config based

This commit is contained in:
silicons
2020-09-21 17:36:30 -07:00
parent 9fef16964c
commit 7249fe058f
8 changed files with 65 additions and 42 deletions

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@@ -1,18 +1,4 @@
// Stamina Buffer // Stamina Buffer
/// Stamina buffer amount
#define STAMINA_BUFFER_CAPACITY 30
/// Stamina buffer regen per decisecond
#define STAMINA_BUFFER_REGEN_PER_SECOND 1
/// Stamina buffer regen multiplier while in combat mode
#define STAMINA_BUFFER_REGEN_PER_SECOND_COMBAT 3
/// Penalty time after an action (clickdelay counting action) ends for stamina buffer regeneration
#define STAMINA_BUFFER_REGEN_ACTION_PENALTY_TIME 8
/// Penalty regen multiplier
#define STAMINA_BUFFER_REGEN_ACTION_PENALTY_FACTOR 0.5
/// percent of regen to take away at stamcrit
#define STAMINA_BUFFER_STAMCRIT_REGEN_PERCENT_PENALTY 0.75
/// percent of capacity to take away at stamcrit
#define STAMINA_BUFFER_STAMCRIT_CAPACITY_PERCENT_PENALTY 0.5
// Standard amounts for stamina usage // Standard amounts for stamina usage

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@@ -3,6 +3,8 @@
#define CONFIG_SET(X, Y) global.config.Set(/datum/config_entry/##X, ##Y) #define CONFIG_SET(X, Y) global.config.Set(/datum/config_entry/##X, ##Y)
/// Gets the datum of the object, for when editing a const define. /// Gets the datum of the object, for when editing a const define.
#define CONFIG_GET_ENTRY(X) global.config.GetEntryDatum(/datum/config_entry/##X) #define CONFIG_GET_ENTRY(X) global.config.GetEntryDatum(/datum/config_entry/##X)
/// Caches an entry in the proc
#define CONFIG_CACHE_ENTRY_AND_FETCH_VALUE(X, varname) var/static/datum/config_entry/##X/entrycache_##varname;if(!entrycache_##varname){entrycache_##varname=CONFIG_GET_ENTRY(##X);};var/##varname=entrycache_##varname.config_entry_value
#define CONFIG_MAPS_FILE "maps.txt" #define CONFIG_MAPS_FILE "maps.txt"

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@@ -11,11 +11,9 @@
/obj/screen/staminas/Click(location,control,params) /obj/screen/staminas/Click(location,control,params)
if(isliving(usr)) if(isliving(usr))
var/mob/living/L = usr var/mob/living/L = usr
CONFIG_CACHE_ENTRY_AND_FETCH_VALUE(number/stamina_combat/buffer_max, buffer_max)
to_chat(L, "<span class='notice'>You have <b>[L.getStaminaLoss()]</b> stamina loss.<br>\ to_chat(L, "<span class='notice'>You have <b>[L.getStaminaLoss()]</b> stamina loss.<br>\
Your stamina buffer is currently [L.stamina_buffer]/[L.stamina_buffer_max], and recharges at [L.stamina_buffer_regen] and [L.stamina_buffer_regen_combat] (combat mode on) per second.<br>\ <br>Your stamina buffer is <b>[round((L.stamina_buffer / buffer_max) * 100, 0.1)]%</b> full.</span>")
Your stamina buffer will have its capacity reduced by up to [STAMINA_BUFFER_STAMCRIT_CAPACITY_PERCENT_PENALTY * 100]% from stamina damage, up until stamcrit, and similarly will be impacted in regeneration by \
[STAMINA_BUFFER_STAMCRIT_REGEN_PERCENT_PENALTY * 100]% from said damage.\
<br>Your stamina buffer is <b>[round((L.stamina_buffer / L.stamina_buffer_max) * 100, 0.1)]%</b> full.</span>")
/obj/screen/staminas/update_icon_state() /obj/screen/staminas/update_icon_state()
var/mob/living/carbon/user = hud?.mymob var/mob/living/carbon/user = hud?.mymob
@@ -65,6 +63,7 @@
/obj/screen/staminabuffer/proc/update_to_mob() /obj/screen/staminabuffer/proc/update_to_mob()
var/mob/living/carbon/user = hud?.mymob var/mob/living/carbon/user = hud?.mymob
user.UpdateStaminaBuffer(FALSE) user.UpdateStaminaBuffer(FALSE)
CONFIG_CACHE_ENTRY_AND_FETCH_VALUE(number/stamina_combat/buffer_max, buffer_max)
if(!user?.client) if(!user?.client)
return FALSE return FALSE
if(user.stat == DEAD || (user.combat_flags & COMBAT_FLAG_HARD_STAMCRIT) || (user.hal_screwyhud in 1 to 2)) if(user.stat == DEAD || (user.combat_flags & COMBAT_FLAG_HARD_STAMCRIT) || (user.hal_screwyhud in 1 to 2))
@@ -73,9 +72,9 @@
else if(user.hal_screwyhud == 5) else if(user.hal_screwyhud == 5)
icon_state = "stambuffer29" icon_state = "stambuffer29"
return FALSE return FALSE
else if(user.stamina_buffer >= user.stamina_buffer_max) else if(user.stamina_buffer >= buffer_max)
icon_state = "stambuffer29" icon_state = "stambuffer29"
return FALSE return FALSE
else else
icon_state = "stambuffer[FLOOR((user.stamina_buffer / user.stamina_buffer_max) * 29, 1)]" icon_state = "stambuffer[FLOOR((user.stamina_buffer / buffer_max) * 29, 1)]"
return TRUE return TRUE

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@@ -0,0 +1,31 @@
/datum/config_entry/number/stamina_combat
integer = FALSE
abstract_type = /datum/config_entry/number/stamina_combat
/// Maximum stamina buffer
/datum/config_entry/number/stamina_combat/buffer_max
config_entry_value = 75
/// Seconds until percent_regeneration_out_of_combat kicks in
/datum/config_entry/number/stamina_combat/out_of_combat_timer
config_entry_value = 5
/// Base regeneration per second
/datum/config_entry/number/stamina_combat/base_regeneration
config_entry_value = 1
/// Combat mode regeneration per second
/datum/config_entry/number/stamina_combat/combat_regeneration
config_entry_value = 5
/// After out_of_combat_timer elapses, additionally regenerate this percent of missing stamina per second. Unaffected by combat mode.
/datum/config_entry/number/stamina_combat/missing_percent_regeneration_out_of_combat
config_entry_value = 30
/// Seconds after an action for which your regeneration is penalized
/datum/config_entry/number/stamina_combat/post_action_penalty_delay
config_entry_value = 2
/// Factor to multiply by for penalizing post-action-stamina-regen
/datum/config_entry/number/stamina_combat/post_action_penalty_factor
config_entry_value = 0.25

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@@ -8,6 +8,8 @@
for(var/datum/atom_hud/data/diagnostic/diag_hud in GLOB.huds) for(var/datum/atom_hud/data/diagnostic/diag_hud in GLOB.huds)
diag_hud.add_to_hud(src) diag_hud.add_to_hud(src)
faction += "[REF(src)]" faction += "[REF(src)]"
stamina_buffer = INFINITY
UpdateStaminaBuffer()
GLOB.mob_living_list += src GLOB.mob_living_list += src
/mob/living/prepare_huds() /mob/living/prepare_huds()

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@@ -159,15 +159,9 @@
//---End //---End
// Stamina Buffer--- // Stamina Buffer---
/// Our maximum stamina buffer
var/stamina_buffer_max = STAMINA_BUFFER_CAPACITY
/// Our stamina buffer /// Our stamina buffer
var/stamina_buffer = STAMINA_BUFFER_CAPACITY var/stamina_buffer
/// Stamina buffer regen modifier /// Stamina buffer regen modifier
var/stamina_buffer_regen_mod = 1 var/stamina_buffer_regen_mod = 1
/// Standard stamina buffer regen per second
var/stamina_buffer_regen = STAMINA_BUFFER_REGEN_PER_SECOND
/// Standard stamina buffer regen per second with combat mode
var/stamina_buffer_regen_combat = STAMINA_BUFFER_REGEN_PER_SECOND_COMBAT
/// Last time stamina buffer regen was done /// Last time stamina buffer regen was done
var/stamina_buffer_regen_last = 0 var/stamina_buffer_regen_last = 0

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@@ -20,18 +20,28 @@
* Updates our stamina buffer amount. * Updates our stamina buffer amount.
*/ */
/mob/living/proc/UpdateStaminaBuffer(updating_hud = TRUE) /mob/living/proc/UpdateStaminaBuffer(updating_hud = TRUE)
var/time = world.time - stamina_buffer_regen_last if(!(combat_flags & COMBAT_FLAG_STAMINA_BUFFER))
var/missing_stamina_percent = getStaminaLoss() / STAMINA_CRIT
var/stamina_buffer_max = src.stamina_buffer_max * (1 - (missing_stamina_percent * STAMINA_BUFFER_STAMCRIT_CAPACITY_PERCENT_PENALTY))
stamina_buffer_regen_last = world.time
if(stamina_buffer > stamina_buffer_max)
stamina_buffer = stamina_buffer_max
return return
var/combat_mode = !SEND_SIGNAL(src, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE) var/time = world.time - stamina_buffer_regen_last
var/action_penalty = (((world.time - last_action) <= STAMINA_BUFFER_REGEN_ACTION_PENALTY_TIME) && STAMINA_BUFFER_REGEN_ACTION_PENALTY_FACTOR) || 1 CONFIG_CACHE_ENTRY_AND_FETCH_VALUE(number/stamina_combat/buffer_max, buffer_max)
var/stamina_penalty = 1 - (missing_stamina_percent * STAMINA_BUFFER_STAMCRIT_REGEN_PERCENT_PENALTY) stamina_buffer_regen_last = world.time
var/regen = time * 0.1 * ((combat_mode? stamina_buffer_regen_combat : stamina_buffer_regen) * stamina_buffer_regen_mod) if(stamina_buffer >= buffer_max)
stamina_buffer += min((stamina_buffer_max - stamina_buffer), action_penalty * stamina_penalty * regen) stamina_buffer = buffer_max
return
else if(!time)
return
CONFIG_CACHE_ENTRY_AND_FETCH_VALUE(number/stamina_combat/out_of_combat_timer, out_of_combat_timer)
CONFIG_CACHE_ENTRY_AND_FETCH_VALUE(number/stamina_combat/base_regeneration, base_regeneration)
CONFIG_CACHE_ENTRY_AND_FETCH_VALUE(number/stamina_combat/combat_regeneration, combat_regeneration)
CONFIG_CACHE_ENTRY_AND_FETCH_VALUE(number/stamina_combat/missing_percent_regeneration_out_of_combat, missing_percent_regeneration_out_of_combat)
CONFIG_CACHE_ENTRY_AND_FETCH_VALUE(number/stamina_combat/post_action_penalty_delay, post_action_penalty_delay)
CONFIG_CACHE_ENTRY_AND_FETCH_VALUE(number/stamina_combat/post_action_penalty_factor, post_action_penalty_factor)
var/base_regen = (SEND_SIGNAL(src, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))? base_regeneration : combat_regeneration
var/time_since_last_action = world.time - last_action
var/action_penalty = (((time_since_last_action) < (post_action_penalty_delay * 10)) && post_action_penalty_factor) || 1
var/out_of_combat_bonus = (time_since_last_action < (out_of_combat_timer * 10))? ((buffer_max - stamina_buffer) * (missing_percent_regeneration_out_of_combat * 0.01)) : 0
var/regen = ((base_regen * action_penalty) + out_of_combat_bonus) * time * 0.1 * stamina_buffer_regen_mod
stamina_buffer += min((buffer_max - stamina_buffer), regen)
if(updating_hud) if(updating_hud)
hud_used?.staminabuffer?.mark_dirty() hud_used?.staminabuffer?.mark_dirty()
@@ -39,7 +49,5 @@
* Boosts our stamina buffer by this much. * Boosts our stamina buffer by this much.
*/ */
/mob/living/proc/RechargeStaminaBuffer(amount) /mob/living/proc/RechargeStaminaBuffer(amount)
var/missing_stamina_percent = getStaminaLoss() / STAMINA_CRIT stamina_buffer += abs(amount)
var/stamina_buffer_max = src.stamina_buffer_max * (1 - (missing_stamina_percent * STAMINA_BUFFER_STAMCRIT_CAPACITY_PERCENT_PENALTY)) UpdateStaminaBuffer()
stamina_buffer += min(amount, stamina_buffer_max - stamina_buffer)
hud_used?.staminabuffer?.mark_dirty()

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@@ -291,6 +291,7 @@
#include "code\controllers\configuration\entries\plushies.dm" #include "code\controllers\configuration\entries\plushies.dm"
#include "code\controllers\configuration\entries\policy.dm" #include "code\controllers\configuration\entries\policy.dm"
#include "code\controllers\configuration\entries\resources.dm" #include "code\controllers\configuration\entries\resources.dm"
#include "code\controllers\configuration\entries\stamina_combat.dm"
#include "code\controllers\subsystem\acid.dm" #include "code\controllers\subsystem\acid.dm"
#include "code\controllers\subsystem\adjacent_air.dm" #include "code\controllers\subsystem\adjacent_air.dm"
#include "code\controllers\subsystem\air.dm" #include "code\controllers\subsystem\air.dm"