mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 09:54:52 +00:00
Merge pull request #9658 from Ghommie/Ghommie-cit291
Fixing dogborg sleepers runtimes, how atrocious...
This commit is contained in:
@@ -6,8 +6,7 @@
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "sleeper"
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w_class = WEIGHT_CLASS_TINY
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var/mob/living/carbon/patient = null
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var/mob/living/silicon/robot/hound = null
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var/mob/living/carbon/patient
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var/inject_amount = 10
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var/min_health = -100
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var/cleaning = FALSE
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@@ -61,8 +60,18 @@
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/obj/item/dogborg/sleeper/Exit(atom/movable/O)
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return 0
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/obj/item/dogborg/sleeper/proc/get_host()
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if(!loc)
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return
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if(iscyborg(loc))
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return loc
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else if(iscyborg(loc.loc))
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return loc.loc //cursed cyborg code
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/obj/item/dogborg/sleeper/afterattack(mob/living/carbon/target, mob/living/silicon/user, proximity)
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hound = loc
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var/mob/living/silicon/robot/hound = get_host()
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if(!hound)
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return
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if(!proximity)
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return
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if(!iscarbon(target))
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@@ -82,7 +91,8 @@
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if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
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return //If they moved away, you can't eat them.
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if(patient) return //If you try to eat two people at once, you can only eat one.
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if(patient)
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return //If you try to eat two people at once, you can only eat one.
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else //If you don't have someone in you, proceed.
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if(!isjellyperson(target) && ("toxin" in injection_chems))
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@@ -94,14 +104,17 @@
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target.forceMove(src)
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target.reset_perspective(src)
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target.ExtinguishMob() //The tongue already puts out fire stacks but being put into the sleeper shouldn't allow you to keep burning.
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update_gut()
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update_gut(hound)
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user.visible_message("<span class='warning'>[voracious ? "[hound]'s [src.name] lights up and expands as [target] slips inside into their [src.name]." : "[hound]'s sleeper indicator lights up as [target] is scooped up into [hound.p_their()] [src]."]</span>", \
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"<span class='notice'>Your [voracious ? "[src.name] lights up as [target] slips into" : "sleeper indicator light shines brightly as [target] is scooped inside"] your [src]. Life support functions engaged.</span>")
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message_admins("[key_name(hound)] has sleeper'd [key_name(patient)] as a dogborg. [ADMIN_JMP(src)]")
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playsound(hound, 'sound/effects/bin_close.ogg', 100, 1)
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/obj/item/dogborg/sleeper/container_resist(mob/living/user)
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hound = loc
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var/mob/living/silicon/robot/hound = get_host()
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if(!hound)
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go_out(user)
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return
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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if(user.a_intent == INTENT_HELP)
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@@ -113,55 +126,41 @@
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"<span class='notice'>[voracious ? "You start struggling inside of [src]'s tight, flexible confines," : "You start pounding against the metallic walls of [src],"] trying to trigger the release... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
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"<span class='italics'>You hear a [voracious ? "couple of thumps" : "loud banging noise"] coming from within [hound].</span>")
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if(do_after(user, breakout_time, target = src))
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if(!user || user.stat != CONSCIOUS || user.loc != src )
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return
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user.visible_message("<span class='warning'>[user] successfully broke out of [hound.name]!</span>", \
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"<span class='notice'>You successfully break out of [hound.name]!</span>")
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go_out()
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go_out(user, hound)
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/obj/item/dogborg/sleeper/proc/go_out(var/target)
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hound = loc
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/obj/item/dogborg/sleeper/proc/go_out(atom/movable/target, mob/living/silicon/robot/hound)
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var/voracious = hound ? TRUE : FALSE
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var/list/targets = target && hound ? list(target) : contents
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if(hound)
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hound.setClickCooldown(50)
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var/voracious = TRUE
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if(!hound.client || !(hound.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
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voracious = FALSE
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else
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for(var/mob/M in contents)
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for(var/mob/M in targets)
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if(!M.client || !(M.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
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voracious = FALSE
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if(length(contents) > 0)
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if(length(targets))
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if(hound)
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hound.visible_message("<span class='warning'>[voracious ? "[hound] empties out [hound.p_their()] contents via [hound.p_their()] release port." : "[hound]'s underside slides open with an audible clunk before [hound.p_their()] [src] flips over, carelessly dumping its contents onto the ground below [hound.p_them()] before closing right back up again."]</span>", \
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"<span class='notice'>[voracious ? "You empty your contents via your release port." : "You open your sleeper hatch, quickly releasing all of the contents within before closing it again."]</span>")
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if(target)
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if(iscarbon(target))
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var/mob/living/carbon/person = target
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person.forceMove(get_turf(src))
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person.reset_perspective()
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else
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var/obj/T = target
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T.loc = hound.loc
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else
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for(var/C in contents)
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if(iscarbon(C))
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var/mob/living/carbon/person = C
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person.forceMove(get_turf(src))
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person.reset_perspective()
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else
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var/obj/T = C
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T.loc = hound.loc
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items_preserved.Cut()
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update_gut()
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cleaning = FALSE
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for(var/a in contents)
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var/atom/movable/AM = a
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AM.forceMove(get_turf(src))
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if(ismob(AM))
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var/mob/M = AM
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M.reset_perspective()
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playsound(loc, voracious ? 'sound/effects/splat.ogg' : 'sound/effects/bin_close.ogg', 50, 1)
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else //You clicked eject with nothing in you, let's just reset stuff to be sure.
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items_preserved.Cut()
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cleaning = FALSE
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update_gut()
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if(hound)
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update_gut(hound)
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/obj/item/dogborg/sleeper/attack_self(mob/user)
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if(..())
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. = ..()
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if(. || !iscyborg(user))
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return
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ui_interact(user)
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@@ -219,30 +218,31 @@
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return data
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/obj/item/dogborg/sleeper/ui_act(action, params)
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if(..())
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. = ..()
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if(. || !iscyborg(usr))
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return
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switch(action)
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if("eject")
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go_out()
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go_out(null, usr)
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. = TRUE
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if("inject")
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var/chem = params["chem"]
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if(!patient)
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return
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inject_chem(chem)
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inject_chem(chem, usr)
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. = TRUE
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if("cleaning")
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if(!contents)
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to_chat(src, "Your [src] is already cleaned.")
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return
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if(patient)
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to_chat(patient, "<span class='danger'>[hound.name]'s [src] fills with caustic enzymes around you!</span>")
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to_chat(patient, "<span class='danger'>[usr.name]'s [src] fills with caustic enzymes around you!</span>")
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to_chat(src, "<span class='danger'>Cleaning process enabled.</span>")
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clean_cycle()
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clean_cycle(usr)
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. = TRUE
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/obj/item/dogborg/sleeper/proc/update_gut()
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/obj/item/dogborg/sleeper/proc/update_gut(mob/living/silicon/robot/hound)
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//Well, we HAD one, what happened to them?
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var/prociconupdate = FALSE
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var/currentenvy = hound.sleeper_nv
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@@ -291,7 +291,7 @@
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//Update icon and return new patient
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hound.update_icons()
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return(C)
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return
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//Cleaning looks better with red on, even with nobody in it
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if(cleaning && !patient)
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@@ -307,8 +307,10 @@
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hound.update_icons()
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//Gurgleborg process
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/obj/item/dogborg/sleeper/proc/clean_cycle()
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/obj/item/dogborg/sleeper/proc/clean_cycle(mob/living/silicon/robot/hound)
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//Sanity
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if(!hound)
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return
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for(var/I in items_preserved)
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if(!(I in contents))
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items_preserved -= I
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@@ -320,13 +322,12 @@
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if(cleaning_cycles)
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cleaning_cycles--
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cleaning = TRUE
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for(var/mob/living/carbon/human/T in (touchable_items))
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if((T.status_flags & GODMODE) || !T.digestable)
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items_preserved += T
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for(var/mob/living/carbon/C in (touchable_items))
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if((C.status_flags & GODMODE) || !C.digestable)
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items_preserved += C
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else
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T.adjustBruteLoss(2)
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T.adjustFireLoss(3)
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update_gut()
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C.adjustBruteLoss(2)
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C.adjustFireLoss(3)
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if(contents)
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var/atom/target = pick(touchable_items)
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if(iscarbon(target)) //Handle the target being a mob
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@@ -359,7 +360,6 @@
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if(!T.dropItemToGround(W))
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qdel(W)
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qdel(T)
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update_gut()
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//Handle the target being anything but a mob
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else if(isobj(target))
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var/obj/T = target
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@@ -374,12 +374,10 @@
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cleaning_cycles = initial(cleaning_cycles)
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cleaning = FALSE
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to_chat(hound, "<span class='notice'>Your [src] chimes it ends its self-cleaning cycle.</span>")//Belly is entirely empty
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update_gut()
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if(!length(contents))
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to_chat(hound, "<span class='notice'>Your [src] is now clean. Ending self-cleaning cycle.</span>")
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cleaning = FALSE
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update_gut()
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//sound effects
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if(prob(50))
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@@ -397,13 +395,17 @@
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else if(H in contents)
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H.playsound_local(source, null, 65, falloff = 0, S = prey_digest)
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update_gut(hound)
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if(cleaning)
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addtimer(CALLBACK(src, .proc/clean_cycle), 50)
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addtimer(CALLBACK(src, .proc/clean_cycle, hound), 50)
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/obj/item/dogborg/sleeper/proc/CheckAccepted(obj/item/I)
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return is_type_in_typecache(I, important_items)
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/obj/item/dogborg/sleeper/proc/inject_chem(chem)
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/obj/item/dogborg/sleeper/proc/inject_chem(chem, mob/living/silicon/robot/hound)
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if(!hound)
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return
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if(hound.cell.charge <= 800) //This is so borgs don't kill themselves with it. Remember, 750 charge used every injection.
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to_chat(hound, "<span class='notice'>You don't have enough power to synthesize fluids.</span>")
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return
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@@ -438,40 +440,27 @@
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else
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. = ..()
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/obj/item/dogborg/sleeper/K9/afterattack(var/atom/movable/target, mob/living/silicon/user, proximity)
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hound = loc
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if(!istype(target))
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/obj/item/dogborg/sleeper/K9/afterattack(mob/living/carbon/target, mob/living/silicon/user, proximity)
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var/mob/living/silicon/robot/hound = get_host()
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if(!hound || !istype(target) || !proximity || target.anchored)
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return
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if(!proximity)
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return
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if(target.anchored)
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return
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if(isobj(target))
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to_chat(user, "You are above putting such trash inside of yourself.")
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return
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if(iscarbon(target))
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var/mob/living/carbon/brigman = target
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if (!brigman.devourable)
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if (!target.devourable)
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to_chat(user, "The target registers an error code. Unable to insert into [src].")
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return
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if(patient)
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if(target)
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to_chat(user,"<span class='warning'>Your [src] is already occupied.</span>")
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return
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if(brigman.buckled)
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to_chat(user,"<span class='warning'>[brigman] is buckled and can not be put into your [src].</span>")
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if(target.buckled)
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to_chat(user,"<span class='warning'>[target] is buckled and can not be put into your [src].</span>")
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return
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user.visible_message("<span class='warning'>[hound.name] is ingesting [brigman] into their [src].</span>", "<span class='notice'>You start ingesting [brigman] into your [src.name]...</span>")
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if(do_after(user, 30, target = brigman) && !patient && !brigman.buckled)
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if(!in_range(src, brigman)) //Proximity is probably old news by now, do a new check.
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return //If they moved away, you can't eat them.
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brigman.forceMove(src)
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brigman.reset_perspective(src)
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update_gut()
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user.visible_message("<span class='warning'>[hound.name]'s mobile brig clunks in series as [brigman] slips inside.</span>", "<span class='notice'>Your mobile brig groans lightly as [brigman] slips inside.</span>")
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user.visible_message("<span class='warning'>[hound.name] is ingesting [target] into their [src].</span>", "<span class='notice'>You start ingesting [target] into your [src.name]...</span>")
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if(do_after(user, 30, target = target) && !patient && !target.buckled)
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target.forceMove(src)
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target.reset_perspective(src)
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update_gut(hound)
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user.visible_message("<span class='warning'>[hound.name]'s mobile brig clunks in series as [target] slips inside.</span>", "<span class='notice'>Your mobile brig groans lightly as [target] slips inside.</span>")
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playsound(hound, 'sound/effects/bin_close.ogg', 80, 1) // Really don't need ERP sound effects for robots
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return
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return
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/obj/item/dogborg/sleeper/compactor //Janihound gut.
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name = "garbage processor"
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@@ -489,31 +478,25 @@
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else
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. = ..()
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/obj/item/dogborg/sleeper/compactor/afterattack(var/atom/movable/target, mob/living/silicon/user, proximity)//GARBO NOMS
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hound = loc
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var/obj/item/target_obj = target
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if(!istype(target))
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return
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if(!proximity)
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return
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if(target.anchored)
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/obj/item/dogborg/sleeper/compactor/afterattack(atom/movable/target, mob/living/silicon/user, proximity)//GARBO NOMS
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var/mob/living/silicon/robot/hound = get_host()
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if(!hound || !istype(target) || !proximity || target.anchored)
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return
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if(length(contents) > (max_item_count - 1))
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to_chat(user,"<span class='warning'>Your [src] is full. Eject or process contents to continue.</span>")
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return
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if(isobj(target))
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if(CheckAccepted(target))
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to_chat(user,"<span class='warning'>\The [target] registers an error code to your [src]</span>")
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if(isitem(target))
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var/obj/item/I = target
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if(CheckAccepted(I))
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to_chat(user,"<span class='warning'>[I] registers an error code to your [src]</span>")
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return
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if(target_obj.w_class > WEIGHT_CLASS_NORMAL)
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to_chat(user,"<span class='warning'>\The [target] is too large to fit into your [src]</span>")
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if(I.w_class > WEIGHT_CLASS_NORMAL)
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to_chat(user,"<span class='warning'>[I] is too large to fit into your [src]</span>")
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return
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user.visible_message("<span class='warning'>[hound.name] is ingesting [target.name] into their [src.name].</span>", "<span class='notice'>You start ingesting [target] into your [src.name]...</span>")
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user.visible_message("<span class='warning'>[hound.name] is ingesting [I] into their [src.name].</span>", "<span class='notice'>You start ingesting [target] into your [src.name]...</span>")
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if(do_after(user, 15, target = target) && length(contents) < max_item_count)
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if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
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return //If they moved away, you can't eat them. This still applies to items, don't magically eat things I picked up already.
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target.forceMove(src)
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user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [target.name] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [target] slips inside.</span>")
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I.forceMove(src)
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I.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [I] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [I] slips inside.</span>")
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playsound(hound, 'sound/machines/disposalflush.ogg', 50, 1)
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if(length(contents) > 11) //grow that tum after a certain junk amount
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hound.sleeper_r = 1
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@@ -523,9 +506,9 @@
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hound.update_icons()
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return
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else if(iscarbon(target))
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var/mob/living/carbon/trashman = target
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if (!trashman.devourable)
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if(iscarbon(target) || issilicon(target))
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var/mob/living/trashman = target
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if(!trashman.devourable)
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to_chat(user, "<span class='warning'>[target] registers an error code to your [src]</span>")
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return
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if(patient)
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@@ -536,34 +519,8 @@
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return
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user.visible_message("<span class='warning'>[hound.name] is ingesting [trashman] into their [src].</span>", "<span class='notice'>You start ingesting [trashman] into your [src.name]...</span>")
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if(do_after(user, 30, target = trashman) && !patient && !trashman.buckled && length(contents) < max_item_count)
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if(!in_range(src, trashman)) //Proximity is probably old news by now, do a new check.
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return //If they moved away, you can't eat them.
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trashman.forceMove(src)
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trashman.reset_perspective(src)
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update_gut()
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user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashman] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashman] slips inside.</span>")
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playsound(hound, 'sound/effects/bin_close.ogg', 80, 1)
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return
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else if(issilicon(target))
|
||||
var/mob/living/silicon/trashbot = target
|
||||
if (!trashbot.devourable)
|
||||
to_chat(user, "<span class='warning'>[target] registers an error code to your [src]</span>")
|
||||
return
|
||||
if(patient)
|
||||
to_chat(user,"<span class='warning'>Your [src] is already occupied.</span>")
|
||||
return
|
||||
if(trashbot.buckled)
|
||||
to_chat(user,"<span class='warning'>[trashbot] is buckled and can not be put into your [src].</span>")
|
||||
return
|
||||
user.visible_message("<span class='warning'>[hound.name] is ingesting [trashbot] into their [src].</span>", "<span class='notice'>You start ingesting [trashbot] into your [src.name]...</span>")
|
||||
if(do_after(user, 30, target = trashbot) && !patient && !trashbot.buckled && length(contents) < max_item_count)
|
||||
if(!in_range(src, trashbot)) //Proximity is probably old news by now, do a new check.
|
||||
return //If they moved away, you can't eat them.
|
||||
trashbot.forceMove(src)
|
||||
trashbot.reset_perspective(src)
|
||||
update_gut()
|
||||
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashbot] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashbot] slips inside.</span>")
|
||||
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1)
|
||||
return
|
||||
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user