mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
WIP
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@@ -35,6 +35,7 @@ require only minor tweaks.
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#define ZTRAIT_REEBE "Reebe"
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#define ZTRAIT_RESERVED "Transit/Reserved"
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#define ZTRAIT_AWAY "Away Mission"
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#define ZTRAIT_VR "Virtual Reality"
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#define ZTRAIT_SPACE_RUINS "Space Ruins"
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#define ZTRAIT_LAVA_RUINS "Lava Ruins"
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#define ZTRAIT_ISOLATED_RUINS "Isolated Ruins" //Placing ruins on z levels with this trait will use turf reservation instead of usual placement.
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@@ -101,4 +102,8 @@ require only minor tweaks.
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#define PLACE_BELOW "below" //On z levl below - centered on same tile
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#define PLACE_ISOLATED "isolated" //On isolated ruin z level
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//Map type stuff.
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#define MAP_TYPE_STATION "station"
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#define MAP_TYPE_STATION "station"
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//Random z-levels name defines.
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#define AWAY_MISSION_NAME "Away Mission"
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#define VIRT_REALITY_NAME "Virtual Reality"
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@@ -12,3 +12,5 @@
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#define is_reserved_level(z) SSmapping.level_trait(z, ZTRAIT_RESERVED)
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#define is_away_level(z) SSmapping.level_trait(z, ZTRAIT_AWAY)
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#define is_vr_level(z) SSmapping.level_trait(z, ZTRAIT_VR)
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@@ -50,3 +50,8 @@ GLOBAL_LIST_EMPTY_TYPED(areas_by_type, /area)
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GLOBAL_LIST_EMPTY(all_abstract_markers)
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GLOBAL_LIST_EMPTY(stationroom_landmarks) //List of all spawns for stationrooms
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///Away missions, VR, random z levels stuff.
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GLOBAL_LIST_EMPTY(random_zlevels_generated)
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GLOBAL_LIST_INIT(potential_away_levels, generateMapList(filename = "[global.config.directory]/awaymissionconfig.txt"))
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GLOBAL_LIST_INIT(potential_vr_levels, generateMapList(filename = "[global.config.directory]/vr_config.txt"))
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@@ -81,7 +81,9 @@ SUBSYSTEM_DEF(mapping)
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// Pick a random away mission.
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if(CONFIG_GET(flag/roundstart_away))
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createRandomZlevel()
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// Pick a random VR level.
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if(CONFIG_GET(flag/roundstart_vr))
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createRandomZlevel(VIRT_REALITY_NAME, list(ZTRAIT_AWAY = TRUE, ZTRAIT_VR = TRUE), GLOB.potential_vr_levels)
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// Generate mining ruins
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loading_ruins = TRUE
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@@ -410,52 +412,65 @@ GLOBAL_LIST_EMPTY(the_station_areas)
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//Manual loading of away missions.
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/client/proc/admin_away()
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set name = "Load Away Mission"
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set name = "Load Away Mission / Virtual Reality"
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set category = "Fun"
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if(!holder ||!check_rights(R_FUN))
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return
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var/choice = alert(src, "What kind of level would you like to load?", "Load Away/VR", AWAY_MISSION_NAME, VIRT_REALITY_NAME, "Cancel")
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if(!GLOB.the_gateway)
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if(alert("There's no home gateway on the station. You sure you want to continue ?", "Uh oh", "Yes", "No") != "Yes")
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var/list/possible_options
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var/list/ztraits
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switch(choice)
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if(VIRT_REALITY_NAME)
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possible_options = GLOB.potential_vr_levels
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ztraits = list(ZTRAIT_AWAY = TRUE, ZTRAIT_VR = TRUE)
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if(AWAY_MISSION_NAME)
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if(!GLOB.the_gateway)
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if(alert("There's no home gateway on the station. You sure you want to continue ?", "Uh oh", "Yes", "No") != "Yes")
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return
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possible_options = GLOB.potential_away_levels
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ztraits = list(ZTRAIT_AWAY = TRUE)
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else
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return
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var/list/possible_options = GLOB.potentialRandomZlevels + "Custom"
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var/away_name
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var/datum/space_level/away_level
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possible_options += "Custom"
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var/lvl_name
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var/datum/space_level/level
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var/answer = input("What kind ? ","Away") as null|anything in possible_options
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var/answer = input("What kind ? ","Away/VR") as null|anything in possible_options
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switch(answer)
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if(null)
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return
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if("Custom")
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var/mapfile = input("Pick file:", "File") as null|file
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if(!mapfile)
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return
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away_name = "[mapfile] custom"
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to_chat(usr,"<span class='notice'>Loading [away_name]...</span>")
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var/datum/map_template/template = new(mapfile, "Away Mission")
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away_level = template.load_new_z()
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lvl_name = "[mapfile] custom"
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to_chat(usr,"<span class='notice'>Loading [lvl_name]...</span>")
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var/datum/map_template/template = new(mapfile, choice, ztraits)
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level = template.load_new_z()
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else
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if(answer in GLOB.potentialRandomZlevels)
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away_name = answer
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to_chat(usr,"<span class='notice'>Loading [away_name]...</span>")
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var/datum/map_template/template = new(away_name, "Away Mission")
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away_level = template.load_new_z()
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else
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return
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lvl_name = answer
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to_chat(usr,"<span class='notice'>Loading [lvl_name]...</span>")
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var/datum/map_template/template = new(lvl_name, choice, ztraits)
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level = template.load_new_z()
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else
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return
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message_admins("Admin [key_name_admin(usr)] has loaded [away_name] away mission.")
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log_admin("Admin [key_name(usr)] has loaded [away_name] away mission.")
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if(!away_level)
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message_admins("Loading [away_name] failed!")
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message_admins("Admin [key_name_admin(usr)] has loaded [lvl_name] [choice].")
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log_admin("Admin [key_name(usr)] has loaded [lvl_name] [choice].")
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if(!level)
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message_admins("Loading [lvl_name] failed!")
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return
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if(GLOB.the_gateway)
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if(choice == AWAY_MISSION_NAME && GLOB.the_gateway)
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//Link any found away gate with station gate
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var/obj/machinery/gateway/centeraway/new_gate
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for(var/obj/machinery/gateway/centeraway/G in GLOB.machines)
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if(G.z == away_level.z_value) //I'll have to refactor gateway shitcode before multi-away support.
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if(G.z == level.z_value) //I'll have to refactor gateway shitcode before multi-away support.
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new_gate = G
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break
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//Link station gate with away gate and remove wait time.
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@@ -1,15 +1,13 @@
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// How much "space" we give the edge of the map
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GLOBAL_LIST_INIT(potentialRandomZlevels, generateMapList(filename = "[global.config.directory]/awaymissionconfig.txt"))
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/proc/createRandomZlevel()
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if(GLOB.awaydestinations.len) //crude, but it saves another var!
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/proc/createRandomZlevel(name = AWAY_MISSION_NAME, list/traits = list(ZTRAIT_AWAY = TRUE), list/potential_levels = potential_away_levels)
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if(GLOB.random_zlevels_generated[name] || !length(potential_levels))
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return
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if(GLOB.potentialRandomZlevels && GLOB.potentialRandomZlevels.len)
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to_chat(world, "<span class='boldannounce'>Loading away mission...</span>")
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var/map = pick(GLOB.potentialRandomZlevels)
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load_new_z_level(map, "Away Mission")
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to_chat(world, "<span class='boldannounce'>Away mission loaded.</span>")
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to_chat(world, "<span class='boldannounce'>Loading [name]...</span>")
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var/map = pick(potential_levels)
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load_new_z_level(map, name, traits)
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to_chat(world, "<span class='boldannounce'>[name] loaded.</span>")
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random_zlevels_generated[name] = TRUE
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/proc/reset_gateway_spawns(reset = FALSE)
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for(var/obj/machinery/gateway/G in world)
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@@ -55,11 +55,11 @@
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SSmachines.setup_template_powernets(cables)
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SSair.setup_template_machinery(atmos_machines)
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/datum/map_template/proc/load_new_z()
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/datum/map_template/proc/load_new_z(list/traits = list(ZTRAIT_AWAY = TRUE))
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var/x = round((world.maxx - width)/2)
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var/y = round((world.maxy - height)/2)
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var/datum/space_level/level = SSmapping.add_new_zlevel(name, list(ZTRAIT_AWAY = TRUE))
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var/datum/space_level/level = SSmapping.add_new_zlevel(name, traits)
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var/datum/parsed_map/parsed = load_map(file(mappath), x, y, level.z_value, no_changeturf=(SSatoms.initialized == INITIALIZATION_INSSATOMS), placeOnTop=TRUE)
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var/list/bounds = parsed.bounds
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if(!bounds)
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@@ -121,6 +121,6 @@
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//for your ever biggening badminnery kevinz000
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//❤ - Cyberboss
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/proc/load_new_z_level(var/file, var/name)
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/proc/load_new_z_level(file, name, list/traits)
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var/datum/map_template/template = new(file, name)
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template.load_new_z()
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template.load_new_z(traits)
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@@ -7,16 +7,16 @@
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#Do NOT tick the maps during compile -- the game uses this list to decide which map to load. Ticking the maps will result in them ALL being loaded at once.
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#DO tick the associated code file for the away mission you are enabling. Otherwise, the map will be trying to reference objects which do not exist, which will cause runtime errors!
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#_maps/RandomZLevels/blackmarketpackers.dmm
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#_maps/RandomZLevels/spacebattle.dmm
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#_maps/RandomZLevels/TheBeach.dmm
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#_maps/RandomZLevels/Academy.dmm
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#_maps/RandomZLevels/wildwest.dmm
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#_maps/RandomZLevels/challenge.dmm
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#_maps/RandomZLevels/centcomAway.dmm
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#_maps/RandomZLevels/moonoutpost19.dmm
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#_maps/RandomZLevels/undergroundoutpost45.dmm
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#_maps/RandomZLevels/caves.dmm
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#_maps/RandomZLevels/snowdin.dmm
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#_maps/RandomZLevels/research.dmm
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#_maps/RandomZLevels/Cabin.dmm
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#_maps/RandomZLevels/away_mission/blackmarketpackers.dmm
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#_maps/RandomZLevels/away_mission/spacebattle.dmm
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_maps/RandomZLevels/away_mission/TheBeach.dmm
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_maps/RandomZLevels/away_mission/Academy.dmm
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_maps/RandomZLevels/away_mission/wildwest.dmm
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#_maps/RandomZLevels/away_mission/challenge.dmm
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#_maps/RandomZLevels/away_mission/centcomAway.dmm
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#_maps/RandomZLevels/away_mission/moonoutpost19.dmm
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#_maps/RandomZLevels/away_mission/undergroundoutpost45.dmm
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#_maps/RandomZLevels/away_mission/caves.dmm
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#_maps/RandomZLevels/away_mission/snowdin.dmm
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#_maps/RandomZLevels/away_mission/research.dmm
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#_maps/RandomZLevels/away_mission/Cabin.dmm
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13
config/vr_config.txt
Normal file
13
config/vr_config.txt
Normal file
@@ -0,0 +1,13 @@
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#List the potential virtual reality Z-levels here. awaymissionconfig copypasta follows.
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#Maps must be the full path to them
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#Maps should be 255x255 or smaller and be bounded. Falling off the edge of the map will result in undefined behavior.
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#SPECIFYING AN INVALID MAP WILL RESULT IN RUNTIMES ON GAME START
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#!!IMPORTANT NOTES FOR HOSTING VR MAPS!!:
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#Do NOT tick the maps during compile -- the game uses this list to decide which map to load. Ticking the maps will result in them ALL being loaded at once.
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#DO tick the associated code file for the virtual reality levels you are enabling. Otherwise, the map will be trying to reference objects which do not exist, which will cause runtime errors!
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_maps/RandomZLevels/VR/murderdome.dmm
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_maps/RandomZLevels/VR/snowdin_VR.dm
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_maps/RandomZLevels/VR/syndicate_trainer.dm
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