[MIRROR] Bluespace Launchpads (#879)

* Bluespace Launchpads

* Delete runtimestation.dmm.rej

* Delete tgstation.dme.rej

* Delete tgui.js.rej

* Update tgui.js
This commit is contained in:
CitadelStationBot
2017-05-18 07:12:13 -05:00
committed by Poojawa
parent 30e18146e5
commit 6a2916a171
10 changed files with 634 additions and 17 deletions

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@@ -163,6 +163,10 @@
name = "Telescience Console (Computer Board)"
build_path = /obj/machinery/computer/telescience
origin_tech = "programming=3;bluespace=3;plasmatech=4"
/obj/item/weapon/circuitboard/computer/launchpad_console
name = "Launchpad Control Console (Computer Board)"
build_path = /obj/machinery/computer/launchpad
origin_tech = "programming=3;bluespace=3;plasmatech=2"
/obj/item/weapon/circuitboard/computer/message_monitor
name = "Message Monitor (Computer Board)"
build_path = /obj/machinery/computer/message_monitor

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@@ -0,0 +1,155 @@
/obj/machinery/computer/launchpad
name = "\improper Launchpad Control Console"
desc = "Used to teleport objects to and from a launchpad."
icon_screen = "teleport"
icon_keyboard = "teleport_key"
circuit = /obj/item/weapon/circuitboard/computer/launchpad_console
var/sending = TRUE
var/current_pad //current pad viewed on the screen
var/list/obj/machinery/launchpad/launchpads
var/maximum_pads = 4
/obj/machinery/computer/launchpad/Initialize()
launchpads = list()
. = ..()
/obj/machinery/computer/launchpad/attack_paw(mob/user)
to_chat(user, "<span class='warning'>You are too primitive to use this computer!</span>")
return
/obj/machinery/computer/launchpad/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/device/multitool))
var/obj/item/device/multitool/M = W
if(M.buffer && istype(M.buffer, /obj/machinery/launchpad))
if(LAZYLEN(launchpads) < maximum_pads)
launchpads |= M.buffer
M.buffer = null
to_chat(user, "<span class='notice'>You upload the data from the [W.name]'s buffer.</span>")
else
to_chat(user, "<span class='warning'>[src] cannot handle any more connections!</span>")
else
return ..()
/obj/machinery/computer/launchpad/attack_ai(mob/user)
attack_hand(user)
/obj/machinery/computer/launchpad/attack_hand(mob/user)
if(..())
return
interact(user)
/obj/machinery/computer/launchpad/proc/pad_exists(number)
var/obj/machinery/launchpad/pad = launchpads[number]
if(QDELETED(pad))
return FALSE
return TRUE
/obj/machinery/computer/launchpad/proc/get_pad(number)
var/obj/machinery/launchpad/pad = launchpads[number]
return pad
/obj/machinery/computer/launchpad/interact(mob/user)
var/list/t = list()
if(!LAZYLEN(launchpads))
in_use = FALSE //Yeah so if you deconstruct teleporter while its in the process of shooting it wont disable the console
t += "<div class='statusDisplay'>No launchpad located.</div><BR>"
else
for(var/i in 1 to LAZYLEN(launchpads))
if(pad_exists(i))
var/obj/machinery/launchpad/pad = get_pad(i)
if(pad.stat & NOPOWER)
t+= "<span class='linkOff'>[pad.display_name]</span>"
else
t+= "<A href='?src=\ref[src];choose_pad=1;pad=[i]'>[pad.display_name]</A>"
else
launchpads -= get_pad(i)
t += "<BR>"
if(current_pad)
var/obj/machinery/launchpad/pad = get_pad(current_pad)
t += "<div class='statusDisplay'><b>[pad.display_name]</b></div>"
t += "<A href='?src=\ref[src];change_name=1;pad=[current_pad]'>Rename</A>"
t += "<A href='?src=\ref[src];remove=1;pad=[current_pad]'>Remove</A><BR><BR>"
t += "<A href='?src=\ref[src];raisey=1;lowerx=1;pad=[current_pad]'>O</A>" //up-left
t += "<A href='?src=\ref[src];raisey=1;pad=[current_pad]'>^</A>" //up
t += "<A href='?src=\ref[src];raisey=1;raisex=1;pad=[current_pad]'>O</A><BR>" //up-right
t += "<A href='?src=\ref[src];lowerx=1;pad=[current_pad]'><</A>"//left
t += "<A href='?src=\ref[src];reset=1;pad=[current_pad]'>R</A>"//reset to 0
t += "<A href='?src=\ref[src];raisex=1;pad=[current_pad]'>></A><BR>"//right
t += "<A href='?src=\ref[src];lowery=1;lowerx=1;pad=[current_pad]'>O</A>"//down-left
t += "<A href='?src=\ref[src];lowery=1;pad=[current_pad]'>v</A>"//down
t += "<A href='?src=\ref[src];lowery=1;raisex=1;pad=[current_pad]'>O</A><BR>"//down-right
t += "<BR>"
t += "<div class='statusDisplay'>Current offset:</div><BR>"
t += "<div class='statusDisplay'>[abs(pad.y_offset)] [pad.y_offset > 0 ? "N":"S"]</div><BR>"
t += "<div class='statusDisplay'>[abs(pad.x_offset)] [pad.x_offset > 0 ? "E":"W"]</div><BR>"
t += "<BR><A href='?src=\ref[src];launch=1;pad=[current_pad]'>Launch</A>"
t += " <A href='?src=\ref[src];pull=1;pad=[current_pad]'>Pull</A>"
var/datum/browser/popup = new(user, "launchpad", name, 300, 500)
popup.set_content(t.Join())
popup.open()
/obj/machinery/computer/launchpad/proc/teleport(mob/user, obj/machinery/launchpad/pad)
if(QDELETED(pad))
to_chat(user, "<span class='warning'>ERROR: Launchpad not responding. Check launchpad integrity.</span>")
return
if(!pad.isAvailable())
to_chat(user, "<span class='warning'>ERROR: Launchpad not operative. Make sure the launchpad is ready and powered.</span>")
return
pad.doteleport(user, sending)
/obj/machinery/computer/launchpad/Topic(href, href_list)
var/obj/machinery/launchpad/pad
if(href_list["pad"])
pad = get_pad(text2num(href_list["pad"]))
if(..())
return
if(!LAZYLEN(launchpads))
updateDialog()
return
if(href_list["choose_pad"])
current_pad = text2num(href_list["pad"])
if(href_list["raisex"])
if(pad.x_offset < pad.range)
pad.x_offset++
if(href_list["lowerx"])
if(pad.x_offset > (pad.range * -1))
pad.x_offset--
if(href_list["raisey"])
if(pad.y_offset < pad.range)
pad.y_offset++
if(href_list["lowery"])
if(pad.y_offset > (pad.range * -1))
pad.y_offset--
if(href_list["reset"])
pad.y_offset = 0
pad.x_offset = 0
if(href_list["change_name"])
var/new_name = stripped_input(usr, "What do you wish to name the launchpad?", "Launchpad", pad.display_name, 15) as text|null
if(!new_name)
return
pad.display_name = new_name
if(href_list["remove"])
if(usr && alert(usr, "Are you sure?", "Remove Launchpad", "I'm Sure", "Abort") != "Abort")
launchpads -= pad
if(href_list["launch"])
sending = TRUE
teleport(usr, pad)
if(href_list["pull"])
sending = FALSE
teleport(usr, pad)
updateDialog()

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@@ -0,0 +1,373 @@
/obj/machinery/launchpad
name = "bluespace launchpad"
desc = "A bluespace pad able to thrust matter through bluespace, teleporting it to or from nearby locations."
icon = 'icons/obj/telescience.dmi'
icon_state = "lpad-idle"
var/icon_teleport = "lpad-beam"
anchored = TRUE
use_power = TRUE
idle_power_usage = 200
active_power_usage = 2500
var/stationary = TRUE //to prevent briefcase pad deconstruction and such
var/display_name = "Launchpad"
var/teleport_speed = 35
var/range = 5
var/teleporting = FALSE //if it's in the process of teleporting
var/power_efficiency = 1
var/x_offset = 0
var/y_offset = 0
/obj/machinery/launchpad/Initialize()
. = ..()
var/obj/item/weapon/circuitboard/machine/launchpad/B = new
B.apply_default_parts(src)
/obj/item/weapon/circuitboard/machine/launchpad
name = "Bluespace Launchpad (Machine Board)"
build_path = /obj/machinery/launchpad
origin_tech = "programming=3;engineering=3;plasmatech=2;bluespace=3"
req_components = list(
/obj/item/weapon/ore/bluespace_crystal = 1,
/obj/item/weapon/stock_parts/manipulator = 1)
def_components = list(/obj/item/weapon/ore/bluespace_crystal = /obj/item/weapon/ore/bluespace_crystal/artificial)
/obj/machinery/launchpad/RefreshParts()
var/E = -1 //to make default parts have the base value
for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts)
E += M.rating
range = initial(range)
range += E
/obj/machinery/launchpad/attackby(obj/item/I, mob/user, params)
if(stationary)
if(default_deconstruction_screwdriver(user, "lpad-idle-o", "lpad-idle", I))
return
if(panel_open)
if(istype(I, /obj/item/device/multitool))
var/obj/item/device/multitool/M = I
M.buffer = src
to_chat(user, "<span class='notice'>You save the data in the [I.name]'s buffer.</span>")
return 1
if(exchange_parts(user, I))
return
if(default_deconstruction_crowbar(I))
return
return ..()
/obj/machinery/launchpad/proc/isAvailable()
if(stat & NOPOWER)
return FALSE
if(panel_open)
return FALSE
return TRUE
/obj/machinery/launchpad/proc/doteleport(mob/user, sending)
if(teleporting)
to_chat(user, "<span class='warning'>ERROR: Launchpad busy.</span>")
return
var/target_x = x + x_offset
var/target_y = y + y_offset
var/turf/target = locate(target_x, target_y, z)
var/area/A = get_area(target)
flick(icon_teleport, src)
playsound(get_turf(src), 'sound/weapons/flash.ogg', 25, 1)
teleporting = TRUE
sleep(teleport_speed)
if(QDELETED(src) || !isAvailable())
return
teleporting = FALSE
// use a lot of power
use_power(1000)
var/turf/source = target
var/turf/dest = get_turf(src)
var/list/log_msg = list()
log_msg += ": [key_name(user)] has teleported "
if(sending)
source = dest
dest = target
playsound(get_turf(src), 'sound/weapons/emitter2.ogg', 25, 1)
for(var/atom/movable/ROI in source)
if(ROI == src)
continue
// if it's anchored, don't teleport
if(ROI.anchored)
if(isliving(ROI))
var/mob/living/L = ROI
if(L.buckled)
// TP people on office chairs
if(L.buckled.anchored)
continue
log_msg += "[key_name(L)] (on a chair), "
else
continue
else if(!isobserver(ROI))
continue
if(ismob(ROI))
var/mob/T = ROI
log_msg += "[key_name(T)], "
else
log_msg += "[ROI.name]"
if (istype(ROI, /obj/structure/closet))
var/obj/structure/closet/C = ROI
log_msg += " ("
for(var/atom/movable/Q as mob|obj in C)
if(ismob(Q))
log_msg += "[key_name(Q)], "
else
log_msg += "[Q.name], "
if (dd_hassuffix(log_msg, "("))
log_msg += "empty)"
else
log_msg = dd_limittext(log_msg, length(log_msg) - 2)
log_msg += ")"
log_msg += ", "
do_teleport(ROI, dest)
if (dd_hassuffix(log_msg, ", "))
log_msg = dd_limittext(log_msg, length(log_msg) - 2)
else
log_msg += "nothing"
log_msg += " [sending ? "to" : "from"] [target_x], [target_y], [z] ([A ? A.name : "null area"])"
investigate_log(log_msg.Join(), "telesci")
updateDialog()
//Starts in the briefcase. Don't spawn this directly, or it will runtime when closing.
/obj/machinery/launchpad/briefcase
name = "briefcase launchpad"
desc = "A portable bluespace pad able to thrust matter through bluespace, teleporting it to or from nearby locations. Controlled via remote."
icon_state = "blpad-idle"
icon_teleport = "blpad-beam"
anchored = FALSE
use_power = FALSE
idle_power_usage = 0
active_power_usage = 0
teleport_speed = 20
range = 3
stationary = FALSE
var/closed = TRUE
var/obj/item/briefcase_launchpad/briefcase
/obj/machinery/launchpad/briefcase/Initialize()
. = ..()
if(istype(loc, /obj/item/briefcase_launchpad))
briefcase = loc
else
log_game("[src] has been spawned without a briefcase.")
qdel(src)
/obj/machinery/launchpad/briefcase/Destroy()
if(!QDELETED(briefcase))
qdel(briefcase)
briefcase = null
return ..()
/obj/machinery/launchpad/briefcase/isAvailable()
if(closed)
return FALSE
return ..()
/obj/machinery/launchpad/briefcase/MouseDrop(over_object, src_location, over_location)
. = ..()
if(over_object == usr && Adjacent(usr))
if(!briefcase || !usr.can_hold_items())
return
if(usr.incapacitated())
to_chat(usr, "<span class='warning'>You can't do that right now!</span>")
return
usr.visible_message("<span class='notice'>[usr] starts closing [src]...</span>", "<span class='notice'>You start closing [src]...</span>")
if(do_after(usr, 30, target = usr))
usr.put_in_hands(briefcase)
forceMove(briefcase)
closed = TRUE
/obj/machinery/launchpad/briefcase/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/device/launchpad_remote))
var/obj/item/device/launchpad_remote/L = I
L.pad = src
to_chat(user, "<span class='notice'>You link [src] to [L].</span>")
else
return ..()
//Briefcase item that contains the launchpad.
/obj/item/briefcase_launchpad
name = "briefcase"
desc = "It's made of AUTHENTIC faux-leather and has a price-tag still attached. Its owner must be a real professional."
icon = 'icons/obj/storage.dmi'
icon_state = "briefcase"
flags = CONDUCT
force = 8
hitsound = "swing_hit"
throw_speed = 2
throw_range = 4
w_class = WEIGHT_CLASS_BULKY
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
resistance_flags = FLAMMABLE
obj_integrity = 150
max_integrity = 150
var/obj/machinery/launchpad/briefcase/pad
/obj/item/briefcase_launchpad/Initialize()
. = ..()
pad = new(src)
/obj/item/briefcase_launchpad/Destroy()
if(!QDELETED(pad))
qdel(pad)
pad = null
return ..()
/obj/item/briefcase_launchpad/attack_self(mob/user)
if(!isturf(user.loc)) //no setting up in a locker
return
add_fingerprint(user)
user.visible_message("<span class='notice'>[user] starts setting down [src]...", "You start setting up [pad]...")
if(do_after(user, 30, target = user))
pad.forceMove(get_turf(src))
pad.closed = FALSE
user.transferItemToLoc(src, pad, TRUE)
/obj/item/briefcase_launchpad/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/device/launchpad_remote))
var/obj/item/device/launchpad_remote/L = I
L.pad = src.pad
to_chat(user, "<span class='notice'>You link [pad] to [L].</span>")
else
return ..()
/obj/item/device/launchpad_remote
name = "\improper Launchpad Control Remote"
desc = "Used to teleport objects to and from a portable launchpad."
icon = 'icons/obj/telescience.dmi'
icon_state = "blpad-remote"
w_class = WEIGHT_CLASS_SMALL
slot_flags = SLOT_BELT
origin_tech = "materials=3;magnets=2;bluespace=4;syndicate=3"
var/sending = TRUE
var/obj/machinery/launchpad/briefcase/pad
/obj/item/device/launchpad_remote/ui_interact(mob/user, ui_key = "launchpad_remote", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "launchpad_remote", "Briefcase Launchpad Remote", 550, 400, master_ui, state) //width, height
ui.set_style("syndicate")
ui.open()
ui.set_autoupdate(TRUE)
/obj/item/device/launchpad_remote/ui_data(mob/user)
var/list/data = list()
data["has_pad"] = pad ? TRUE : FALSE
if(pad)
data["pad_closed"] = pad.closed
if(!pad || pad.closed)
return data
data["pad_name"] = pad.display_name
data["abs_x"] = abs(pad.x_offset)
data["abs_y"] = abs(pad.y_offset)
data["north_south"] = pad.y_offset > 0 ? "N":"S"
data["east_west"] = pad.x_offset > 0 ? "E":"W"
return data
/obj/item/device/launchpad_remote/proc/teleport(mob/user, obj/machinery/launchpad/pad)
if(QDELETED(pad))
to_chat(user, "<span class='warning'>ERROR: Launchpad not responding. Check launchpad integrity.</span>")
return
if(!pad.isAvailable())
to_chat(user, "<span class='warning'>ERROR: Launchpad not operative. Make sure the launchpad is ready and powered.</span>")
return
pad.doteleport(user, sending)
/obj/item/device/launchpad_remote/ui_act(action, params)
if(..())
return
switch(action)
if("right")
if(pad.x_offset < pad.range)
pad.x_offset++
. = TRUE
if("left")
if(pad.x_offset > (pad.range * -1))
pad.x_offset--
. = TRUE
if("up")
if(pad.y_offset < pad.range)
pad.y_offset++
. = TRUE
if("down")
if(pad.y_offset > (pad.range * -1))
pad.y_offset--
. = TRUE
if("up-right")
if(pad.y_offset < pad.range)
pad.y_offset++
if(pad.x_offset < pad.range)
pad.x_offset++
. = TRUE
if("up-left")
if(pad.y_offset < pad.range)
pad.y_offset++
if(pad.x_offset > (pad.range * -1))
pad.x_offset--
. = TRUE
if("down-right")
if(pad.y_offset > (pad.range * -1))
pad.y_offset--
if(pad.x_offset < pad.range)
pad.x_offset++
. = TRUE
if("down-left")
if(pad.y_offset > (pad.range * -1))
pad.y_offset--
if(pad.x_offset > (pad.range * -1))
pad.x_offset--
. = TRUE
if("reset")
pad.y_offset = 0
pad.x_offset = 0
. = TRUE
if("rename")
. = TRUE
var/new_name = stripped_input(usr, "How do you want to rename the launchpad?", "Launchpad", pad.display_name, 15) as text|null
if(!new_name)
return
pad.display_name = new_name
if("remove")
. = TRUE
if(usr && alert(usr, "Are you sure?", "Unlink Launchpad", "I'm Sure", "Abort") != "Abort")
pad = null
if("launch")
sending = TRUE
teleport(usr, pad)
. = TRUE
if("pull")
sending = FALSE
teleport(usr, pad)
. = TRUE

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@@ -90,6 +90,22 @@
build_path = /obj/item/weapon/circuitboard/machine/quantumpad
category = list ("Teleportation Machinery")
/datum/design/board/launchpad
name = "Machine Design (Bluespace Launchpad Board)"
desc = "The circuit board for a bluespace Launchpad."
id = "launchpad"
req_tech = list("programming" = 3, "bluespace" = 3, "plasmatech" = 2, "engineering" = 3)
build_path = /obj/item/weapon/circuitboard/machine/launchpad
category = list ("Teleportation Machinery")
/datum/design/board/launchpad_console
name = "Machine Design (Bluespace Launchpad Console Board)"
desc = "The circuit board for a bluespace launchpad Console."
id = "launchpad_console"
req_tech = list("programming" = 4, "bluespace" = 3, "plasmatech" = 3)
build_path = /obj/item/weapon/circuitboard/computer/launchpad_console
category = list ("Teleportation Machinery")
/*/datum/design/board/telepad
name = "Machine Design (Telepad Board)"
desc = "The circuit board for a telescience telepad."

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@@ -969,6 +969,24 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
item = /obj/item/weapon/aiModule/syndicate
cost = 14
/datum/uplink_item/device_tools/briefcase_launchpad
name = "Briefcase Launchpad"
desc = "A briefcase containing a launchpad, a device able to teleport items and people to and from targets up to three tiles away from the briefcase. \
Also includes a remote control. Touch the briefcase with the remote to link it."
surplus = 0
item = /obj/item/briefcase_launchpad
cost = 6
/datum/uplink_item/device_tools/briefcase_launchpad/buy(mob/user, obj/item/device/uplink/U)
var/obj/item/device/launchpad_remote/L = new(get_turf(user)) //free remote
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(H.put_in_hands(L))
to_chat(H, "[L] materializes into your hands!")
else
to_chat(H, "\The [L] materializes onto the floor.")
return ..()
/datum/uplink_item/device_tools/magboots
name = "Blood-Red Magboots"
desc = "A pair of magnetic boots with a Syndicate paintjob that assist with freer movement in space or on-station \

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@@ -555,6 +555,7 @@
#include "code\game\machinery\hologram.dm"
#include "code\game\machinery\igniter.dm"
#include "code\game\machinery\iv_drip.dm"
#include "code\game\machinery\launch_pad.dm"
#include "code\game\machinery\lightswitch.dm"
#include "code\game\machinery\limbgrower.dm"
#include "code\game\machinery\machinery.dm"
@@ -603,6 +604,7 @@
#include "code\game\machinery\computer\crew.dm"
#include "code\game\machinery\computer\dna_console.dm"
#include "code\game\machinery\computer\gulag_teleporter.dm"
#include "code\game\machinery\computer\launchpad_control.dm"
#include "code\game\machinery\computer\law.dm"
#include "code\game\machinery\computer\medical.dm"
#include "code\game\machinery\computer\message.dm"

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@@ -0,0 +1,49 @@
<ui-display title='Controls'>
{{#if data.has_pad}}
{{#if data.pad_closed}}
<ui-section label='Warning'>
<span>Launchpad closed.</span>
</ui-section>
{{else}}
<ui-section label="Launchpad">
<span><b>{{data.pad_name}}</b></span><br>
<ui-button icon="pencil" action='rename'>Rename</ui-button>
<ui-button icon="remove" style="danger" action='remove'>Remove</ui-button>
</ui-section>
<ui-section label='Set Target'>
<table>
<tr>
<td style="width:25px!important"><ui-button action='up-left'>↖</ui-button></td>
<td style="width:25px!important; text-align:center"><ui-button action='up'>↑</ui-button></td>
<td style="width:25px!important; text-align:right"><ui-button action='up-right'>↗</ui-button></td>
</tr>
<tr>
<td style="width:25px!important"><ui-button action='left' style="width:35px!important">←</ui-button></td>
<td style="width:25px!important; text-align:center"><ui-button action='reset'>R</ui-button></td>
<td style="width:25px!important; text-align:right"><ui-button action='right'>→</ui-button></td>
</tr>
<tr>
<td style="width:25px!important"><ui-button action='down-left'>↙</ui-button></td>
<td style="width:25px!important; text-align:center"><ui-button action='down'>↓</ui-button></td>
<td style="width:25px!important; text-align:right"><ui-button action='down-right'>↘</ui-button></td>
</tr>
</table>
</ui-section>
<ui-section label='Current Target'>
<span>{{data.abs_y}} {{data.north_south}}</span><br>
<span>{{data.abs_x}} {{data.east_west}}</span>
</ui-section>
<ui-section label='Activate'>
<ui-button action='launch' tooltip='Teleport everything on the pad to the target.' tooltip-side='down'>Launch</ui-button>
<ui-button action='pull' tooltip='Teleport everything from the target to the pad.' tooltip-side='down'>Pull</ui-button>
</ui-section>
{{/if}}
{{else}}
<ui-section label='Warning'>
<span>No launchpad found. Link the remote to a launchpad.</span>
</ui-section>
{{/if}}
</ui-display>