mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
Wave 3 of guns
Reskinnable stetchkins, magrifle, flechette gun, Hyper-burst rifle, and 10mm soporific bullets.
This commit is contained in:
@@ -172,6 +172,27 @@
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spread = 30 //should be 40 for XCOM memes, but since its adminspawn only, might as well make it useable
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recoil = 1
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///toy memes///
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/obj/item/ammo_box/magazine/toy/x9
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name = "foam force X9 magazine"
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "toy9magazine"
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max_ammo = 30
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multiple_sprites = 2
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/obj/item/gun/ballistic/automatic/x9/toy
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name = "donksoft X9"
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desc = "An old but reliable assault rifle made for combat against unknown enemies. Appears to be hastily converted. Ages 8 and up."
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "toy9"
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can_suppress = 0
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needs_permit = 0
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mag_type = /obj/item/ammo_box/magazine/toy/x9
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casing_ejector = 0
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spread = 45 //MAXIMUM XCOM MEMES (actually that'd be 90 spread)
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////////XCOM2 Magpistol/////////
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//////projectiles//////
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@@ -213,7 +234,7 @@
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//////magazines/////
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/obj/item/ammo_box/magazine/mmags
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/obj/item/ammo_box/magazine/mmag/small
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name = "magpistol magazine (non-lethal disabler)"
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "nlmagmag"
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@@ -223,7 +244,7 @@
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max_ammo = 7
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multiple_sprites = 2
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/obj/item/ammo_box/magazine/mmags/lethal
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/obj/item/ammo_box/magazine/mmag/small/lethal
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name = "magpistol magazine (lethal)"
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "smallmagmag"
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@@ -239,7 +260,7 @@
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icon_state = "magpistol"
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force = 10
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fire_sound = 'sound/weapons/magpistol.ogg'
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mag_type = /obj/item/ammo_box/magazine/mmags
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mag_type = /obj/item/ammo_box/magazine/mmag/small
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can_suppress = 0
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casing_ejector = 0
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fire_delay = 5
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@@ -276,7 +297,7 @@
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req_tech = list("combat" = 5, "magnets" = 6, "materials" = 5, "syndicate" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 4000, MAT_SILVER = 500)
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build_path = /obj/item/ammo_box/magazine/mmags/lethal
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build_path = /obj/item/ammo_box/magazine/mmag/small/lethal
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category = list("Ammo")
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/datum/design/mag_magpistol/nl
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@@ -285,7 +306,7 @@
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id = "mag_magpistol_nl"
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req_tech = list("combat" = 5, "magnets" = 6, "materials" = 5)
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materials = list(MAT_METAL = 3000, MAT_SILVER = 250, MAT_TITANIUM = 250)
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build_path = /obj/item/ammo_box/magazine/mmags
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build_path = /obj/item/ammo_box/magazine/mmag/small
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//////toy memes/////
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@@ -339,3 +360,412 @@
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materials = list(MAT_METAL = 7500, MAT_GLASS = 1000)
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build_path = /obj/item/gun/ballistic/shotgun/toy/mag
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category = list("hacked", "Misc")
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//////Magrifle//////
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///projectiles///
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/obj/item/projectile/bullet/magrifle
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "magjectile-large"
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damage = 30
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armour_penetration = 25
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light_range = 3
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light_color = LIGHT_COLOR_RED
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/obj/item/projectile/bullet/nlmagrifle //non-lethal boolets
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "magjectile-large-nl"
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damage = 5
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knockdown = 30
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stamina = 75
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armour_penetration = 0
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light_range = 3
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light_color = LIGHT_COLOR_BLUE
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///ammo casings///
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/obj/item/ammo_casing/caseless/amagm
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desc = "A large ferromagnetic slug intended to be launched out of a compatible weapon."
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caliber = "magm"
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "mag-casing-live"
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projectile_type = /obj/item/projectile/bullet/magrifle
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/obj/item/ammo_casing/caseless/anlmagm
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desc = "A large, specialized ferromagnetic slug designed with a less-than-lethal payload."
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caliber = "magm"
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "mag-casing-live"
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projectile_type = /obj/item/projectile/bullet/nlmagrifle
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///magazines///
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/obj/item/ammo_box/magazine/mmag/
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name = "magrifle magazine (non-lethal disabler)"
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "mediummagmag"
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origin_tech = "magnets=6"
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ammo_type = /obj/item/ammo_casing/caseless/anlmagm
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caliber = "magm"
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max_ammo = 15
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multiple_sprites = 2
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/obj/item/ammo_box/magazine/mmag/lethal
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name = "magrifle magazine (lethal)"
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "mediummagmag"
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origin_tech = "combat=6"
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ammo_type = /obj/item/ammo_casing/caseless/amagm
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///the gun itself///
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/obj/item/gun/ballistic/automatic/magrifle
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name = "\improper Magnetic Rifle"
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desc = "A simple upscalling of the technologies used in the magpistol, the magrifle is capable of firing slightly larger slugs in bursts. Compatible with the magpistol's slugs."
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "magrifle"
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item_state = "arg"
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slot_flags = 0
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origin_tech = "combat=6;engineering=6;magnets=6"
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mag_type = /obj/item/ammo_box/magazine/mmag
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fire_sound = 'sound/weapons/magrifle.ogg'
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can_suppress = 0
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burst_size = 3
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fire_delay = 2
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spread = 15
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recoil = 1
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casing_ejector = 0
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///research///
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/obj/item/gun/ballistic/automatic/magrifle/nopin
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pin = null
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/datum/design/magrifle
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name = "Magrifle"
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desc = "An upscaled Magpistol in rifle form."
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id = "magrifle"
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req_tech = list("combat" = 7, "magnets" = 7, "powerstorage" = 7)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_URANIUM = 2000, MAT_TITANIUM = 10000, MAT_SILVER = 4000, MAT_GOLD = 2000)
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build_path = /obj/item/gun/ballistic/automatic/magrifle/nopin
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category = list("Weapons")
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/datum/design/mag_magrifle
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name = "Magrifle Magazine (Lethal)"
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desc = "A 15 round magazine for the Magrifle."
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id = "mag_magrifle"
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req_tech = list("combat" = 7, "magnets" = 7, "materials" = 5, "syndicate" = 4)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 8000, MAT_SILVER = 1000)
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build_path = /obj/item/ammo_box/magazine/mmag/lethal
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category = list("Ammo")
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/datum/design/mag_magrifle/nl
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name = "Magrifle Magazine (Non-Lethal)"
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desc = "A 15 round non-lethal magazine for the Magrifle."
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id = "mag_magrifle_nl"
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req_tech = list("combat" = 7, "magnets" = 7, "materials" = 5)
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materials = list(MAT_METAL = 6000, MAT_SILVER = 500, MAT_TITANIUM = 500)
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build_path = /obj/item/ammo_box/magazine/mmag
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//////Hyper-Burst Rifle//////
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///projectiles///
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/obj/item/projectile/bullet/mags/hyper
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "magjectile"
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damage = 10
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armour_penetration = 10
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stamina = 10
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forcedodge = TRUE
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range = 6
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light_range = 1
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light_color = LIGHT_COLOR_RED
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/obj/item/projectile/bullet/mags/hyper/inferno
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icon_state = "magjectile-large"
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stamina = 0
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forcedodge = FALSE
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range = 25
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light_range = 4
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/obj/item/projectile/bullet/mags/hyper/inferno/on_hit(atom/target, blocked = FALSE)
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..()
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explosion(target, -1, 1, 2, 4, 5)
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return 1
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///ammo casings///
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/obj/item/ammo_casing/caseless/ahyper
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desc = "A large block of speciallized ferromagnetic material designed to be fired out of the experimental Hyper-Burst Rifle."
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caliber = "hypermag"
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "hyper-casing-live"
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projectile_type = /obj/item/projectile/bullet/mags/hyper
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pellets = 12
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variance = 40
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/obj/item/ammo_casing/caseless/ahyper/inferno
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projectile_type = /obj/item/projectile/bullet/mags/hyper/inferno
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pellets = 1
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variance = 0
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///magazines///
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/obj/item/ammo_box/magazine/mhyper
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name = "hyper-burst rifle magazine"
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "hypermag-4"
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ammo_type = /obj/item/ammo_casing/caseless/ahyper
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caliber = "hypermag"
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desc = "A magazine for the Hyper-Burst Rifle. Loaded with a special slug that fragments into 12 smaller shards which can absolutely puncture anything, but has rather short effective range."
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max_ammo = 4
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/obj/item/ammo_box/magazine/mhyper/update_icon()
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..()
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icon_state = "hypermag-[ammo_count() ? "4" : "0"]"
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/obj/item/ammo_box/magazine/mhyper/inferno
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name = "hyper-burst rifle magazine (inferno)"
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ammo_type = /obj/item/ammo_casing/caseless/ahyper/inferno
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desc = "A magazine for the Hyper-Burst Rifle. Loaded with a special slug that violently reacts with whatever surface it strikes, generating a massive amount of heat and light."
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///gun itself///
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/obj/item/gun/ballistic/automatic/hyperburst
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name = "\improper Hyper-Burst Rifle"
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desc = "An extremely beefed up version of a stolen Nanotrasen weapon prototype, this 'rifle' is more like a cannon, with an extremely large bore barrel capable of generating several smaller magnetic 'barrels' to simultaneously launch multiple projectiles at once."
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "hyperburst"
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item_state = "arg"
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slot_flags = 0
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origin_tech = "combat=6;engineering=6;magnets=6;syndicate=6"
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mag_type = /obj/item/ammo_box/magazine/mhyper
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fire_sound = 'sound/weapons/magburst.ogg'
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can_suppress = 0
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burst_size = 1
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fire_delay = 40
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recoil = 2
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casing_ejector = 0
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weapon_weight = WEAPON_HEAVY
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/obj/item/gun/ballistic/automatic/hyperburst/update_icon()
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..()
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icon_state = "hyperburst[magazine ? "-[get_ammo()]" : ""][chambered ? "" : "-e"]"
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/* made redundant by reskinnable stetchkins
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//////Stealth Pistol//////
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/obj/item/gun/ballistic/automatic/pistol/stealth
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name = "stealth pistol"
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desc = "A unique bullpup pistol with a compact frame. Has an integrated surpressor."
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "stealthpistol"
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w_class = WEIGHT_CLASS_SMALL
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origin_tech = "combat=3;materials=3;syndicate=4"
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mag_type = /obj/item/ammo_box/magazine/m10mm
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can_suppress = 0
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fire_sound = 'sound/weapons/gunshot_silenced.ogg'
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suppressed = 1
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burst_size = 1
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/obj/item/gun/ballistic/automatic/pistol/stealth/update_icon()
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..()
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if(magazine)
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cut_overlays()
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add_overlay("stealthpistol-magazine")
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else
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cut_overlays()
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icon_state = "[initial(icon_state)][chambered ? "" : "-e"]"
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*/
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//////10mm soporific bullets//////
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obj/item/projectile/bullet/c10mm/soporific
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name ="10mm soporific bullet"
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armour_penetration = 0
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nodamage = TRUE
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dismemberment = 0
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knockdown = 0
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/obj/item/projectile/bullet/c10mm/soporific/on_hit(atom/target, blocked = FALSE)
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if((blocked != 100) && isliving(target))
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var/mob/living/L = target
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L.blur_eyes(6)
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if(L.staminaloss >= 40)
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L.Sleeping(250)
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else
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L.adjustStaminaLoss(58)
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return 1
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/obj/item/ammo_casing/c10mm/soporific
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name = ".10mm soporific bullet casing"
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desc = "A 10mm soporific bullet casing."
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projectile_type = /obj/item/projectile/bullet/c10mm/soporific
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/obj/item/ammo_box/magazine/m10mm/soporific
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name = "pistol magazine (10mm soporific)"
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "9x19pS"
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desc = "A gun magazine. Loaded with rounds which inject the target with a variety of illegal substances to induce sleep in the target."
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ammo_type = /obj/item/ammo_casing/c10mm/soporific
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/obj/item/ammo_box/c10mm/soporific
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name = "ammo box (10mm soporific)"
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ammo_type = /obj/item/ammo_casing/c10mm/soporific
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max_ammo = 24
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//////Flechette Launcher//////
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///projectiles///
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/obj/item/projectile/bullet/cflechetteap //shreds armor
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name = "flechette (armor piercing)"
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damage = 8
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armour_penetration = 80
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/obj/item/projectile/bullet/cflechettes //shreds flesh and forces bleeding
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name = "flechette (serrated)"
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damage = 8
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dismemberment = 10
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armour_penetration = -80
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/obj/item/projectile/bullet/cflechettes/on_hit(atom/target, blocked = FALSE)
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if((blocked != 100) && iscarbon(target))
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var/mob/living/carbon/C = target
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C.bleed(10)
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return ..()
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///ammo casings (CASELESS AMMO CASINGS WOOOOOOOO)///
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/obj/item/ammo_casing/caseless/flechetteap
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name = "flechette (armor piercing)"
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desc = "A flechette made with a tungsten alloy."
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projectile_type = /obj/item/projectile/bullet/cflechetteap
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caliber = "flechette"
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throwforce = 1
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throw_speed = 3
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/obj/item/ammo_casing/caseless/flechettes
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name = "flechette (serrated)"
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desc = "A serrated flechette made of a special alloy intended to deform drastically upon penetration of human flesh."
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projectile_type = /obj/item/projectile/bullet/cflechettes
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caliber = "flechette"
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throwforce = 2
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throw_speed = 3
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embed_chance = 75
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///magazine///
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/obj/item/ammo_box/magazine/flechette
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name = "flechette magazine (armor piercing)"
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "flechettemag"
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origin_tech = "combat=5;syndicate=1"
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ammo_type = /obj/item/ammo_casing/caseless/flechetteap
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caliber = "flechette"
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max_ammo = 40
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multiple_sprites = 2
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/obj/item/ammo_box/magazine/flechette/s
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name = "flechette magazine (serrated)"
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ammo_type = /obj/item/ammo_casing/caseless/flechettes
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///the gun itself///
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/obj/item/gun/ballistic/automatic/flechette
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name = "\improper CX Flechette Launcher"
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desc = "A flechette launching machine pistol with an unconventional bullpup frame."
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icon = 'icons/obj/guns/cit_guns.dmi'
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icon_state = "flechettegun"
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item_state = "gun"
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w_class = WEIGHT_CLASS_NORMAL
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slot_flags = 0
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/obj/item/device/firing_pin/implant/pindicate
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origin_tech = "combat=6;materials=2;syndicate=5"
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mag_type = /obj/item/ammo_box/magazine/flechette/
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fire_sound = 'sound/weapons/gunshot_smg.ogg'
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can_suppress = 0
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||||
burst_size = 5
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fire_delay = 1
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casing_ejector = 0
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spread = 20
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||||
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/obj/item/gun/ballistic/automatic/flechette/update_icon()
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..()
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if(magazine)
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cut_overlays()
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add_overlay("flechettegun-magazine")
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else
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cut_overlays()
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icon_state = "[initial(icon_state)][chambered ? "" : "-e"]"
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||||
|
||||
///unique variant///
|
||||
|
||||
/obj/item/projectile/bullet/cflechetteshredder
|
||||
name = "flechette (shredder)"
|
||||
damage = 5
|
||||
dismemberment = 40
|
||||
|
||||
/obj/item/ammo_casing/caseless/flechetteshredder
|
||||
name = "flechette (shredder)"
|
||||
desc = "A serrated flechette made of a special alloy that forms a monofilament edge."
|
||||
projectile_type = /obj/item/projectile/bullet/cflechettes
|
||||
|
||||
/obj/item/ammo_box/magazine/flechette/shredder
|
||||
name = "flechette magazine (shredder)"
|
||||
icon_state = "shreddermag"
|
||||
ammo_type = /obj/item/ammo_casing/caseless/flechetteshredder
|
||||
|
||||
/obj/item/gun/ballistic/automatic/flechette/shredder
|
||||
name = "\improper CX Shredder"
|
||||
desc = "A flechette launching machine pistol made of ultra-light CFRP optimized for firing serrated monofillament flechettes."
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
mag_type = /obj/item/ammo_box/magazine/flechette/shredder
|
||||
spread = 30
|
||||
|
||||
/obj/item/gun/ballistic/automatic/flechette/shredder/update_icon()
|
||||
..()
|
||||
if(magazine)
|
||||
cut_overlays()
|
||||
add_overlay("shreddergun-magazine")
|
||||
else
|
||||
cut_overlays()
|
||||
icon_state = "[initial(icon_state)][chambered ? "" : "-e"]"
|
||||
|
||||
//////modular pistol////// (reskinnable stetchkins)
|
||||
|
||||
/obj/item/gun/ballistic/automatic/pistol/modular
|
||||
name = "modular pistol"
|
||||
desc = "A small, easily concealable 10mm handgun. Has a threaded barrel for suppressors."
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "cde"
|
||||
can_unsuppress = TRUE
|
||||
unique_rename = TRUE
|
||||
unique_reskin = list("Default" = "cde",
|
||||
"NT-99" = "n99",
|
||||
"Stealth" = "stealthpistol",
|
||||
"HKVP-78" = "vp78",
|
||||
"Luger" = "p08b",
|
||||
"Mk.58" = "secguncomp",
|
||||
"PX4 Storm" = "px4"
|
||||
)
|
||||
|
||||
/obj/item/gun/ballistic/automatic/pistol/modular/update_icon()
|
||||
..()
|
||||
if(current_skin)
|
||||
icon_state = "[unique_reskin[current_skin]][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]"
|
||||
else
|
||||
icon_state = "[initial(icon_state)][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]"
|
||||
if(magazine && suppressed)
|
||||
cut_overlays()
|
||||
add_overlay("[unique_reskin[current_skin]]-magazine-sup") //Yes, this means the default iconstate can't have a magazine overlay
|
||||
else if (magazine)
|
||||
cut_overlays()
|
||||
add_overlay("[unique_reskin[current_skin]]-magazine")
|
||||
else
|
||||
cut_overlays()
|
||||
@@ -31,12 +31,133 @@
|
||||
|
||||
/datum/uplink_item/dangerous/antitank
|
||||
name = "Anti Tank Pistol"
|
||||
desc = "Essentially amounting to a sniper rifle with no stock and barrel (or indeed, any rifling at all),\
|
||||
this extremely dubious pistol is guaranteed to dislocate your wrists and hit the broad side of a barn!\
|
||||
Uses sniper ammo.\
|
||||
desc = "Essentially amounting to a sniper rifle with no stock and barrel (or indeed, any rifling at all), \
|
||||
this extremely dubious pistol is guaranteed to dislocate your wrists and hit the broad side of a barn! \
|
||||
Uses sniper ammo. \
|
||||
Bullets tend to veer off-course. We are not responsible for any unintentional damage or injury resulting from inaacuracy."
|
||||
item = /obj/item/gun/ballistic/automatic/pistol/antitank/syndicate
|
||||
refundable = TRUE
|
||||
cost = 14
|
||||
surplus = 25
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/* Commented out due to introduction of reskinnable stetchkins. May still have a niche if people decide it somehow has value.
|
||||
/datum/uplink_item/dangerous/stealthpistol
|
||||
name = "Stealth Pistol"
|
||||
desc = "A compact, easily concealable bullpup pistol that fires 10mm auto rounds in 8 round magazines. \
|
||||
Has an integrated suppressor."
|
||||
item = /obj/item/gun/ballistic/automatic/pistol/stealth
|
||||
cost = 10
|
||||
surplus = 30
|
||||
*/
|
||||
|
||||
///Soporific 10mm mags///
|
||||
|
||||
/datum/uplink_item/ammo/pistolzzz
|
||||
name = "10mm Soporific Magazine"
|
||||
desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. Loaded with soporific rounds that put the target to sleep. \
|
||||
NOTE: Soporific is not instant acting due to the constraints of the round's scale. Will usually require two shots to take effect."
|
||||
item = /obj/item/ammo_box/magazine/m10mm/soporific
|
||||
cost = 2
|
||||
|
||||
///flechette memes///
|
||||
|
||||
/datum/uplink_item/dangerous/flechettegun
|
||||
name = "Flechette Launcher"
|
||||
desc = "A compact bullpup that fires micro-flechettes.\
|
||||
Flechettes have very poor performance idividually, but can be very deadly in numbers. \
|
||||
Pre-loaded with armor piercing flechettes that are capable of puncturing most kinds of armor."
|
||||
item = /obj/item/gun/ballistic/automatic/flechette
|
||||
cost = 12
|
||||
surplus = 30
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/ammo/flechetteap
|
||||
name = "Armor Piercing Flechette Magazine"
|
||||
desc = "An additional 40-round flechette magazine; compatible with the Flechette Launcer. \
|
||||
Loaded with armor piercing flechettes that very nearly ignore armor, but are not very effective agaisnt flesh."
|
||||
item = /obj/item/ammo_box/magazine/flechette
|
||||
cost = 2
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/ammo/flechettes
|
||||
name = "Serrated Flechette Magazine"
|
||||
desc = "An additional 40-round flechette magazine; compatible with the Flechette Launcer. \
|
||||
Loaded with serrated flechettes that shreds flesh, but is stopped dead in its tracks by armor. \
|
||||
These flechettes are highly likely to sever arteries, and even limbs."
|
||||
item = /obj/item/ammo_box/magazine/flechette/s
|
||||
cost = 2
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
///shredder///
|
||||
|
||||
/datum/uplink_item/nukeoffer/shredder
|
||||
name = "Shredder bundle"
|
||||
desc = "A truly horrific weapon designed simply to maim its victim, the CX Shredder is banned by several intergalactic treaties. \
|
||||
You'll get two of them with this. And spare ammo to boot. And we'll throw in an extra elite hardsuit and chest rig to hold them all!"
|
||||
item = /obj/item/storage/backpack/duffelbag/syndie/shredderbundle
|
||||
cost = 30 // normally 41
|
||||
|
||||
///Modular Pistols///
|
||||
|
||||
/datum/uplink_item/bundle/modular
|
||||
name="Modular Pistol Kit"
|
||||
desc="A heavy briefcase containing one modular pistol (chambered in 10mm), one supressor, and spare ammunition, including a box of soporific ammo. \
|
||||
Includes a suit jacket that is padded with a robust liner."
|
||||
item = /obj/item/storage/briefcase/modularbundle
|
||||
cost = 12
|
||||
|
||||
//////Bundle stuff//////
|
||||
|
||||
///bundle category///
|
||||
|
||||
/datum/uplink_item/bundle
|
||||
category = "Bundles"
|
||||
surplus = 0
|
||||
cant_discount = TRUE
|
||||
|
||||
///place bundle storage items here I guess///
|
||||
|
||||
/obj/item/storage/briefcase/modularbundle
|
||||
name = "briefcase"
|
||||
desc = "It's label reads genuine hardened Captain leather, but suspiciously has no other tags or branding."
|
||||
icon_state = "briefcase"
|
||||
flags_1 = CONDUCT_1
|
||||
force = 10
|
||||
hitsound = "swing_hit"
|
||||
throw_speed = 2
|
||||
throw_range = 4
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
max_combined_w_class = 21
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 150
|
||||
|
||||
/obj/item/storage/briefcase/modularbundle/PopulateContents()
|
||||
new /obj/item/gun/ballistic/automatic/pistol/modular(src)
|
||||
new /obj/item/suppressor(src)
|
||||
new /obj/item/ammo_box/magazine/m10mm(src)
|
||||
new /obj/item/ammo_box/magazine/m10mm/soporific(src)
|
||||
new /obj/item/ammo_box/c10mm/soporific(src)
|
||||
new /obj/item/clothing/under/lawyer/blacksuit(src)
|
||||
new /obj/item/clothing/accessory/waistcoat(src)
|
||||
new /obj/item/clothing/suit/toggle/lawyer/black/syndie(src)
|
||||
|
||||
/obj/item/clothing/suit/toggle/lawyer/black/syndie
|
||||
desc = "A snappy dress jacket. Suspiciously has no tags or branding."
|
||||
armor = list(melee = 10, bullet = 10, laser = 10, energy = 10, bomb = 10)
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/syndie/shredderbundle
|
||||
desc = "A large duffel bag containing two CX Shredders, some magazines, an elite hardsuit, and a chest rig."
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/syndie/shredderbundle/PopulateContents()
|
||||
new /obj/item/ammo_box/magazine/flechette/shredder(src)
|
||||
new /obj/item/ammo_box/magazine/flechette/shredder(src)
|
||||
new /obj/item/ammo_box/magazine/flechette/shredder(src)
|
||||
new /obj/item/ammo_box/magazine/flechette/shredder(src)
|
||||
new /obj/item/gun/ballistic/automatic/flechette/shredder(src)
|
||||
new /obj/item/gun/ballistic/automatic/flechette/shredder(src)
|
||||
new /obj/item/storage/belt/military(src)
|
||||
new /obj/item/clothing/suit/space/hardsuit/syndi/elite(src)
|
||||
|
||||
///End of Bundle stuff///
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 32 KiB |
BIN
sound/weapons/magburst.ogg
Normal file
BIN
sound/weapons/magburst.ogg
Normal file
Binary file not shown.
BIN
sound/weapons/magrifle.ogg
Normal file
BIN
sound/weapons/magrifle.ogg
Normal file
Binary file not shown.
Reference in New Issue
Block a user