nearly forgot these as well

This commit is contained in:
Kraseo
2020-03-01 23:31:14 +01:00
parent 5da4e5fbcd
commit 7206e5ee6e
3 changed files with 3 additions and 4 deletions

View File

@@ -190,7 +190,7 @@
var/affect_silicon = FALSE // Does it stun silicons.
var/on_sound // "On" sound, played when switching between able to stun or not.
var/on_stun_sound = "sound/effects/woodhit.ogg" // Default path to sound for when we stun.
var/stun_animation = FALSE // Do we animate the "hit" when stunning.
var/stun_animation = TRUE // Do we animate the "hit" when stunning.
var/on = TRUE // Are we on or off
var/on_icon_state // What is our sprite when turned on
var/off_icon_state // What is our sprite when turned off
@@ -381,7 +381,6 @@
affect_silicon = TRUE
on_sound = 'sound/weapons/contractorbatonextend.ogg'
on_stun_sound = 'sound/effects/contractorbatonhit.ogg'
stun_animation = TRUE
on_icon_state = "contractor_baton_1"
off_icon_state = "contractor_baton_0"
on_item_state = "contractor_baton"

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@@ -44,8 +44,8 @@
</p>
<p>
Targets extracted will be ransomed back to the station once their use to us is fulfilled, with us providing
you a small percentage cut. You may want to be mindful of them identifying you when they come back.
Targets extracted will be ransomed back to the station once their use to us is fulfilled.
You may want to be mindful of them identifying you when they come back.
We provide you with the standard contractor loadout, which will help cover your identity.
</p>