Syndicate Skinned Box Station (#15580)

* Syndicate Skinned Box Station

* Create syndicatestation.json

Okay tHIS FIXED IT I THINK HOLY CRAP THIS WAS AN EXPERIENCE.  HERES THE JSON!

* actually makes this work

* random runtime

we lvoe lesser-used items with runtiming actions

---------

Co-authored-by: DeltaFire <46569814+DeltaFire15@users.noreply.github.com>
This commit is contained in:
DJKouta
2023-11-13 06:48:38 -05:00
committed by GitHub
parent 912e0b3d51
commit 5dc2241d6a
6 changed files with 131066 additions and 2 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1 @@
#define FORCE_MAP "_maps/syndicatestation.json"

View File

@@ -0,0 +1,11 @@
{
"map_name": "Syndicate Station",
"map_path": "map_files/SyndicateStation",
"map_file": "SyndicateBoxStation.dmm",
"shuttles": {
"cargo": "cargo_box",
"ferry": "ferry_fancy",
"whiteship": "whiteship_box",
"emergency": "emergency_box"
}
}

View File

@@ -756,7 +756,7 @@
/datum/action/item_action/toggle_scope_zoom/IsAvailable(silent = FALSE)
. = ..()
if(!.)
if(!. && owner)
var/obj/item/gun/G = target
G.zoom(owner, owner.dir, FALSE)

View File

@@ -55,4 +55,8 @@ map multiz_debug
endmap
map kilostation
endmap
endmap
map syndicatestation
minplayers 300
endmap

View File

@@ -15,6 +15,7 @@
// BEGIN_INCLUDE
#include "_maps\_basemap.dm"
#include "_maps\syndicatestation.dm"
#include "_maps\map_files\FestiveBall\doorButtonOrganizer.dm"
#include "code\__byond_version_compat.dm"
#include "code\_compile_options.dm"