Immursive Audio 2

This commit is contained in:
Letter N
2020-12-24 11:06:49 +08:00
parent 35edf3589b
commit 56fb81d02c
29 changed files with 388 additions and 210 deletions

View File

@@ -18,6 +18,7 @@ SUBSYSTEM_DEF(fire_burning)
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
var/delta_time = wait * 0.1
while(currentrun.len)
var/obj/O = currentrun[currentrun.len]
@@ -28,10 +29,12 @@ SUBSYSTEM_DEF(fire_burning)
return
continue
if(O.resistance_flags & ON_FIRE)
O.take_damage(20, BURN, "fire", 0)
else
processing -= O
if(O.resistance_flags & ON_FIRE) //in case an object is extinguished while still in currentrun
if(!(O.resistance_flags & FIRE_PROOF))
O.take_damage(10 * delta_time, BURN, "fire", 0)
else
O.extinguish()
if (MC_TICK_CHECK)
return

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@@ -2,6 +2,7 @@ SUBSYSTEM_DEF(machines)
name = "Machines"
init_order = INIT_ORDER_MACHINES
flags = SS_KEEP_TIMING
wait = 2 SECONDS
var/list/processing = list()
var/list/currentrun = list()
var/list/powernets = list()
@@ -27,7 +28,7 @@ SUBSYSTEM_DEF(machines)
return ..()
/datum/controller/subsystem/machines/fire(resumed = 0)
/datum/controller/subsystem/machines/fire(resumed = FALSE)
if (!resumed)
for(var/datum/powernet/Powernet in powernets)
Powernet.reset() //reset the power state.
@@ -36,11 +37,10 @@ SUBSYSTEM_DEF(machines)
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
var/seconds = wait * 0.1
while(currentrun.len)
var/obj/machinery/thing = currentrun[currentrun.len]
currentrun.len--
if(!QDELETED(thing) && thing.process(seconds) != PROCESS_KILL)
if(!QDELETED(thing) && thing.process(wait * 0.1) != PROCESS_KILL)
if(thing.use_power)
thing.auto_use_power() //add back the power state
else

View File

@@ -1,3 +1,5 @@
#define PROB_MOUSE_SPAWN 98
SUBSYSTEM_DEF(minor_mapping)
name = "Minor Mapping"
init_order = INIT_ORDER_MINOR_MAPPING
@@ -5,29 +7,43 @@ SUBSYSTEM_DEF(minor_mapping)
/datum/controller/subsystem/minor_mapping/Initialize(timeofday)
trigger_migration(CONFIG_GET(number/mice_roundstart))
// place_satchels()
return ..()
/datum/controller/subsystem/minor_mapping/proc/trigger_migration(num_mice=10)
var/list/exposed_wires = find_exposed_wires()
var/mob/living/simple_animal/mouse/M
var/mob/living/simple_animal/mouse/mouse
var/turf/proposed_turf
while((num_mice > 0) && exposed_wires.len)
proposed_turf = pick_n_take(exposed_wires)
if(!M)
M = new(proposed_turf)
else
M.forceMove(proposed_turf)
if(M.environment_is_safe())
num_mice -= 1
M = null
if(prob(PROB_MOUSE_SPAWN))
if(!mouse)
mouse = new(proposed_turf)
else
mouse.forceMove(proposed_turf)
// else
// mouse = new /mob/living/simple_animal/hostile/regalrat/controlled(proposed_turf)
if(mouse.environment_is_safe())
num_mice -= 1
mouse = null
// /datum/controller/subsystem/minor_mapping/proc/place_satchels(amount=10)
// var/list/turfs = find_satchel_suitable_turfs()
// while(turfs.len && amount > 0)
// var/turf/T = pick_n_take(turfs)
// var/obj/item/storage/backpack/satchel/flat/F = new(T)
// SEND_SIGNAL(F, COMSIG_OBJ_HIDE, T.intact)
// amount--
/proc/find_exposed_wires()
var/list/exposed_wires = list()
exposed_wires.Cut()
var/list/all_turfs
for (var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
all_turfs += block(locate(1,1,z), locate(world.maxx,world.maxy,z))
for(var/turf/open/floor/plating/T in all_turfs)
if(is_blocked_turf(T))
@@ -36,3 +52,15 @@ SUBSYSTEM_DEF(minor_mapping)
exposed_wires += T
return shuffle(exposed_wires)
// /proc/find_satchel_suitable_turfs()
// var/list/suitable = list()
// for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
// for(var/t in block(locate(1,1,z), locate(world.maxx,world.maxy,z)))
// if(isfloorturf(t) && !isplatingturf(t))
// suitable += t
// return shuffle(suitable)
#undef PROB_MOUSE_SPAWN

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@@ -16,7 +16,7 @@ SUBSYSTEM_DEF(parallax)
. = ..()
if(prob(70)) //70% chance to pick a special extra layer
random_layer = pick(/obj/screen/parallax_layer/random/space_gas, /obj/screen/parallax_layer/random/asteroids)
random_parallax_color = pick(COLOR_TEAL, COLOR_GREEN, COLOR_SILVER, COLOR_YELLOW, COLOR_CYAN, COLOR_ORANGE, COLOR_PURPLE)//Special color for random_layer1. Has to be done here so everyone sees the same color.
random_parallax_color = pick(COLOR_TEAL, COLOR_GREEN, COLOR_YELLOW, COLOR_CYAN, COLOR_ORANGE, COLOR_PURPLE)//Special color for random_layer1. Has to be done here so everyone sees the same color. [COLOR_SILVER]
planet_y_offset = rand(100, 160)
planet_x_offset = rand(100, 160)