj/effect/decal/cleanable/blood/gibs/update_icon()
add_atom_colour(blood_DNA_to_color(), FIXED_COLOUR_PRIORITY)
cut_overlays()
@@ -725,6 +725,26 @@
def_components = list(/obj/item/stock_parts/cell = /obj/item/stock_parts/cell/high)
needs_anchored = FALSE
/obj/item/circuitboard/machine/chem_dispenser/fullupgrade
build_path = /obj/machinery/chem_dispenser/fullupgrade
req_components = list(
/obj/item/stock_parts/matter_bin/bluespace = 2,
/obj/item/stock_parts/capacitor/quadratic = 2,
/obj/item/stock_parts/manipulator/femto = 2,
/obj/item/stack/sheet/glass = 1,
/obj/item/stock_parts/cell/bluespace = 1,
)
/obj/item/circuitboard/machine/chem_dispenser/mutagensaltpeter
build_path = /obj/machinery/chem_dispenser/mutagensaltpeter
req_components = list(
/obj/item/stock_parts/matter_bin/bluespace = 2,
/obj/item/stock_parts/capacitor/quadratic = 2,
/obj/item/stock_parts/manipulator/femto = 2,
/obj/item/stack/sheet/glass = 1,
/obj/item/stock_parts/cell/bluespace = 1,
)
/obj/item/circuitboard/machine/chem_dispenser/apothecary
name = "Apotechary Chem Dispenser (Machine Board)"
build_path = /obj/machinery/chem_dispenser/apothecary
@@ -740,7 +760,13 @@
name = "Reagent Synthesizer (Abductor Machine Board)"
icon_state = "abductor_mod"
build_path = /obj/machinery/chem_dispenser/abductor
def_components = list(/obj/item/stock_parts/cell = /obj/item/stock_parts/cell/high)
req_components = list(
/obj/item/stock_parts/matter_bin/bluespace = 2,
/obj/item/stock_parts/capacitor/quadratic = 2,
/obj/item/stock_parts/manipulator/femto = 2,
/obj/item/stack/sheet/glass = 1,
/obj/item/stock_parts/cell/bluespace = 1,
)
needs_anchored = FALSE
/obj/item/circuitboard/machine/chem_heater
@@ -1175,11 +1201,31 @@
icon_state = "service"
build_path = /obj/machinery/chem_dispenser/drinks
/obj/item/circuitboard/machine/chem_dispenser/drinks/fullupgrade
build_path = /obj/machinery/chem_dispenser/drinks/fullupgrade
req_components = list(
/obj/item/stock_parts/matter_bin/bluespace = 2,
/obj/item/stock_parts/capacitor/quadratic = 2,
/obj/item/stock_parts/manipulator/femto = 2,
/obj/item/stack/sheet/glass = 1,
/obj/item/stock_parts/cell/bluespace = 1,
)
/obj/item/circuitboard/machine/chem_dispenser/drinks/beer
name = "Booze Dispenser (Machine Board)"
icon_state = "service"
build_path = /obj/machinery/chem_dispenser/drinks/beer
/obj/item/circuitboard/machine/chem_dispenser/drinks/beer/fullupgrade
build_path = /obj/machinery/chem_dispenser/drinks/beer/fullupgrade
req_components = list(
/obj/item/stock_parts/matter_bin/bluespace = 2,
/obj/item/stock_parts/capacitor/quadratic = 2,
/obj/item/stock_parts/manipulator/femto = 2,
/obj/item/stack/sheet/glass = 1,
/obj/item/stock_parts/cell/bluespace = 1,
)
/obj/item/circuitboard/machine/chem_master/condi
name = "CondiMaster 3000 (Machine Board)"
icon_state = "service"
+1 -1
View File
@@ -42,7 +42,7 @@
var/static/list/runes = list("rune1","rune2","rune3","rune4","rune5","rune6")
var/static/list/randoms = list(RANDOM_ANY, RANDOM_RUNE, RANDOM_ORIENTED,
RANDOM_NUMBER, RANDOM_GRAFFITI, RANDOM_LETTER, RANDOM_SYMBOL, RANDOM_PUNCTUATION, RANDOM_DRAWING)
var/static/list/graffiti_large_h = list("yiffhell", "secborg", "paint")
var/static/list/graffiti_large_h = list("yiffhell", "furrypride", "secborg", "paint")
var/static/list/all_drawables = graffiti + symbols + drawings + oriented + runes + graffiti_large_h
+2 -2
View File
@@ -17,7 +17,7 @@
icon_state = "beacon-off"
/obj/item/beacon/Destroy()
GLOB.teleportbeacons.Remove(src)
GLOB.teleportbeacons -= src
return ..()
/obj/item/beacon/attack_self(mob/user)
@@ -27,7 +27,7 @@
GLOB.teleportbeacons += src
else
icon_state = "beacon-off"
GLOB.teleportbeacons.Remove(src)
GLOB.teleportbeacons -= src
to_chat(user, "<span class='notice'>You [enabled ? "enable" : "disable"] the beacon.</span>")
return
@@ -67,6 +67,9 @@
// when we get this many shards, we get a free bulb.
var/shards_required = 4
// whether it is "bluespace powered" (can be used at a range)
var/bluespace_toggle = FALSE
/obj/item/lightreplacer/New()
uses = max_uses / 2
failmsg = "The [name]'s refill light blinks red."
@@ -242,7 +245,7 @@
/obj/item/lightreplacer/afterattack(atom/T, mob/U, proximity)
. = ..()
if(!proximity)
if(!proximity && !bluespace_toggle)
return
if(!isturf(T))
return
@@ -253,6 +256,18 @@
break
used = TRUE
if(istype(A, /obj/machinery/light))
if(!proximity && bluespace_toggle)
// Set variable for target light
var/obj/machinery/light/target = A
// Check light status before playing effects
if(target.status != LIGHT_OK)
// Display RPED beam
U.Beam(A, icon_state = "rped_upgrade", time = 1 SECONDS)
// Play RPED sound
playsound(src, 'sound/items/pshoom.ogg', 40, 1)
ReplaceLight(A, U)
if(!used)
@@ -266,6 +281,15 @@
/obj/item/lightreplacer/cyborg/janicart_insert(mob/user, obj/structure/janitorialcart/J)
return
/obj/item/lightreplacer/blue
name = "bluespace light replacer"
desc = "A modified light replacer that zaps lights into place. Refill with broken or working lightbulbs, or sheets of glass."
icon_state = "lightreplacer_blue"
bluespace_toggle = TRUE
/obj/item/lightreplacer/blue/emag_act()
return // balancing against longrange explosions
#undef LIGHT_OK
#undef LIGHT_EMPTY
#undef LIGHT_BROKEN
@@ -30,6 +30,10 @@
mytape = new starting_tape_type(src)
update_icon()
/obj/item/taperecorder/Destroy()
// QDEL_NULL(soundloop)
QDEL_NULL(mytape)
return ..()
/obj/item/taperecorder/examine(mob/user)
. = ..()
+16 -19
View File
@@ -193,34 +193,31 @@
/obj/item/melee/transforming/energy/sword/saber
possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER)
unique_reskin = list("Sword" = "sword0", "Saber" = "esaber0")
unique_reskin = list(
"Sword" = list("icon_state" = "sword0"),
"Saber" = list("icon_state" = "esaber0")
)
var/hacked = FALSE
var/saber = FALSE
/obj/item/melee/transforming/energy/sword/saber/transform_weapon(mob/living/user, supress_message_text)
. = ..()
if(.)
if(active)
if(sword_color)
if(saber)
icon_state = "esaber[sword_color]"
else
icon_state = "sword[sword_color]"
else
if(saber)
icon_state = "esaber0"
switch(current_skin)
if("Saber")
icon_state = "esaber[active ? sword_color : "0"]"
// No skin
else
icon_state = "sword0"
icon_state = "sword[active ? sword_color : "0"]"
/obj/item/melee/transforming/energy/sword/saber/reskin_obj(mob/M)
. = ..()
if(icon_state == "esaber0")
saber = TRUE
if(active)
if(saber)
icon_state = "esaber[sword_color]"
else
icon_state = "sword[sword_color]"
if(!.)
return
switch(current_skin)
if("Sword")
icon_state = "sword[active ? sword_color : "0"]"
if("Saber")
icon_state = "esaber[active ? sword_color : "0"]"
/obj/item/melee/transforming/energy/sword/saber/set_sword_color(var/color_forced)
if(color_forced) // wow i really do not like this at fucking all holy SHIT
+1 -1
View File
@@ -91,7 +91,7 @@
name = "advanced mop"
mopcap = 10
icon_state = "advmop"
item_state = "mop"
item_state = "advmop"
lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
force = 6
+13 -6
View File
@@ -349,24 +349,31 @@
reskin_obj(user)
return TRUE
/// Reskins an object according to M's choice, modified to be overridable and supports different icons
/obj/proc/reskin_obj(mob/M)
if(!LAZYLEN(unique_reskin))
return
return FALSE
var/list/items = list()
for(var/reskin_option in unique_reskin)
var/image/item_image = image(icon = src.icon, icon_state = unique_reskin[reskin_option])
var/image/item_image = image(
icon = unique_reskin[reskin_option]["icon"] ? unique_reskin[reskin_option]["icon"] : icon,
icon_state = unique_reskin[reskin_option]["icon_state"])
items += list("[reskin_option]" = item_image)
sortList(items)
var/pick = show_radial_menu(M, src, items, custom_check = CALLBACK(src, .proc/check_reskin_menu, M), radius = 38, require_near = TRUE)
if(!pick)
return
if(!unique_reskin[pick])
return
return FALSE
if(!unique_reskin[pick]["icon_state"])
return FALSE
current_skin = pick
icon_state = unique_reskin[pick]
var/has_icon = unique_reskin[pick]["icon"]
if(has_icon)
icon = has_icon
icon_state = unique_reskin[pick]["icon_state"]
to_chat(M, "[src] is now skinned as '[pick].'")
return TRUE
/**
* Checks if we are allowed to interact with a radial menu for reskins
@@ -139,7 +139,7 @@
/obj/structure/closet/crate/freezer/Destroy()
recursive_organ_check(src)
..()
return ..()
/obj/structure/closet/crate/freezer/Initialize(mapload)
. = ..()
+1
View File
@@ -41,6 +41,7 @@
if(new_style)
H.hair_style = new_style
H.update_mutant_bodyparts()
H.update_hair()
/obj/structure/mirror/examine_status(mob/user)