mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 09:54:52 +00:00
Merge pull request #10416 from r4d6/RCD-Updates
Massive RCD Port & Updates
This commit is contained in:
@@ -110,4 +110,7 @@
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#define RCD_DECONSTRUCT 3
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#define RCD_WINDOWGRILLE 4
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#define RCD_MACHINE 8
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#define RCD_COMPUTER 16
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#define RCD_COMPUTER 16
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#define RCD_UPGRADE_FRAMES 1
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#define RCD_UPGRADE_SIMPLE_CIRCUITS 2
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@@ -1408,6 +1408,9 @@
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/obj/machinery/door/airlock/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
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switch(the_rcd.mode)
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if(RCD_DECONSTRUCT)
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if(security_level != AIRLOCK_SECURITY_NONE && the_rcd.canRturf != TRUE)
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to_chat(user, "<span class='notice'>[src]'s reinforcement needs to be removed first.</span>")
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return FALSE
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return list("mode" = RCD_DECONSTRUCT, "delay" = 50, "cost" = 32)
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return FALSE
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@@ -450,6 +450,21 @@
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return
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return ..()
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/obj/structure/firelock_frame/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
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if((constructionStep == CONSTRUCTION_NOCIRCUIT) && (the_rcd.upgrade & RCD_UPGRADE_SIMPLE_CIRCUITS))
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return list("mode" = RCD_UPGRADE_SIMPLE_CIRCUITS, "delay" = 20, "cost" = 1)
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return FALSE
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/obj/structure/firelock_frame/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
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switch(passed_mode)
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if(RCD_UPGRADE_SIMPLE_CIRCUITS)
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user.visible_message("<span class='notice'>[user] fabricates a circuit and places it into [src].</span>", \
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"<span class='notice'>You adapt a firelock circuit and slot it into the assembly.</span>")
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constructionStep = CONSTRUCTION_GUTTED
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update_icon()
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return TRUE
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return FALSE
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/obj/structure/firelock_frame/heavy
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name = "heavy firelock frame"
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reinforced = TRUE
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@@ -1,325 +1,340 @@
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#define FIREALARM_COOLDOWN 67 // Chosen fairly arbitrarily, it is the length of the audio in FireAlarm.ogg. The actual track length is 7 seconds 8ms but but the audio stops at 6s 700ms
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/obj/item/electronics/firealarm
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name = "fire alarm electronics"
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desc = "A fire alarm circuit. Can handle heat levels up to 40 degrees celsius."
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/obj/item/wallframe/firealarm
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name = "fire alarm frame"
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desc = "Used for building fire alarms."
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icon = 'icons/obj/monitors.dmi'
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icon_state = "fire_bitem"
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result_path = /obj/machinery/firealarm
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/obj/machinery/firealarm
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name = "fire alarm"
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desc = "<i>\"Pull this in case of emergency\"</i>. Thus, keep pulling it forever."
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icon = 'icons/obj/monitors.dmi'
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icon_state = "fire0"
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max_integrity = 250
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integrity_failure = 100
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 30)
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use_power = IDLE_POWER_USE
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idle_power_usage = 2
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active_power_usage = 6
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power_channel = ENVIRON
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resistance_flags = FIRE_PROOF
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light_power = 0
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light_range = 7
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light_color = "#ff3232"
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var/detecting = 1
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var/buildstage = 2 // 2 = complete, 1 = no wires, 0 = circuit gone
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var/last_alarm = 0
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var/area/myarea = null
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/obj/machinery/firealarm/Initialize(mapload, dir, building)
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. = ..()
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if(dir)
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src.setDir(dir)
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if(building)
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buildstage = 0
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panel_open = TRUE
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pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
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pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0
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update_icon()
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myarea = get_area(src)
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LAZYADD(myarea.firealarms, src)
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/obj/machinery/firealarm/Destroy()
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LAZYREMOVE(myarea.firealarms, src)
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return ..()
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/obj/machinery/firealarm/power_change()
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..()
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update_icon()
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/obj/machinery/firealarm/update_icon()
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cut_overlays()
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SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
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if(panel_open)
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icon_state = "fire_b[buildstage]"
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return
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if(stat & BROKEN)
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icon_state = "firex"
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return
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icon_state = "fire0"
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if(stat & NOPOWER)
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return
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add_overlay("fire_overlay")
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if(is_station_level(z))
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add_overlay("fire_[GLOB.security_level]")
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SSvis_overlays.add_vis_overlay(src, icon, "fire_[GLOB.security_level]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
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else
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add_overlay("fire_[SEC_LEVEL_GREEN]")
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SSvis_overlays.add_vis_overlay(src, icon, "fire_[SEC_LEVEL_GREEN]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
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var/area/A = src.loc
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A = A.loc
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if(!detecting || !A.fire)
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add_overlay("fire_off")
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SSvis_overlays.add_vis_overlay(src, icon, "fire_off", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
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else if(obj_flags & EMAGGED)
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add_overlay("fire_emagged")
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SSvis_overlays.add_vis_overlay(src, icon, "fire_emagged", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
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else
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add_overlay("fire_on")
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SSvis_overlays.add_vis_overlay(src, icon, "fire_on", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
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/obj/machinery/firealarm/emp_act(severity)
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. = ..()
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if (. & EMP_PROTECT_SELF)
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return
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if(prob(50 / severity))
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alarm()
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/obj/machinery/firealarm/emag_act(mob/user)
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. = ..()
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if(obj_flags & EMAGGED)
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return
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obj_flags |= EMAGGED
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update_icon()
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if(user)
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user.visible_message("<span class='warning'>Sparks fly out of [src]!</span>",
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"<span class='notice'>You emag [src], disabling its thermal sensors.</span>")
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playsound(src, "sparks", 50, 1)
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return TRUE
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/obj/machinery/firealarm/temperature_expose(datum/gas_mixture/air, temperature, volume)
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if((temperature > T0C + 200 || temperature < BODYTEMP_COLD_DAMAGE_LIMIT) && (last_alarm+FIREALARM_COOLDOWN < world.time) && !(obj_flags & EMAGGED) && detecting && !stat)
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alarm()
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..()
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/obj/machinery/firealarm/proc/alarm(mob/user)
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if(!is_operational() || (last_alarm+FIREALARM_COOLDOWN > world.time))
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return
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last_alarm = world.time
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var/area/A = get_area(src)
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A.firealert(src)
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playsound(loc, 'goon/sound/machinery/FireAlarm.ogg', 75)
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if(user)
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log_game("[user] triggered a fire alarm at [COORD(src)]")
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/obj/machinery/firealarm/proc/reset(mob/user)
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if(!is_operational())
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return
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var/area/A = get_area(src)
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A.firereset(src)
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if(user)
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log_game("[user] reset a fire alarm at [COORD(src)]")
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/obj/machinery/firealarm/attack_hand(mob/user)
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if(buildstage != 2)
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return ..()
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add_fingerprint(user)
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var/area/A = get_area(src)
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if(A.fire)
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reset(user)
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else
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alarm(user)
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/obj/machinery/firealarm/attack_ai(mob/user)
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return attack_hand(user)
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/obj/machinery/firealarm/attack_robot(mob/user)
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return attack_hand(user)
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/obj/machinery/firealarm/attackby(obj/item/W, mob/user, params)
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add_fingerprint(user)
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if(istype(W, /obj/item/screwdriver) && buildstage == 2)
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W.play_tool_sound(src)
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panel_open = !panel_open
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to_chat(user, "<span class='notice'>The wires have been [panel_open ? "exposed" : "unexposed"].</span>")
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update_icon()
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return
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if(panel_open)
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if(istype(W, /obj/item/weldingtool) && user.a_intent == INTENT_HELP)
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if(obj_integrity < max_integrity)
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if(!W.tool_start_check(user, amount=0))
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return
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to_chat(user, "<span class='notice'>You begin repairing [src]...</span>")
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if(W.use_tool(src, user, 40, volume=50))
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obj_integrity = max_integrity
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to_chat(user, "<span class='notice'>You repair [src].</span>")
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else
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to_chat(user, "<span class='warning'>[src] is already in good condition!</span>")
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return
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switch(buildstage)
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if(2)
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if(istype(W, /obj/item/multitool))
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detecting = !detecting
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if (src.detecting)
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user.visible_message("[user] has reconnected [src]'s detecting unit!", "<span class='notice'>You reconnect [src]'s detecting unit.</span>")
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else
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user.visible_message("[user] has disconnected [src]'s detecting unit!", "<span class='notice'>You disconnect [src]'s detecting unit.</span>")
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return
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else if (istype(W, /obj/item/wirecutters))
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buildstage = 1
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W.play_tool_sound(src)
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new /obj/item/stack/cable_coil(user.loc, 5)
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to_chat(user, "<span class='notice'>You cut the wires from \the [src].</span>")
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update_icon()
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return
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else if(W.force) //hit and turn it on
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..()
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var/area/A = get_area(src)
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if(!A.fire)
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alarm()
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return
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if(1)
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if(istype(W, /obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/coil = W
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if(coil.get_amount() < 5)
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to_chat(user, "<span class='warning'>You need more cable for this!</span>")
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else
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coil.use(5)
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buildstage = 2
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to_chat(user, "<span class='notice'>You wire \the [src].</span>")
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update_icon()
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return
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else if(istype(W, /obj/item/crowbar))
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user.visible_message("[user.name] removes the electronics from [src.name].", \
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"<span class='notice'>You start prying out the circuit...</span>")
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if(W.use_tool(src, user, 20, volume=50))
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if(buildstage == 1)
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if(stat & BROKEN)
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to_chat(user, "<span class='notice'>You remove the destroyed circuit.</span>")
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stat &= ~BROKEN
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else
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to_chat(user, "<span class='notice'>You pry out the circuit.</span>")
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new /obj/item/electronics/firealarm(user.loc)
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buildstage = 0
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update_icon()
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return
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if(0)
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if(istype(W, /obj/item/electronics/firealarm))
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to_chat(user, "<span class='notice'>You insert the circuit.</span>")
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qdel(W)
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buildstage = 1
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update_icon()
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return
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else if(istype(W, /obj/item/electroadaptive_pseudocircuit))
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var/obj/item/electroadaptive_pseudocircuit/P = W
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if(!P.adapt_circuit(user, 15))
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return
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user.visible_message("<span class='notice'>[user] fabricates a circuit and places it into [src].</span>", \
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"<span class='notice'>You adapt a fire alarm circuit and slot it into the assembly.</span>")
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buildstage = 1
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update_icon()
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return
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else if(istype(W, /obj/item/wrench))
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user.visible_message("[user] removes the fire alarm assembly from the wall.", \
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"<span class='notice'>You remove the fire alarm assembly from the wall.</span>")
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var/obj/item/wallframe/firealarm/frame = new /obj/item/wallframe/firealarm()
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frame.forceMove(user.drop_location())
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W.play_tool_sound(src)
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qdel(src)
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return
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return ..()
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/obj/machinery/firealarm/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
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. = ..()
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if(.) //damage received
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if(obj_integrity > 0 && !(stat & BROKEN) && buildstage != 0)
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if(prob(33))
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alarm()
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|
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/obj/machinery/firealarm/singularity_pull(S, current_size)
|
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if (current_size >= STAGE_FIVE) // If the singulo is strong enough to pull anchored objects, the fire alarm experiences integrity failure
|
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deconstruct()
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..()
|
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/obj/machinery/firealarm/obj_break(damage_flag)
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if(!(stat & BROKEN) && !(flags_1 & NODECONSTRUCT_1) && buildstage != 0) //can't break the electronics if there isn't any inside.
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LAZYREMOVE(myarea.firealarms, src)
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stat |= BROKEN
|
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update_icon()
|
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|
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/obj/machinery/firealarm/deconstruct(disassembled = TRUE)
|
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if(!(flags_1 & NODECONSTRUCT_1))
|
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new /obj/item/stack/sheet/metal(loc, 1)
|
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if(!(stat & BROKEN))
|
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var/obj/item/I = new /obj/item/electronics/firealarm(loc)
|
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if(!disassembled)
|
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I.obj_integrity = I.max_integrity * 0.5
|
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new /obj/item/stack/cable_coil(loc, 3)
|
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qdel(src)
|
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|
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/obj/machinery/firealarm/proc/update_fire_light(fire)
|
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if(fire == !!light_power)
|
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return // do nothing if we're already active
|
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if(fire)
|
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set_light(l_power = 0.8)
|
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else
|
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set_light(l_power = 0)
|
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|
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/*
|
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* Return of Party button
|
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*/
|
||||
|
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/area
|
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var/party = FALSE
|
||||
|
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/obj/machinery/firealarm/partyalarm
|
||||
name = "\improper PARTY BUTTON"
|
||||
desc = "Cuban Pete is in the house!"
|
||||
var/static/party_overlay
|
||||
|
||||
/obj/machinery/firealarm/partyalarm/reset()
|
||||
if (stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
var/area/A = get_area(src)
|
||||
if (!A || !A.party)
|
||||
return
|
||||
A.party = FALSE
|
||||
A.cut_overlay(party_overlay)
|
||||
|
||||
/obj/machinery/firealarm/partyalarm/alarm()
|
||||
if (stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
var/area/A = get_area(src)
|
||||
if (!A || A.party || A.name == "Space")
|
||||
return
|
||||
A.party = TRUE
|
||||
if (!party_overlay)
|
||||
party_overlay = iconstate2appearance('icons/turf/areas.dmi', "party")
|
||||
A.add_overlay(party_overlay)
|
||||
#define FIREALARM_COOLDOWN 67 // Chosen fairly arbitrarily, it is the length of the audio in FireAlarm.ogg. The actual track length is 7 seconds 8ms but but the audio stops at 6s 700ms
|
||||
|
||||
/obj/item/electronics/firealarm
|
||||
name = "fire alarm electronics"
|
||||
desc = "A fire alarm circuit. Can handle heat levels up to 40 degrees celsius."
|
||||
|
||||
/obj/item/wallframe/firealarm
|
||||
name = "fire alarm frame"
|
||||
desc = "Used for building fire alarms."
|
||||
icon = 'icons/obj/monitors.dmi'
|
||||
icon_state = "fire_bitem"
|
||||
result_path = /obj/machinery/firealarm
|
||||
|
||||
/obj/machinery/firealarm
|
||||
name = "fire alarm"
|
||||
desc = "<i>\"Pull this in case of emergency\"</i>. Thus, keep pulling it forever."
|
||||
icon = 'icons/obj/monitors.dmi'
|
||||
icon_state = "fire0"
|
||||
max_integrity = 250
|
||||
integrity_failure = 100
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 30)
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 2
|
||||
active_power_usage = 6
|
||||
power_channel = ENVIRON
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
light_power = 0
|
||||
light_range = 7
|
||||
light_color = "#ff3232"
|
||||
|
||||
var/detecting = 1
|
||||
var/buildstage = 2 // 2 = complete, 1 = no wires, 0 = circuit gone
|
||||
var/last_alarm = 0
|
||||
var/area/myarea = null
|
||||
|
||||
/obj/machinery/firealarm/Initialize(mapload, dir, building)
|
||||
. = ..()
|
||||
if(dir)
|
||||
src.setDir(dir)
|
||||
if(building)
|
||||
buildstage = 0
|
||||
panel_open = TRUE
|
||||
pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
|
||||
pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0
|
||||
update_icon()
|
||||
myarea = get_area(src)
|
||||
LAZYADD(myarea.firealarms, src)
|
||||
|
||||
/obj/machinery/firealarm/Destroy()
|
||||
LAZYREMOVE(myarea.firealarms, src)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/firealarm/power_change()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/firealarm/update_icon()
|
||||
cut_overlays()
|
||||
SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
|
||||
|
||||
if(panel_open)
|
||||
icon_state = "fire_b[buildstage]"
|
||||
return
|
||||
|
||||
if(stat & BROKEN)
|
||||
icon_state = "firex"
|
||||
return
|
||||
|
||||
icon_state = "fire0"
|
||||
|
||||
if(stat & NOPOWER)
|
||||
return
|
||||
|
||||
add_overlay("fire_overlay")
|
||||
|
||||
if(is_station_level(z))
|
||||
add_overlay("fire_[GLOB.security_level]")
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "fire_[GLOB.security_level]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
else
|
||||
add_overlay("fire_[SEC_LEVEL_GREEN]")
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "fire_[SEC_LEVEL_GREEN]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
|
||||
var/area/A = src.loc
|
||||
A = A.loc
|
||||
|
||||
if(!detecting || !A.fire)
|
||||
add_overlay("fire_off")
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "fire_off", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
else if(obj_flags & EMAGGED)
|
||||
add_overlay("fire_emagged")
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "fire_emagged", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
else
|
||||
add_overlay("fire_on")
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "fire_on", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
|
||||
/obj/machinery/firealarm/emp_act(severity)
|
||||
. = ..()
|
||||
|
||||
if (. & EMP_PROTECT_SELF)
|
||||
return
|
||||
|
||||
if(prob(50 / severity))
|
||||
alarm()
|
||||
|
||||
/obj/machinery/firealarm/emag_act(mob/user)
|
||||
. = ..()
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
obj_flags |= EMAGGED
|
||||
update_icon()
|
||||
if(user)
|
||||
user.visible_message("<span class='warning'>Sparks fly out of [src]!</span>",
|
||||
"<span class='notice'>You emag [src], disabling its thermal sensors.</span>")
|
||||
playsound(src, "sparks", 50, 1)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/firealarm/temperature_expose(datum/gas_mixture/air, temperature, volume)
|
||||
if((temperature > T0C + 200 || temperature < BODYTEMP_COLD_DAMAGE_LIMIT) && (last_alarm+FIREALARM_COOLDOWN < world.time) && !(obj_flags & EMAGGED) && detecting && !stat)
|
||||
alarm()
|
||||
..()
|
||||
|
||||
/obj/machinery/firealarm/proc/alarm(mob/user)
|
||||
if(!is_operational() || (last_alarm+FIREALARM_COOLDOWN > world.time))
|
||||
return
|
||||
last_alarm = world.time
|
||||
var/area/A = get_area(src)
|
||||
A.firealert(src)
|
||||
playsound(loc, 'goon/sound/machinery/FireAlarm.ogg', 75)
|
||||
if(user)
|
||||
log_game("[user] triggered a fire alarm at [COORD(src)]")
|
||||
|
||||
/obj/machinery/firealarm/proc/reset(mob/user)
|
||||
if(!is_operational())
|
||||
return
|
||||
var/area/A = get_area(src)
|
||||
A.firereset(src)
|
||||
if(user)
|
||||
log_game("[user] reset a fire alarm at [COORD(src)]")
|
||||
|
||||
/obj/machinery/firealarm/attack_hand(mob/user)
|
||||
if(buildstage != 2)
|
||||
return ..()
|
||||
add_fingerprint(user)
|
||||
var/area/A = get_area(src)
|
||||
if(A.fire)
|
||||
reset(user)
|
||||
else
|
||||
alarm(user)
|
||||
|
||||
/obj/machinery/firealarm/attack_ai(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/firealarm/attack_robot(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/firealarm/attackby(obj/item/W, mob/user, params)
|
||||
add_fingerprint(user)
|
||||
|
||||
if(istype(W, /obj/item/screwdriver) && buildstage == 2)
|
||||
W.play_tool_sound(src)
|
||||
panel_open = !panel_open
|
||||
to_chat(user, "<span class='notice'>The wires have been [panel_open ? "exposed" : "unexposed"].</span>")
|
||||
update_icon()
|
||||
return
|
||||
|
||||
if(panel_open)
|
||||
|
||||
if(istype(W, /obj/item/weldingtool) && user.a_intent == INTENT_HELP)
|
||||
if(obj_integrity < max_integrity)
|
||||
if(!W.tool_start_check(user, amount=0))
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You begin repairing [src]...</span>")
|
||||
if(W.use_tool(src, user, 40, volume=50))
|
||||
obj_integrity = max_integrity
|
||||
to_chat(user, "<span class='notice'>You repair [src].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[src] is already in good condition!</span>")
|
||||
return
|
||||
|
||||
switch(buildstage)
|
||||
if(2)
|
||||
if(istype(W, /obj/item/multitool))
|
||||
detecting = !detecting
|
||||
if (src.detecting)
|
||||
user.visible_message("[user] has reconnected [src]'s detecting unit!", "<span class='notice'>You reconnect [src]'s detecting unit.</span>")
|
||||
else
|
||||
user.visible_message("[user] has disconnected [src]'s detecting unit!", "<span class='notice'>You disconnect [src]'s detecting unit.</span>")
|
||||
return
|
||||
|
||||
else if (istype(W, /obj/item/wirecutters))
|
||||
buildstage = 1
|
||||
W.play_tool_sound(src)
|
||||
new /obj/item/stack/cable_coil(user.loc, 5)
|
||||
to_chat(user, "<span class='notice'>You cut the wires from \the [src].</span>")
|
||||
update_icon()
|
||||
return
|
||||
else if(W.force) //hit and turn it on
|
||||
..()
|
||||
var/area/A = get_area(src)
|
||||
if(!A.fire)
|
||||
alarm()
|
||||
return
|
||||
if(1)
|
||||
if(istype(W, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/coil = W
|
||||
if(coil.get_amount() < 5)
|
||||
to_chat(user, "<span class='warning'>You need more cable for this!</span>")
|
||||
else
|
||||
coil.use(5)
|
||||
buildstage = 2
|
||||
to_chat(user, "<span class='notice'>You wire \the [src].</span>")
|
||||
update_icon()
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/crowbar))
|
||||
user.visible_message("[user.name] removes the electronics from [src.name].", \
|
||||
"<span class='notice'>You start prying out the circuit...</span>")
|
||||
if(W.use_tool(src, user, 20, volume=50))
|
||||
if(buildstage == 1)
|
||||
if(stat & BROKEN)
|
||||
to_chat(user, "<span class='notice'>You remove the destroyed circuit.</span>")
|
||||
stat &= ~BROKEN
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You pry out the circuit.</span>")
|
||||
new /obj/item/electronics/firealarm(user.loc)
|
||||
buildstage = 0
|
||||
update_icon()
|
||||
return
|
||||
if(0)
|
||||
if(istype(W, /obj/item/electronics/firealarm))
|
||||
to_chat(user, "<span class='notice'>You insert the circuit.</span>")
|
||||
qdel(W)
|
||||
buildstage = 1
|
||||
update_icon()
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/electroadaptive_pseudocircuit))
|
||||
var/obj/item/electroadaptive_pseudocircuit/P = W
|
||||
if(!P.adapt_circuit(user, 15))
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] fabricates a circuit and places it into [src].</span>", \
|
||||
"<span class='notice'>You adapt a fire alarm circuit and slot it into the assembly.</span>")
|
||||
buildstage = 1
|
||||
update_icon()
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/wrench))
|
||||
user.visible_message("[user] removes the fire alarm assembly from the wall.", \
|
||||
"<span class='notice'>You remove the fire alarm assembly from the wall.</span>")
|
||||
var/obj/item/wallframe/firealarm/frame = new /obj/item/wallframe/firealarm()
|
||||
frame.forceMove(user.drop_location())
|
||||
W.play_tool_sound(src)
|
||||
qdel(src)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/machinery/firealarm/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
|
||||
if((buildstage == 0) && (the_rcd.upgrade & RCD_UPGRADE_SIMPLE_CIRCUITS))
|
||||
return list("mode" = RCD_UPGRADE_SIMPLE_CIRCUITS, "delay" = 20, "cost" = 1)
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/firealarm/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
|
||||
switch(passed_mode)
|
||||
if(RCD_UPGRADE_SIMPLE_CIRCUITS)
|
||||
user.visible_message("<span class='notice'>[user] fabricates a circuit and places it into [src].</span>", \
|
||||
"<span class='notice'>You adapt a fire alarm circuit and slot it into the assembly.</span>")
|
||||
buildstage = 1
|
||||
update_icon()
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/firealarm/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
|
||||
. = ..()
|
||||
if(.) //damage received
|
||||
if(obj_integrity > 0 && !(stat & BROKEN) && buildstage != 0)
|
||||
if(prob(33))
|
||||
alarm()
|
||||
|
||||
/obj/machinery/firealarm/singularity_pull(S, current_size)
|
||||
if (current_size >= STAGE_FIVE) // If the singulo is strong enough to pull anchored objects, the fire alarm experiences integrity failure
|
||||
deconstruct()
|
||||
..()
|
||||
|
||||
/obj/machinery/firealarm/obj_break(damage_flag)
|
||||
if(!(stat & BROKEN) && !(flags_1 & NODECONSTRUCT_1) && buildstage != 0) //can't break the electronics if there isn't any inside.
|
||||
LAZYREMOVE(myarea.firealarms, src)
|
||||
stat |= BROKEN
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/firealarm/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
new /obj/item/stack/sheet/metal(loc, 1)
|
||||
if(!(stat & BROKEN))
|
||||
var/obj/item/I = new /obj/item/electronics/firealarm(loc)
|
||||
if(!disassembled)
|
||||
I.obj_integrity = I.max_integrity * 0.5
|
||||
new /obj/item/stack/cable_coil(loc, 3)
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/firealarm/proc/update_fire_light(fire)
|
||||
if(fire == !!light_power)
|
||||
return // do nothing if we're already active
|
||||
if(fire)
|
||||
set_light(l_power = 0.8)
|
||||
else
|
||||
set_light(l_power = 0)
|
||||
|
||||
/*
|
||||
* Return of Party button
|
||||
*/
|
||||
|
||||
/area
|
||||
var/party = FALSE
|
||||
|
||||
/obj/machinery/firealarm/partyalarm
|
||||
name = "\improper PARTY BUTTON"
|
||||
desc = "Cuban Pete is in the house!"
|
||||
var/static/party_overlay
|
||||
|
||||
/obj/machinery/firealarm/partyalarm/reset()
|
||||
if (stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
var/area/A = get_area(src)
|
||||
if (!A || !A.party)
|
||||
return
|
||||
A.party = FALSE
|
||||
A.cut_overlay(party_overlay)
|
||||
|
||||
/obj/machinery/firealarm/partyalarm/alarm()
|
||||
if (stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
var/area/A = get_area(src)
|
||||
if (!A || A.party || A.name == "Space")
|
||||
return
|
||||
A.party = TRUE
|
||||
if (!party_overlay)
|
||||
party_overlay = iconstate2appearance('icons/turf/areas.dmi', "party")
|
||||
A.add_overlay(party_overlay)
|
||||
|
||||
@@ -452,4 +452,45 @@
|
||||
icon_state = "slugboom"
|
||||
randomdir = FALSE
|
||||
duration = 30
|
||||
pixel_x = -24
|
||||
pixel_x = -24
|
||||
|
||||
/obj/effect/constructing_effect
|
||||
icon = 'icons/effects/effects_rcd.dmi'
|
||||
icon_state = ""
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
anchored = TRUE
|
||||
var/status = 0
|
||||
var/delay = 0
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
/obj/effect/constructing_effect/Initialize(mapload, rcd_delay, rcd_status)
|
||||
. = ..()
|
||||
status = rcd_status
|
||||
delay = rcd_delay
|
||||
if (status == RCD_DECONSTRUCT)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 11)
|
||||
delay -= 11
|
||||
icon_state = "rcd_end_reverse"
|
||||
else
|
||||
update_icon()
|
||||
|
||||
/obj/effect/constructing_effect/update_icon()
|
||||
icon_state = "rcd"
|
||||
if (delay < 10)
|
||||
icon_state += "_shortest"
|
||||
else if (delay < 20)
|
||||
icon_state += "_shorter"
|
||||
else if (delay < 37)
|
||||
icon_state += "_short"
|
||||
if (status == RCD_DECONSTRUCT)
|
||||
icon_state += "_reverse"
|
||||
|
||||
/obj/effect/constructing_effect/proc/end_animation()
|
||||
if (status == RCD_DECONSTRUCT)
|
||||
qdel(src)
|
||||
else
|
||||
icon_state = "rcd_end"
|
||||
addtimer(CALLBACK(src, .proc/end), 15)
|
||||
|
||||
/obj/effect/constructing_effect/proc/end()
|
||||
qdel(src)
|
||||
@@ -47,7 +47,11 @@ RLD
|
||||
|
||||
/obj/item/construction/examine(mob/user)
|
||||
. = ..()
|
||||
. += "\A [src]. It currently holds [matter]/[max_matter] matter-units."
|
||||
. += "It currently holds [matter]/[max_matter] matter-units."
|
||||
if(upgrade & RCD_UPGRADE_FRAMES)
|
||||
. += "It contains the design for machine frames, computer frames and deconstruction."
|
||||
if(upgrade & RCD_UPGRADE_SIMPLE_CIRCUITS)
|
||||
. += "It contains the design for firelock, air alarm, fire alarm, apc circuits and crap power cells."
|
||||
|
||||
/obj/item/construction/Destroy()
|
||||
QDEL_NULL(spark_system)
|
||||
@@ -85,9 +89,11 @@ RLD
|
||||
to_chat(user, "<span class='notice'>[src] now holds [matter]/[max_matter] matter-units.</span>")
|
||||
else if(istype(W, /obj/item/rcd_upgrade))
|
||||
to_chat(user, "<span class='notice'>You upgrade the RCD with the [W]!</span>")
|
||||
upgrade = TRUE
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
qdel(W)
|
||||
var/obj/item/rcd_upgrade/rcd_up = W
|
||||
if(!(upgrade & rcd_up.upgrade))
|
||||
upgrade |= rcd_up.upgrade
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
qdel(W)
|
||||
else
|
||||
return ..()
|
||||
update_icon() //ensures that ammo counters (if present) get updated
|
||||
@@ -116,10 +122,10 @@ RLD
|
||||
if(matter < amount)
|
||||
if(user)
|
||||
to_chat(user, no_ammo_message)
|
||||
return 0
|
||||
return FALSE
|
||||
matter -= amount
|
||||
update_icon()
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/obj/item/construction/proc/checkResource(amount, mob/user)
|
||||
. = matter >= amount
|
||||
@@ -439,18 +445,22 @@ RLD
|
||||
var/list/rcd_results = A.rcd_vals(user, src)
|
||||
if(!rcd_results)
|
||||
return FALSE
|
||||
var/delay = rcd_results["delay"] * delay_mod
|
||||
var/obj/effect/constructing_effect/rcd_effect = new(get_turf(A), delay, src.mode)
|
||||
var/turf/the_turf = get_turf(A)
|
||||
var/turf_coords = "[COORD(the_turf)]"
|
||||
investigate_log("[user] is attempting to use [src] on [A] (loc [turf_coords] at [the_turf]) with cost [rcd_results["cost"]], delay [rcd_results["delay"]], mode [rcd_results["mode"]].", INVESTIGATE_RCD)
|
||||
if(do_after(user, rcd_results["delay"] * delay_mod, target = A))
|
||||
if(do_after(user, delay, target = A))
|
||||
if(checkResource(rcd_results["cost"], user))
|
||||
var/atom/cached = A
|
||||
if(A.rcd_act(user, src, rcd_results["mode"]))
|
||||
rcd_effect.end_animation()
|
||||
useResource(rcd_results["cost"], user)
|
||||
activate()
|
||||
investigate_log("[user] used [src] on [cached] (loc [turf_coords] at [the_turf]) with cost [rcd_results["cost"]], delay [rcd_results["delay"]], mode [rcd_results["mode"]].", INVESTIGATE_RCD)
|
||||
playsound(src, 'sound/machines/click.ogg', 50, 1)
|
||||
return TRUE
|
||||
qdel(rcd_effect)
|
||||
|
||||
/obj/item/construction/rcd/Initialize()
|
||||
. = ..()
|
||||
@@ -467,7 +477,7 @@ RLD
|
||||
"Grilles & Windows" = image(icon = 'icons/mob/radial.dmi', icon_state = "grillewindow"),
|
||||
"Floors & Walls" = image(icon = 'icons/mob/radial.dmi', icon_state = "wallfloor")
|
||||
)
|
||||
if(upgrade)
|
||||
if(upgrade & RCD_UPGRADE_FRAMES)
|
||||
choices += list(
|
||||
"Deconstruct" = image(icon= 'icons/mob/radial.dmi', icon_state = "delete"),
|
||||
"Machine Frames" = image(icon = 'icons/mob/radial.dmi', icon_state = "machine"),
|
||||
@@ -593,6 +603,7 @@ RLD
|
||||
energyfactor = 66
|
||||
|
||||
/obj/item/construction/rcd/loaded
|
||||
materials = list(MAT_METAL=48000, MAT_GLASS=32000)
|
||||
matter = 160
|
||||
|
||||
/obj/item/construction/rcd/loaded/upgraded
|
||||
@@ -825,9 +836,18 @@ RLD
|
||||
|
||||
/obj/item/rcd_upgrade
|
||||
name = "RCD advanced design disk"
|
||||
desc = "It contains the design for machine frames, computer frames, and deconstruction."
|
||||
desc = "It seems to be empty."
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "datadisk3"
|
||||
var/upgrade
|
||||
|
||||
/obj/item/rcd_upgrade/frames
|
||||
desc = "It contains the design for machine frames, computer frames and deconstruction."
|
||||
upgrade = RCD_UPGRADE_FRAMES
|
||||
|
||||
/obj/item/rcd_upgrade/simple_circuits
|
||||
desc = "It contains the design for firelock, air alarm, fire alarm, apc circuits and crap power cells."
|
||||
upgrade = RCD_UPGRADE_SIMPLE_CIRCUITS
|
||||
|
||||
#undef GLOW_MODE
|
||||
#undef LIGHT_MODE
|
||||
|
||||
@@ -263,7 +263,7 @@
|
||||
A.autoclose = TRUE
|
||||
return TRUE
|
||||
if(RCD_DECONSTRUCT)
|
||||
if(ScrapeAway(flags = CHANGETURF_INHERIT_AIR) == src)
|
||||
if(!ScrapeAway(flags = CHANGETURF_INHERIT_AIR))
|
||||
return FALSE
|
||||
to_chat(user, "<span class='notice'>You deconstruct [src].</span>")
|
||||
return TRUE
|
||||
|
||||
@@ -822,6 +822,21 @@
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/machinery/airalarm/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
|
||||
if((buildstage == 0) && (the_rcd.upgrade & RCD_UPGRADE_SIMPLE_CIRCUITS))
|
||||
return list("mode" = RCD_UPGRADE_SIMPLE_CIRCUITS, "delay" = 20, "cost" = 1)
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/airalarm/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
|
||||
switch(passed_mode)
|
||||
if(RCD_UPGRADE_SIMPLE_CIRCUITS)
|
||||
user.visible_message("<span class='notice'>[user] fabricates a circuit and places it into [src].</span>", \
|
||||
"<span class='notice'>You adapt an air alarm circuit and slot it into the assembly.</span>")
|
||||
buildstage = 1
|
||||
update_icon()
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/airalarm/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src, !issilicon(user)) || !isturf(loc))
|
||||
|
||||
@@ -701,6 +701,52 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/power/apc/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
|
||||
if(the_rcd.upgrade & RCD_UPGRADE_SIMPLE_CIRCUITS)
|
||||
if(!has_electronics)
|
||||
if(stat & BROKEN)
|
||||
to_chat(user, "<span class='warning'>[src]'s frame is too damaged to support a circuit.</span>")
|
||||
return FALSE
|
||||
return list("mode" = RCD_UPGRADE_SIMPLE_CIRCUITS, "delay" = 20, "cost" = 1)
|
||||
else if(!cell)
|
||||
if(stat & MAINT)
|
||||
to_chat(user, "<span class='warning'>There's no connector for a power cell.</span>")
|
||||
return FALSE
|
||||
return list("mode" = RCD_UPGRADE_SIMPLE_CIRCUITS, "delay" = 50, "cost" = 10) //16 for a wall
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[src] has both electronics and a cell.</span>")
|
||||
return FALSE
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/power/apc/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
|
||||
switch(passed_mode)
|
||||
if(RCD_UPGRADE_SIMPLE_CIRCUITS)
|
||||
if(!has_electronics)
|
||||
if(stat & BROKEN)
|
||||
to_chat(user, "<span class='warning'>[src]'s frame is too damaged to support a circuit.</span>")
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] fabricates a circuit and places it into [src].</span>", \
|
||||
"<span class='notice'>You adapt a power control board and click it into place in [src]'s guts.</span>")
|
||||
has_electronics = TRUE
|
||||
locked = TRUE
|
||||
return TRUE
|
||||
else if(!cell)
|
||||
if(stat & MAINT)
|
||||
to_chat(user, "<span class='warning'>There's no connector for a power cell.</span>")
|
||||
return FALSE
|
||||
var/obj/item/stock_parts/cell/crap/empty/C = new(src)
|
||||
C.forceMove(src)
|
||||
cell = C
|
||||
chargecount = 0
|
||||
user.visible_message("<span class='notice'>[user] fabricates a weak power cell and places it into [src].</span>", \
|
||||
"<span class='warning'>Your [the_rcd.name] whirrs with strain as you create a weak power cell and place it into [src]!</span>")
|
||||
update_icon()
|
||||
return TRUE
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[src] has both electronics and a cell.</span>")
|
||||
return FALSE
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/power/apc/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src, !issilicon(user)) || !isturf(loc))
|
||||
|
||||
@@ -389,13 +389,23 @@
|
||||
////////////Tools//////////////
|
||||
///////////////////////////////
|
||||
|
||||
/datum/design/rcd_upgrade
|
||||
name = "Advanced RCD designs upgrade"
|
||||
/datum/design/rcd_upgrade/frames
|
||||
name = "RCD frames designs upgrade"
|
||||
desc = "Adds the computer frame and machine frame to the RCD."
|
||||
id = "rcd_upgrade"
|
||||
id = "rcd_upgrade_frames"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 2500, MAT_SILVER = 1500, MAT_TITANIUM = 2000)
|
||||
build_path = /obj/item/rcd_upgrade
|
||||
build_path = /obj/item/rcd_upgrade/frames
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/rcd_upgrade/simple_circuits
|
||||
name = "RCD simple circuits designs upgrade"
|
||||
desc = "Adds the simple circuits to the RCD."
|
||||
id = "rcd_upgrade_simple_circuits"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 2500, MAT_SILVER = 1500, MAT_TITANIUM = 2000)
|
||||
build_path = /obj/item/rcd_upgrade/simple_circuits
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
@@ -429,6 +439,26 @@
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/rcd_loaded
|
||||
name = "Rapid Construction Device"
|
||||
desc = "A tool that can construct and deconstruct walls, airlocks and floors on the fly."
|
||||
id = "rcd_loaded"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT, MAT_GLASS = MINERAL_MATERIAL_AMOUNT) // costs more than what it did in the autolathe, this one comes loaded.
|
||||
build_path = /obj/item/construction/rcd/loaded
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/rpd
|
||||
name = "Rapid Pipe Dispenser"
|
||||
desc = "A tool that can construct and deconstruct pipes on the fly."
|
||||
id = "rpd"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 75000, MAT_GLASS = 37500)
|
||||
build_path = /obj/item/pipe_dispenser
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/alienwrench
|
||||
name = "Alien Wrench"
|
||||
desc = "An advanced wrench obtained through Abductor technology."
|
||||
|
||||
@@ -200,7 +200,7 @@
|
||||
display_name = "Advanced Engineering"
|
||||
description = "Pushing the boundaries of physics, one chainsaw-fist at a time."
|
||||
prereq_ids = list("engineering", "emp_basic")
|
||||
design_ids = list("engine_goggles", "magboots", "forcefield_projector", "weldingmask", "tray_goggles_prescription", "engine_goggles_prescription", "mesons_prescription", "rcd_upgrade")
|
||||
design_ids = list("engine_goggles", "magboots", "forcefield_projector", "weldingmask" , "rcd_loaded", "rpd", "tray_goggles_prescription", "engine_goggles_prescription", "mesons_prescription", "rcd_upgrade_frames", "rcd_upgrade_simple_circuits")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 4000)
|
||||
export_price = 5000
|
||||
|
||||
|
||||
Reference in New Issue
Block a user