This commit is contained in:
Ghommie
2020-04-24 20:49:15 +02:00
parent debbd3edab
commit 58fc679cce
19 changed files with 90 additions and 52 deletions

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@@ -35,6 +35,7 @@ require only minor tweaks.
#define ZTRAIT_REEBE "Reebe"
#define ZTRAIT_RESERVED "Transit/Reserved"
#define ZTRAIT_AWAY "Away Mission"
#define ZTRAIT_VR "Virtual Reality"
#define ZTRAIT_SPACE_RUINS "Space Ruins"
#define ZTRAIT_LAVA_RUINS "Lava Ruins"
#define ZTRAIT_ISOLATED_RUINS "Isolated Ruins" //Placing ruins on z levels with this trait will use turf reservation instead of usual placement.
@@ -101,4 +102,8 @@ require only minor tweaks.
#define PLACE_BELOW "below" //On z levl below - centered on same tile
#define PLACE_ISOLATED "isolated" //On isolated ruin z level
//Map type stuff.
#define MAP_TYPE_STATION "station"
#define MAP_TYPE_STATION "station"
//Random z-levels name defines.
#define AWAY_MISSION_NAME "Away Mission"
#define VIRT_REALITY_NAME "Virtual Reality"

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@@ -12,3 +12,5 @@
#define is_reserved_level(z) SSmapping.level_trait(z, ZTRAIT_RESERVED)
#define is_away_level(z) SSmapping.level_trait(z, ZTRAIT_AWAY)
#define is_vr_level(z) SSmapping.level_trait(z, ZTRAIT_VR)

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@@ -50,3 +50,8 @@ GLOBAL_LIST_EMPTY_TYPED(areas_by_type, /area)
GLOBAL_LIST_EMPTY(all_abstract_markers)
GLOBAL_LIST_EMPTY(stationroom_landmarks) //List of all spawns for stationrooms
///Away missions, VR, random z levels stuff.
GLOBAL_LIST_EMPTY(random_zlevels_generated)
GLOBAL_LIST_INIT(potential_away_levels, generateMapList(filename = "[global.config.directory]/awaymissionconfig.txt"))
GLOBAL_LIST_INIT(potential_vr_levels, generateMapList(filename = "[global.config.directory]/vr_config.txt"))

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@@ -81,7 +81,9 @@ SUBSYSTEM_DEF(mapping)
// Pick a random away mission.
if(CONFIG_GET(flag/roundstart_away))
createRandomZlevel()
// Pick a random VR level.
if(CONFIG_GET(flag/roundstart_vr))
createRandomZlevel(VIRT_REALITY_NAME, list(ZTRAIT_AWAY = TRUE, ZTRAIT_VR = TRUE), GLOB.potential_vr_levels)
// Generate mining ruins
loading_ruins = TRUE
@@ -410,52 +412,65 @@ GLOBAL_LIST_EMPTY(the_station_areas)
//Manual loading of away missions.
/client/proc/admin_away()
set name = "Load Away Mission"
set name = "Load Away Mission / Virtual Reality"
set category = "Fun"
if(!holder ||!check_rights(R_FUN))
return
var/choice = alert(src, "What kind of level would you like to load?", "Load Away/VR", AWAY_MISSION_NAME, VIRT_REALITY_NAME, "Cancel")
if(!GLOB.the_gateway)
if(alert("There's no home gateway on the station. You sure you want to continue ?", "Uh oh", "Yes", "No") != "Yes")
var/list/possible_options
var/list/ztraits
switch(choice)
if(VIRT_REALITY_NAME)
possible_options = GLOB.potential_vr_levels
ztraits = list(ZTRAIT_AWAY = TRUE, ZTRAIT_VR = TRUE)
if(AWAY_MISSION_NAME)
if(!GLOB.the_gateway)
if(alert("There's no home gateway on the station. You sure you want to continue ?", "Uh oh", "Yes", "No") != "Yes")
return
possible_options = GLOB.potential_away_levels
ztraits = list(ZTRAIT_AWAY = TRUE)
else
return
var/list/possible_options = GLOB.potentialRandomZlevels + "Custom"
var/away_name
var/datum/space_level/away_level
possible_options += "Custom"
var/lvl_name
var/datum/space_level/level
var/answer = input("What kind ? ","Away") as null|anything in possible_options
var/answer = input("What kind ? ","Away/VR") as null|anything in possible_options
switch(answer)
if(null)
return
if("Custom")
var/mapfile = input("Pick file:", "File") as null|file
if(!mapfile)
return
away_name = "[mapfile] custom"
to_chat(usr,"<span class='notice'>Loading [away_name]...</span>")
var/datum/map_template/template = new(mapfile, "Away Mission")
away_level = template.load_new_z()
lvl_name = "[mapfile] custom"
to_chat(usr,"<span class='notice'>Loading [lvl_name]...</span>")
var/datum/map_template/template = new(mapfile, choice, ztraits)
level = template.load_new_z()
else
if(answer in GLOB.potentialRandomZlevels)
away_name = answer
to_chat(usr,"<span class='notice'>Loading [away_name]...</span>")
var/datum/map_template/template = new(away_name, "Away Mission")
away_level = template.load_new_z()
else
return
lvl_name = answer
to_chat(usr,"<span class='notice'>Loading [lvl_name]...</span>")
var/datum/map_template/template = new(lvl_name, choice, ztraits)
level = template.load_new_z()
else
return
message_admins("Admin [key_name_admin(usr)] has loaded [away_name] away mission.")
log_admin("Admin [key_name(usr)] has loaded [away_name] away mission.")
if(!away_level)
message_admins("Loading [away_name] failed!")
message_admins("Admin [key_name_admin(usr)] has loaded [lvl_name] [choice].")
log_admin("Admin [key_name(usr)] has loaded [lvl_name] [choice].")
if(!level)
message_admins("Loading [lvl_name] failed!")
return
if(GLOB.the_gateway)
if(choice == AWAY_MISSION_NAME && GLOB.the_gateway)
//Link any found away gate with station gate
var/obj/machinery/gateway/centeraway/new_gate
for(var/obj/machinery/gateway/centeraway/G in GLOB.machines)
if(G.z == away_level.z_value) //I'll have to refactor gateway shitcode before multi-away support.
if(G.z == level.z_value) //I'll have to refactor gateway shitcode before multi-away support.
new_gate = G
break
//Link station gate with away gate and remove wait time.

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@@ -1,15 +1,13 @@
// How much "space" we give the edge of the map
GLOBAL_LIST_INIT(potentialRandomZlevels, generateMapList(filename = "[global.config.directory]/awaymissionconfig.txt"))
/proc/createRandomZlevel()
if(GLOB.awaydestinations.len) //crude, but it saves another var!
/proc/createRandomZlevel(name = AWAY_MISSION_NAME, list/traits = list(ZTRAIT_AWAY = TRUE), list/potential_levels = potential_away_levels)
if(GLOB.random_zlevels_generated[name] || !length(potential_levels))
return
if(GLOB.potentialRandomZlevels && GLOB.potentialRandomZlevels.len)
to_chat(world, "<span class='boldannounce'>Loading away mission...</span>")
var/map = pick(GLOB.potentialRandomZlevels)
load_new_z_level(map, "Away Mission")
to_chat(world, "<span class='boldannounce'>Away mission loaded.</span>")
to_chat(world, "<span class='boldannounce'>Loading [name]...</span>")
var/map = pick(potential_levels)
load_new_z_level(map, name, traits)
to_chat(world, "<span class='boldannounce'>[name] loaded.</span>")
random_zlevels_generated[name] = TRUE
/proc/reset_gateway_spawns(reset = FALSE)
for(var/obj/machinery/gateway/G in world)

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@@ -55,11 +55,11 @@
SSmachines.setup_template_powernets(cables)
SSair.setup_template_machinery(atmos_machines)
/datum/map_template/proc/load_new_z()
/datum/map_template/proc/load_new_z(list/traits = list(ZTRAIT_AWAY = TRUE))
var/x = round((world.maxx - width)/2)
var/y = round((world.maxy - height)/2)
var/datum/space_level/level = SSmapping.add_new_zlevel(name, list(ZTRAIT_AWAY = TRUE))
var/datum/space_level/level = SSmapping.add_new_zlevel(name, traits)
var/datum/parsed_map/parsed = load_map(file(mappath), x, y, level.z_value, no_changeturf=(SSatoms.initialized == INITIALIZATION_INSSATOMS), placeOnTop=TRUE)
var/list/bounds = parsed.bounds
if(!bounds)
@@ -121,6 +121,6 @@
//for your ever biggening badminnery kevinz000
//❤ - Cyberboss
/proc/load_new_z_level(var/file, var/name)
/proc/load_new_z_level(file, name, list/traits)
var/datum/map_template/template = new(file, name)
template.load_new_z()
template.load_new_z(traits)

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@@ -7,16 +7,16 @@
#Do NOT tick the maps during compile -- the game uses this list to decide which map to load. Ticking the maps will result in them ALL being loaded at once.
#DO tick the associated code file for the away mission you are enabling. Otherwise, the map will be trying to reference objects which do not exist, which will cause runtime errors!
#_maps/RandomZLevels/blackmarketpackers.dmm
#_maps/RandomZLevels/spacebattle.dmm
#_maps/RandomZLevels/TheBeach.dmm
#_maps/RandomZLevels/Academy.dmm
#_maps/RandomZLevels/wildwest.dmm
#_maps/RandomZLevels/challenge.dmm
#_maps/RandomZLevels/centcomAway.dmm
#_maps/RandomZLevels/moonoutpost19.dmm
#_maps/RandomZLevels/undergroundoutpost45.dmm
#_maps/RandomZLevels/caves.dmm
#_maps/RandomZLevels/snowdin.dmm
#_maps/RandomZLevels/research.dmm
#_maps/RandomZLevels/Cabin.dmm
#_maps/RandomZLevels/away_mission/blackmarketpackers.dmm
#_maps/RandomZLevels/away_mission/spacebattle.dmm
_maps/RandomZLevels/away_mission/TheBeach.dmm
_maps/RandomZLevels/away_mission/Academy.dmm
_maps/RandomZLevels/away_mission/wildwest.dmm
#_maps/RandomZLevels/away_mission/challenge.dmm
#_maps/RandomZLevels/away_mission/centcomAway.dmm
#_maps/RandomZLevels/away_mission/moonoutpost19.dmm
#_maps/RandomZLevels/away_mission/undergroundoutpost45.dmm
#_maps/RandomZLevels/away_mission/caves.dmm
#_maps/RandomZLevels/away_mission/snowdin.dmm
#_maps/RandomZLevels/away_mission/research.dmm
#_maps/RandomZLevels/away_mission/Cabin.dmm

13
config/vr_config.txt Normal file
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@@ -0,0 +1,13 @@
#List the potential virtual reality Z-levels here. awaymissionconfig copypasta follows.
#Maps must be the full path to them
#Maps should be 255x255 or smaller and be bounded. Falling off the edge of the map will result in undefined behavior.
#SPECIFYING AN INVALID MAP WILL RESULT IN RUNTIMES ON GAME START
#!!IMPORTANT NOTES FOR HOSTING VR MAPS!!:
#Do NOT tick the maps during compile -- the game uses this list to decide which map to load. Ticking the maps will result in them ALL being loaded at once.
#DO tick the associated code file for the virtual reality levels you are enabling. Otherwise, the map will be trying to reference objects which do not exist, which will cause runtime errors!
_maps/RandomZLevels/VR/murderdome.dmm
_maps/RandomZLevels/VR/snowdin_VR.dm
_maps/RandomZLevels/VR/syndicate_trainer.dm