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https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
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@@ -7,8 +7,6 @@
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#define STOP_ATTACK_PROC_CHAIN (1<<0)
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/// This attack should discard last_action instead of flushing (storing) it). You should probably know what you're doing if you use this considering this is how clickdelay is enforced.
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#define DISCARD_LAST_ACTION (1<<1)
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/// Override automatic last_action set. There's usually a safety net in that attempting to attack a mob will set last_action even if the item itself doesn't specifically set it. If this is present, that doesn't happen.
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#define MANUALLY_HANDLE_LAST_ACTION (1<<2)
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// UnarmedAttack() flags
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/// Attack is from a parry counterattack
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@@ -111,12 +111,9 @@
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if(A in DirectAccess())
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if(W)
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. = W.melee_attack_chain(src, A, params)
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if(ismob(A) && !(. & MANUALLY_HANDLE_LAST_ACTION))
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DelayNextAction()
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. = !(. & DISCARD_LAST_ACTION)
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else
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UnarmedAttack(A)
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return
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. = UnarmedAttack(A)? TRUE : FALSE
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//Can't reach anything else in lockers or other weirdness
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if(!loc.AllowClick())
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@@ -126,11 +123,9 @@
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if(CanReach(A,W))
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if(W)
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. = W.melee_attack_chain(src, A, params)
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if(ismob(A) && !(. & MANUALLY_HANDLE_LAST_ACTION))
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DelayNextAction()
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. = !(. & DISCARD_LAST_ACTION)
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else
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UnarmedAttack(A, 1)
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. = UnarmedAttack(A, 1)? TRUE : FALSE
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else
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if(W)
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W.ranged_attack_chain(src, A, params)
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@@ -79,8 +79,6 @@
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// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc in contents)
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if(A == loc || (A in loc) || (A in contents))
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. = W.melee_attack_chain(src, A, params)
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if(ismob(A) && !(. & MANUALLY_HANDLE_LAST_ACTION))
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DelayNextAction()
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. = !(. & DISCARD_LAST_ACTION)
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return
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@@ -91,8 +89,6 @@
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if(isturf(A) || isturf(A.loc))
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if(A.Adjacent(src)) // see adjacent.dm
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. = W.melee_attack_chain(src, A, params)
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if(ismob(A) && !(. & MANUALLY_HANDLE_LAST_ACTION))
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DelayNextAction()
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. = !(. & DISCARD_LAST_ACTION)
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return
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else
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@@ -37,12 +37,10 @@
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if(A in DirectAccess())
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if(W)
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. = W.rightclick_melee_attack_chain(src, A, params)
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if(ismob(A) && !(. & MANUALLY_HANDLE_LAST_ACTION))
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DelayNextAction()
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. = !(. & DISCARD_LAST_ACTION)
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else
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if(!AltUnarmedAttack(A))
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UnarmedAttack(A)
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. = UnarmedAttack(A, 1)? TRUE : FALSE
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return
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//Can't reach anything else in lockers or other weirdness
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@@ -53,12 +51,10 @@
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if(CanReach(A,W))
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if(W)
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. = W.rightclick_melee_attack_chain(src, A, params)
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if(ismob(A) && !(. & MANUALLY_HANDLE_LAST_ACTION))
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DelayNextAction()
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. = !(. & DISCARD_LAST_ACTION)
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else
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if(!AltUnarmedAttack(A,1))
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UnarmedAttack(A,1)
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. = UnarmedAttack(A, 1)? TRUE : FALSE
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else
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if(W)
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if(!W.altafterattack(A, src, FALSE, params))
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@@ -12,6 +12,10 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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icon = 'icons/obj/items_and_weapons.dmi'
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blocks_emissive = EMISSIVE_BLOCK_GENERIC
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attack_hand_speed = 0
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attack_hand_is_action = FALSE
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attack_hand_unwieldlyness = 0
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///icon state name for inhand overlays
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var/item_state = null
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///Icon file for left hand inhand overlays
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@@ -701,11 +701,10 @@
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to_chat(user, "<span class='warning'>You accidentally cut yourself with [src], like a doofus!</span>")
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user.take_bodypart_damage(10)
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/obj/item/melee/transforming/cleaving_saw/melee_attack_chain(mob/user, atom/target, params)
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/obj/item/melee/transforming/cleaving_saw/ApplyAttackCooldown(mob/user, atom/target)
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. = ..()
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if(!active)
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user.SetNextAction(CLICK_CD_MELEE * 0.5) //when closed, it attacks very rapidly
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. |= MANUALLY_HANDLE_LAST_ACTION
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/obj/item/melee/transforming/cleaving_saw/nemesis_effects(mob/living/user, mob/living/target)
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var/datum/status_effect/stacking/saw_bleed/B = target.has_status_effect(STATUS_EFFECT_SAWBLEED)
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@@ -12,6 +12,9 @@
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vis_flags = VIS_INHERIT_PLANE //when this be added to vis_contents of something it inherit something.plane, important for visualisation of mob in openspace.
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attack_hand_is_action = TRUE
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attack_hand_unwieldlyness = CLICK_CD_MELEE
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/// What receives our keyboard input. src by default.
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var/datum/focus
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