diff --git a/code/game/objects/items/melee/misc.dm b/code/game/objects/items/melee/misc.dm index 3fcfb77603..af21a03870 100644 --- a/code/game/objects/items/melee/misc.dm +++ b/code/game/objects/items/melee/misc.dm @@ -190,7 +190,7 @@ var/affect_silicon = FALSE // Does it stun silicons. var/on_sound // "On" sound, played when switching between able to stun or not. var/on_stun_sound = "sound/effects/woodhit.ogg" // Default path to sound for when we stun. - var/stun_animation = FALSE // Do we animate the "hit" when stunning. + var/stun_animation = TRUE // Do we animate the "hit" when stunning. var/on = TRUE // Are we on or off var/on_icon_state // What is our sprite when turned on var/off_icon_state // What is our sprite when turned off @@ -381,7 +381,6 @@ affect_silicon = TRUE on_sound = 'sound/weapons/contractorbatonextend.ogg' on_stun_sound = 'sound/effects/contractorbatonhit.ogg' - stun_animation = TRUE on_icon_state = "contractor_baton_1" off_icon_state = "contractor_baton_0" on_item_state = "contractor_baton" diff --git a/sound/effects/contractstartup.ogg b/sound/effects/contractstartup.ogg new file mode 100644 index 0000000000..7d86646050 Binary files /dev/null and b/sound/effects/contractstartup.ogg differ diff --git a/tgui/src/interfaces/synd_contract.ract b/tgui/src/interfaces/synd_contract.ract index fa35a2a164..e05dfaad23 100644 --- a/tgui/src/interfaces/synd_contract.ract +++ b/tgui/src/interfaces/synd_contract.ract @@ -44,8 +44,8 @@
- Targets extracted will be ransomed back to the station once their use to us is fulfilled, with us providing - you a small percentage cut. You may want to be mindful of them identifying you when they come back. + Targets extracted will be ransomed back to the station once their use to us is fulfilled. + You may want to be mindful of them identifying you when they come back. We provide you with the standard contractor loadout, which will help cover your identity.