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https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
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Swords make sheathing/unsheating noises
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@@ -65,6 +65,18 @@
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final_block_chance = 0 //Don't bring a sword to a gunfight
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return ..()
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/obj/item/weapon/melee/sabre/on_exit_storage(obj/item/weapon/storage/S)
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..()
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var/obj/item/weapon/storage/belt/sabre/B = S
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if(istype(B))
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playsound(B, 'sound/items/unsheath.ogg', 25, 1)
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/obj/item/weapon/melee/sabre/on_enter_storage(obj/item/weapon/storage/S)
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..()
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var/obj/item/weapon/storage/belt/sabre/B = S
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if(istype(B))
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playsound(B, 'sound/items/sheath.ogg', 25, 1)
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/obj/item/weapon/melee/classic_baton
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name = "police baton"
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desc = "A wooden truncheon for beating criminal scum."
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BIN
sound/items/sheath.ogg
Normal file
BIN
sound/items/sheath.ogg
Normal file
Binary file not shown.
BIN
sound/items/unsheath.ogg
Normal file
BIN
sound/items/unsheath.ogg
Normal file
Binary file not shown.
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