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Meow,,
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@@ -100,15 +100,15 @@
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return ..()
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/obj/effect/mob_spawn/human/ash_walker/allow_spawn(mob/user, silent = FALSE)
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if(!(user.key in team.players_spawned) || spawnOverride)//one per person unless you get a bonus spawn
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if(!(user.ckey in team.players_spawned) || spawnOverride)//one per person unless you get a bonus spawn
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return TRUE
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to_chat(user, span_warning("<b>You have exhausted your usefulness to the Necropolis</b>."))
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return FALSE
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/obj/effect/mob_spawn/human/ash_walker/special(mob/living/new_spawn)
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new_spawn.real_name = random_unique_lizard_name(gender)
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if(is_mining_level(z))
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to_chat(new_spawn, "<b>Drag the corpses of men and beasts to your nest. It will absorb them to create more of your kind. Glory to the Necropolis!</b>")
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if(is_mining_level(new_spawn.z))
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to_chat(new_spawn, "<b>Drag the corpses of beasts to your nest. It will absorb them to create more of your kind. Glory to the Necropolis!</b>")
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to_chat(new_spawn, "<b>You can expand the weather proof area provided by your shelters by using the 'New Area' key near the bottom right of your HUD.</b>")
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to_chat(new_spawn, "<b>Dragging injured ashwalkers to the tentacle or using the sleep verb next to it youself causes the body to remade whole after a short delay!</b>")
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else
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@@ -124,7 +124,7 @@
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H.update_body()
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if(team)
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new_spawn.mind.add_antag_datum(/datum/antagonist/ashwalker, team)
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team.players_spawned += (new_spawn.key)
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team.players_spawned += (new_spawn.ckey)
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eggshell.egg = null
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QDEL_NULL(eggshell)
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