This commit is contained in:
Sishen
2019-07-25 19:41:46 -04:00
parent 33529b4312
commit 612021b9d5
17 changed files with 583 additions and 176 deletions

View File

@@ -9,6 +9,7 @@
new /obj/item/clothing/head/beret/qm(src) new /obj/item/clothing/head/beret/qm(src)
new /obj/item/storage/lockbox/medal/cargo(src) new /obj/item/storage/lockbox/medal/cargo(src)
new /obj/item/clothing/under/rank/cargo(src) new /obj/item/clothing/under/rank/cargo(src)
new /obj/item/clothing/under/rank/cargo/skirt(src)
new /obj/item/clothing/shoes/sneakers/brown(src) new /obj/item/clothing/shoes/sneakers/brown(src)
new /obj/item/radio/headset/headset_cargo(src) new /obj/item/radio/headset/headset_cargo(src)
new /obj/item/clothing/suit/fire/firefighter(src) new /obj/item/clothing/suit/fire/firefighter(src)

View File

@@ -8,6 +8,7 @@
new /obj/item/clothing/neck/cloak/ce(src) new /obj/item/clothing/neck/cloak/ce(src)
new /obj/item/clothing/head/beret/ce(src) new /obj/item/clothing/head/beret/ce(src)
new /obj/item/clothing/under/rank/chief_engineer(src) new /obj/item/clothing/under/rank/chief_engineer(src)
new /obj/item/clothing/under/rank/chief_engineer/skirt(src)
new /obj/item/clothing/head/hardhat/white(src) new /obj/item/clothing/head/hardhat/white(src)
new /obj/item/clothing/head/welding(src) new /obj/item/clothing/head/welding(src)
new /obj/item/clothing/gloves/color/yellow(src) new /obj/item/clothing/gloves/color/yellow(src)

View File

@@ -61,6 +61,7 @@
new /obj/item/clothing/head/bio_hood/cmo(src) new /obj/item/clothing/head/bio_hood/cmo(src)
new /obj/item/clothing/suit/toggle/labcoat/cmo(src) new /obj/item/clothing/suit/toggle/labcoat/cmo(src)
new /obj/item/clothing/under/rank/chief_medical_officer(src) new /obj/item/clothing/under/rank/chief_medical_officer(src)
new /obj/item/clothing/under/rank/chief_medical_officer/skirt(src)
new /obj/item/clothing/shoes/sneakers/brown (src) new /obj/item/clothing/shoes/sneakers/brown (src)
new /obj/item/cartridge/cmo(src) new /obj/item/cartridge/cmo(src)
new /obj/item/radio/headset/heads/cmo(src) new /obj/item/radio/headset/heads/cmo(src)

View File

@@ -11,8 +11,11 @@
new /obj/item/clothing/head/bio_hood/scientist(src) new /obj/item/clothing/head/bio_hood/scientist(src)
new /obj/item/clothing/suit/toggle/labcoat(src) new /obj/item/clothing/suit/toggle/labcoat(src)
new /obj/item/clothing/under/rank/research_director(src) new /obj/item/clothing/under/rank/research_director(src)
new /obj/item/clothing/under/rank/research_director/skirt(src)
new /obj/item/clothing/under/rank/research_director/alt(src) new /obj/item/clothing/under/rank/research_director/alt(src)
new /obj/item/clothing/under/rank/research_director/alt/skirt(src)
new /obj/item/clothing/under/rank/research_director/turtleneck(src) new /obj/item/clothing/under/rank/research_director/turtleneck(src)
new /obj/item/clothing/under/rank/research_director/turtleneck/skirt(src)
new /obj/item/clothing/shoes/sneakers/brown(src) new /obj/item/clothing/shoes/sneakers/brown(src)
new /obj/item/cartridge/rd(src) new /obj/item/cartridge/rd(src)
new /obj/item/clothing/gloves/color/latex(src) new /obj/item/clothing/gloves/color/latex(src)

View File

@@ -2,7 +2,6 @@
name = "\proper captain's locker" name = "\proper captain's locker"
req_access = list(ACCESS_CAPTAIN) req_access = list(ACCESS_CAPTAIN)
icon_state = "cap" icon_state = "cap"
/obj/structure/closet/secure_closet/captains/PopulateContents() /obj/structure/closet/secure_closet/captains/PopulateContents()
..() ..()
new /obj/item/clothing/suit/hooded/wintercoat/captain(src) new /obj/item/clothing/suit/hooded/wintercoat/captain(src)
@@ -14,6 +13,7 @@
new /obj/item/pet_carrier(src) new /obj/item/pet_carrier(src)
new /obj/item/clothing/shoes/sneakers/brown(src) new /obj/item/clothing/shoes/sneakers/brown(src)
new /obj/item/clothing/under/rank/captain(src) new /obj/item/clothing/under/rank/captain(src)
new /obj/item/clothing/under/rank/captain/skirt(src)
new /obj/item/clothing/suit/armor/vest/capcarapace(src) new /obj/item/clothing/suit/armor/vest/capcarapace(src)
new /obj/item/clothing/head/caphat(src) new /obj/item/clothing/head/caphat(src)
new /obj/item/clothing/under/captainparade(src) new /obj/item/clothing/under/captainparade(src)
@@ -34,16 +34,15 @@
new /obj/item/gun/energy/e_gun(src) new /obj/item/gun/energy/e_gun(src)
new /obj/item/door_remote/captain(src) new /obj/item/door_remote/captain(src)
new /obj/item/storage/photo_album/Captain(src) new /obj/item/storage/photo_album/Captain(src)
/obj/structure/closet/secure_closet/hop /obj/structure/closet/secure_closet/hop
name = "\proper head of personnel's locker" name = "\proper head of personnel's locker"
req_access = list(ACCESS_HOP) req_access = list(ACCESS_HOP)
icon_state = "hop" icon_state = "hop"
/obj/structure/closet/secure_closet/hop/PopulateContents() /obj/structure/closet/secure_closet/hop/PopulateContents()
..() ..()
new /obj/item/clothing/neck/cloak/hop(src) new /obj/item/clothing/neck/cloak/hop(src)
new /obj/item/clothing/under/rank/head_of_personnel(src) new /obj/item/clothing/under/rank/head_of_personnel(src)
new /obj/item/clothing/under/rank/head_of_personnel/skirt(src)
new /obj/item/clothing/head/hopcap(src) new /obj/item/clothing/head/hopcap(src)
new /obj/item/clothing/head/hopcap/beret(src) new /obj/item/clothing/head/hopcap/beret(src)
new /obj/item/cartridge/hop(src) new /obj/item/cartridge/hop(src)
@@ -62,12 +61,10 @@
new /obj/item/door_remote/civillian(src) new /obj/item/door_remote/civillian(src)
new /obj/item/circuitboard/machine/techfab/department/service(src) new /obj/item/circuitboard/machine/techfab/department/service(src)
new /obj/item/storage/photo_album/HoP(src) new /obj/item/storage/photo_album/HoP(src)
/obj/structure/closet/secure_closet/hos /obj/structure/closet/secure_closet/hos
name = "\proper head of security's locker" name = "\proper head of security's locker"
req_access = list(ACCESS_HOS) req_access = list(ACCESS_HOS)
icon_state = "hos" icon_state = "hos"
/obj/structure/closet/secure_closet/hos/PopulateContents() /obj/structure/closet/secure_closet/hos/PopulateContents()
..() ..()
new /obj/item/clothing/neck/cloak/hos(src) new /obj/item/clothing/neck/cloak/hos(src)
@@ -77,7 +74,9 @@
new /obj/item/clothing/under/hosparademale(src) new /obj/item/clothing/under/hosparademale(src)
new /obj/item/clothing/suit/armor/vest/leather(src) new /obj/item/clothing/suit/armor/vest/leather(src)
new /obj/item/clothing/suit/armor/hos(src) new /obj/item/clothing/suit/armor/hos(src)
new /obj/item/clothing/under/rank/head_of_security/skirt(src)
new /obj/item/clothing/under/rank/head_of_security/alt(src) new /obj/item/clothing/under/rank/head_of_security/alt(src)
new /obj/item/clothing/under/rank/head_of_security/alt/skirt(src)
new /obj/item/clothing/head/HoS(src) new /obj/item/clothing/head/HoS(src)
new /obj/item/clothing/glasses/hud/security/sunglasses/eyepatch(src) new /obj/item/clothing/glasses/hud/security/sunglasses/eyepatch(src)
new /obj/item/clothing/glasses/hud/security/sunglasses/gars/supergars(src) new /obj/item/clothing/glasses/hud/security/sunglasses/gars/supergars(src)
@@ -95,12 +94,10 @@
new /obj/item/pinpointer/nuke(src) new /obj/item/pinpointer/nuke(src)
new /obj/item/circuitboard/machine/techfab/department/security(src) new /obj/item/circuitboard/machine/techfab/department/security(src)
new /obj/item/storage/photo_album/HoS(src) new /obj/item/storage/photo_album/HoS(src)
/obj/structure/closet/secure_closet/warden /obj/structure/closet/secure_closet/warden
name = "\proper warden's locker" name = "\proper warden's locker"
req_access = list(ACCESS_ARMORY) req_access = list(ACCESS_ARMORY)
icon_state = "warden" icon_state = "warden"
/obj/structure/closet/secure_closet/warden/PopulateContents() /obj/structure/closet/secure_closet/warden/PopulateContents()
..() ..()
new /obj/item/radio/headset/headset_sec(src) new /obj/item/radio/headset/headset_sec(src)
@@ -110,6 +107,7 @@
new /obj/item/clothing/head/beret/sec/navywarden(src) new /obj/item/clothing/head/beret/sec/navywarden(src)
new /obj/item/clothing/suit/armor/vest/warden/alt(src) new /obj/item/clothing/suit/armor/vest/warden/alt(src)
new /obj/item/clothing/under/rank/warden/navyblue(src) new /obj/item/clothing/under/rank/warden/navyblue(src)
new /obj/item/clothing/under/rank/warden/skirt(src)
new /obj/item/clothing/glasses/hud/security/sunglasses(src) new /obj/item/clothing/glasses/hud/security/sunglasses(src)
new /obj/item/holosign_creator/security(src) new /obj/item/holosign_creator/security(src)
new /obj/item/clothing/mask/gas/sechailer(src) new /obj/item/clothing/mask/gas/sechailer(src)
@@ -120,12 +118,10 @@
new /obj/item/clothing/gloves/krav_maga/sec(src) new /obj/item/clothing/gloves/krav_maga/sec(src)
new /obj/item/door_remote/head_of_security(src) new /obj/item/door_remote/head_of_security(src)
new /obj/item/gun/ballistic/shotgun/automatic/combat/compact(src) new /obj/item/gun/ballistic/shotgun/automatic/combat/compact(src)
/obj/structure/closet/secure_closet/security /obj/structure/closet/secure_closet/security
name = "security officer's locker" name = "security officer's locker"
req_access = list(ACCESS_SECURITY) req_access = list(ACCESS_SECURITY)
icon_state = "sec" icon_state = "sec"
/obj/structure/closet/secure_closet/security/PopulateContents() /obj/structure/closet/secure_closet/security/PopulateContents()
..() ..()
new /obj/item/clothing/suit/armor/vest(src) new /obj/item/clothing/suit/armor/vest(src)
@@ -134,57 +130,48 @@
new /obj/item/radio/headset/headset_sec/alt(src) new /obj/item/radio/headset/headset_sec/alt(src)
new /obj/item/clothing/glasses/hud/security/sunglasses(src) new /obj/item/clothing/glasses/hud/security/sunglasses(src)
new /obj/item/flashlight/seclite(src) new /obj/item/flashlight/seclite(src)
/obj/structure/closet/secure_closet/security/sec /obj/structure/closet/secure_closet/security/sec
/obj/structure/closet/secure_closet/security/sec/PopulateContents() /obj/structure/closet/secure_closet/security/sec/PopulateContents()
..() ..()
new /obj/item/storage/belt/security/full(src) new /obj/item/storage/belt/security/full(src)
/obj/structure/closet/secure_closet/security/cargo /obj/structure/closet/secure_closet/security/cargo
/obj/structure/closet/secure_closet/security/cargo/PopulateContents() /obj/structure/closet/secure_closet/security/cargo/PopulateContents()
..() ..()
new /obj/item/clothing/accessory/armband/cargo(src) new /obj/item/clothing/accessory/armband/cargo(src)
new /obj/item/encryptionkey/headset_cargo(src) new /obj/item/encryptionkey/headset_cargo(src)
/obj/structure/closet/secure_closet/security/engine /obj/structure/closet/secure_closet/security/engine
/obj/structure/closet/secure_closet/security/engine/PopulateContents() /obj/structure/closet/secure_closet/security/engine/PopulateContents()
..() ..()
new /obj/item/clothing/accessory/armband/engine(src) new /obj/item/clothing/accessory/armband/engine(src)
new /obj/item/encryptionkey/headset_eng(src) new /obj/item/encryptionkey/headset_eng(src)
/obj/structure/closet/secure_closet/security/science /obj/structure/closet/secure_closet/security/science
/obj/structure/closet/secure_closet/security/science/PopulateContents() /obj/structure/closet/secure_closet/security/science/PopulateContents()
..() ..()
new /obj/item/clothing/accessory/armband/science(src) new /obj/item/clothing/accessory/armband/science(src)
new /obj/item/encryptionkey/headset_sci(src) new /obj/item/encryptionkey/headset_sci(src)
/obj/structure/closet/secure_closet/security/med /obj/structure/closet/secure_closet/security/med
/obj/structure/closet/secure_closet/security/med/PopulateContents() /obj/structure/closet/secure_closet/security/med/PopulateContents()
..() ..()
new /obj/item/clothing/accessory/armband/medblue(src) new /obj/item/clothing/accessory/armband/medblue(src)
new /obj/item/encryptionkey/headset_med(src) new /obj/item/encryptionkey/headset_med(src)
/obj/structure/closet/secure_closet/detective /obj/structure/closet/secure_closet/detective
name = "\improper detective's cabinet" name = "\improper detective's cabinet"
req_access = list(ACCESS_FORENSICS_LOCKERS) req_access = list(ACCESS_FORENSICS_LOCKERS)
icon_state = "cabinet" icon_state = "cabinet"
resistance_flags = FLAMMABLE resistance_flags = FLAMMABLE
max_integrity = 70 max_integrity = 70
/obj/structure/closet/secure_closet/detective/PopulateContents() /obj/structure/closet/secure_closet/detective/PopulateContents()
..() ..()
new /obj/item/clothing/under/rank/det(src) new /obj/item/clothing/under/rank/det(src)
new /obj/item/clothing/under/rank/det/skirt(src)
new /obj/item/clothing/suit/det_suit(src) new /obj/item/clothing/suit/det_suit(src)
new /obj/item/clothing/head/fedora/det_hat(src) new /obj/item/clothing/head/fedora/det_hat(src)
new /obj/item/clothing/gloves/color/black(src) new /obj/item/clothing/gloves/color/black(src)
new /obj/item/clothing/under/rank/det/grey(src) new /obj/item/clothing/under/rank/det/grey(src)
new /obj/item/clothing/under/rank/det/grey/skirt(src)
new /obj/item/clothing/accessory/waistcoat(src) new /obj/item/clothing/accessory/waistcoat(src)
new /obj/item/clothing/suit/det_suit/grey(src) new /obj/item/clothing/suit/det_suit/grey(src)
new /obj/item/clothing/suit/det_suit/noir(src)
new /obj/item/clothing/head/fedora(src) new /obj/item/clothing/head/fedora(src)
new /obj/item/clothing/shoes/laceup(src) new /obj/item/clothing/shoes/laceup(src)
new /obj/item/storage/box/evidence(src) new /obj/item/storage/box/evidence(src)
@@ -200,33 +187,29 @@
/obj/structure/closet/secure_closet/injection /obj/structure/closet/secure_closet/injection
name = "lethal injections" name = "lethal injections"
req_access = list(ACCESS_HOS) req_access = list(ACCESS_HOS)
/obj/structure/closet/secure_closet/injection/PopulateContents() /obj/structure/closet/secure_closet/injection/PopulateContents()
..() ..()
for(var/i in 1 to 5) for(var/i in 1 to 5)
new /obj/item/reagent_containers/syringe/lethal/execution(src) new /obj/item/reagent_containers/syringe/lethal/execution(src)
/obj/structure/closet/secure_closet/brig /obj/structure/closet/secure_closet/brig
name = "brig locker" name = "brig locker"
req_access = list(ACCESS_BRIG) req_access = list(ACCESS_BRIG)
anchored = TRUE anchored = TRUE
var/id = null var/id = null
/obj/structure/closet/secure_closet/evidence /obj/structure/closet/secure_closet/evidence
anchored = TRUE anchored = TRUE
name = "Secure Evidence Closet" name = "Secure Evidence Closet"
req_access_txt = "0" req_access_txt = "0"
req_one_access_txt = list(ACCESS_ARMORY, ACCESS_FORENSICS_LOCKERS) req_one_access_txt = list(ACCESS_ARMORY, ACCESS_FORENSICS_LOCKERS)
/obj/structure/closet/secure_closet/brig/PopulateContents() /obj/structure/closet/secure_closet/brig/PopulateContents()
..() ..()
new /obj/item/clothing/under/rank/prisoner( src ) new /obj/item/clothing/under/rank/prisoner( src )
new /obj/item/clothing/under/rank/prisoner/skirt( src )
new /obj/item/clothing/shoes/sneakers/orange( src ) new /obj/item/clothing/shoes/sneakers/orange( src )
/obj/structure/closet/secure_closet/courtroom /obj/structure/closet/secure_closet/courtroom
name = "courtroom locker" name = "courtroom locker"
req_access = list(ACCESS_COURT) req_access = list(ACCESS_COURT)
/obj/structure/closet/secure_closet/courtroom/PopulateContents() /obj/structure/closet/secure_closet/courtroom/PopulateContents()
..() ..()
new /obj/item/clothing/shoes/sneakers/brown(src) new /obj/item/clothing/shoes/sneakers/brown(src)
@@ -236,22 +219,18 @@
new /obj/item/clothing/suit/judgerobe (src) new /obj/item/clothing/suit/judgerobe (src)
new /obj/item/clothing/head/powdered_wig (src) new /obj/item/clothing/head/powdered_wig (src)
new /obj/item/storage/briefcase(src) new /obj/item/storage/briefcase(src)
/obj/structure/closet/secure_closet/contraband/armory /obj/structure/closet/secure_closet/contraband/armory
anchored = TRUE anchored = TRUE
name = "Contraband Locker" name = "Contraband Locker"
req_access = list(ACCESS_ARMORY) req_access = list(ACCESS_ARMORY)
/obj/structure/closet/secure_closet/contraband/heads /obj/structure/closet/secure_closet/contraband/heads
anchored = TRUE anchored = TRUE
name = "Contraband Locker" name = "Contraband Locker"
req_access = list(ACCESS_HEADS) req_access = list(ACCESS_HEADS)
/obj/structure/closet/secure_closet/armory1 /obj/structure/closet/secure_closet/armory1
name = "armory armor locker" name = "armory armor locker"
req_access = list(ACCESS_ARMORY) req_access = list(ACCESS_ARMORY)
icon_state = "armory" icon_state = "armory"
/obj/structure/closet/secure_closet/armory1/PopulateContents() /obj/structure/closet/secure_closet/armory1/PopulateContents()
..() ..()
new /obj/item/clothing/suit/armor/laserproof(src) new /obj/item/clothing/suit/armor/laserproof(src)
@@ -261,12 +240,10 @@
new /obj/item/clothing/head/helmet/riot(src) new /obj/item/clothing/head/helmet/riot(src)
for(var/i in 1 to 3) for(var/i in 1 to 3)
new /obj/item/shield/riot(src) new /obj/item/shield/riot(src)
/obj/structure/closet/secure_closet/armory2 /obj/structure/closet/secure_closet/armory2
name = "armory ballistics locker" name = "armory ballistics locker"
req_access = list(ACCESS_ARMORY) req_access = list(ACCESS_ARMORY)
icon_state = "armory" icon_state = "armory"
/obj/structure/closet/secure_closet/armory2/PopulateContents() /obj/structure/closet/secure_closet/armory2/PopulateContents()
..() ..()
new /obj/item/storage/box/firingpins(src) new /obj/item/storage/box/firingpins(src)
@@ -274,12 +251,10 @@
new /obj/item/storage/box/rubbershot(src) new /obj/item/storage/box/rubbershot(src)
for(var/i in 1 to 3) for(var/i in 1 to 3)
new /obj/item/gun/ballistic/shotgun/riot(src) new /obj/item/gun/ballistic/shotgun/riot(src)
/obj/structure/closet/secure_closet/armory3 /obj/structure/closet/secure_closet/armory3
name = "armory energy gun locker" name = "armory energy gun locker"
req_access = list(ACCESS_ARMORY) req_access = list(ACCESS_ARMORY)
icon_state = "armory" icon_state = "armory"
/obj/structure/closet/secure_closet/armory3/PopulateContents() /obj/structure/closet/secure_closet/armory3/PopulateContents()
..() ..()
new /obj/item/storage/box/firingpins(src) new /obj/item/storage/box/firingpins(src)
@@ -288,24 +263,20 @@
new /obj/item/gun/energy/e_gun(src) new /obj/item/gun/energy/e_gun(src)
for(var/i in 1 to 3) for(var/i in 1 to 3)
new /obj/item/gun/energy/laser(src) new /obj/item/gun/energy/laser(src)
/obj/structure/closet/secure_closet/tac /obj/structure/closet/secure_closet/tac
name = "armory tac locker" name = "armory tac locker"
req_access = list(ACCESS_ARMORY) req_access = list(ACCESS_ARMORY)
icon_state = "tac" icon_state = "tac"
/obj/structure/closet/secure_closet/tac/PopulateContents() /obj/structure/closet/secure_closet/tac/PopulateContents()
..() ..()
new /obj/item/gun/ballistic/automatic/wt550(src) new /obj/item/gun/ballistic/automatic/wt550(src)
new /obj/item/clothing/head/helmet/alt(src) new /obj/item/clothing/head/helmet/alt(src)
new /obj/item/clothing/mask/gas/sechailer(src) new /obj/item/clothing/mask/gas/sechailer(src)
new /obj/item/clothing/suit/armor/bulletproof(src) new /obj/item/clothing/suit/armor/bulletproof(src)
/obj/structure/closet/secure_closet/lethalshots /obj/structure/closet/secure_closet/lethalshots
name = "shotgun lethal rounds" name = "shotgun lethal rounds"
req_access = list(ACCESS_ARMORY) req_access = list(ACCESS_ARMORY)
icon_state = "tac" icon_state = "tac"
/obj/structure/closet/secure_closet/lethalshots/PopulateContents() /obj/structure/closet/secure_closet/lethalshots/PopulateContents()
..() ..()
for(var/i in 1 to 3) for(var/i in 1 to 3)

View File

@@ -2,33 +2,34 @@
name = "wardrobe" name = "wardrobe"
desc = "It's a storage unit for standard-issue Nanotrasen attire." desc = "It's a storage unit for standard-issue Nanotrasen attire."
icon_door = "blue" icon_door = "blue"
/obj/structure/closet/wardrobe/PopulateContents() /obj/structure/closet/wardrobe/PopulateContents()
..() ..()
for(var/i in 1 to 3) for(var/i in 1 to 3)
new /obj/item/clothing/under/color/blue(src) new /obj/item/clothing/under/color/blue(src)
for(var/i in 1 to 3)
new /obj/item/clothing/under/skirt/color/blue(src)
for(var/i in 1 to 3) for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/brown(src) new /obj/item/clothing/shoes/sneakers/brown(src)
return return
/obj/structure/closet/wardrobe/pink /obj/structure/closet/wardrobe/pink
name = "pink wardrobe" name = "pink wardrobe"
icon_door = "pink" icon_door = "pink"
/obj/structure/closet/wardrobe/pink/PopulateContents() /obj/structure/closet/wardrobe/pink/PopulateContents()
for(var/i in 1 to 3) for(var/i in 1 to 3)
new /obj/item/clothing/under/color/pink(src) new /obj/item/clothing/under/color/pink(src)
for(var/i in 1 to 3)
new /obj/item/clothing/under/skirt/color/pink(src)
for(var/i in 1 to 3) for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/brown(src) new /obj/item/clothing/shoes/sneakers/brown(src)
return return
/obj/structure/closet/wardrobe/black /obj/structure/closet/wardrobe/black
name = "black wardrobe" name = "black wardrobe"
icon_door = "black" icon_door = "black"
/obj/structure/closet/wardrobe/black/PopulateContents() /obj/structure/closet/wardrobe/black/PopulateContents()
for(var/i in 1 to 3) for(var/i in 1 to 3)
new /obj/item/clothing/under/color/black(src) new /obj/item/clothing/under/color/black(src)
for(var/i in 1 to 3)
new /obj/item/clothing/under/skirt/color/black(src)
if(prob(25)) if(prob(25))
new /obj/item/clothing/suit/jacket/leather(src) new /obj/item/clothing/suit/jacket/leather(src)
if(prob(20)) if(prob(20))
@@ -44,66 +45,60 @@
if(prob(40)) if(prob(40))
new /obj/item/clothing/mask/bandana/skull(src) new /obj/item/clothing/mask/bandana/skull(src)
return return
/obj/structure/closet/wardrobe/green /obj/structure/closet/wardrobe/green
name = "green wardrobe" name = "green wardrobe"
icon_door = "green" icon_door = "green"
/obj/structure/closet/wardrobe/green/PopulateContents() /obj/structure/closet/wardrobe/green/PopulateContents()
for(var/i in 1 to 3) for(var/i in 1 to 3)
new /obj/item/clothing/under/color/green(src) new /obj/item/clothing/under/color/green(src)
for(var/i in 1 to 3)
new /obj/item/clothing/under/skirt/color/green(src)
for(var/i in 1 to 3) for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/black(src) new /obj/item/clothing/shoes/sneakers/black(src)
new /obj/item/clothing/mask/bandana/green(src) new /obj/item/clothing/mask/bandana/green(src)
new /obj/item/clothing/mask/bandana/green(src) new /obj/item/clothing/mask/bandana/green(src)
return return
/obj/structure/closet/wardrobe/orange /obj/structure/closet/wardrobe/orange
name = "prison wardrobe" name = "prison wardrobe"
desc = "It's a storage unit for Nanotrasen-regulation prisoner attire." desc = "It's a storage unit for Nanotrasen-regulation prisoner attire."
icon_door = "orange" icon_door = "orange"
/obj/structure/closet/wardrobe/orange/PopulateContents() /obj/structure/closet/wardrobe/orange/PopulateContents()
for(var/i in 1 to 3) for(var/i in 1 to 3)
new /obj/item/clothing/under/rank/prisoner(src) new /obj/item/clothing/under/rank/prisoner(src)
for(var/i in 1 to 3)
new /obj/item/clothing/under/rank/prisoner/skirt(src)
for(var/i in 1 to 3) for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/orange(src) new /obj/item/clothing/shoes/sneakers/orange(src)
return return
/obj/structure/closet/wardrobe/yellow /obj/structure/closet/wardrobe/yellow
name = "yellow wardrobe" name = "yellow wardrobe"
icon_door = "yellow" icon_door = "yellow"
/obj/structure/closet/wardrobe/yellow/PopulateContents() /obj/structure/closet/wardrobe/yellow/PopulateContents()
for(var/i in 1 to 3) for(var/i in 1 to 3)
new /obj/item/clothing/under/color/yellow(src) new /obj/item/clothing/under/color/yellow(src)
for(var/i in 1 to 3)
new /obj/item/clothing/under/skirt/color/yellow(src)
for(var/i in 1 to 3) for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/orange(src) new /obj/item/clothing/shoes/sneakers/orange(src)
new /obj/item/clothing/mask/bandana/gold(src) new /obj/item/clothing/mask/bandana/gold(src)
new /obj/item/clothing/mask/bandana/gold(src) new /obj/item/clothing/mask/bandana/gold(src)
return return
/obj/structure/closet/wardrobe/white /obj/structure/closet/wardrobe/white
name = "white wardrobe" name = "white wardrobe"
icon_door = "white" icon_door = "white"
/obj/structure/closet/wardrobe/white/PopulateContents() /obj/structure/closet/wardrobe/white/PopulateContents()
for(var/i in 1 to 3) for(var/i in 1 to 3)
new /obj/item/clothing/under/color/white(src) new /obj/item/clothing/under/color/white(src)
for(var/i in 1 to 3)
new /obj/item/clothing/under/skirt/color/white(src)
for(var/i in 1 to 3) for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/white(src) new /obj/item/clothing/shoes/sneakers/white(src)
for(var/i in 1 to 3) for(var/i in 1 to 3)
new /obj/item/clothing/head/soft/mime(src) new /obj/item/clothing/head/soft/mime(src)
return return
/obj/structure/closet/wardrobe/pjs /obj/structure/closet/wardrobe/pjs
name = "pajama wardrobe" name = "pajama wardrobe"
icon_door = "white" icon_door = "white"
/obj/structure/closet/wardrobe/pjs/PopulateContents() /obj/structure/closet/wardrobe/pjs/PopulateContents()
new /obj/item/clothing/under/pj/red(src) new /obj/item/clothing/under/pj/red(src)
new /obj/item/clothing/under/pj/red(src) new /obj/item/clothing/under/pj/red(src)
@@ -112,15 +107,14 @@
for(var/i in 1 to 4) for(var/i in 1 to 4)
new /obj/item/clothing/shoes/sneakers/white(src) new /obj/item/clothing/shoes/sneakers/white(src)
return return
/obj/structure/closet/wardrobe/grey /obj/structure/closet/wardrobe/grey
name = "grey wardrobe" name = "grey wardrobe"
icon_door = "grey" icon_door = "grey"
/obj/structure/closet/wardrobe/grey/PopulateContents() /obj/structure/closet/wardrobe/grey/PopulateContents()
for(var/i in 1 to 3) for(var/i in 1 to 3)
new /obj/item/clothing/under/color/grey(src) new /obj/item/clothing/under/color/grey(src)
for(var/i in 1 to 3)
new /obj/item/clothing/under/skirt/color/grey(src)
for(var/i in 1 to 3) for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/black(src) new /obj/item/clothing/shoes/sneakers/black(src)
for(var/i in 1 to 3) for(var/i in 1 to 3)
@@ -140,28 +134,36 @@
if(prob(30)) if(prob(30))
new /obj/item/clothing/accessory/pocketprotector(src) new /obj/item/clothing/accessory/pocketprotector(src)
return return
/obj/structure/closet/wardrobe/mixed /obj/structure/closet/wardrobe/mixed
name = "mixed wardrobe" name = "mixed wardrobe"
icon_door = "mixed" icon_door = "mixed"
/obj/structure/closet/wardrobe/mixed/PopulateContents() /obj/structure/closet/wardrobe/mixed/PopulateContents()
if(prob(40)) if(prob(40))
new /obj/item/clothing/suit/jacket(src) new /obj/item/clothing/suit/jacket(src)
if(prob(40)) if(prob(40))
new /obj/item/clothing/suit/jacket(src) new /obj/item/clothing/suit/jacket(src)
new /obj/item/clothing/under/color/white(src) new /obj/item/clothing/under/color/white(src)
new /obj/item/clothing/under/skirt/color/white(src)
new /obj/item/clothing/under/color/blue(src) new /obj/item/clothing/under/color/blue(src)
new /obj/item/clothing/under/skirt/color/blue(src)
new /obj/item/clothing/under/color/yellow(src) new /obj/item/clothing/under/color/yellow(src)
new /obj/item/clothing/under/skirt/color/yellow(src)
new /obj/item/clothing/under/color/green(src) new /obj/item/clothing/under/color/green(src)
new /obj/item/clothing/under/skirt/color/green(src)
new /obj/item/clothing/under/color/orange(src) new /obj/item/clothing/under/color/orange(src)
new /obj/item/clothing/under/skirt/color/orange(src)
new /obj/item/clothing/under/color/pink(src) new /obj/item/clothing/under/color/pink(src)
new /obj/item/clothing/under/skirt/color/pink(src)
new /obj/item/clothing/under/color/red(src) new /obj/item/clothing/under/color/red(src)
new /obj/item/clothing/under/skirt/color/red(src)
new /obj/item/clothing/under/color/darkblue(src) new /obj/item/clothing/under/color/darkblue(src)
new /obj/item/clothing/under/skirt/color/darkblue(src)
new /obj/item/clothing/under/color/teal(src) new /obj/item/clothing/under/color/teal(src)
new /obj/item/clothing/under/skirt/color/teal(src)
new /obj/item/clothing/under/color/lightpurple(src) new /obj/item/clothing/under/color/lightpurple(src)
new /obj/item/clothing/under/skirt/color/lightpurple(src)
new /obj/item/clothing/under/color/green(src) new /obj/item/clothing/under/color/green(src)
new /obj/item/clothing/under/skirt/color/green(src)
new /obj/item/clothing/mask/bandana/red(src) new /obj/item/clothing/mask/bandana/red(src)
new /obj/item/clothing/mask/bandana/red(src) new /obj/item/clothing/mask/bandana/red(src)
new /obj/item/clothing/mask/bandana/blue(src) new /obj/item/clothing/mask/bandana/blue(src)

View File

@@ -1,12 +1,18 @@
/obj/item/clothing/under/color /obj/item/clothing/under/color
desc = "A standard issue colored jumpsuit. Variety is the spice of life!" desc = "A standard issue colored jumpsuit. Variety is the spice of life!"
/obj/item/clothing/under/skirt/color
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/color/random /obj/item/clothing/under/color/random
icon_state = "random_jumpsuit" icon_state = "random_jumpsuit"
/obj/item/clothing/under/color/random/Initialize() /obj/item/clothing/under/color/random/Initialize()
..() ..()
var/obj/item/clothing/under/color/C = pick(subtypesof(/obj/item/clothing/under/color) - /obj/item/clothing/under/color/random - /obj/item/clothing/under/color/grey/glorf - /obj/item/clothing/under/color/black/ghost) var/obj/item/clothing/under/color/C = pick(subtypesof(/obj/item/clothing/under/color) - subtypesof(/obj/item/clothing/under/skirt/color) - /obj/item/clothing/under/color/random - /obj/item/clothing/under/color/grey/glorf - /obj/item/clothing/under/color/black/ghost)
if(ishuman(loc)) if(ishuman(loc))
var/mob/living/carbon/human/H = loc var/mob/living/carbon/human/H = loc
H.equip_to_slot_or_del(new C(H), SLOT_W_UNIFORM) //or else you end up with naked assistants running around everywhere... H.equip_to_slot_or_del(new C(H), SLOT_W_UNIFORM) //or else you end up with naked assistants running around everywhere...
@@ -21,6 +27,12 @@
item_color = "black" item_color = "black"
resistance_flags = NONE resistance_flags = NONE
/obj/item/clothing/under/skirt/color/black
name = "black jumpskirt"
icon_state = "black_skirt"
item_state = "bl_suit"
item_color = "black_skirt"
/obj/item/clothing/under/color/black/ghost /obj/item/clothing/under/color/black/ghost
item_flags = DROPDEL item_flags = DROPDEL
@@ -28,6 +40,9 @@
. = ..() . = ..()
ADD_TRAIT(src, TRAIT_NODROP, CULT_TRAIT) ADD_TRAIT(src, TRAIT_NODROP, CULT_TRAIT)
/obj/item/clothing/under/color/black/ghost/Initialize()
. = ..()
ADD_TRAIT(src, NODROP, DROPDEL)
/obj/item/clothing/under/color/grey /obj/item/clothing/under/color/grey
name = "grey jumpsuit" name = "grey jumpsuit"
desc = "A tasteful grey jumpsuit that reminds you of the good old days." desc = "A tasteful grey jumpsuit that reminds you of the good old days."
@@ -35,6 +50,13 @@
item_state = "gy_suit" item_state = "gy_suit"
item_color = "grey" item_color = "grey"
/obj/item/clothing/under/skirt/color/grey
name = "grey jumpskirt"
desc = "A tasteful grey jumpskirt that reminds you of the good old days."
icon_state = "grey_skirt"
item_state = "gy_suit"
item_color = "grey_skirt"
/obj/item/clothing/under/color/grey/glorf /obj/item/clothing/under/color/grey/glorf
name = "ancient jumpsuit" name = "ancient jumpsuit"
desc = "A terribly ragged and frayed grey jumpsuit. It looks like it hasn't been washed in over a decade." desc = "A terribly ragged and frayed grey jumpsuit. It looks like it hasn't been washed in over a decade."
@@ -49,12 +71,24 @@
item_state = "b_suit" item_state = "b_suit"
item_color = "blue" item_color = "blue"
/obj/item/clothing/under/skirt/color/blue
name = "blue jumpskirt"
icon_state = "blue_skirt"
item_state = "b_suit"
item_color = "blue_skirt"
/obj/item/clothing/under/color/green /obj/item/clothing/under/color/green
name = "green jumpsuit" name = "green jumpsuit"
icon_state = "green" icon_state = "green"
item_state = "g_suit" item_state = "g_suit"
item_color = "green" item_color = "green"
/obj/item/clothing/under/skirt/color/green
name = "green jumpskirt"
icon_state = "green_skirt"
item_state = "g_suit"
item_color = "green_skirt"
/obj/item/clothing/under/color/orange /obj/item/clothing/under/color/orange
name = "orange jumpsuit" name = "orange jumpsuit"
desc = "Don't wear this near paranoid security officers." desc = "Don't wear this near paranoid security officers."
@@ -62,6 +96,12 @@
item_state = "o_suit" item_state = "o_suit"
item_color = "orange" item_color = "orange"
/obj/item/clothing/under/skirt/color/orange
name = "orange jumpskirt"
icon_state = "orange_skirt"
item_state = "o_suit"
item_color = "orange_skirt"
/obj/item/clothing/under/color/pink /obj/item/clothing/under/color/pink
name = "pink jumpsuit" name = "pink jumpsuit"
icon_state = "pink" icon_state = "pink"
@@ -69,66 +109,133 @@
item_state = "p_suit" item_state = "p_suit"
item_color = "pink" item_color = "pink"
/obj/item/clothing/under/skirt/color/pink
name = "pink jumpskirt"
icon_state = "pink_skirt"
item_state = "p_suit"
item_color = "pink_skirt"
/obj/item/clothing/under/color/red /obj/item/clothing/under/color/red
name = "red jumpsuit" name = "red jumpsuit"
icon_state = "red" icon_state = "red"
item_state = "r_suit" item_state = "r_suit"
item_color = "red" item_color = "red"
/obj/item/clothing/under/skirt/color/red
name = "red jumpskirt"
icon_state = "red_skirt"
item_state = "r_suit"
item_color = "red_skirt"
/obj/item/clothing/under/color/white /obj/item/clothing/under/color/white
name = "white jumpsuit" name = "white jumpsuit"
icon_state = "white" icon_state = "white"
item_state = "w_suit" item_state = "w_suit"
item_color = "white" item_color = "white"
/obj/item/clothing/under/skirt/color/white
name = "white jumpskirt"
icon_state = "white_skirt"
item_state = "w_suit"
item_color = "white_skirt"
/obj/item/clothing/under/color/yellow /obj/item/clothing/under/color/yellow
name = "yellow jumpsuit" name = "yellow jumpsuit"
icon_state = "yellow" icon_state = "yellow"
item_state = "y_suit" item_state = "y_suit"
item_color = "yellow" item_color = "yellow"
/obj/item/clothing/under/skirt/color/yellow
name = "yellow jumpskirt"
icon_state = "yellow_skirt"
item_state = "y_suit"
item_color = "yellow_skirt"
/obj/item/clothing/under/color/darkblue /obj/item/clothing/under/color/darkblue
name = "darkblue jumpsuit" name = "darkblue jumpsuit"
icon_state = "darkblue" icon_state = "darkblue"
item_state = "b_suit" item_state = "b_suit"
item_color = "darkblue" item_color = "darkblue"
/obj/item/clothing/under/skirt/color/darkblue
name = "darkblue jumpskirt"
icon_state = "darkblue_skirt"
item_state = "b_suit"
item_color = "darkblue_skirt"
/obj/item/clothing/under/color/teal /obj/item/clothing/under/color/teal
name = "teal jumpsuit" name = "teal jumpsuit"
icon_state = "teal" icon_state = "teal"
item_state = "b_suit" item_state = "b_suit"
item_color = "teal" item_color = "teal"
/obj/item/clothing/under/skirt/color/teal
name = "teal jumpskirt"
icon_state = "teal_skirt"
item_state = "b_suit"
item_color = "teal_skirt"
/obj/item/clothing/under/color/lightpurple /obj/item/clothing/under/color/lightpurple
name = "purple jumpsuit" name = "purple jumpsuit"
icon_state = "lightpurple" icon_state = "lightpurple"
item_state = "p_suit" item_state = "p_suit"
item_color = "lightpurple" item_color = "lightpurple"
/obj/item/clothing/under/skirt/color/lightpurple
name = "lightpurple jumpskirt"
icon_state = "lightpurple_skirt"
item_state = "p_suit"
item_color = "lightpurple_skirt"
/obj/item/clothing/under/color/darkgreen /obj/item/clothing/under/color/darkgreen
name = "darkgreen jumpsuit" name = "darkgreen jumpsuit"
icon_state = "darkgreen" icon_state = "darkgreen"
item_state = "g_suit" item_state = "g_suit"
item_color = "darkgreen" item_color = "darkgreen"
/obj/item/clothing/under/skirt/color/darkgreen
name = "darkgreen jumpskirt"
icon_state = "darkgreen_skirt"
item_state = "g_suit"
item_color = "darkgreen_skirt"
/obj/item/clothing/under/color/lightbrown /obj/item/clothing/under/color/lightbrown
name = "lightbrown jumpsuit" name = "lightbrown jumpsuit"
icon_state = "lightbrown" icon_state = "lightbrown"
item_state = "lb_suit" item_state = "lb_suit"
item_color = "lightbrown" item_color = "lightbrown"
/obj/item/clothing/under/skirt/color/lightbrown
name = "lightbrown jumpskirt"
icon_state = "lightbrown_skirt"
item_state = "lb_suit"
item_color = "lightbrown_skirt"
/obj/item/clothing/under/color/brown /obj/item/clothing/under/color/brown
name = "brown jumpsuit" name = "brown jumpsuit"
icon_state = "brown" icon_state = "brown"
item_state = "lb_suit" item_state = "lb_suit"
item_color = "brown" item_color = "brown"
/obj/item/clothing/under/skirt/color/brown
name = "brown jumpskirt"
icon_state = "brown_skirt"
item_state = "lb_suit"
item_color = "brown_skirt"
/obj/item/clothing/under/color/maroon /obj/item/clothing/under/color/maroon
name = "maroon jumpsuit" name = "maroon jumpsuit"
icon_state = "maroon" icon_state = "maroon"
item_state = "r_suit" item_state = "r_suit"
item_color = "maroon" item_color = "maroon"
/obj/item/clothing/under/skirt/color/maroon
name = "maroon jumpskirt"
icon_state = "maroon_skirt"
item_state = "r_suit"
item_color = "maroon_skirt"
/obj/item/clothing/under/color/rainbow /obj/item/clothing/under/color/rainbow
name = "rainbow jumpsuit" name = "rainbow jumpsuit"
desc = "A multi-colored jumpsuit!" desc = "A multi-colored jumpsuit!"

View File

@@ -16,6 +16,16 @@
item_color = "purplebartender" item_color = "purplebartender"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/rank/bartender/skirt
name = "bartender's skirt"
desc = "It looks like it could use some more flair."
icon_state = "barman_skirt"
item_state = "bar_suit"
item_color = "barman_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/captain //Alright, technically not a 'civilian' but its better then giving a .dm file for a single define. /obj/item/clothing/under/rank/captain //Alright, technically not a 'civilian' but its better then giving a .dm file for a single define.
desc = "It's a blue jumpsuit with some gold markings denoting the rank of \"Captain\"." desc = "It's a blue jumpsuit with some gold markings denoting the rank of \"Captain\"."
name = "captain's jumpsuit" name = "captain's jumpsuit"
@@ -25,6 +35,16 @@
sensor_mode = SENSOR_COORDS sensor_mode = SENSOR_COORDS
random_sensor = FALSE random_sensor = FALSE
/obj/item/clothing/under/rank/captain/skirt
name = "captain's jumpskirt"
desc = "It's a blue jumpskirt with some gold markings denoting the rank of \"Captain\"."
icon_state = "captain_skirt"
item_state = "b_suit"
item_color = "captain_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/cargo /obj/item/clothing/under/rank/cargo
name = "quartermaster's jumpsuit" name = "quartermaster's jumpsuit"
desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper." desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
@@ -32,6 +52,16 @@
item_state = "lb_suit" item_state = "lb_suit"
item_color = "qm" item_color = "qm"
/obj/item/clothing/under/rank/cargo/skirt
name = "quartermaster's jumpskirt"
desc = "It's a jumpskirt worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
icon_state = "qm_skirt"
item_state = "lb_suit"
item_color = "qm_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/cargotech /obj/item/clothing/under/rank/cargotech
name = "cargo technician's jumpsuit" name = "cargo technician's jumpsuit"
desc = "Shooooorts! They're comfy and easy to wear!" desc = "Shooooorts! They're comfy and easy to wear!"
@@ -42,6 +72,15 @@
mutantrace_variation = MUTANTRACE_VARIATION mutantrace_variation = MUTANTRACE_VARIATION
alt_covers_chest = TRUE alt_covers_chest = TRUE
/obj/item/clothing/under/rank/cargotech/skirt
name = "cargo technician's jumpskirt"
desc = "Skiiiiirts! They're comfy and easy to wear"
icon_state = "cargo_skirt"
item_state = "lb_suit"
item_color = "cargo_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/chaplain /obj/item/clothing/under/rank/chaplain
desc = "It's a black jumpsuit, often worn by religious folk." desc = "It's a black jumpsuit, often worn by religious folk."
@@ -51,6 +90,16 @@
item_color = "chapblack" item_color = "chapblack"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/rank/chaplain/skirt
name = "chaplain's jumpskirt"
desc = "It's a black jumpskirt, often worn by religious folk."
icon_state = "chapblack_skirt"
item_state = "bl_suit"
item_color = "chapblack_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/chef /obj/item/clothing/under/rank/chef
name = "cook's suit" name = "cook's suit"
desc = "A suit which is given only to the most <b>hardcore</b> cooks in space." desc = "A suit which is given only to the most <b>hardcore</b> cooks in space."
@@ -58,6 +107,15 @@
item_color = "chef" item_color = "chef"
alt_covers_chest = TRUE alt_covers_chest = TRUE
/obj/item/clothing/under/rank/chef/skirt
name = "cook's skirt"
desc = "A skirt which is given only to the most <b>hardcore</b> cooks in space."
icon_state = "chef_skirt"
item_color = "chef_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/clown /obj/item/clothing/under/rank/clown
name = "clown suit" name = "clown suit"
desc = "<i>'HONK!'</i>" desc = "<i>'HONK!'</i>"
@@ -66,7 +124,6 @@
item_color = "clown" item_color = "clown"
fitted = FEMALE_UNIFORM_TOP fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/rank/blueclown /obj/item/clothing/under/rank/blueclown
name = "blue clown suit" name = "blue clown suit"
desc = "<i>'BLUE HONK!'</i>" desc = "<i>'BLUE HONK!'</i>"
@@ -130,7 +187,6 @@
/obj/item/clothing/under/rank/clown/Initialize() /obj/item/clothing/under/rank/clown/Initialize()
. = ..() . = ..()
AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 50) AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 50)
/obj/item/clothing/under/rank/head_of_personnel /obj/item/clothing/under/rank/head_of_personnel
desc = "It's a jumpsuit worn by someone who works in the position of \"Head of Personnel\"." desc = "It's a jumpsuit worn by someone who works in the position of \"Head of Personnel\"."
name = "head of personnel's jumpsuit" name = "head of personnel's jumpsuit"
@@ -139,6 +195,16 @@
item_color = "hop" item_color = "hop"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/rank/head_of_personnel/skirt
name = "head of personnel's jumpskirt"
desc = "It's a jumpskirt worn by someone who works in the position of \"Head of Personnel\"."
icon_state = "hop_skirt"
item_state = "b_suit"
item_color = "hop_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/hydroponics /obj/item/clothing/under/rank/hydroponics
desc = "It's a jumpsuit designed to protect against minor plant-related hazards." desc = "It's a jumpsuit designed to protect against minor plant-related hazards."
name = "botanist's jumpsuit" name = "botanist's jumpsuit"
@@ -147,6 +213,16 @@
item_color = "hydroponics" item_color = "hydroponics"
permeability_coefficient = 0.5 permeability_coefficient = 0.5
/obj/item/clothing/under/rank/hydroponics/skirt
name = "botanist's jumpskirt"
desc = "It's a jumpskirt designed to protect against minor plant-related hazards."
icon_state = "hydroponics_skirt"
item_state = "g_suit"
item_color = "hydroponics_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/janitor /obj/item/clothing/under/rank/janitor
desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards." desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards."
name = "janitor's jumpsuit" name = "janitor's jumpsuit"
@@ -154,31 +230,59 @@
item_color = "janitor" item_color = "janitor"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/under/rank/janitor/skirt
name = "janitor's jumpskirt"
desc = "It's the official skirt of the station's janitor. It has minor protection from biohazards."
icon_state = "janitor_skirt"
item_color = "janitor_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/lawyer /obj/item/clothing/under/lawyer
desc = "Slick threads." desc = "Slick threads."
name = "Lawyer suit" name = "Lawyer suit"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/lawyer/black /obj/item/clothing/under/lawyer/black
icon_state = "lawyer_black" icon_state = "lawyer_black"
item_state = "lawyer_black" item_state = "lawyer_black"
item_color = "lawyer_black" item_color = "lawyer_black"
/obj/item/clothing/under/lawyer/black/skirt
name = "Lawyer black suitskirt"
icon_state = "lawyer_black_skirt"
item_state = "lawyer_black"
item_color = "lawyer_black_skirt"
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/lawyer/female /obj/item/clothing/under/lawyer/female
icon_state = "black_suit_fem" icon_state = "black_suit_fem"
item_state = "black_suit_fem" item_state = "black_suit_fem"
item_color = "black_suit_fem" item_color = "black_suit_fem"
/obj/item/clothing/under/lawyer/red /obj/item/clothing/under/lawyer/red
icon_state = "lawyer_red" icon_state = "lawyer_red"
item_state = "lawyer_red" item_state = "lawyer_red"
item_color = "lawyer_red" item_color = "lawyer_red"
/obj/item/clothing/under/lawyer/red/skirt
name = "Lawyer red suitskirt"
icon_state = "lawyer_red_skirt"
item_state = "lawyer_red"
item_color = "lawyer_red_skirt"
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/lawyer/blue /obj/item/clothing/under/lawyer/blue
icon_state = "lawyer_blue" icon_state = "lawyer_blue"
item_state = "lawyer_blue" item_state = "lawyer_blue"
item_color = "lawyer_blue" item_color = "lawyer_blue"
/obj/item/clothing/under/lawyer/blue/skirt
name = "Lawyer blue suitskirt"
icon_state = "lawyer_blue_skirt"
item_state = "lawyer_blue"
item_color = "lawyer_blue_skirt"
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/lawyer/bluesuit /obj/item/clothing/under/lawyer/bluesuit
name = "blue suit" name = "blue suit"
desc = "A classy suit and tie." desc = "A classy suit and tie."
@@ -188,6 +292,16 @@
can_adjust = TRUE can_adjust = TRUE
alt_covers_chest = TRUE alt_covers_chest = TRUE
/obj/item/clothing/under/lawyer/bluesuit/skirt
name = "blue suitskirt"
desc = "A classy suitskirt and tie."
icon_state = "bluesuit_skirt"
item_state = "bluesuit"
item_color = "bluesuit_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/lawyer/purpsuit /obj/item/clothing/under/lawyer/purpsuit
name = "purple suit" name = "purple suit"
icon_state = "lawyer_purp" icon_state = "lawyer_purp"
@@ -197,6 +311,15 @@
can_adjust = TRUE can_adjust = TRUE
alt_covers_chest = TRUE alt_covers_chest = TRUE
/obj/item/clothing/under/lawyer/purpsuit/skirt
name = "purple suitskirt"
icon_state = "lawyer_purp_skirt"
item_state = "lawyer_purp"
item_color = "lawyer_purp_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/lawyer/blacksuit /obj/item/clothing/under/lawyer/blacksuit
name = "black suit" name = "black suit"
desc = "A professional black suit. Nanotrasen Investigation Bureau approved!" desc = "A professional black suit. Nanotrasen Investigation Bureau approved!"
@@ -206,6 +329,16 @@
can_adjust = TRUE can_adjust = TRUE
alt_covers_chest = TRUE alt_covers_chest = TRUE
/obj/item/clothing/under/lawyer/blacksuit/skirt
name = "black suitskirt"
desc = "A professional black suitskirt. Nanotrasen Investigation Bureau approved!"
icon_state = "reallyblack_suit_skirt"
item_state = "bar_suit"
item_color = "reallyblack_suit_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/curator /obj/item/clothing/under/rank/curator
name = "sensible suit" name = "sensible suit"
desc = "It's very... sensible." desc = "It's very... sensible."
@@ -214,6 +347,16 @@
item_color = "red_suit" item_color = "red_suit"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/rank/curator/skirt
name = "sensible suitskirt"
desc = "It's very... sensible."
icon_state = "red_suit_skirt"
item_state = "red_suit"
item_color = "red_suit_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/curator/treasure_hunter /obj/item/clothing/under/rank/curator/treasure_hunter
name = "treasure hunter uniform" name = "treasure hunter uniform"
desc = "A rugged uniform suitable for treasure hunting." desc = "A rugged uniform suitable for treasure hunting."
@@ -228,13 +371,22 @@
item_state = "mime" item_state = "mime"
item_color = "mime" item_color = "mime"
/obj/item/clothing/under/rank/mime/skirt
name = "mime's skirt"
desc = "It's not very colourful."
icon_state = "mime_skirt"
item_state = "mime"
item_color = "mime_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/miner /obj/item/clothing/under/rank/miner
desc = "It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty." desc = "It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty."
name = "shaft miner's jumpsuit" name = "shaft miner's jumpsuit"
icon_state = "miner" icon_state = "miner"
item_state = "miner" item_state = "miner"
item_color = "miner" item_color = "miner"
/obj/item/clothing/under/rank/miner/lavaland /obj/item/clothing/under/rank/miner/lavaland
desc = "A green uniform for operating in hazardous environments." desc = "A green uniform for operating in hazardous environments."
name = "shaft miner's jumpsuit" name = "shaft miner's jumpsuit"

View File

@@ -8,6 +8,16 @@
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 80, "acid" = 40) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 80, "acid" = 40)
resistance_flags = NONE resistance_flags = NONE
/obj/item/clothing/under/rank/chief_engineer/skirt
name = "chief engineer's jumpskirt"
desc = "It's a high visibility jumpskirt given to those engineers insane enough to achieve the rank of \"Chief Engineer\". It has minor radiation shielding."
icon_state = "chief_skirt"
item_state = "gy_suit"
item_color = "chief_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/atmospheric_technician /obj/item/clothing/under/rank/atmospheric_technician
desc = "It's a jumpsuit worn by atmospheric technicians." desc = "It's a jumpsuit worn by atmospheric technicians."
name = "atmospheric technician's jumpsuit" name = "atmospheric technician's jumpsuit"
@@ -16,6 +26,16 @@
item_color = "atmos" item_color = "atmos"
resistance_flags = NONE resistance_flags = NONE
/obj/item/clothing/under/rank/atmospheric_technician/skirt
name = "atmospheric technician's jumpskirt"
desc = "It's a jumpskirt worn by atmospheric technicians."
icon_state = "atmos_skirt"
item_state = "atmos_suit"
item_color = "atmos_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/engineer /obj/item/clothing/under/rank/engineer
desc = "It's an orange high visibility jumpsuit worn by engineers. It has minor radiation shielding." desc = "It's an orange high visibility jumpsuit worn by engineers. It has minor radiation shielding."
name = "engineer's jumpsuit" name = "engineer's jumpsuit"
@@ -24,6 +44,23 @@
item_color = "engine" item_color = "engine"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 60, "acid" = 20) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 60, "acid" = 20)
resistance_flags = NONE resistance_flags = NONE
/obj/item/clothing/under/rank/engineer/hazard
name = "engineer's hazard jumpsuit"
desc = "A high visibility jumpsuit made from heat and radiation resistant materials."
icon_state = "hazard"
item_state = "suit-orange"
item_color = "hazard"
alt_covers_chest = TRUE
/obj/item/clothing/under/rank/engineer/skirt
name = "engineer's jumpskirt"
desc = "It's an orange high visibility jumpskirt worn by engineers."
icon_state = "engine_skirt"
item_state = "engi_suit"
item_color = "engine_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/roboticist /obj/item/clothing/under/rank/roboticist
desc = "It's a slimming black with reinforced seams; great for industrial work." desc = "It's a slimming black with reinforced seams; great for industrial work."
@@ -31,4 +68,14 @@
icon_state = "robotics" icon_state = "robotics"
item_state = "robotics" item_state = "robotics"
item_color = "robotics" item_color = "robotics"
resistance_flags = NONE resistance_flags = NONE
/obj/item/clothing/under/rank/roboticist/skirt
name = "roboticist's jumpskirt"
desc = "It's a slimming black with reinforced seams; great for industrial work."
icon_state = "robotics_skirt"
item_state = "robotics"
item_color = "robotics_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP

View File

@@ -10,6 +10,16 @@
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 35) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 35)
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/rank/research_director/skirt
name = "research director's vest suitskirt"
desc = "It's a suitskirt worn by those with the know-how to achieve the position of \"Research Director\". Its fabric provides minor protection from biological contaminants."
icon_state = "director_skirt"
item_state = "lb_suit"
item_color = "director_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/research_director/alt /obj/item/clothing/under/rank/research_director/alt
desc = "Maybe you'll engineer your own half-man, half-pig creature some day. Its fabric provides minor protection from biological contaminants." desc = "Maybe you'll engineer your own half-man, half-pig creature some day. Its fabric provides minor protection from biological contaminants."
name = "research director's tan suit" name = "research director's tan suit"
@@ -20,6 +30,16 @@
can_adjust = TRUE can_adjust = TRUE
alt_covers_chest = TRUE alt_covers_chest = TRUE
/obj/item/clothing/under/rank/research_director/alt/skirt
name = "research director's tan suitskirt"
desc = "Maybe you'll engineer your own half-man, half-pig creature some day. Its fabric provides minor protection from biological contaminants."
icon_state = "rdwhimsy_skirt"
item_state = "rdwhimsy"
item_color = "rdwhimsy_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/research_director/turtleneck /obj/item/clothing/under/rank/research_director/turtleneck
desc = "A dark purple turtleneck and tan khakis, for a director with a superior sense of style." desc = "A dark purple turtleneck and tan khakis, for a director with a superior sense of style."
name = "research director's turtleneck" name = "research director's turtleneck"
@@ -30,6 +50,16 @@
can_adjust = TRUE can_adjust = TRUE
alt_covers_chest = TRUE alt_covers_chest = TRUE
/obj/item/clothing/under/rank/research_director/turtleneck/skirt
name = "research director's turtleneck skirt"
desc = "A dark purple turtleneck and tan khaki skirt, for a director with a superior sense of style."
icon_state = "rdturtle_skirt"
item_state = "p_suit"
item_color = "rdturtle_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/scientist /obj/item/clothing/under/rank/scientist
desc = "It's made of a special fiber that provides minor protection against explosives. It has markings that denote the wearer as a scientist." desc = "It's made of a special fiber that provides minor protection against explosives. It has markings that denote the wearer as a scientist."
name = "scientist's jumpsuit" name = "scientist's jumpsuit"
@@ -39,6 +69,15 @@
permeability_coefficient = 0.5 permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/under/rank/scientist/skirt
name = "scientist's jumpskirt"
desc = "It's made of a special fiber that provides minor protection against explosives. It has markings that denote the wearer as a scientist."
icon_state = "toxinswhite_skirt"
item_state = "w_suit"
item_color = "toxinswhite_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/chemist /obj/item/clothing/under/rank/chemist
desc = "It's made of a special fiber that gives special protection against biohazards. It has a chemist rank stripe on it." desc = "It's made of a special fiber that gives special protection against biohazards. It has a chemist rank stripe on it."
@@ -49,6 +88,16 @@
permeability_coefficient = 0.5 permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 65) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 65)
/obj/item/clothing/under/rank/chemist/skirt
name = "chemist's jumpskirt"
desc = "It's made of a special fiber that gives special protection against biohazards. It has a chemist rank stripe on it."
icon_state = "chemistrywhite_skirt"
item_state = "w_suit"
item_color = "chemistrywhite_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/* /*
* Medical * Medical
*/ */
@@ -61,6 +110,16 @@
permeability_coefficient = 0.5 permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/under/rank/chief_medical_officer/skirt
name = "chief medical officer's jumpskirt"
desc = "It's a jumpskirt worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection."
icon_state = "cmo_skirt"
item_state = "w_suit"
item_color = "cmo_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/geneticist /obj/item/clothing/under/rank/geneticist
desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it." desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it."
name = "geneticist's jumpsuit" name = "geneticist's jumpsuit"
@@ -70,6 +129,16 @@
permeability_coefficient = 0.5 permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/under/rank/geneticist/skirt
name = "geneticist's jumpskirt"
desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it."
icon_state = "geneticswhite_skirt"
item_state = "w_suit"
item_color = "geneticswhite_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/virologist /obj/item/clothing/under/rank/virologist
desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it." desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it."
name = "virologist's jumpsuit" name = "virologist's jumpsuit"
@@ -79,6 +148,16 @@
permeability_coefficient = 0.5 permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/under/rank/virologist/skirt
name = "virologist's jumpskirt"
desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it."
icon_state = "virologywhite_skirt"
item_state = "w_suit"
item_color = "virologywhite_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/nursesuit /obj/item/clothing/under/rank/nursesuit
desc = "It's a jumpsuit commonly worn by nursing staff in the medical department." desc = "It's a jumpsuit commonly worn by nursing staff in the medical department."
name = "nurse's suit" name = "nurse's suit"
@@ -90,7 +169,6 @@
body_parts_covered = CHEST|GROIN|ARMS body_parts_covered = CHEST|GROIN|ARMS
fitted = NO_FEMALE_UNIFORM fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/rank/medical /obj/item/clothing/under/rank/medical
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel." desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
name = "medical doctor's jumpsuit" name = "medical doctor's jumpsuit"
@@ -99,24 +177,31 @@
item_color = "medical" item_color = "medical"
permeability_coefficient = 0.5 permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/under/rank/medical/blue /obj/item/clothing/under/rank/medical/blue
name = "medical scrubs" name = "medical scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue." desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
icon_state = "scrubsblue" icon_state = "scrubsblue"
item_color = "scrubsblue" item_color = "scrubsblue"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/rank/medical/green /obj/item/clothing/under/rank/medical/green
name = "medical scrubs" name = "medical scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green." desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green."
icon_state = "scrubsgreen" icon_state = "scrubsgreen"
item_color = "scrubsgreen" item_color = "scrubsgreen"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/rank/medical/purple /obj/item/clothing/under/rank/medical/purple
name = "medical scrubs" name = "medical scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple." desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple."
icon_state = "scrubspurple" icon_state = "scrubspurple"
item_color = "scrubspurple" item_color = "scrubspurple"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/rank/medical/skirt
name = "medical doctor's jumpskirt"
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
icon_state = "medical_skirt"
item_state = "w_suit"
item_color = "medical_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP

View File

@@ -4,11 +4,9 @@
* Detective * Detective
* Navy uniforms * Navy uniforms
*/ */
/* /*
* Security * Security
*/ */
/obj/item/clothing/under/rank/security /obj/item/clothing/under/rank/security
name = "security jumpsuit" name = "security jumpsuit"
desc = "A tactical security jumpsuit for officers complete with Nanotrasen belt buckle." desc = "A tactical security jumpsuit for officers complete with Nanotrasen belt buckle."
@@ -20,14 +18,12 @@
alt_covers_chest = TRUE alt_covers_chest = TRUE
sensor_mode = SENSOR_COORDS sensor_mode = SENSOR_COORDS
random_sensor = FALSE random_sensor = FALSE
/obj/item/clothing/under/rank/security/grey /obj/item/clothing/under/rank/security/grey
name = "grey security jumpsuit" name = "grey security jumpsuit"
desc = "A tactical relic of years past before Nanotrasen decided it was cheaper to dye the suits red instead of washing out the blood." desc = "A tactical relic of years past before Nanotrasen decided it was cheaper to dye the suits red instead of washing out the blood."
icon_state = "security" icon_state = "security"
item_state = "gy_suit" item_state = "gy_suit"
item_color = "security" item_color = "security"
/obj/item/clothing/under/rank/security/skirt /obj/item/clothing/under/rank/security/skirt
name = "security jumpskirt" name = "security jumpskirt"
desc = "A \"tactical\" security jumpsuit with the legs replaced by a skirt." desc = "A \"tactical\" security jumpsuit with the legs replaced by a skirt."
@@ -36,6 +32,7 @@
item_color = "secskirt" item_color = "secskirt"
body_parts_covered = CHEST|GROIN|ARMS body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE //you know now that i think of it if you adjust the skirt and the sprite disappears isn't that just like flashing everyone can_adjust = FALSE //you know now that i think of it if you adjust the skirt and the sprite disappears isn't that just like flashing everyone
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/warden /obj/item/clothing/under/rank/warden
@@ -49,7 +46,6 @@
alt_covers_chest = TRUE alt_covers_chest = TRUE
sensor_mode = 3 sensor_mode = 3
random_sensor = FALSE random_sensor = FALSE
/obj/item/clothing/under/rank/warden/grey /obj/item/clothing/under/rank/warden/grey
name = "grey security suit" name = "grey security suit"
desc = "A formal relic of years past before Nanotrasen decided it was cheaper to dye the suits red instead of washing out the blood." desc = "A formal relic of years past before Nanotrasen decided it was cheaper to dye the suits red instead of washing out the blood."
@@ -57,6 +53,16 @@
item_state = "gy_suit" item_state = "gy_suit"
item_color = "warden" item_color = "warden"
/obj/item/clothing/under/rank/warden/skirt
name = "warden's suitskirt"
desc = "A formal security suitskirt for officers complete with Nanotrasen belt buckle."
icon_state = "rwarden_skirt"
item_state = "r_suit"
item_color = "rwarden_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/* /*
* Detective * Detective
*/ */
@@ -72,6 +78,16 @@
sensor_mode = 3 sensor_mode = 3
random_sensor = FALSE random_sensor = FALSE
/obj/item/clothing/under/rank/det/skirt
name = "detective's suitskirt"
desc = "Someone who wears this means business."
icon_state = "detective_skirt"
item_state = "det"
item_color = "detective_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/det/grey /obj/item/clothing/under/rank/det/grey
name = "noir suit" name = "noir suit"
desc = "A hard-boiled private investigator's grey suit, complete with tie clip." desc = "A hard-boiled private investigator's grey suit, complete with tie clip."
@@ -80,6 +96,16 @@
item_color = "greydet" item_color = "greydet"
alt_covers_chest = TRUE alt_covers_chest = TRUE
/obj/item/clothing/under/rank/det/grey/skirt
name = "noir suitskirt"
desc = "A hard-boiled private investigator's grey suitskirt, complete with tie clip."
icon_state = "greydet_skirt"
item_state = "greydet"
item_color = "greydet_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/* /*
* Head of Security * Head of Security
*/ */
@@ -95,13 +121,22 @@
sensor_mode = 3 sensor_mode = 3
random_sensor = FALSE random_sensor = FALSE
/obj/item/clothing/under/rank/head_of_security/skirt
name = "head of security's jumpskirt"
desc = "A security jumpskirt decorated for those few with the dedication to achieve the position of Head of Security."
icon_state = "rhos_skirt"
item_state = "r_suit"
item_color = "rhos_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/head_of_security/grey /obj/item/clothing/under/rank/head_of_security/grey
name = "head of security's grey jumpsuit" name = "head of security's grey jumpsuit"
desc = "There are old men, and there are bold men, but there are very few old, bold men." desc = "There are old men, and there are bold men, but there are very few old, bold men."
icon_state = "hos" icon_state = "hos"
item_state = "gy_suit" item_state = "gy_suit"
item_color = "hos" item_color = "hos"
/obj/item/clothing/under/rank/head_of_security/alt /obj/item/clothing/under/rank/head_of_security/alt
name = "head of security's turtleneck" name = "head of security's turtleneck"
desc = "A stylish alternative to the normal head of security jumpsuit, complete with tactical pants." desc = "A stylish alternative to the normal head of security jumpsuit, complete with tactical pants."
@@ -109,10 +144,19 @@
item_state = "bl_suit" item_state = "bl_suit"
item_color = "hosalt" item_color = "hosalt"
/obj/item/clothing/under/rank/head_of_security/alt/skirt
name = "head of security's turtleneck skirt"
desc = "A stylish alternative to the normal head of security jumpsuit, complete with a tactical skirt."
icon_state = "hosalt_skirt"
item_state = "bl_suit"
item_color = "hosalt_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/* /*
* Navy uniforms * Navy uniforms
*/ */
/obj/item/clothing/under/rank/security/navyblue /obj/item/clothing/under/rank/security/navyblue
name = "security officer's formal uniform" name = "security officer's formal uniform"
desc = "The latest in fashionable security outfits." desc = "The latest in fashionable security outfits."
@@ -120,7 +164,6 @@
item_state = "officerblueclothes" item_state = "officerblueclothes"
item_color = "officerblueclothes" item_color = "officerblueclothes"
alt_covers_chest = TRUE alt_covers_chest = TRUE
/obj/item/clothing/under/rank/head_of_security/navyblue /obj/item/clothing/under/rank/head_of_security/navyblue
desc = "The insignia on this uniform tells you that this uniform belongs to the Head of Security." desc = "The insignia on this uniform tells you that this uniform belongs to the Head of Security."
name = "head of security's formal uniform" name = "head of security's formal uniform"
@@ -128,7 +171,6 @@
item_state = "hosblueclothes" item_state = "hosblueclothes"
item_color = "hosblueclothes" item_color = "hosblueclothes"
alt_covers_chest = TRUE alt_covers_chest = TRUE
/obj/item/clothing/under/rank/warden/navyblue /obj/item/clothing/under/rank/warden/navyblue
desc = "The insignia on this uniform tells you that this uniform belongs to the Warden." desc = "The insignia on this uniform tells you that this uniform belongs to the Warden."
name = "warden's formal uniform" name = "warden's formal uniform"
@@ -136,11 +178,9 @@
item_state = "wardenblueclothes" item_state = "wardenblueclothes"
item_color = "wardenblueclothes" item_color = "wardenblueclothes"
alt_covers_chest = TRUE alt_covers_chest = TRUE
/* /*
*Blueshirt *Blueshirt
*/ */
/obj/item/clothing/under/rank/security/blueshirt /obj/item/clothing/under/rank/security/blueshirt
name = "blue shirt and tie" name = "blue shirt and tie"
desc = "I'm a little busy right now, Calhoun." desc = "I'm a little busy right now, Calhoun."
@@ -148,3 +188,13 @@
item_state = "blueshift" item_state = "blueshift"
item_color = "blueshift" item_color = "blueshift"
can_adjust = FALSE can_adjust = FALSE
/*
*Spacepol
*/
/obj/item/clothing/under/rank/security/spacepol
name = "police uniform"
desc = "Space not controlled by megacorporations, planets, or pirates is under the jurisdiction of Spacepol."
icon_state = "spacepol"
item_state = "spacepol"
item_color = "spacepol"
can_adjust = FALSE

View File

@@ -5,7 +5,6 @@
item_color = "red_pyjamas" item_color = "red_pyjamas"
item_state = "w_suit" item_state = "w_suit"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/pj/blue /obj/item/clothing/under/pj/blue
name = "blue pj's" name = "blue pj's"
desc = "Sleepwear." desc = "Sleepwear."
@@ -13,7 +12,6 @@
item_color = "blue_pyjamas" item_color = "blue_pyjamas"
item_state = "w_suit" item_state = "w_suit"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/patriotsuit /obj/item/clothing/under/patriotsuit
name = "Patriotic Suit" name = "Patriotic Suit"
desc = "Motorcycle not included." desc = "Motorcycle not included."
@@ -21,7 +19,6 @@
item_state = "ek" item_state = "ek"
item_color = "ek" item_color = "ek"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/scratch /obj/item/clothing/under/scratch
name = "white suit" name = "white suit"
desc = "A white suit, suitable for an excellent host." desc = "A white suit, suitable for an excellent host."
@@ -30,13 +27,22 @@
item_color = "scratch" item_color = "scratch"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/scratch/skirt
name = "white suitskirt"
desc = "A white suitskirt, suitable for an excellent host."
icon_state = "white_suit_skirt"
item_state = "scratch"
item_color = "white_suit_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/sl_suit /obj/item/clothing/under/sl_suit
desc = "It's a very amish looking suit." desc = "It's a very amish looking suit."
name = "amish suit" name = "amish suit"
icon_state = "sl_suit" icon_state = "sl_suit"
item_color = "sl_suit" item_color = "sl_suit"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/roman /obj/item/clothing/under/roman
name = "\improper Roman armor" name = "\improper Roman armor"
desc = "Ancient Roman armor. Made of metallic and leather straps." desc = "Ancient Roman armor. Made of metallic and leather straps."
@@ -46,7 +52,6 @@
can_adjust = FALSE can_adjust = FALSE
strip_delay = 100 strip_delay = 100
resistance_flags = NONE resistance_flags = NONE
/obj/item/clothing/under/waiter /obj/item/clothing/under/waiter
name = "waiter's outfit" name = "waiter's outfit"
desc = "It's a very smart uniform with a special pocket for tip." desc = "It's a very smart uniform with a special pocket for tip."
@@ -54,7 +59,6 @@
item_state = "waiter" item_state = "waiter"
item_color = "waiter" item_color = "waiter"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/rank/prisoner /obj/item/clothing/under/rank/prisoner
name = "prison jumpsuit" name = "prison jumpsuit"
desc = "It's standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position." desc = "It's standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position."
@@ -65,20 +69,28 @@
sensor_mode = SENSOR_COORDS sensor_mode = SENSOR_COORDS
random_sensor = FALSE random_sensor = FALSE
/obj/item/clothing/under/rank/prisoner/skirt
name = "prison jumpskirt"
desc = "It's standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position."
icon_state = "prisoner_skirt"
item_state = "o_suit"
item_color = "prisoner_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/mailman /obj/item/clothing/under/rank/mailman
name = "mailman's jumpsuit" name = "mailman's jumpsuit"
desc = "<i>'Special delivery!'</i>" desc = "<i>'Special delivery!'</i>"
icon_state = "mailman" icon_state = "mailman"
item_state = "b_suit" item_state = "b_suit"
item_color = "mailman" item_color = "mailman"
/obj/item/clothing/under/rank/psyche /obj/item/clothing/under/rank/psyche
name = "psychedelic jumpsuit" name = "psychedelic jumpsuit"
desc = "Groovy!" desc = "Groovy!"
icon_state = "psyche" icon_state = "psyche"
item_state = "p_suit" item_state = "p_suit"
item_color = "psyche" item_color = "psyche"
/obj/item/clothing/under/rank/clown/sexy /obj/item/clothing/under/rank/clown/sexy
name = "sexy-clown suit" name = "sexy-clown suit"
desc = "It makes you look HONKable!" desc = "It makes you look HONKable!"
@@ -86,7 +98,6 @@
item_state = "sexyclown" item_state = "sexyclown"
item_color = "sexyclown" item_color = "sexyclown"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/jabroni /obj/item/clothing/under/jabroni
name = "Jabroni Outfit" name = "Jabroni Outfit"
desc = "The leather club is two sectors down." desc = "The leather club is two sectors down."
@@ -94,7 +105,6 @@
item_state = "darkholme" item_state = "darkholme"
item_color = "darkholme" item_color = "darkholme"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/rank/vice /obj/item/clothing/under/rank/vice
name = "vice officer's jumpsuit" name = "vice officer's jumpsuit"
desc = "It's the standard issue pretty-boy outfit, as seen on Holo-Vision." desc = "It's the standard issue pretty-boy outfit, as seen on Holo-Vision."
@@ -102,7 +112,6 @@
item_state = "gy_suit" item_state = "gy_suit"
item_color = "vice" item_color = "vice"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/rank/centcom_officer /obj/item/clothing/under/rank/centcom_officer
desc = "It's a jumpsuit worn by CentCom Officers." desc = "It's a jumpsuit worn by CentCom Officers."
name = "\improper CentCom officer's jumpsuit" name = "\improper CentCom officer's jumpsuit"
@@ -110,14 +119,12 @@
item_state = "g_suit" item_state = "g_suit"
item_color = "officer" item_color = "officer"
alt_covers_chest = TRUE alt_covers_chest = TRUE
/obj/item/clothing/under/rank/centcom_commander /obj/item/clothing/under/rank/centcom_commander
desc = "It's a jumpsuit worn by CentCom's highest-tier Commanders." desc = "It's a jumpsuit worn by CentCom's highest-tier Commanders."
name = "\improper CentCom officer's jumpsuit" name = "\improper CentCom officer's jumpsuit"
icon_state = "centcom" icon_state = "centcom"
item_state = "dg_suit" item_state = "dg_suit"
item_color = "centcom" item_color = "centcom"
/obj/item/clothing/under/space /obj/item/clothing/under/space
name = "\improper NASA jumpsuit" name = "\improper NASA jumpsuit"
desc = "It has a NASA logo on it and is made of space-proofed materials." desc = "It has a NASA logo on it and is made of space-proofed materials."
@@ -134,7 +141,6 @@
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
can_adjust = FALSE can_adjust = FALSE
resistance_flags = NONE resistance_flags = NONE
/obj/item/clothing/under/acj /obj/item/clothing/under/acj
name = "administrative cybernetic jumpsuit" name = "administrative cybernetic jumpsuit"
icon_state = "syndicate" icon_state = "syndicate"
@@ -151,28 +157,24 @@
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
can_adjust = FALSE can_adjust = FALSE
resistance_flags = FIRE_PROOF | ACID_PROOF resistance_flags = FIRE_PROOF | ACID_PROOF
/obj/item/clothing/under/owl /obj/item/clothing/under/owl
name = "owl uniform" name = "owl uniform"
desc = "A soft brown jumpsuit made of synthetic feathers and strong conviction." desc = "A soft brown jumpsuit made of synthetic feathers and strong conviction."
icon_state = "owl" icon_state = "owl"
item_color = "owl" item_color = "owl"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/griffin /obj/item/clothing/under/griffin
name = "griffon uniform" name = "griffon uniform"
desc = "A soft brown jumpsuit with a white feather collar made of synthetic feathers and a lust for mayhem." desc = "A soft brown jumpsuit with a white feather collar made of synthetic feathers and a lust for mayhem."
icon_state = "griffin" icon_state = "griffin"
item_color = "griffin" item_color = "griffin"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/cloud /obj/item/clothing/under/cloud
name = "cloud" name = "cloud"
desc = "cloud" desc = "cloud"
icon_state = "cloud" icon_state = "cloud"
item_color = "cloud" item_color = "cloud"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/gimmick/rank/captain/suit /obj/item/clothing/under/gimmick/rank/captain/suit
name = "captain's suit" name = "captain's suit"
desc = "A green suit and yellow necktie. Exemplifies authority." desc = "A green suit and yellow necktie. Exemplifies authority."
@@ -181,6 +183,16 @@
item_color = "green_suit" item_color = "green_suit"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/gimmick/rank/captain/suit/skirt
name = "green suitskirt"
desc = "A green suitskirt and yellow necktie. Exemplifies authority."
icon_state = "green_suit_skirt"
item_state = "dg_suit"
item_color = "green_suit_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit /obj/item/clothing/under/gimmick/rank/head_of_personnel/suit
name = "head of personnel's suit" name = "head of personnel's suit"
desc = "A teal suit and yellow necktie. An authoritative yet tacky ensemble." desc = "A teal suit and yellow necktie. An authoritative yet tacky ensemble."
@@ -189,6 +201,16 @@
item_color = "teal_suit" item_color = "teal_suit"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit/skirt
name = "teal suitskirt"
desc = "A teal suitskirt and yellow necktie. An authoritative yet tacky ensemble."
icon_state = "teal_suit_skirt"
item_state = "g_suit"
item_color = "teal_suit_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/suit_jacket /obj/item/clothing/under/suit_jacket
name = "black suit" name = "black suit"
desc = "A black suit and red tie. Very formal." desc = "A black suit and red tie. Very formal."
@@ -196,21 +218,18 @@
item_state = "bl_suit" item_state = "bl_suit"
item_color = "black_suit" item_color = "black_suit"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/suit_jacket/really_black /obj/item/clothing/under/suit_jacket/really_black
name = "executive suit" name = "executive suit"
desc = "A formal black suit and red tie, intended for the station's finest." desc = "A formal black suit and red tie, intended for the station's finest."
icon_state = "really_black_suit" icon_state = "really_black_suit"
item_state = "bl_suit" item_state = "bl_suit"
item_color = "black_suit" item_color = "really_black_suit"
/obj/item/clothing/under/suit_jacket/female /obj/item/clothing/under/suit_jacket/female
name = "executive suit" name = "executive suit"
desc = "A formal trouser suit for women, intended for the station's finest." desc = "A formal trouser suit for women, intended for the station's finest."
icon_state = "black_suit_fem" icon_state = "black_suit_fem"
item_state = "black_suit_fem" item_state = "black_suit_fem"
item_color = "black_suit_fem" item_color = "black_suit_fem"
/obj/item/clothing/under/suit_jacket/green /obj/item/clothing/under/suit_jacket/green
name = "green suit" name = "green suit"
desc = "A green suit and yellow necktie. Baller." desc = "A green suit and yellow necktie. Baller."
@@ -218,56 +237,48 @@
item_state = "dg_suit" item_state = "dg_suit"
item_color = "green_suit" item_color = "green_suit"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/suit_jacket/red /obj/item/clothing/under/suit_jacket/red
name = "red suit" name = "red suit"
desc = "A red suit and blue tie. Somewhat formal." desc = "A red suit and blue tie. Somewhat formal."
icon_state = "red_suit" icon_state = "red_suit"
item_state = "r_suit" item_state = "r_suit"
item_color = "red_suit" item_color = "red_suit"
/obj/item/clothing/under/suit_jacket/charcoal /obj/item/clothing/under/suit_jacket/charcoal
name = "charcoal suit" name = "charcoal suit"
desc = "A charcoal suit and red tie. Very professional." desc = "A charcoal suit and red tie. Very professional."
icon_state = "charcoal_suit" icon_state = "charcoal_suit"
item_state = "charcoal_suit" item_state = "charcoal_suit"
item_color = "charcoal_suit" item_color = "charcoal_suit"
/obj/item/clothing/under/suit_jacket/navy /obj/item/clothing/under/suit_jacket/navy
name = "navy suit" name = "navy suit"
desc = "A navy suit and red tie, intended for the station's finest." desc = "A navy suit and red tie, intended for the station's finest."
icon_state = "navy_suit" icon_state = "navy_suit"
item_state = "navy_suit" item_state = "navy_suit"
item_color = "navy_suit" item_color = "navy_suit"
/obj/item/clothing/under/suit_jacket/burgundy /obj/item/clothing/under/suit_jacket/burgundy
name = "burgundy suit" name = "burgundy suit"
desc = "A burgundy suit and black tie. Somewhat formal." desc = "A burgundy suit and black tie. Somewhat formal."
icon_state = "burgundy_suit" icon_state = "burgundy_suit"
item_state = "burgundy_suit" item_state = "burgundy_suit"
item_color = "burgundy_suit" item_color = "burgundy_suit"
/obj/item/clothing/under/suit_jacket/checkered /obj/item/clothing/under/suit_jacket/checkered
name = "checkered suit" name = "checkered suit"
desc = "That's a very nice suit you have there. Shame if something were to happen to it, eh?" desc = "That's a very nice suit you have there. Shame if something were to happen to it, eh?"
icon_state = "checkered_suit" icon_state = "checkered_suit"
item_state = "checkered_suit" item_state = "checkered_suit"
item_color = "checkered_suit" item_color = "checkered_suit"
/obj/item/clothing/under/suit_jacket/tan /obj/item/clothing/under/suit_jacket/tan
name = "tan suit" name = "tan suit"
desc = "A tan suit with a yellow tie. Smart, but casual." desc = "A tan suit with a yellow tie. Smart, but casual."
icon_state = "tan_suit" icon_state = "tan_suit"
item_state = "tan_suit" item_state = "tan_suit"
item_color = "tan_suit" item_color = "tan_suit"
/obj/item/clothing/under/suit_jacket/white /obj/item/clothing/under/suit_jacket/white
name = "white suit" name = "white suit"
desc = "A white suit and jacket with a blue shirt. You wanna play rough? OKAY!" desc = "A white suit and jacket with a blue shirt. You wanna play rough? OKAY!"
icon_state = "white_suit" icon_state = "white_suit"
item_state = "white_suit" item_state = "white_suit"
item_color = "white_suit" item_color = "white_suit"
/obj/item/clothing/under/burial /obj/item/clothing/under/burial
name = "burial garments" name = "burial garments"
desc = "Traditional burial garments from the early 22nd century." desc = "Traditional burial garments from the early 22nd century."
@@ -275,7 +286,6 @@
item_state = "burial" item_state = "burial"
item_color = "burial" item_color = "burial"
has_sensor = NO_SENSORS has_sensor = NO_SENSORS
/obj/item/clothing/under/skirt/black /obj/item/clothing/under/skirt/black
name = "black skirt" name = "black skirt"
desc = "A black skirt, very fancy!" desc = "A black skirt, very fancy!"
@@ -284,7 +294,6 @@
body_parts_covered = CHEST|GROIN|ARMS body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/skirt/blue /obj/item/clothing/under/skirt/blue
name = "blue skirt" name = "blue skirt"
desc = "A blue, casual skirt." desc = "A blue, casual skirt."
@@ -294,7 +303,6 @@
body_parts_covered = CHEST|GROIN|ARMS body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/skirt/red /obj/item/clothing/under/skirt/red
name = "red skirt" name = "red skirt"
desc = "A red, casual skirt." desc = "A red, casual skirt."
@@ -304,7 +312,6 @@
body_parts_covered = CHEST|GROIN|ARMS body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/skirt/purple /obj/item/clothing/under/skirt/purple
name = "purple skirt" name = "purple skirt"
desc = "A purple, casual skirt." desc = "A purple, casual skirt."
@@ -314,8 +321,6 @@
body_parts_covered = CHEST|GROIN|ARMS body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/schoolgirl /obj/item/clothing/under/schoolgirl
name = "blue schoolgirl uniform" name = "blue schoolgirl uniform"
desc = "It's just like one of my Japanese animes!" desc = "It's just like one of my Japanese animes!"
@@ -325,25 +330,21 @@
body_parts_covered = CHEST|GROIN|ARMS body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/schoolgirl/red /obj/item/clothing/under/schoolgirl/red
name = "red schoolgirl uniform" name = "red schoolgirl uniform"
icon_state = "schoolgirlred" icon_state = "schoolgirlred"
item_state = "schoolgirlred" item_state = "schoolgirlred"
item_color = "schoolgirlred" item_color = "schoolgirlred"
/obj/item/clothing/under/schoolgirl/green /obj/item/clothing/under/schoolgirl/green
name = "green schoolgirl uniform" name = "green schoolgirl uniform"
icon_state = "schoolgirlgreen" icon_state = "schoolgirlgreen"
item_state = "schoolgirlgreen" item_state = "schoolgirlgreen"
item_color = "schoolgirlgreen" item_color = "schoolgirlgreen"
/obj/item/clothing/under/schoolgirl/orange /obj/item/clothing/under/schoolgirl/orange
name = "orange schoolgirl uniform" name = "orange schoolgirl uniform"
icon_state = "schoolgirlorange" icon_state = "schoolgirlorange"
item_state = "schoolgirlorange" item_state = "schoolgirlorange"
item_color = "schoolgirlorange" item_color = "schoolgirlorange"
/obj/item/clothing/under/overalls /obj/item/clothing/under/overalls
name = "laborer's overalls" name = "laborer's overalls"
desc = "A set of durable overalls for getting the job done." desc = "A set of durable overalls for getting the job done."
@@ -351,7 +352,6 @@
item_state = "lb_suit" item_state = "lb_suit"
item_color = "overalls" item_color = "overalls"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/pirate /obj/item/clothing/under/pirate
name = "pirate outfit" name = "pirate outfit"
desc = "Yarr." desc = "Yarr."
@@ -359,7 +359,6 @@
item_state = "pirate" item_state = "pirate"
item_color = "pirate" item_color = "pirate"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/soviet /obj/item/clothing/under/soviet
name = "soviet uniform" name = "soviet uniform"
desc = "For the Motherland!" desc = "For the Motherland!"
@@ -367,7 +366,6 @@
item_state = "soviet" item_state = "soviet"
item_color = "soviet" item_color = "soviet"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/redcoat /obj/item/clothing/under/redcoat
name = "redcoat uniform" name = "redcoat uniform"
desc = "Looks old." desc = "Looks old."
@@ -375,7 +373,6 @@
item_state = "redcoat" item_state = "redcoat"
item_color = "redcoat" item_color = "redcoat"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/kilt /obj/item/clothing/under/kilt
name = "kilt" name = "kilt"
desc = "Includes shoes and plaid." desc = "Includes shoes and plaid."
@@ -385,7 +382,6 @@
body_parts_covered = CHEST|GROIN|LEGS|FEET body_parts_covered = CHEST|GROIN|LEGS|FEET
fitted = FEMALE_UNIFORM_TOP fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/kilt/highlander /obj/item/clothing/under/kilt/highlander
desc = "You're the only one worthy of this kilt." desc = "You're the only one worthy of this kilt."
@@ -402,7 +398,6 @@
body_parts_covered = CHEST|GROIN|LEGS body_parts_covered = CHEST|GROIN|LEGS
fitted = FEMALE_UNIFORM_TOP fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/gladiator /obj/item/clothing/under/gladiator
name = "gladiator uniform" name = "gladiator uniform"
desc = "Are you not entertained? Is that not why you are here?" desc = "Are you not entertained? Is that not why you are here?"
@@ -413,11 +408,9 @@
fitted = NO_FEMALE_UNIFORM fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE can_adjust = FALSE
resistance_flags = NONE resistance_flags = NONE
/obj/item/clothing/under/gladiator/ash_walker /obj/item/clothing/under/gladiator/ash_walker
desc = "This gladiator uniform appears to be covered in ash and fairly dated." desc = "This gladiator uniform appears to be covered in ash and fairly dated."
has_sensor = NO_SENSORS has_sensor = NO_SENSORS
/obj/item/clothing/under/sundress /obj/item/clothing/under/sundress
name = "sundress" name = "sundress"
desc = "Makes you want to frolic in a field of daisies." desc = "Makes you want to frolic in a field of daisies."
@@ -427,7 +420,6 @@
body_parts_covered = CHEST|GROIN body_parts_covered = CHEST|GROIN
fitted = FEMALE_UNIFORM_TOP fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/captainparade /obj/item/clothing/under/captainparade
name = "captain's parade uniform" name = "captain's parade uniform"
desc = "A captain's luxury-wear, for special occasions." desc = "A captain's luxury-wear, for special occasions."
@@ -435,7 +427,6 @@
item_state = "by_suit" item_state = "by_suit"
item_color = "captain_parade" item_color = "captain_parade"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/hosparademale /obj/item/clothing/under/hosparademale
name = "head of security's parade uniform" name = "head of security's parade uniform"
desc = "A male head of security's luxury-wear, for special occasions." desc = "A male head of security's luxury-wear, for special occasions."
@@ -443,7 +434,6 @@
item_state = "r_suit" item_state = "r_suit"
item_color = "hos_parade_male" item_color = "hos_parade_male"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/hosparadefem /obj/item/clothing/under/hosparadefem
name = "head of security's parade uniform" name = "head of security's parade uniform"
desc = "A female head of security's luxury-wear, for special occasions." desc = "A female head of security's luxury-wear, for special occasions."
@@ -452,7 +442,6 @@
item_color = "hos_parade_fem" item_color = "hos_parade_fem"
fitted = FEMALE_UNIFORM_TOP fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/assistantformal /obj/item/clothing/under/assistantformal
name = "assistant's formal uniform" name = "assistant's formal uniform"
desc = "An assistant's formal-wear. Why an assistant needs formal-wear is still unknown." desc = "An assistant's formal-wear. Why an assistant needs formal-wear is still unknown."
@@ -460,7 +449,6 @@
item_state = "gy_suit" item_state = "gy_suit"
item_color = "assistant_formal" item_color = "assistant_formal"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/blacktango /obj/item/clothing/under/blacktango
name = "black tango dress" name = "black tango dress"
desc = "Filled with Latin fire." desc = "Filled with Latin fire."
@@ -469,8 +457,6 @@
item_color = "black_tango" item_color = "black_tango"
fitted = FEMALE_UNIFORM_TOP fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE can_adjust = FALSE
body_parts_covered = CHEST|GROIN
/obj/item/clothing/under/stripeddress /obj/item/clothing/under/stripeddress
name = "striped dress" name = "striped dress"
desc = "Fashion in space." desc = "Fashion in space."
@@ -480,7 +466,6 @@
body_parts_covered = CHEST|GROIN|ARMS body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_FULL fitted = FEMALE_UNIFORM_FULL
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/sailordress /obj/item/clothing/under/sailordress
name = "sailor dress" name = "sailor dress"
desc = "Formal wear for a leading lady." desc = "Formal wear for a leading lady."
@@ -490,7 +475,6 @@
body_parts_covered = CHEST|GROIN|ARMS body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/redeveninggown /obj/item/clothing/under/redeveninggown
name = "red evening gown" name = "red evening gown"
desc = "Fancy dress for space bar singers." desc = "Fancy dress for space bar singers."
@@ -499,7 +483,6 @@
item_color = "red_evening_gown" item_color = "red_evening_gown"
fitted = FEMALE_UNIFORM_TOP fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/maid /obj/item/clothing/under/maid
name = "maid costume" name = "maid costume"
desc = "Maid in China." desc = "Maid in China."
@@ -509,12 +492,10 @@
body_parts_covered = CHEST|GROIN body_parts_covered = CHEST|GROIN
fitted = FEMALE_UNIFORM_TOP fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/maid/Initialize() /obj/item/clothing/under/maid/Initialize()
. = ..() . = ..()
var/obj/item/clothing/accessory/maidapron/A = new (src) var/obj/item/clothing/accessory/maidapron/A = new (src)
attach_accessory(A) attach_accessory(A)
/obj/item/clothing/under/janimaid /obj/item/clothing/under/janimaid
name = "maid uniform" name = "maid uniform"
desc = "A simple maid uniform for housekeeping." desc = "A simple maid uniform for housekeeping."
@@ -524,7 +505,6 @@
body_parts_covered = CHEST|GROIN body_parts_covered = CHEST|GROIN
fitted = FEMALE_UNIFORM_TOP fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/plaid_skirt /obj/item/clothing/under/plaid_skirt
name = "red plaid skirt" name = "red plaid skirt"
desc = "A preppy red skirt with a white blouse." desc = "A preppy red skirt with a white blouse."
@@ -534,7 +514,6 @@
fitted = FEMALE_UNIFORM_TOP fitted = FEMALE_UNIFORM_TOP
can_adjust = TRUE can_adjust = TRUE
alt_covers_chest = TRUE alt_covers_chest = TRUE
/obj/item/clothing/under/plaid_skirt/blue /obj/item/clothing/under/plaid_skirt/blue
name = "blue plaid skirt" name = "blue plaid skirt"
desc = "A preppy blue skirt with a white blouse." desc = "A preppy blue skirt with a white blouse."
@@ -544,7 +523,6 @@
fitted = FEMALE_UNIFORM_TOP fitted = FEMALE_UNIFORM_TOP
can_adjust = TRUE can_adjust = TRUE
alt_covers_chest = TRUE alt_covers_chest = TRUE
/obj/item/clothing/under/plaid_skirt/purple /obj/item/clothing/under/plaid_skirt/purple
name = "purple plaid skirt" name = "purple plaid skirt"
desc = "A preppy purple skirt with a white blouse." desc = "A preppy purple skirt with a white blouse."
@@ -554,7 +532,6 @@
fitted = FEMALE_UNIFORM_TOP fitted = FEMALE_UNIFORM_TOP
can_adjust = TRUE can_adjust = TRUE
alt_covers_chest = TRUE alt_covers_chest = TRUE
/obj/item/clothing/under/singery /obj/item/clothing/under/singery
name = "yellow performer's outfit" name = "yellow performer's outfit"
desc = "Just looking at this makes you want to sing." desc = "Just looking at this makes you want to sing."
@@ -565,7 +542,6 @@
fitted = NO_FEMALE_UNIFORM fitted = NO_FEMALE_UNIFORM
alternate_worn_layer = ABOVE_SHOES_LAYER alternate_worn_layer = ABOVE_SHOES_LAYER
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/singerb /obj/item/clothing/under/singerb
name = "blue performer's outfit" name = "blue performer's outfit"
desc = "Just looking at this makes you want to sing." desc = "Just looking at this makes you want to sing."
@@ -576,7 +552,6 @@
alternate_worn_layer = ABOVE_SHOES_LAYER alternate_worn_layer = ABOVE_SHOES_LAYER
fitted = FEMALE_UNIFORM_TOP fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/plaid_skirt/green /obj/item/clothing/under/plaid_skirt/green
name = "green plaid skirt" name = "green plaid skirt"
desc = "A preppy green skirt with a white blouse." desc = "A preppy green skirt with a white blouse."
@@ -586,17 +561,14 @@
fitted = FEMALE_UNIFORM_TOP fitted = FEMALE_UNIFORM_TOP
can_adjust = TRUE can_adjust = TRUE
alt_covers_chest = TRUE alt_covers_chest = TRUE
/obj/item/clothing/under/jester /obj/item/clothing/under/jester
name = "jester suit" name = "jester suit"
desc = "A jolly dress, well suited to entertain your master, nuncle." desc = "A jolly dress, well suited to entertain your master, nuncle."
icon_state = "jester" icon_state = "jester"
item_color = "jester" item_color = "jester"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/jester/alt /obj/item/clothing/under/jester/alt
icon_state = "jester2" icon_state = "jester2"
/obj/item/clothing/under/geisha /obj/item/clothing/under/geisha
name = "geisha suit" name = "geisha suit"
desc = "Cute space ninja senpai not included." desc = "Cute space ninja senpai not included."
@@ -604,14 +576,12 @@
item_color = "geisha" item_color = "geisha"
body_parts_covered = CHEST|GROIN|ARMS body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/villain /obj/item/clothing/under/villain
name = "villain suit" name = "villain suit"
desc = "A change of wardrobe is necessary if you ever want to catch a real superhero." desc = "A change of wardrobe is necessary if you ever want to catch a real superhero."
icon_state = "villain" icon_state = "villain"
item_color = "villain" item_color = "villain"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/sailor /obj/item/clothing/under/sailor
name = "sailor suit" name = "sailor suit"
desc = "Skipper's in the wardroom drinkin gin'." desc = "Skipper's in the wardroom drinkin gin'."
@@ -619,7 +589,6 @@
item_state = "b_suit" item_state = "b_suit"
item_color = "sailor" item_color = "sailor"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/plasmaman /obj/item/clothing/under/plasmaman
name = "plasma envirosuit" name = "plasma envirosuit"
desc = "A special containment suit that allows plasma-based lifeforms to exist safely in an oxygenated environment, and automatically extinguishes them in a crisis. Despite being airtight, it's not spaceworthy." desc = "A special containment suit that allows plasma-based lifeforms to exist safely in an oxygenated environment, and automatically extinguishes them in a crisis. Despite being airtight, it's not spaceworthy."
@@ -633,17 +602,12 @@
var/next_extinguish = 0 var/next_extinguish = 0
var/extinguish_cooldown = 100 var/extinguish_cooldown = 100
var/extinguishes_left = 5 var/extinguishes_left = 5
/obj/item/clothing/under/plasmaman/examine(mob/user) /obj/item/clothing/under/plasmaman/examine(mob/user)
..() ..()
to_chat(user, "<span class='notice'>There are [extinguishes_left] extinguisher charges left in this suit.</span>") to_chat(user, "<span class='notice'>There are [extinguishes_left] extinguisher charges left in this suit.</span>")
/obj/item/clothing/under/plasmaman/proc/Extinguish(mob/living/carbon/human/H) /obj/item/clothing/under/plasmaman/proc/Extinguish(mob/living/carbon/human/H)
if(!istype(H)) if(!istype(H))
return return
if(H.on_fire) if(H.on_fire)
if(extinguishes_left) if(extinguishes_left)
if(next_extinguish > world.time) if(next_extinguish > world.time)
@@ -654,7 +618,6 @@
H.ExtinguishMob() H.ExtinguishMob()
new /obj/effect/particle_effect/water(get_turf(H)) new /obj/effect/particle_effect/water(get_turf(H))
return 0 return 0
/obj/item/clothing/under/plasmaman/attackby(obj/item/E, mob/user, params) /obj/item/clothing/under/plasmaman/attackby(obj/item/E, mob/user, params)
..() ..()
if (istype(E, /obj/item/extinguisher_refill)) if (istype(E, /obj/item/extinguisher_refill))
@@ -668,20 +631,17 @@
return return
return return
return return
/obj/item/extinguisher_refill /obj/item/extinguisher_refill
name = "envirosuit extinguisher cartridge" name = "envirosuit extinguisher cartridge"
desc = "A cartridge loaded with a compressed extinguisher mix, used to refill the automatic extinguisher on plasma envirosuits." desc = "A cartridge loaded with a compressed extinguisher mix, used to refill the automatic extinguisher on plasma envirosuits."
icon_state = "plasmarefill" icon_state = "plasmarefill"
icon = 'icons/obj/device.dmi' icon = 'icons/obj/device.dmi'
/obj/item/clothing/under/rank/security/navyblue/russian /obj/item/clothing/under/rank/security/navyblue/russian
name = "\improper Russian officer's uniform" name = "\improper Russian officer's uniform"
desc = "The latest in fashionable russian outfits." desc = "The latest in fashionable russian outfits."
icon_state = "hostanclothes" icon_state = "hostanclothes"
item_state = "hostanclothes" item_state = "hostanclothes"
item_color = "hostanclothes" item_color = "hostanclothes"
/obj/item/clothing/under/mummy /obj/item/clothing/under/mummy
name = "mummy wrapping" name = "mummy wrapping"
desc = "Return the slab or suffer my stale references." desc = "Return the slab or suffer my stale references."
@@ -692,7 +652,6 @@
fitted = NO_FEMALE_UNIFORM fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE can_adjust = FALSE
resistance_flags = NONE resistance_flags = NONE
/obj/item/clothing/under/scarecrow /obj/item/clothing/under/scarecrow
name = "scarecrow clothes" name = "scarecrow clothes"
desc = "Perfect camouflage for hiding in botany." desc = "Perfect camouflage for hiding in botany."
@@ -703,7 +662,6 @@
fitted = NO_FEMALE_UNIFORM fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE can_adjust = FALSE
resistance_flags = NONE resistance_flags = NONE
/obj/item/clothing/under/draculass /obj/item/clothing/under/draculass
name = "draculass coat" name = "draculass coat"
desc = "A dress inspired by the ancient \"Victorian\" era." desc = "A dress inspired by the ancient \"Victorian\" era."
@@ -713,8 +671,6 @@
body_parts_covered = CHEST|GROIN|ARMS body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE can_adjust = FALSE
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/drfreeze /obj/item/clothing/under/drfreeze
name = "doctor freeze's jumpsuit" name = "doctor freeze's jumpsuit"
desc = "A modified scientist jumpsuit to look extra cool." desc = "A modified scientist jumpsuit to look extra cool."
@@ -722,8 +678,6 @@
item_state = "drfreeze" item_state = "drfreeze"
item_color = "drfreeze" item_color = "drfreeze"
can_adjust = FALSE can_adjust = FALSE
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/lobster /obj/item/clothing/under/lobster
name = "foam lobster suit" name = "foam lobster suit"
desc = "Who beheaded the college mascot?" desc = "Who beheaded the college mascot?"
@@ -732,8 +686,6 @@
item_color = "lobster" item_color = "lobster"
fitted = NO_FEMALE_UNIFORM fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE can_adjust = FALSE
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/under/gondola /obj/item/clothing/under/gondola
name = "gondola hide suit" name = "gondola hide suit"
desc = "Now you're cooking." desc = "Now you're cooking."
@@ -741,7 +693,6 @@
item_state = "lb_suit" item_state = "lb_suit"
item_color = "gondola" item_color = "gondola"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/skeleton /obj/item/clothing/under/skeleton
name = "skeleton jumpsuit" name = "skeleton jumpsuit"
desc = "A black jumpsuit with a white bone pattern printed on it. Spooky!" desc = "A black jumpsuit with a white bone pattern printed on it. Spooky!"
@@ -752,10 +703,18 @@
fitted = NO_FEMALE_UNIFORM fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE can_adjust = FALSE
resistance_flags = NONE resistance_flags = NONE
/obj/item/clothing/under/durathread
name = "durathread jumpsuit"
desc = "A jumpsuit made from durathread, its resilient fibres provide some protection to the wearer."
icon_state = "durathread"
item_state = "durathread"
item_color = "durathread"
can_adjust = FALSE
armor = list("melee" = 10, "laser" = 10, "fire" = 40, "acid" = 10, "bomb" = 5)
/obj/item/clothing/under/gear_harness /obj/item/clothing/under/gear_harness
name = "gear harness" name = "gear harness"
desc = "A simple, inconspicuous harness replacement for a jumpsuit." desc = "A simple, inconspicuous harness replacement for a jumpsuit."
icon_state = "gear_harness" icon_state = "gear_harness"
item_state = "gear_harness" //We dont use golem do to being a item, item without faces making it default to error suit sprites. item_state = "gear_harness" //We dont use golem do to being a item, item without faces making it default to error suit sprites.
body_parts_covered = CHEST|GROIN body_parts_covered = CHEST|GROIN

View File

@@ -63,6 +63,8 @@
/obj/item/clothing/suit/wizrobe/fake = 1, /obj/item/clothing/suit/wizrobe/fake = 1,
/obj/item/clothing/head/wizard/fake = 1, /obj/item/clothing/head/wizard/fake = 1,
/obj/item/staff = 3, /obj/item/staff = 3,
/obj/item/clothing/under/rank/mime/skirt = 1,
/obj/item/clothing/under/gimmick/rank/captain/suit/skirt = 1,
/obj/item/clothing/mask/gas/sexyclown = 1, /obj/item/clothing/mask/gas/sexyclown = 1,
/obj/item/clothing/under/rank/clown/sexy = 1, /obj/item/clothing/under/rank/clown/sexy = 1,
/obj/item/clothing/mask/gas/sexymime = 1, /obj/item/clothing/mask/gas/sexymime = 1,

View File

@@ -31,6 +31,9 @@
/obj/item/clothing/under/pants/tan = 4, /obj/item/clothing/under/pants/tan = 4,
/obj/item/clothing/under/pants/track = 3, /obj/item/clothing/under/pants/track = 3,
/obj/item/clothing/suit/jacket/miljacket = 5, /obj/item/clothing/suit/jacket/miljacket = 5,
/obj/item/clothing/under/scratch/skirt = 2,
/obj/item/clothing/under/gimmick/rank/captain/suit/skirt = 2,
/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit/skirt = 2,
/obj/item/clothing/neck/tie/blue = 3, /obj/item/clothing/neck/tie/blue = 3,
/obj/item/clothing/neck/tie/red = 3, /obj/item/clothing/neck/tie/red = 3,
/obj/item/clothing/neck/tie/black = 3, /obj/item/clothing/neck/tie/black = 3,

View File

@@ -40,6 +40,7 @@
/obj/item/clothing/suit/hooded/wintercoat/medical = 3, /obj/item/clothing/suit/hooded/wintercoat/medical = 3,
/obj/item/clothing/under/rank/nursesuit = 3, /obj/item/clothing/under/rank/nursesuit = 3,
/obj/item/clothing/head/nursehat = 3, /obj/item/clothing/head/nursehat = 3,
/obj/item/clothing/under/rank/medical/skirt= 5,
/obj/item/clothing/under/rank/medical/blue = 2, /obj/item/clothing/under/rank/medical/blue = 2,
/obj/item/clothing/under/rank/medical/green = 2, /obj/item/clothing/under/rank/medical/green = 2,
/obj/item/clothing/under/rank/medical/purple = 2, /obj/item/clothing/under/rank/medical/purple = 2,
@@ -67,6 +68,7 @@
/obj/item/storage/backpack/satchel/eng = 3, /obj/item/storage/backpack/satchel/eng = 3,
/obj/item/clothing/suit/hooded/wintercoat/engineering = 3, /obj/item/clothing/suit/hooded/wintercoat/engineering = 3,
/obj/item/clothing/under/rank/engineer = 5, /obj/item/clothing/under/rank/engineer = 5,
/obj/item/clothing/under/rank/engineer/skirt = 5,
/obj/item/clothing/suit/hazardvest = 5, /obj/item/clothing/suit/hazardvest = 5,
/obj/item/clothing/shoes/workboots = 5, /obj/item/clothing/shoes/workboots = 5,
/obj/item/clothing/head/hardhat = 5) /obj/item/clothing/head/hardhat = 5)
@@ -87,6 +89,7 @@
/obj/item/storage/backpack/industrial = 3, /obj/item/storage/backpack/industrial = 3,
/obj/item/clothing/suit/hooded/wintercoat/engineering/atmos = 5, /obj/item/clothing/suit/hooded/wintercoat/engineering/atmos = 5,
/obj/item/clothing/under/rank/atmospheric_technician = 5, /obj/item/clothing/under/rank/atmospheric_technician = 5,
/obj/item/clothing/under/rank/atmospheric_technician/skirt = 5,
/obj/item/clothing/shoes/sneakers/black = 5) /obj/item/clothing/shoes/sneakers/black = 5)
refill_canister = /obj/item/vending_refill/wardrobe/atmos_wardrobe refill_canister = /obj/item/vending_refill/wardrobe/atmos_wardrobe
@@ -101,6 +104,7 @@
vend_reply = "Thank you for using the CargoDrobe!" vend_reply = "Thank you for using the CargoDrobe!"
products = list(/obj/item/clothing/suit/hooded/wintercoat/cargo = 3, products = list(/obj/item/clothing/suit/hooded/wintercoat/cargo = 3,
/obj/item/clothing/under/rank/cargotech = 5, /obj/item/clothing/under/rank/cargotech = 5,
/obj/item/clothing/under/rank/cargotech/skirt = 5,
/obj/item/clothing/shoes/sneakers/black = 5, /obj/item/clothing/shoes/sneakers/black = 5,
/obj/item/clothing/gloves/fingerless = 5, /obj/item/clothing/gloves/fingerless = 5,
/obj/item/clothing/head/soft = 5, /obj/item/clothing/head/soft = 5,
@@ -118,6 +122,7 @@
vend_reply = "Thank you for using the RoboDrobe!" vend_reply = "Thank you for using the RoboDrobe!"
products = list(/obj/item/clothing/glasses/hud/diagnostic = 3, products = list(/obj/item/clothing/glasses/hud/diagnostic = 3,
/obj/item/clothing/under/rank/roboticist = 3, /obj/item/clothing/under/rank/roboticist = 3,
/obj/item/clothing/under/rank/roboticist/skirt = 3,
/obj/item/clothing/suit/toggle/labcoat = 3, /obj/item/clothing/suit/toggle/labcoat = 3,
/obj/item/clothing/shoes/sneakers/black = 3, /obj/item/clothing/shoes/sneakers/black = 3,
/obj/item/clothing/gloves/fingerless = 3, /obj/item/clothing/gloves/fingerless = 3,
@@ -140,6 +145,7 @@
/obj/item/storage/backpack/satchel/tox = 3, /obj/item/storage/backpack/satchel/tox = 3,
/obj/item/clothing/suit/hooded/wintercoat/science = 3, /obj/item/clothing/suit/hooded/wintercoat/science = 3,
/obj/item/clothing/under/rank/scientist = 4, /obj/item/clothing/under/rank/scientist = 4,
/obj/item/clothing/under/rank/scientist/skirt = 4,
/obj/item/clothing/suit/toggle/labcoat/science = 4, /obj/item/clothing/suit/toggle/labcoat/science = 4,
/obj/item/clothing/shoes/sneakers/white = 4, /obj/item/clothing/shoes/sneakers/white = 4,
/obj/item/radio/headset/headset_sci = 4, /obj/item/radio/headset/headset_sci = 4,
@@ -161,6 +167,7 @@
/obj/item/clothing/suit/apron = 3, /obj/item/clothing/suit/apron = 3,
/obj/item/clothing/suit/apron/overalls = 5, /obj/item/clothing/suit/apron/overalls = 5,
/obj/item/clothing/under/rank/hydroponics = 5, /obj/item/clothing/under/rank/hydroponics = 5,
/obj/item/clothing/under/rank/hydroponics/skirt = 5,
/obj/item/clothing/mask/bandana = 4) /obj/item/clothing/mask/bandana = 4)
refill_canister = /obj/item/vending_refill/wardrobe/hydro_wardrobe refill_canister = /obj/item/vending_refill/wardrobe/hydro_wardrobe
@@ -175,6 +182,9 @@
vend_reply = "Thank you for using the CuraDrobe!" vend_reply = "Thank you for using the CuraDrobe!"
products = list(/obj/item/clothing/head/fedora/curator = 2, products = list(/obj/item/clothing/head/fedora/curator = 2,
/obj/item/clothing/suit/curator = 2, /obj/item/clothing/suit/curator = 2,
/obj/item/clothing/under/rank/curator/skirt = 2,
/obj/item/clothing/under/gimmick/rank/captain/suit/skirt = 2,
/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit/skirt = 2,
/obj/item/clothing/under/rank/curator/treasure_hunter = 2, /obj/item/clothing/under/rank/curator/treasure_hunter = 2,
/obj/item/clothing/shoes/workboots/mining = 2, /obj/item/clothing/shoes/workboots/mining = 2,
/obj/item/storage/backpack/satchel/explorer = 2, /obj/item/storage/backpack/satchel/explorer = 2,
@@ -194,6 +204,7 @@
/obj/item/radio/headset/headset_srv = 3, /obj/item/radio/headset/headset_srv = 3,
/obj/item/clothing/under/sl_suit = 3, /obj/item/clothing/under/sl_suit = 3,
/obj/item/clothing/under/rank/bartender = 3, /obj/item/clothing/under/rank/bartender = 3,
/obj/item/clothing/under/rank/bartender/skirt = 2,
/obj/item/clothing/under/rank/bartender/purple = 2, /obj/item/clothing/under/rank/bartender/purple = 2,
/obj/item/clothing/accessory/waistcoat = 3, /obj/item/clothing/accessory/waistcoat = 3,
/obj/item/clothing/suit/apron/purple_bartender = 2, /obj/item/clothing/suit/apron/purple_bartender = 2,
@@ -226,6 +237,7 @@
/obj/item/circuitboard/machine/dish_drive = 1, /obj/item/circuitboard/machine/dish_drive = 1,
/obj/item/clothing/suit/toggle/chef = 2, /obj/item/clothing/suit/toggle/chef = 2,
/obj/item/clothing/under/rank/chef = 2, /obj/item/clothing/under/rank/chef = 2,
/obj/item/clothing/under/rank/chef/skirt = 2,
/obj/item/clothing/head/chefhat = 2, /obj/item/clothing/head/chefhat = 2,
/obj/item/reagent_containers/rag = 3) /obj/item/reagent_containers/rag = 3)
refill_canister = /obj/item/vending_refill/wardrobe/chef_wardrobe refill_canister = /obj/item/vending_refill/wardrobe/chef_wardrobe
@@ -240,6 +252,7 @@
product_ads = "Come and get your janitorial clothing, now endorsed by lizard janitors everywhere!" product_ads = "Come and get your janitorial clothing, now endorsed by lizard janitors everywhere!"
vend_reply = "Thank you for using the JaniDrobe!" vend_reply = "Thank you for using the JaniDrobe!"
products = list(/obj/item/clothing/under/rank/janitor = 2, products = list(/obj/item/clothing/under/rank/janitor = 2,
/obj/item/clothing/under/rank/janitor/skirt = 2,
/obj/item/cartridge/janitor = 3, /obj/item/cartridge/janitor = 3,
/obj/item/clothing/gloves/color/black = 2, /obj/item/clothing/gloves/color/black = 2,
/obj/item/clothing/head/soft/purple = 2, /obj/item/clothing/head/soft/purple = 2,
@@ -267,6 +280,12 @@
vend_reply = "Thank you for using the LawDrobe!" vend_reply = "Thank you for using the LawDrobe!"
products = list(/obj/item/clothing/under/lawyer/female = 3, products = list(/obj/item/clothing/under/lawyer/female = 3,
/obj/item/clothing/under/lawyer/black = 3, /obj/item/clothing/under/lawyer/black = 3,
/obj/item/clothing/under/lawyer/black/skirt = 3,
/obj/item/clothing/under/lawyer/red/skirt = 3,
/obj/item/clothing/under/lawyer/bluesuit/skirt = 3,
/obj/item/clothing/under/lawyer/blue/skirt = 3,
/obj/item/clothing/under/lawyer/purpsuit/skirt = 3,
/obj/item/clothing/under/lawyer/blacksuit/skirt = 3,
/obj/item/clothing/under/lawyer/red = 3, /obj/item/clothing/under/lawyer/red = 3,
/obj/item/clothing/under/lawyer/bluesuit = 3, /obj/item/clothing/under/lawyer/bluesuit = 3,
/obj/item/clothing/suit/toggle/lawyer = 3, /obj/item/clothing/suit/toggle/lawyer = 3,
@@ -291,6 +310,7 @@
/obj/item/storage/backpack/cultpack = 2, /obj/item/storage/backpack/cultpack = 2,
/obj/item/clothing/accessory/pocketprotector/cosmetology = 2, /obj/item/clothing/accessory/pocketprotector/cosmetology = 2,
/obj/item/clothing/under/rank/chaplain = 2, /obj/item/clothing/under/rank/chaplain = 2,
/obj/item/clothing/under/rank/chaplain/skirt = 2,
/obj/item/clothing/shoes/sneakers/black = 2, /obj/item/clothing/shoes/sneakers/black = 2,
/obj/item/clothing/suit/nun = 2, /obj/item/clothing/suit/nun = 2,
/obj/item/clothing/head/nun_hood = 2, /obj/item/clothing/head/nun_hood = 2,
@@ -308,6 +328,7 @@
product_ads = "Our clothes are 0.5% more resistant to acid spills! Get yours now!" product_ads = "Our clothes are 0.5% more resistant to acid spills! Get yours now!"
vend_reply = "Thank you for using the ChemDrobe!" vend_reply = "Thank you for using the ChemDrobe!"
products = list(/obj/item/clothing/under/rank/chemist = 3, products = list(/obj/item/clothing/under/rank/chemist = 3,
/obj/item/clothing/under/rank/chemist/skirt = 3,
/obj/item/clothing/shoes/sneakers/white = 3, /obj/item/clothing/shoes/sneakers/white = 3,
/obj/item/clothing/suit/toggle/labcoat/chemist = 3, /obj/item/clothing/suit/toggle/labcoat/chemist = 3,
/obj/item/storage/backpack/chemistry = 3, /obj/item/storage/backpack/chemistry = 3,
@@ -325,6 +346,7 @@
product_ads = "Perfect for the mad scientist in you!" product_ads = "Perfect for the mad scientist in you!"
vend_reply = "Thank you for using the GeneDrobe!" vend_reply = "Thank you for using the GeneDrobe!"
products = list(/obj/item/clothing/under/rank/geneticist = 3, products = list(/obj/item/clothing/under/rank/geneticist = 3,
/obj/item/clothing/under/rank/geneticist/skirt = 3,
/obj/item/clothing/shoes/sneakers/white = 3, /obj/item/clothing/shoes/sneakers/white = 3,
/obj/item/clothing/suit/toggle/labcoat/genetics = 3, /obj/item/clothing/suit/toggle/labcoat/genetics = 3,
/obj/item/storage/backpack/genetics = 3, /obj/item/storage/backpack/genetics = 3,
@@ -341,6 +363,7 @@
product_ads = " Viruses getting you down? Then upgrade to sterilized clothing today!" product_ads = " Viruses getting you down? Then upgrade to sterilized clothing today!"
vend_reply = "Thank you for using the ViroDrobe" vend_reply = "Thank you for using the ViroDrobe"
products = list(/obj/item/clothing/under/rank/virologist = 3, products = list(/obj/item/clothing/under/rank/virologist = 3,
/obj/item/clothing/under/rank/virologist/skirt = 3,
/obj/item/clothing/shoes/sneakers/white = 3, /obj/item/clothing/shoes/sneakers/white = 3,
/obj/item/clothing/suit/toggle/labcoat/virologist = 3, /obj/item/clothing/suit/toggle/labcoat/virologist = 3,
/obj/item/clothing/mask/surgical = 3, /obj/item/clothing/mask/surgical = 3,

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