mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
better way to do it tbh
This commit is contained in:
@@ -341,7 +341,7 @@
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if(probabilities[M.config_tag]<=0)
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qdel(M)
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continue
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if(M.config_tag in SSvote.stored_gamemode_votes && SSvote.stored_gamemode_votes[M.config_tag] < Get(/datum/config_entry/number/dropped_modes))
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if(M.config_tag in SSvote.stored_modetier_results && SSvote.stored_modetier_results[M.config_tag] < Get(/datum/config_entry/number/dropped_modes))
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qdel(M)
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continue
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if(min_pop[M.config_tag])
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@@ -393,5 +393,8 @@
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/datum/config_entry/flag/allow_clockwork_marauder_on_station
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config_entry_value = TRUE
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/datum/config_entry/flag/modetier_voting
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config_entry_value = TRUE
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/datum/config_entry/number/dropped_modes
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config_entry_value = 3
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@@ -221,6 +221,12 @@ SUBSYSTEM_DEF(ticker)
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var/init_start = world.timeofday
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//Create and announce mode
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var/list/datum/game_mode/runnable_modes
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if(SSvote.mode && (SSvote.mode == "roundtype" || SSvote.mode == "dynamic" || SSvote.mode == "modetiers"))
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SSvote.result()
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SSpersistence.SaveSavedVotes()
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for(var/client/C in SSvote.voting)
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C << browse(null, "window=vote;can_close=0")
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SSvote.reset()
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if(GLOB.master_mode == "random" || GLOB.master_mode == "secret")
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runnable_modes = config.get_runnable_modes()
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@@ -484,9 +490,10 @@ SUBSYSTEM_DEF(ticker)
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SSticker.modevoted = TRUE
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var/dynamic = CONFIG_GET(flag/dynamic_voting)
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if(dynamic)
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SSvote.initiate_vote("dynamic","server",hideresults=TRUE,votesystem=SCORE_VOTING,forced=TRUE,vote_time = 2 MINUTES)
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SSvote.initiate_vote("dynamic","server",hideresults=TRUE,votesystem=SCORE_VOTING,forced=TRUE,vote_time = 20 MINUTES)
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else
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SSvote.initiate_vote("roundtype","server",hideresults=TRUE,votesystem=RANKED_CHOICE_VOTING,forced=TRUE, vote_time = 2 MINUTES)
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SSvote.initiate_vote("roundtype","server",hideresults=TRUE,votesystem=PLURALITY_VOTING,forced=TRUE, \
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vote_time = (CONFIG_GET(flag/modetier_voting) ? 1 MINUTES : 20 MINUTES))
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/datum/controller/subsystem/ticker/Recover()
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current_state = SSticker.current_state
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@@ -27,6 +27,8 @@ SUBSYSTEM_DEF(vote)
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var/list/stored_gamemode_votes = list() //Basically the last voted gamemode is stored here for end-of-round use.
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var/list/stored_modetier_results = list() // The aggregated tier list of the modes available in secret.
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/datum/controller/subsystem/vote/fire() //called by master_controller
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if(mode)
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if(end_time < world.time)
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@@ -34,7 +36,8 @@ SUBSYSTEM_DEF(vote)
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SSpersistence.SaveSavedVotes()
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for(var/client/C in voting)
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C << browse(null, "window=vote;can_close=0")
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reset()
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if(end_time < world.time) // result() can change this
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reset()
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else if(next_pop < world.time)
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var/datum/browser/client_popup
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for(var/client/C in voting)
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@@ -209,7 +212,6 @@ SUBSYSTEM_DEF(vote)
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calculate_condorcet_votes(vote_title_text)
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if(vote_system == SCORE_VOTING)
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calculate_majority_judgement_vote(vote_title_text)
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calculate_scores(vote_title_text)
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var/list/winners = get_result()
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var/was_roundtype_vote = mode == "roundtype" || mode == "dynamic"
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if(winners.len > 0)
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@@ -251,6 +253,8 @@ SUBSYSTEM_DEF(vote)
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var/admintext = "Obfuscated results"
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if(vote_system == RANKED_CHOICE_VOTING)
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admintext += "\nIt should be noted that this is not a raw tally of votes (impossible in ranked choice) but the score determined by the schulze method of voting, so the numbers will look weird!"
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else if(vote_system == SCORE_VOTING)
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admintext += "\nIt should be noted that this is not a raw tally of votes but the number of runoffs done by majority judgement!"
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for(var/i=1,i<=choices.len,i++)
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var/votes = choices[choices[i]]
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admintext += "\n<b>[choices[i]]:</b> [votes]"
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@@ -265,14 +269,16 @@ SUBSYSTEM_DEF(vote)
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if("roundtype") //CIT CHANGE - adds the roundstart extended/secret vote
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if(SSticker.current_state > GAME_STATE_PREGAME)//Don't change the mode if the round already started.
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return message_admins("A vote has tried to change the gamemode, but the game has already started. Aborting.")
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if(choices["secret"] > choices["extended"])
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. = "secret"
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else
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. = "extended"
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GLOB.master_mode = .
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SSticker.save_mode(.)
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message_admins("The gamemode has been voted for, and has been changed to: [GLOB.master_mode]")
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log_admin("Gamemode has been voted for and switched to: [GLOB.master_mode].")
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if(CONFIG_GET(flag/modetier_voting))
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reset()
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started_time = 0
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initiate_vote("mode tiers","server",hideresults=FALSE,votesystem=RANKED_CHOICE_VOTING,forced=TRUE, vote_time = 30 MINUTES)
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to_chat(world,"<b>The vote will end right as the round starts.</b>")
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return .
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if("restart")
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if(. == "Restart Round")
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restart = 1
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@@ -283,6 +289,8 @@ SUBSYSTEM_DEF(vote)
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restart = 1
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else
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GLOB.master_mode = .
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if("mode tiers")
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stored_modetier_results = choices.Copy()
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if("dynamic")
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if(SSticker.current_state > GAME_STATE_PREGAME)//Don't change the mode if the round already started.
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return message_admins("A vote has tried to change the gamemode, but the game has already started. Aborting.")
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@@ -403,6 +411,7 @@ SUBSYSTEM_DEF(vote)
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choices |= M
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if("roundtype") //CIT CHANGE - adds the roundstart secret/extended vote
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choices.Add("secret", "extended")
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if("mode tiers")
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var/list/modes_to_add = config.votable_modes
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var/list/probabilities = CONFIG_GET(keyed_list/probability)
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for(var/tag in modes_to_add)
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@@ -580,5 +580,8 @@ BOX_RANDOM_ENGINE Engine SM
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BOX_RANDOM_ENGINE Engine Tesla
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BOX_RANDOM_ENGINE Engine Singulo
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## Number of modes dropped by the secret vote during mode selection, after vote.
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## Whether or not there's a mode tier list vote after the secret/extended vote.
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MODETIER_VOTING
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## Number of modes dropped by the modetier vote during mode selection, after vote.
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DROPPED_MODES 3
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