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Ports the Emote Panel
This Commit does the following: Ports the Emote Panel Turns SPLURT's emotes into /sound/human datums to reduce redundancy in the amount of emotes. Gives almost every emote a name for the emote panel. Removes herobrine. Also fixes a few errors and makes sure all files are properly tested for Pull Request
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@@ -10,6 +10,7 @@
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/datum/emote/living/carbon/blink_r
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key = "blink_r"
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name = "blink rapidly"
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message = "blinks rapidly."
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/datum/emote/living/carbon/clap
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@@ -99,7 +99,7 @@
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else
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H.dna.species.stop_wagging_tail(H)
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/datum/emote/living/carbon/human/wag/can_run_emote(mob/user, status_check = TRUE)
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/datum/emote/living/carbon/human/wag/can_run_emote(mob/user, status_check = TRUE, intentional = FALSE)
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if(!..() || !ishuman(user))
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return FALSE
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var/mob/living/carbon/human/H = user
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@@ -135,7 +135,7 @@
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else
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. = "closes " + message
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/datum/emote/living/carbon/human/wing/can_run_emote(mob/user, status_check = TRUE)
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/datum/emote/living/carbon/human/wing/can_run_emote(mob/user, status_check = TRUE, intentional = FALSE)
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if(!..() || !ishuman(user))
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return FALSE
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var/mob/living/carbon/human/H = user
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@@ -216,7 +216,7 @@
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/datum/emote/living/audio_emote
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emote_type = EMOTE_AUDIBLE
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/datum/emote/living/audio_emote/can_run_emote(mob/living/user, status_check = TRUE)
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/datum/emote/living/audio_emote/can_run_emote(mob/living/user, status_check = TRUE, intentional = FALSE)
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. = ..()
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if(. && iscarbon(user))
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var/mob/living/carbon/C = user
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