Demodularize defib disks and projectiles icons.
@@ -36,3 +36,7 @@
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/obj/effect/projectile/impact/wormhole
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icon_state = "wormhole_g"
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/obj/effect/projectile/impact/laser/wavemotion
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name = "particle impact"
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icon_state = "impact_wavemotion"
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@@ -28,3 +28,7 @@
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/obj/effect/projectile/muzzle/wormhole
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icon_state = "wormhole_g"
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/obj/effect/projectile/muzzle/laser/wavemotion
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name = "particle backblast"
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icon_state = "muzzle_wavemotion"
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@@ -66,3 +66,7 @@
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/obj/effect/projectile/tracer/wormhole
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icon_state = "wormhole_g"
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/obj/effect/projectile/tracer/laser/wavemotion
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name = "particle trail"
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icon_state = "tracer_wavemotion"
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@@ -734,9 +734,8 @@
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/obj/item/disk/medical
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name = "Defibrillator Upgrade Disk"
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desc = "A blank upgrade disk, made for a defibrillator"
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icon = 'modular_citadel/icons/obj/defib_disks.dmi'
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icon_state = "upgrade_disk"
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item_state = "heal_disk"
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icon_state = "heal_disk"
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item_state = "defib_disk"
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w_class = WEIGHT_CLASS_SMALL
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/obj/item/disk/medical/defib_heal
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@@ -1,203 +0,0 @@
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/obj/item/projectile/energy
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name = "energy"
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icon_state = "spark"
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damage = 0
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damage_type = BURN
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flag = "energy"
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is_reflectable = TRUE
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/obj/item/projectile/energy/chameleon
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nodamage = TRUE
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/obj/item/projectile/energy/electrode
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name = "electrode"
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icon_state = "spark"
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color = "#FFFF00"
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nodamage = 1
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knockdown = 100
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stutter = 5
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jitter = 20
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hitsound = 'sound/weapons/taserhit.ogg'
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range = 7
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tracer_type = /obj/effect/projectile/tracer/stun
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muzzle_type = /obj/effect/projectile/muzzle/stun
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impact_type = /obj/effect/projectile/impact/stun
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/obj/item/projectile/energy/electrode/on_hit(atom/target, blocked = FALSE)
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. = ..()
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if(!ismob(target) || blocked >= 100) //Fully blocked by mob or collided with dense object - burst into sparks!
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do_sparks(1, TRUE, src)
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else if(iscarbon(target))
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var/mob/living/carbon/C = target
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if(C.dna && C.dna.check_mutation(HULK))
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C.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
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else if((C.status_flags & CANKNOCKDOWN) && !HAS_TRAIT(C, TRAIT_STUNIMMUNE))
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addtimer(CALLBACK(C, /mob/living/carbon.proc/do_jitter_animation, jitter), 5)
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/obj/item/projectile/energy/electrode/on_range() //to ensure the bolt sparks when it reaches the end of its range if it didn't hit a target yet
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do_sparks(1, TRUE, src)
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..()
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/obj/item/projectile/energy/net
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name = "energy netting"
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icon_state = "e_netting"
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damage = 10
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damage_type = STAMINA
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hitsound = 'sound/weapons/taserhit.ogg'
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range = 10
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/obj/item/projectile/energy/net/Initialize()
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. = ..()
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SpinAnimation()
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/obj/item/projectile/energy/net/on_hit(atom/target, blocked = FALSE)
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if(isliving(target))
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var/turf/Tloc = get_turf(target)
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if(!locate(/obj/effect/nettingportal) in Tloc)
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new /obj/effect/nettingportal(Tloc)
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..()
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/obj/item/projectile/energy/net/on_range()
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do_sparks(1, TRUE, src)
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..()
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/obj/effect/nettingportal
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name = "DRAGnet teleportation field"
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desc = "A field of bluespace energy, locking on to teleport a target."
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icon = 'icons/effects/effects.dmi'
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icon_state = "dragnetfield"
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light_range = 3
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anchored = TRUE
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/obj/effect/nettingportal/Initialize()
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. = ..()
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var/obj/item/radio/beacon/teletarget = null
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for(var/obj/machinery/computer/teleporter/com in GLOB.machines)
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if(com.target)
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if(com.power_station && com.power_station.teleporter_hub && com.power_station.engaged)
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teletarget = com.target
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addtimer(CALLBACK(src, .proc/pop, teletarget), 30)
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/obj/effect/nettingportal/proc/pop(teletarget)
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if(teletarget)
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for(var/mob/living/L in get_turf(src))
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do_teleport(L, teletarget, 2)//teleport what's in the tile to the beacon
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else
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for(var/mob/living/L in get_turf(src))
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do_teleport(L, L, 15) //Otherwise it just warps you off somewhere.
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qdel(src)
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/obj/effect/nettingportal/singularity_act()
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return
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/obj/effect/nettingportal/singularity_pull()
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return
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/obj/item/projectile/energy/trap
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name = "energy snare"
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icon_state = "e_snare"
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nodamage = 1
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knockdown = 20
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hitsound = 'sound/weapons/taserhit.ogg'
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range = 4
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/obj/item/projectile/energy/trap/on_hit(atom/target, blocked = FALSE)
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if(!ismob(target) || blocked >= 100) //Fully blocked by mob or collided with dense object - drop a trap
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new/obj/item/restraints/legcuffs/beartrap/energy(get_turf(loc))
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else if(iscarbon(target))
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var/obj/item/restraints/legcuffs/beartrap/B = new /obj/item/restraints/legcuffs/beartrap/energy(get_turf(target))
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B.Crossed(target)
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..()
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/obj/item/projectile/energy/trap/on_range()
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new /obj/item/restraints/legcuffs/beartrap/energy(loc)
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..()
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/obj/item/projectile/energy/trap/cyborg
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name = "Energy Bola"
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icon_state = "e_snare"
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nodamage = 1
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knockdown = 0
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hitsound = 'sound/weapons/taserhit.ogg'
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range = 10
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/obj/item/projectile/energy/trap/cyborg/on_hit(atom/target, blocked = FALSE)
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if(!ismob(target) || blocked >= 100)
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do_sparks(1, TRUE, src)
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qdel(src)
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if(iscarbon(target))
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var/obj/item/restraints/legcuffs/beartrap/B = new /obj/item/restraints/legcuffs/beartrap/energy/cyborg(get_turf(target))
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B.Crossed(target)
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QDEL_IN(src, 10)
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..()
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/obj/item/projectile/energy/trap/cyborg/on_range()
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do_sparks(1, TRUE, src)
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qdel(src)
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/obj/item/projectile/energy/declone
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name = "radiation beam"
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icon_state = "declone"
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damage = 20
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damage_type = CLONE
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irradiate = 10
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impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser
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/obj/item/projectile/energy/dart //ninja throwing dart
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name = "dart"
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icon_state = "toxin"
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damage = 5
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damage_type = TOX
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knockdown = 100
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range = 7
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/obj/item/projectile/energy/bolt //ebow bolts
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name = "bolt"
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icon_state = "cbbolt"
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damage = 8
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damage_type = TOX
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nodamage = 0
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knockdown = 100
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stutter = 5
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/obj/item/projectile/energy/bolt/halloween
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name = "candy corn"
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icon_state = "candy_corn"
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/obj/item/projectile/energy/bolt/large
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damage = 20
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/obj/item/projectile/energy/tesla
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name = "tesla bolt"
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icon_state = "tesla_projectile"
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impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
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var/chain
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/obj/item/projectile/energy/tesla/fire(setAngle)
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if(firer)
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chain = firer.Beam(src, icon_state = "lightning[rand(1, 12)]", time = INFINITY, maxdistance = INFINITY)
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..()
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/obj/item/projectile/energy/tesla/Destroy()
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qdel(chain)
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return ..()
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/obj/item/projectile/energy/tesla/revolver
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name = "energy orb"
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/obj/item/projectile/energy/tesla/revolver/on_hit(atom/target)
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. = ..()
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if(isliving(target))
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tesla_zap(target, 3, 10000)
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qdel(src)
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/obj/item/projectile/energy/tesla/cannon
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name = "tesla orb"
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/obj/item/projectile/energy/tesla/cannon/on_hit(atom/target)
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. = ..()
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tesla_zap(target, 3, 10000, explosive = FALSE, stun_mobs = FALSE)
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qdel(src)
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@@ -6,7 +6,6 @@
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damage_type = BURN
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hitsound = 'sound/weapons/sear.ogg'
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hitsound_wall = 'sound/weapons/effects/searwall.ogg'
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icon = 'modular_citadel/icons/obj/VGprojectile.dmi'
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lefthand_file = 'modular_citadel/icons/mob/citadel/guns_lefthand.dmi'
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righthand_file = 'modular_citadel/icons/mob/citadel/guns_righthand.dmi'
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@@ -14,6 +13,5 @@
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name = "buster pellet"
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icon_state = "megabuster"
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nodamage = 1
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icon = 'modular_citadel/icons/obj/VGprojectile.dmi'
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lefthand_file = 'modular_citadel/icons/mob/citadel/guns_lefthand.dmi'
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righthand_file = 'modular_citadel/icons/mob/citadel/guns_righthand.dmi'
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@@ -1,5 +1,4 @@
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obj/item/projectile/energy/plasmabolt
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icon = 'modular_citadel/icons/obj/VGProjectile.dmi'
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name = "plasma bolt"
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icon_state = "plasma"
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flag = "energy"
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Before Width: | Height: | Size: 419 B After Width: | Height: | Size: 545 B |
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Before Width: | Height: | Size: 433 B After Width: | Height: | Size: 566 B |
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Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 20 KiB |
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Before Width: | Height: | Size: 117 KiB After Width: | Height: | Size: 118 KiB |
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Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 24 KiB |
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Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 25 KiB |
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Before Width: | Height: | Size: 5.4 KiB After Width: | Height: | Size: 5.5 KiB |
@@ -1,4 +0,0 @@
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/obj/effect/projectile/impact/laser/wavemotion
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name = "particle impact"
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icon = 'modular_citadel/icons/obj/projectiles_impact.dmi'
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icon_state = "impact_wavemotion"
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@@ -1,4 +0,0 @@
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/obj/effect/projectile/muzzle/laser/wavemotion
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name = "particle backblast"
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icon = 'modular_citadel/icons/obj/projectiles_muzzle.dmi'
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icon_state = "muzzle_wavemotion"
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@@ -1,4 +0,0 @@
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/obj/effect/projectile/tracer/laser/wavemotion
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name = "particle trail"
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icon = 'modular_citadel/icons/obj/projectiles_tracer.dmi'
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icon_state = "tracer_wavemotion"
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@@ -183,7 +183,6 @@
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name = "particle blast"
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damage = 13
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icon_state = "disablerpellet"
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icon = 'modular_citadel/icons/obj/projectiles.dmi'
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/obj/item/projectile/beam/disabler/slug
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name = "positron blast"
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@@ -191,12 +190,10 @@
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range = 14
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speed = 0.6
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icon_state = "disablerslug"
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icon = 'modular_citadel/icons/obj/projectiles.dmi'
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/obj/item/projectile/energy/electrode/pump
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name = "electron blast"
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icon_state = "stunjectile"
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icon = 'modular_citadel/icons/obj/projectiles.dmi'
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color = null
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nodamage = 1
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knockdown = 100
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Before Width: | Height: | Size: 1016 B |
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Before Width: | Height: | Size: 1.4 KiB |
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Before Width: | Height: | Size: 808 B |
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Before Width: | Height: | Size: 405 B |
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Before Width: | Height: | Size: 385 B |
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Before Width: | Height: | Size: 290 B |
@@ -3013,9 +3013,6 @@
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#include "modular_citadel\code\game\objects\items.dm"
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#include "modular_citadel\code\game\objects\effects\spawner\spawners.dm"
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#include "modular_citadel\code\game\objects\effects\temporary_visuals\souldeath.dm"
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#include "modular_citadel\code\game\objects\effects\temporary_visuals\projectiles\impact.dm"
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#include "modular_citadel\code\game\objects\effects\temporary_visuals\projectiles\muzzle.dm"
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#include "modular_citadel\code\game\objects\effects\temporary_visuals\projectiles\tracer.dm"
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#include "modular_citadel\code\game\objects\items\balls.dm"
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#include "modular_citadel\code\game\objects\items\boombox.dm"
|
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#include "modular_citadel\code\game\objects\items\stunsword.dm"
|
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|
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